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Alstar

Beta Tester
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  1. That was already an issue in the base game. The devs just didn't gave razorshard that must range (except if count the splash damage maybe ?) It's not abnormal, just dumb descriptions.
  2. It seems as though many lobbies do not even show the player's name. I believe these are ghost lobbies as joining them result in nothing happening.
  3. What's more is that if you attempt to leave the group afterwards, any action on the game select screen like "Back" or "Refresh" will cause a disconnect.
  4. @N0SKYO Actually I think I use this locker for a box filled with lots of money, which I placed in a locker where the code is 2572 .
  5. The card who gives me the most nostalgia ? As in, not necessarily my favoriest ? Well... when I was introduce to the game at first, I really liked Shadow in general, and I still do. The most nostalgic one would be Necrofury, with Witchclaws a close second. Necrofury's design is so unique and it represent Shadow almost perfectly, and I will always have a bias toward Witchclaws as a swift common card, even if it is outclassed by Dreadcharger.
  6. My theory. Thunder Wagon is a machine. Machines need electricity to function. Thunder Wagon is an electric machine.
  7. Lost Horror green aff could be an interesting choice. The multishot and splash damage is strong enough to consider it in T4 for PVE and rPVE, even if it is terrible on one-on-one situations.
  8. Picked a contrary name to hide is obsession of fire . However, he also no da we, my bruddah
  9. I can't believe this is still going, but I guess I'm not the only one saying so. Oh, and uh yeah, 2558. Sounds like the code of a locker I lost somewere.
  10. When I was introduced at the game, the edge of Shadow really compeled me... and then I learned about the mixed factions and Lost Souls. It was love at first sight. The cards were kinda expensive back then, and with very little BFPs, I tried many other deck combinations. But deep in my heart, my desire for Lost Souls never tired, and throught many sacrifices and efforts, I finally managed to get myself one full PvE deck, which I kept until the servers were shut down. With Reborn coming soon, you can be sure I will pick this deck again... but why stop there ? I already have plans for others strategies and, who knows, other colors ? (Probably bandit) ... Why the hell do I keep responding to 1 year old topics ?
  11. Damn it look good ! Just had to say it.
  12. Looking at your decks, I find the "Ultimate Defense" one very interesting : all three skyelves, Worldbreaker Gun and Church of Negation, even Frenetic Assault... really nice one ! I did see thought that your put the Lost Laucher red aff for T2, a very good card... among others. Frost/shadow have some very good buildings options at T2 and on others situations, the Lost Launcher would have been nice, but you also have access to Cannon Tower, which has more health. Now granted, the Lost Laucher have 2 advantages over the Tower : it has rage and can hit air. However... 1. The rage seem very broken to begin with, since with units like Rageclaws, Giant Slayer and Fire Dragon, it allow them to inflict 4x their normal damage the more they fight. Sadly, buildings don't work that way, and if I remember well, the Lost Launcher only can multiply its attack by 1.5x. 2. You should not worry over the air if you have the Skyelf Templar at T2. In a deck without them, I would see some utility to the Launcher, and they do have better firepower, but to me, the Cannon Tower just seem like a better choice. With the Skyelf, of course. But hey, why stop to the Cannon Tower, I also really like the Time Vortex ! Sure, it demands much more energy, but the health is of the chart, and even if is attack is not impressive, is firerate increased depending of the void power(more or less with the affinity). Damn, I really do like to nitpick. Also, no T4 units ? Why ?
  13. Thanks for letting me know Reading about the friend referral made me nervous for a second. I suppose I missed the info or didn't remembered it.
  14. I like the idea of "re-rolling" ; players won't feel cornered by the system. But of course, it comes at a moderate price with less earning... I do hope that this system will work well, especially since players cannot downright buy BFP and dominate the auctions market. Still, with the beta coming HOPEFULLY at the end of the month, I think it is time to start thinking about setting amount for daily reward. There is one thing on my mind however : it is mentionned that the friend referral system will not give any tradeable rewards like cards, but if I remember correctly, in the old days of Battleforge, wasn't it one of the only way to create Promo cards ?(I'm not entirely sure of what I'm talking about, but I just want to know if anyone have considered ways of getting Promos in the game) Still, good job, developers ! Keep up the hard work !
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