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Majora

Project Coordinator
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Everything posted by Majora

  1. Nomads are not spear type despite them holding a spear. Wreckers are spear type. Spearmen are spear type. Amazons.... are not. Eliminators are spear type. Knight of chaos is not. This hurted my brain XD
  2. Please dont forget to take the survey, even if you have no clue what advanced filtering is (that is literally the first question of the survey). There is a small reward for your troubles at the end πŸ™‚
  3. Hey guys, We hoped the reason for the change would be obvious and not require an explanation. Short explanation: There is no reason for a stripper pole to be included in a game like this. Longer explanation: BattleForge already isn't very female friendly. The RTS genre is less popular among females in general but this game also uses the ''females armor has to be hot, not practical'' trope heavily. Quotes like ''my face is up here'' and ''I can feel you looking'' from Amazon also shows the old devs were aware and lean into this ''boys-club-vibe''. Cards like Twilight Hag and Girl Power are not helping in the image that the game is inclusive for all genders. Why is Twilight Hag on a stripper pole?.. She is a witch, she could easily have had a general description that she bewitches her enemies. The cards in question feel like mockery towards females, which is a clunky joke at best, and just rude at worst. BattleForge is an old game, and these cards would definitely not see the light of day in 2022, but even in its time frame it was already questionable. Over time, we have also received multiple comments about Twilight Hag and Girl Power, through for example our survey last summer. We feel those comments and complaints are legit, and want to take them seriously. So does this mean we are suddenly going to remove all references and things that might be considered offending? Of course not. But we do feel removing the worst offenders is worth it. Changing Girl Power is a lot trickier, but we plan to tackle it at some time in the future, for the reasons mentioned above. We figured changing the icon from Twilight Hag was an easy change that should not ran into any issues or discussions.
  4. We have implemented English voicelines for Banzai Lord and Amii Paladin for each version of the game, as mentioned in Community Update 17. Adding voicelines is a ton of work, both for the voice actors and those implementing. Because of this, we currently are only able to provide voicelines in English. We have added these English voicelines into each version of the game, no matter what language you play it in. We would like your opinion on this. If you play the game on German, French or Russian would you prefer your cards to be without sound, or with English voicelines? If you want to help with the implementation of voicelines and have experience with video and audio, please check out our open position for Video Editor.
  5. Greetings Skylords! Welcome to the first Community Update of 2022! We hope you had a blast playing Skylords Reborn in 2021 and hope you will continue to do so in this brand new year. Even though we just released a major content patch, there is already a lot of interesting things to talk about, so let's get started! β€’ Yearly Recap 2021 On the 17th of December we had our Anniversary Stream, celebrating the 1-year anniversary of Skylords Reborn. Sadly, something went wrong with the playback of the stream that we were not able to fix. Instead of doing a rerecording, we decided to record a recap of 2021 instead. In this yearly recap video we go over everything that was added to the game in 2021. Use it as an easy catch-up or as an introduction video for your returning friends! A lot was added in the patch on the 18th, so we can understand you might have missed something in the overload of changes and new content. To make things a bit more easier for both current and new players, we have also collected information into a handy overview. We grouped all the documents (deep dives, behind the scenes, PvP guide, etc.) we have released last year, and collected every community update thus far on a single page with highlights. Especially Community Update 16 went into all the changes added in the last major content patch. We hope this will make it easier for you to keep track of progress. β€’ New Voicelines Implemented With some help from our friends in the C&C community, we were able to fix the issues we had with the sound converter needed to implement new voicelines into the game. We are happy to announce we added English* voicelines to Banzai Lord and Amii Paladins! Banzai Lord is voiced by Dreamlord. We tried to create a character that is both sinister towards his enemies, and caring towards his birds. Because both Tortugun and Wasteland Terror (soonβ„’) are non-humanoid, we hope he will give some flavor to the lategame of Bandits. Amii Paladins is voiced by Rothriel. The Amii can go into multiple directions; they are full of energy as part of their elemental nature, a joyous unrestraint and/or an excess of emotion. At the same time they are a race still shrouded in mystery. We went with a serious and calm vibe for these Amii soldiers, and we plan to lean into the more energetic approach for Amii Phantom. In the near future we plan to also add voicelines to Bandit Sniper, Dryad, Mountain Rowdy and Amii Phantom. Additionally, there are already plans for other cards that are currently without voicelines, like Bandit Lancer or Warlock. *Adding voicelines is a ton of work, both for the voice actors and those implementing. Because of this, we currently are only able to provide voicelines in English. We have added these English voicelines into each version of the game, no matter what language you play it in. We would like your opinion on this. If you play the game on German, French or Russian would you prefer your cards to be without sound, or with English voicelines? Fill in the poll here. If you want to help with the implementation of voicelines and have experience with video and audio, please check out our open position for Video Editor below. β€’ Creating New Lore and Campaign Maps We are excited to announce that we are planning on expanding the Skylords Reborn lore! This will include future story expansions as we work on adding new campaign maps and new in-game characters, as well as new Legends pages (for the Lore book). The initial goal is to add 5 new Legends pages for each faction, including the hybrid factions. Yet we cannot do this alone, so as part of this endeavor, we would like to invite anyone interested in the lore and in writing to join us in a new official Lore Taskforce server! Any member of the community will be able to submit proposals for new Legends which, if approved, will be included in the game. So if you have ever had a great story idea for your favorite unit, now is the time to put pen to paper and give it a try! Join the Lore Discord here. We will share more about our plans and progress for campaign maps at a later date. β€’ Advanced Filtering Survey In our last patch we added advanced filtering options, both for the inventory and the AH. We are curious if you are aware of it and/or use it. To gather data and figure out how many of you are aware of the new options, we have created a very small survey. We hope you will take the time to fill it in. You can find the survey here, it should only take a few minutes of your time. β€’ Pure Nature Rework After Pure Frost and Bandits, the balance team has now set its eyes on Pure Nature as the next faction to receive major changes. On the balance discord you can already see some of the proposals for multiple cards, ranging from Nerfs to Deep One and Energy Parasite, to buffs to Ghost Spears and the Root Network. Cards like Grove Spirit, Forest Elder, Mind Control, Abyssal Warder, Colossus and Grimvine are also being looked at. The Root Network is an interesting yet complex Nature mechanic that is often misunderstood (and poorly explained by the game). Some of the ideas currently being discussed are changing Thornbark to count as multiple entities for the Root Network and reduced power costs for cards like Spikeroot and Treespirit. After the changes are a bit more fleshed out, we plan to provide you with another Deep Dive document, going into what makes Nature tick, its strength and weaknesses, and how we plan to tackle them. Alongside changes to Nature, we are also going to test out a couple of nerfs and buffs on the test server in the near future. Some of the cards that are currently being looked at are Nightguard, Executor, Phalanx, Ice Guardian, Warlock, Stoneshards and Twilight Minions. You can find all our current idea's and join the discussion on our Balance Discord. β€’ Update to Skylords Marketplace Journal Maze has been hard at work and released a new version of the website Skylords Marketplace Journal. On this website you can easily track prizes of cards. The redesigned site is now at a stage of development where he felt it is viable enough to replace the old version, which broke with the anniversary patch. The old version is and will probably stay available, but it won't receive any more updates. It can still be found here. There are a bunch of exciting features in the new website, including a larger variety of filters, more price details for each card, general card info and other interesting QoL features. You can even find the average value of the reforged card when destroying 4 of the same card and on what map you can find the upgrade for the card. Read up all about the changes, or go directly to the new website here. Maze is not the only one who provides market statistics through his website however. Some of you might be aware of the Auction House Archives, created by DraginMaster. The goal of this site is to track each card's journey through the in-game auction house and beyond. Since it tracks each individual auction, it can deduce when a card has sold in the auction house and for how much. More information can be found here. β€’ Update to the Stats Website The Skylords Reborn Stats website also received an overhaul. Here you can find interesting and up-to-date stats from Skylords Reborn, like current number of players online and running matches, but also fun stats like unopened boosters. It now also contains Auctions and Leaderboards! β€’ Tournaments β€’ NEW: Official 2p rPvE Contest#2: The Bandit alliance UNTIL 31.01.2022 For this challenge, we want to see your adaptability in unique situations. We are looking at the fastest time with only one rule: each player may only spawn one single unit with ground presence through the whole run! β€’ FINISHED: Official PvE Contest#4: Winter is coming The fourth official PvE contest has ended, and the winners were revealed in a stream you can rewatch on our Twitch channel. β€’ FINISHED: CCC #1 Hunt Down The Stragglers Kapo took the initiative to host the first in a series of ''Crappy Community Contests'' This and future CCCs are meant to be super-small-scale contests with weird challenges, hopefully luring you away from well-trodden paths. They are small scale on the organizers side too: there is no stream, video or event announcing the winners. Because of this, the entry barrier was low, and this resulted in 130 players participating! β€’ Host your own event / tournament Want to host a tournament or event? Please reach out to our Event Organizers Hiko and/or Metagross to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. β€’ We need your help! We are in dire need of a Marketeer / Outreach Coordinator! As you are probably aware, Skylords Reborn does currently not have anyone who helps actively promoting the game. We would love to promote and increase the player base for Skylords Reborn. To do so, we have two open positions. If you have the time and the required skills to help, please consider having a chat with us. We would love to get help in these area's! Open Position - Video Editor As a video editor you are responsible for creating exciting video content for Skylords Reborn. This can range from short card reveal videos to exciting trailers and cutting up Twitch-stream content for highlight videos on our Youtube channel. If you have any experience with audio post production, you can also help us out with the process of adding new voice-lines and sound effects into the game. Click here to read more and apply. Open Position - Marketeer / Outreach Coordinator As a Marketeer / Outreach Coordinator you are responsible to spread the word and create awareness about Skylords Reborn and to attract veteran and new players alike. This includes actively researching and reaching out to potentially interested streamers, youtubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. Click here to read more and apply. β€’ Team changes / Open Position The position for Community Manager has opened up, which might come as a bit of as surprise. Over the past 10 months I have been in charge of bringing all of you these community updates and enjoy doing so. However, I have taken on more and more tasks lately, resulting in a shift to a new role; Project Coordinator. In this role I will put a bigger focus on streamlining our workflow and planning of patches. Because of this, we are now looking for someone who can help with some of my previous responsibilities. If you are interested, please check out the description below. Open Position - Community Manager As a community manager you are responsible with aiding the communication to and from the community. You will work closely with the Project Coordinator (previously Community Manager) to communicate staff and project decisions to the community through, for example, The Community Updates and self-written announcements. Furthermore, you will act as a contact person for the community to share project feedback and suggestions and are expected to keep the staff informed and be up-to-date with the state of the community. Click here to read more and apply. β€’ In Conclusion And that's it for this Community Update, thanks for reading! As is tradition, this community update comes with a scratch code. The code will reward you with a mini-booster: COMM-UNIT-YNEW-S17B The code is valid till January 29th, when we will bring you another Community Update. Please keep in mind that the 100BFP discount on all boosters is still valid until January 18th. As always, we are open to feedback so please let us know if you have any questions, suggestions or comments! Archive β€’ Overview Community Updates β€’ Community Update #16
  6. While I agree with these points from a theory perspective, please dont feel bad as a new player if you just want to open boosters and/or have no clue what to play yet. A great part of BattleForge is its exploration phase, and I can imagine you are not looking forward to browsing hundreds of cards to come up with a plan before even figuring out what element you like. If you are starting out, I personally would suggest just opening your packs. See what catches your eyes, what feels nice to play for you, etc. Is this the best way to be spending your BFP? Probably not, but it also does not really matter as long as you are having fun. If you do know for certain you want a perfect deck or card, or have settled a bit into what you like, then the above points are all very valueable. At the end of the day, pick what is the most fun for you, and you cant go wrong πŸ™‚
  7. Here is the overview πŸ™‚ https://docs.google.com/spreadsheets/d/1oMsqJ1IMx8hied3W1ZRtQ5YbpgD2_kBezviNSmSovjM/edit#gid=1527833434
  8. I'd like this as well. Its especially tedious because the last part of the map suddenly gets a huge difficulty spike. I had to do the map 3 times in a row because I kept failing in my original expert run. Not sure if its technically possible though.
  9. You also have to keep in mind that reforging is finite. Like Windhunter said, 750.000 cards have already been reforged. While that number will rise, I doubt it will be double in the same amount of time. Reason being that most of the active players have now reforged most of their inventory, and simply dont have enough cards left to keep up the reforging pace. Once everyone has burned through their backlog, you can expect the market to settle down a bit. Its the effect of releasing a drastic system like this one year after a release. Im really curious how the market will look 1 year from now.
  10. Hey there, The quest "Play a match during Christmas" that unlocked/rewarded Santa lasted till the end of December, sadly you just missed out on him. You can of course grab him from the marketplace though!
  11. Happy New Year Skylords! For those who missed it, we recorded a recap video for 2021, where we go over everything that was added to the game. Use it as an easy catch-up or as an introduction video for your returning friends! Thanks a lot for being part of this community! Need more recap? We got you covered! You can find an overview of all our community updates here. Last but not least, here you can find the overview from all the documents we have released this year. Deep dives, behind the scenes, pvp guide, everything is there. We hope you will continue to enjoy Skylords Reborn in 2022!
  12. Have a second ''main'' deck in PvP
  13. As Kubik already mentioned, we don't have the source code, so some ''obvious issues'' are not solve-able. On top of that, I would greatly appreciate you keep in mind we are all volunteers and we can do without the language and entitlement.
  14. No worries at all! I agree the spell feels quite overcosted for its effect for use in PvE.
  15. Scorched Earth Red sees play in PvP as a way to counter monuments going up. Adding additional damage boosts would make it problematic for PvP. Excluding monuments and wells from the bonus damage could open up design space though.
  16. When the game released (18-12-2020) all accounts were reset. It is not possible to retrieve your cards, though there are quests and achievements to get you up to speed faster.
  17. Hey everyone, I know this one got overshadowed a bit by the new-patch-hype, but we would greatly appreciate the help from the community for making the implementation of voicelines possible. We already have two cards fully recorded and ready to go, with others in various stages of recordings, but they are currently on hold because of the mentioned issues in the community update. We would love to get the help from the community figuring this out. Here you can find the earlier post about this issue, with some explanations from Kubik. Please help us out πŸ™‚ Issues we ran into: β€’ The game sometimes ends a new voiceline with a loud snap. This seems to be unrelated to what voiceline is being played, and seems to happen about 20% of the time. β€’ The game sometimes completely crashes after playing a new voiceline, most of the time repeating the last word of a line a couple of times before completely shutting down Skylords Reborn. β€’ Wounded and Strike voicelines are not referenced in the ACK file, but the game does have audio files (and references them correctly) for existing units. We are not sure how to add these specific voicelines into the game. We have currently not been able to find a logic behind the snaps and crashes. When the lines do work, they work well. The quality is good, and they play when you expect them too. The files are also recorded in a similar way as the original EA voicelines (meaning short silence at the beginning and end, similar lenght, etc.). It seems some lines are more prone to crash or snap than others, but we have not been able to find any logic behind this. Here is what we have done so far: - Recorded voicelines in good quality (MP3 or Wav), in a comparable logic to EA's own recordings - Convert the files to one of the formats BattleForge uses - Create an ACK file for the new cards that references the voicelines in the game, using the same template as currently existing units. - Try out the voicelines in all kind of settings (at some point we even connected them to the login button to test them in quick succession). Current theories we have what are causing these errors: - Weird sounds and crashes might be caused by wrong size* - The issues could be caused by the converter/generator of SNR files - Corrupting memory allocator should not be possible by any data in any software, so it is a bug in the game. *With this we dont mean "size" as in file size, but "size'' of memory allocation or "size" of decompressed audio Which leads us to the current options: - Use 70% compressed wav. This would mean low quality sounds. We hope the community can improve the wav to snr to have more seamless result. - Find someone to reverse engineer this part of BF, and find the issue (Kubik did not yet find the root cause, only that it corrupts memory allocator somehow, which should be almost impossible) - Wav to snr mp3 branch can be improved / extended by someone (or a coordinated group) who understand coding and/or sound enough to add diagnostic information to the sound itself and find the root cause this way - Find someone who has dealt with this kind of issue for other EA games, who used the other codecs, and has (or can write) a convertor, and try those. - Do not implement sounds at all Please let us know if you have any questions, theories or, preferably, solutions. If there is anything you need for testing, feel free to ask for it!
  18. @Kubik @Zyna Is this possible to implement?
  19. The update yesterday were some hotfixes for other area's, they should not have impacted your described issue. Is everything working as intended now? πŸ™‚
  20. She is actually the centerpiece for Fire/Frost in PvP πŸ™‚
  21. Kind reminder to everyone that this is happening today. Sign-up if you want to play!
  22. This was an intended change to go along with the buffs Windhunter received, but apparently we did not adjust the description. @WindHunter @LEBOVIN FYI
  23. Greetings Skylords, Over the years we have released quite a bit of reading materials and it can be hard to keep track. Below you can find them all! β€’ Community Updates Every month we provide an update to the community sharing information about what we are working on, and what you can expect in the future. Community Updates release on the 1st of each month. β€’ Community Updates overview β€’ Skylords Reborn Design Philosophy In our design philosophy, we explore and explain how Skylords Reborn handles development and changes compared to the original BattleForge. SkylordsRebornDesignPhilosophy.pdf β€’ Skylords Reborn Design Rarities What makes a card common, uncommon, rare or ultrarare? By analyzing the original BattleForge, we have set up a framework which we use to determine what rarity our new cards should have. SkylordsRebornDesign_Rarities.pdf β€’ Deep Dive: Frost In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Frost faction. DeepDive_PureFrost.pdf β€’ Deep Dive: Nature In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Nature faction. Nature_Deep_Dive.pdf β€’ Deep Dive: Bandits In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Bandit faction. DeepDive_Bandits.pdf β€’ Deep Dive: Towers In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. In this Deep Dive, we explore the various towers of Skylords Reborn. DeepDive_Towers.pdf β€’ Deep Dive: Stonekin In our Deep Dive documents, we share our thoughts and plans for a faction, as well as give you some insight into our balancing process. This is the Deep Dive for the Stonekin faction. Stonekin_Deep_Dive.pdf β€’ Behind the Scenes: Advanced Filtering In our Behind the Scenes, we give you a detailed look at a specific topic. In this Behind the Scenes, we explain the changes made to filtering, and how they came to be. BehindTheScenes_AdvancedFiltering.pdf β€’ Behind the Scenes: Minefield In our Behind the Scenes, we give you a detailed look at a specific topic. In this Behind the Scenes, we dive into the progress of balancing a new card; in this case, Bandit Minefield. BehindTheScenes_Minefield.pdf β€’ PvP Guide This PvP guide is a helpful tool for both veteran and new players alike, containing information about decks and match-ups for each of the free PvP decks you can find in the game. β€’ BattleForge PvP Guide - By Hirooo & RadicalX β€’ Map Editor Every download of Skylords Reborn comes with the Map Editor, allowing Skylords to create their own maps and creative ideas. Split into several parts, this tutorial will guide you on how to work with the BattleForge Map Editor. β€’ Official Map Editor Guide - By R4bitf00t β€’ Yearly recaps During our anniversary streams, we take a look back at all the changes we implemented during the past year, reflecting on both our past accomplishments and plans for the future. β€’ 2021 - 1st Anniversary β€’ 2022 - 2nd Anniversary β€’ 2023 - 3rd Anniversary β€’ Interviews: Masters of the Forge In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their relationship with BattleForge and Skylords Reborn. β€’ Episode 1: Dutchy, Lead Moderator - Watch now. β€’ Episode 2: Majora, Project Coordinator - Watch now. β€’ Episode 3: Volin, Testing Coordinator - Watch now. β€’ Episode 4: RadicalX, Faction Designer - Watch now. β€’ Episode 5: Ult, Server Developer - Watch now. β€’ Episode 6: Ultralord, Video Editor - Watch now. β€’ Episode 7: Zyna & Ladadoos, Admins - Watch now. β€’ Episode 8: Maze, Web Developer - Watch now. β€’ Episode 9: Windhunter, Lead Designer - Watch now. β€’ Episode 10: Emmaerzeh & Hodron, Map Departement - Watch now. β€’ Social Media Channels The main communication channel for Skylords Reborn is Discord. While there are various discord channels for specific topics, here are the two main channels: β€’ Skylords Reborn The main Skylords Reborn Discord. If you need any help, or have any general questions about the project, ask here! β€’ Skylords Reborn Balance Changes The Skylords Reborn Discord for discussing balancing changes. All card and map balancing changes can be discussed here. β€’ Facebook We also post our monthly Community Updates on Facebook. β€’ YouTube We share various video's and trailers on our YouTube channel. Be sure to follow us and like our video's to increase the reach of Skylords Reborn! β€’ Twitch We use our Twitch channel for Official Events Streams and our Anniversary Stream. β€’ Wiki The Skylords Reborn Wiki (not to be confused with the old BattleForge one) contains a lot of up-to-date information about the game.
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