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Flrbb

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Everything posted by Flrbb

  1. Bloodhorns are my favourite unit for clearing these random camps. I might be able to help here. Bloodhorns (upgraded) have Stampede to destroy buildings fast, also with big/large units they have no real problem. This leaves small units and single high health units to care about. My solution are spells. Lava Field, Soulshatter, even Erruption. Best one: Infect. Just move on with your Bloodhorns to the next camp. Most the times I do only use 2 or three of them, saving energy for spells. But what about void and charges? Shrine of War and Offering. There you go! For the single high health enemies I do use ranged units. But I summon only when I encounter them.
  2. Flrbb

    Balance Proposal: Twilight Hag

    some information I do miss: when will the modification be applied?
  3. Flrbb

    Language Flags/Tags

    As I sometimes see players with "de", "en", "pl" in their names... A way to show (multiple) flags would be nice. Maybe instead of an avatar. edit: or as an overlay to the avatar
  4. I do have my own construct based deck (with battle ships, too) and it has the promo version ^^
  5. Flrbb

    Could some cards get a speed buff?

    what about a (small) buff when no enemy is in range ...just a thought, though
  6. per column or row? xD by the way, how do you deal with flying enemies with the constructs? Imo, Overlord is barely enough to be effective.
  7. Flrbb

    2 - Stuttering on Insane God

    NAME: Stuttering at Insane God (that two player map at the branch where also the 12 player maps are located) SEVERITY: 2, probably LOCATION: Only (but everytime) when I do play the map Insane God REPRODUCIBILITY: every time DESCRIPTION: When playing Insane God the game stutters. Not like lag. The indicator on the right side of the game interface shows a low ping and is green. It is more like the game engine itself has lag. Best example is that even when you do not give the units any commands, just pan the window the view of the game screen hangs/stutter every second or such. SCREENSHOT/VIDEO: I could record something with my mobile, if bug description is not prcise enough. (Where to upload, though) ADDITIONAL INFORMATION: It is just this map. But it was since I started playing Skylords. Did not play that map often. Thought it was a bad internet connection that days.
  8. Flrbb

    2 - Stuttering on Insane God

    Right. The OS is upgraded to Win10, but nowadays the only background programs are Steam and Dropbox within the taskbar. In former times it was at least Skype.
  9. NAME: Game requested to send this SEVERITY: 3 LOCATION: random mission, nothing special. REPRODUCIBILITY: probably not DESCRIPTION: There was a single message like "server restart" (dunno its literally text), but without any count down. Some minutes later the game, while within a random mission, hung. So no screen movement, unit movement etc. possible. Then a pop up came which requested to post the attached file together with a bug report. I do not think this in particular is a bug - just a not-so-well-done-server-restart. But who knows. So heres the log. SCREENSHOT/VIDEO: - ADDITIONAL INFORMATION: - _launcher_log_2019.07.31_542.log
  10. Flrbb

    3 - Game requested to send this

    You are welcome!
  11. Flrbb

    2 - Stuttering on Insane God

    Well, my PC is (execpt a SSD) exactly the same as with the original BF. There was no stuttering at all on that map, even with the graphical features tuned all up the highest setting. Nowadays the game perfomance seems to be worse, that is why I decided to turn all graphical settings to the lowest setting. (This, indeed might be caused by "computer hardware got to old" and also might be a cause for the stuttering on that map.) No, this happens even if you do/did not do anything at all, just pan by moving the mouse to the edge of the screen.
  12. Flrbb

    Quest & Achievement Suggestions Megathread

    Here's just another idea for rewards. A daily challenge, the same for all players. The callenge will be assembled from two subsets. 1) a certain map 2) (odd) restrictions for your deck So a a challenge would be like: beat Sunbridge without nature cards. Or beat Siege of Hope just with shadow cards. Beat Guns of Lyr without any cards from t3. Do not use spells. You get the idea. For multiplayer maps a challenge would be successfull, if all players decks meet the restrictions. Depending on how harsh incisive the restrictions to your deck is, the bigger should be a linked factor to the reward - playing a map without e.g. Bandit or legendary cards is not that complicated, copared to playing without e.g. nature cards or without spells/buildings.
  13. Flrbb

    Clan Tags

    Lately, I've seen some players with a clan tag in their names. Well, they added the tag within the name. But what if another player wants to join? He has to create a new account from scratch, because changing the name is not possible. Also, multi accounting is not allowed. Here is the solution: Use the old menu, where you can create new names/accounts bound to your one and only mail address, to enter an additional clan tag. That tag should be editable or possibly blank. The players displayed in game name should then be assembled from tag plus (fixed) name.
  14. Flrbb

    Clan Tags

    ...but you definitely could before relaunch/wipe. I expect that everyone has to register/create account from scratch, so that would be a good timing to reduce the allowed length.
  15. Flrbb

    Clan Tags

    Those, I've seen had 4 chars.
  16. Flrbb

    Clan Tags

    A tag? Maybe like 5 chars? Oh, right. Of course, there is a maximum length for names. I prefer short names, so I hadn't that in mind. Anyhow, you could make that semi-dynamic. Let's say, right now the allowed name length is 15 characters. A player has a fixed name of 8 characters. There should be a (unique) separator between tag and name, like a blank. Then you could allow this player to add everything up to 6 characters as a tag. Another player's name has the length of 10, so that one could only add 4 chars as tag. This is of course not optimal, but under the current circumstances it should give the best yield.
  17. Flrbb

    to fast to boring.. nerf rPVE!?

    honestly, I skipped reading everything after Killian's long post.in that post he mentioned "taking others' orbs". which, indeed (and imho) is quite funny. one aspect is, for me this is definitely part of the game. it is quite a wellcomned variation to the game - trying still to win. and in the end you have to act as a team. another aspect: Bad Harvest. I guess only very, very few people know that not both orbs at the ship/waggon ( or whatever the thing which you have to defend is called) are meant for player 3. if starting position number 4 is empty, then on that place there is only one orb. at least during the reboot I did not see any player 4 taking a well/orb up there!
  18. Flrbb

    to fast to boring.. nerf rPVE!?

    I'd say McLongDickson is (basically) right. There is an imbalance between the game modes. But because most players are frustrated when something gets nerv'd, I'd say you should strengthen the loot distribution of the campaign missions. If a player gets a guaranteed upgrade he doesn't have yet (out of the upgrades available on a specific map) then the appeal to play campaign missions would be higher. On the other hand, it might lead also to a ceased player base, just because you get your upgrades faster. If you buff campaign on this way, then there should be a bug to PvP, too. But I do not play that, so no idea how to do so. As a side note; the way BF is conceived it has an end! (Only random mission intercept this a bit) The campaign missions are (very) limited, so is the card pool, too. Probably a new Orb color could buffer this. I am playing roughly since 9 month and I have collected almost all cards...
  19. Yesterday and today I played some rPvE where lots of ppl disconnect during "initialisation". Happend like every 3rd match. One of them was able to chat with the rest of us.(usually all 4 players are listed in the group on the right border, even if disconnected. in this "very early/quick" disconnect the player was missing there, also if I remember correctly, his stating orb&well were empty) So frequency of disconnections is higher than usual. But I got only these connection losses at the end of a match, after you click on that victory message.
  20. Flrbb

    Solo/Duo/Trio All-Time Fastest Speedrun Rankings

    Wait. What? You guys are doing Guns of Lyr in expert solo, roughly 9 minutes? I should quit gaming. ps: do you realize, that you need to play it 4 times in a row to get your daily booster?!?
  21. Flrbb

    Build Deck

    What do you want to focus upon? Campaign missions? PvP or random battlegrounds?
  22. Flrbb

    Inconsistency of PvE Scenarios

    Some thoughts on your nature/frost deck: - upgrade breeding gound to level 3, asap (nature and stoneskin tend to have costly units, the bereeding ground compensates for it) - if you want to manipulate the void in that deck, add shrine of memories (that deck has lots of spells, might worth it) - coldsnap and curse of oink might be a bit much (both serve the same purpose). oink is faster (instant CC), but your rageflame benefits from coldsnap. personally dunno which one to keep - your t3 only has costly units. as result it might take some time until you do have a big enough army to engage t4. - the aggressor serves the same purpose as oink and coldsnap; aggressor does only little damage but is a great CC. personaly, I'd replace it with razorshard - I'd add another t4 unit (you just have 2 to summon until your "long recharge penality") - personaly, I' like healing garden very much. It's ability is global, so each spell get more efective. you just have to build two buildings to keep it up all the time...
  23. Flrbb

    Market Market regulation

    Just because the cards are in the AH it does not imply they are get sold for that price. So, the market regulates itself over time - after 24h the overpriced cards vanish. Maybe a hotshot will buy an overpriced card, though.
  24. Recently I tried netherwarping these constructs and ships, too. ..still figuring out a good deck around those cards. For now, I cannot complain about problems with bloodhealing - never used it. There are two units which do get a lot of healing spells form other players: shadow mages and constucts. (Well, that is highly dependant but still...)
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