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Pritstift

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Posts posted by Pritstift

  1. 2 minutes ago, Kubik said:

    analyzing the hex is not a problem, I can easily automate that, but what will be the rules? one combination of two cards can do different things based on the situation...

    I am really not the expert what kind of information you can get from the replay without watching and just analysing the hex. Had just the idea that it may can be possible to find a fixed part in the hex of the replay e.g. stampede bug of bloodhorn - if there is the information stampede was used at a certain point. So you are right the use of cards and card combinations can be different depending on the situation. So if there is no 100% save way to check the replay with hex for the use of a already fixed bug this will not work. So just somebody can watch the replay and charge it manually.

  2. 7 minutes ago, Kubik said:

    My opinion is I do not care right now :P 

    We try to fix as many bugs as we can before we do the reset, and after that we will be solving it on case by case basis.

    Ok this is an opionion - but the times that are collected here and also in the thread of Mephisto are forever - there will be no reset. Just to think about one option. Would it be possible to check the older/existing replays for a card/played card combination without watching by analysing the hex-code or sth like this? So who wants is sending the replay to sb. who is checking it and you get a feedback/rating if its valid/non valid based on the current game status? So we could add a proofed sign or sth like this? 

  3. Hello guys - even with the risk that there will be again an emotional discussion i have to ask again for the bug Halis found out. May this time i will ask in another way...i want to concentrate on the bug itself or bugs in general and not on Halis.

    What we know:

    There is a bug Halis found out and this bug will give you an advantage in some way to finish the map faster. Also the devs are informed about this bug and they informed that they will try to fix this bug. So now there is my question : How we handle pve speedrun times that we performed by using this bug after the bug was fixed by the devs? And for sure we will not know if the bug was used before.

    But i can happen that because of using exactly this bug the time gets pushed in such a way that you will not be able to beat this time after the bug is fixed. E.g. you can say would be like all the times that were done with bloodhorn stampede bug are still in the all-time-rankings - there would be no chance to beat this times. This not just counts for the Halis bug - also for other bugs that are may fixed in future.  So in extreme case there needs to be a neutral person that can check the replay and decide if its still valid or not?

    What is your factual opinion about this ? @ all pve-speedrunners

     

     

  4. 1 hour ago, Halis said:

    With better cards, you can get better times. Now it is free to play and you can get all cards for free. Back then you need to buy them for much money. Same story for the PC Hardware. I would be not surprised if the times will see even better in the future.

    Hm i think having all the cards / or the important cards was not  a problem for most of the players playing this game in the past -but for sure f2p will make it much easier now. Anyway the time will show what is possible.

  5. 1 hour ago, Halis said:

    Otherwise you can say, that your team is the best in BF, but it is not better than any other team, since there is simply no other team playing at the moment.

    In basis this is right - but dont forget - since bf reborn is back we were able to beat also really old speedrun times - so for the moment this are the fastest times ever done for this maps. For me there is no best team - just best tactics. If you know how everybody can do it with a bit more or less training. I also just can say from my point of view  that 3 player runs are less interesting because the tactics can be really similar compared to play the map with 4 players. The difference is bigger with playing a map just with 2 or 1 players. But for sure it is also good to have a 3 player all time ranking.

  6. Small update for blight : 39.51 now in single mode (ranking place 6 in this moment) - will do a faster time in the next days...replay will be published as soon as the best run in my opinion is done from my side..

    Next question regarding titans solo mode: In December 2018 i did 16.07.X (somebody has to check the replay for exact time). If i post the replay here - is it possible to update the time for titans solo based on this replay or does is not count because the rankings were not active during this time? The replay is also on YouTube :

    For checking i can give the replay file to Mephisto or Halis....

    Thanks for feeback. Have fun to improve times.

  7. 7 hours ago, Navarr said:

    So it's entertaining for you that your toxic behaviour is called out? Very interesting. 

    For me it doesn't look like you, one of the best PvE players, are interested in growing the speedrunning community and teaching them. You seem to be more interested in showing off how good of a player you are which seems to be the only reason why you even shared one tactic (Guns Of Lyr) that wasn't popular before. But it's your decision and i respect that. I'm just stating that I find your behaviour inappropriate - I have the strong impression that you enhance the toxicity in the already split up and not very cooperative pve community which is a bad thing because the player that has most rank 1s in PvE COULD be some kind of role model for the newer ones which would have some advantages. But as I said it's your decision which role you want to play here.

    Also, as I stated multiple times: As a PvP player I am not interested in doing competitive PvE, I just like playing efficient and the current system forces me to play PvE if i want to play competitive PvP so I am obviously interested in using meta tactics (that were, in most part, not developped by you, Prit, even though you seem to want to think that). BTW: Getting some rank 1s when the month starts is a fun thing that isn't very competitive because it's free/easy due to the fact that only very few players know the pve meta tactics.

    One thing I also find hypocritical is that you flame everyone for copying tactics while using the community made meta tactics on your own. The game has a limited amount of options and everyone is using some of these.

    Last point: Nobody cares if you need a bug or not. It was discovered by a player that wasn't you, like all the other bugs in this game. And you want to know it, which is totally fine. But how about asking Halis and respecting his answer? Instead, you insult him and spread more toxicity. I really don't like your way of "competition" and communication.

    I could comment on all litte details you gave in this post - but do i want this? The answer is no - because you are doing the same - you also try to call out toxic behaviour against me :-D we could go on and on and on - there would be no end. My answers just were the reactions on your last post - so dont flame against things i was writting about when you were asking/refering it in your last post before.

    Last point:

    Also it is funny that you are stating that the tactics were not developed by me or my team without the knowledge how our tactics look like - that is the funniest point at all. We using unique techniques in some parts of our games that you cant find on YouTube or any other replays in the web. At some point we will share more replays - propably when we stop to play this game. I want to see your stupid face right in the moment you are watching this replays. In this point you are absolutely incorrect - or in your words: inappropriate , toxic , no role model , flaming...

     

     

  8. 3 hours ago, Halis said:

    @PritstiftI read your comment before it was edited and it really hurt me

     

    @Pritstift@MephistoRossDannyxx also known as DieToPlay, a known Speedrunner, got permanently banned in the beginning of the stress test, because he violated the rules. The rules clearly say "The usage of any bugs within any in-game content to any unintended benefit to any user in the game is forbidden and will result in bans." Using bugs/glitches is common for speedrunning as @MephistoRoss mentioned above and also used in Battleforge in 99% of the speedruns. So what is wrong in asking for green light?

     

    As I can see in the rankings, that not many players played the 2-Player motm rpve last month. There is also no Solo 2-Player motm rpve of @Treim and afaik he did not liked the map. So I guess, he just did not even tried it. I am pretty sure, if he would have tried, he would have archived a similar time or even a better time. I dont think, that my time was really extraordinary. Even @Loriens and @ducarev (Rank 1 last month) said, that they could have made 14:xx with their strategy.

     

    Now I am asking you: Would be your Solo run 16:9.1 in Titans possible without using all the bugs? Here are the bugs, you used:
    Using Nightguard to take over a 3 orb unit (The description of the Nightguard says "Restricted to 2 orb creatures with a maximum of 150 power costs."):

    Fathom Lord (3 Orb Unit):
    https://www.youtube.com/watch?v=yaCIwuObrr8&t=78

    Swamp Drake (3 Orb Unit):

    https://youtu.be/yaCIwuObrr8?t=142

    Using the bug with the Gate Switcher to get ground presence:

    https://youtu.be/yaCIwuObrr8?t=793

     

    Regarding rpve two player: Me and Treim discussed the time of your run - when Treim is saying to me it is not possible to him to finish it in this time then this is the only fact that counts for me here. Also it makes no sence to compare at this point with the time finished by two players. To finish the map with two players is completely different compared to one player.

     

    You are a really funny guy at this point - the bugs i am using for Titans are well known for years and they are just possible for this map. This bugs are accepted by the community. Also there are a lot of more points that have to be done - NG + Switches are just a part of it. So now give us an idea about the bug you want to have green light for:

    -can be used on every map?

    -in some way you will get extra energy that was not produced by energy wells?

    -you can build units/buildings without paying for it?

    -you can finish the map without finishing the goals of the map?

    -your units will not get any damage?

    ...

    @PritstiftI read your comment before it was edited and it really hurt me

    ---- Thats live dude ----

     

  9. 2 hours ago, Navarr said:

    Not even sorry for calling this out. Prit is just mad because he don't seem to know the bug Halis used (?!)

    Edit: Also calling someone a shame for the pve community while doing everything they can to restrict the accessibility of speedruns to a broader range of players and calling him a hypocrit in the same time while doing this hypocritical statement is really sad.

    Navarr i dont know what is wrong with you but i think there was to much sun for you during easter holidays?! But its entertaining - so lets go on.

    Me and my pve mates have shared a lot of tactics for rpve + pve in the last months - also i was giving you and also other players ideas how to finish some maps. We explained in other discussions why we will not simply give out the replays of our speedruns. You should start to really train the maps on your own and not just copy every tactic you will see in replays of other players without the basic speedrun understanding of this maps. I know this is really hard to accept for you.

    At the beginning of Skylords Reborn i found new pve players to play with - and we are really mates now - we share every tactic to each other. But this is just working because every player in our team knows how much work and time was behind it and we will never give out the replays without the permission of the player or the team mates that developed this kind of tactics.

    I am just interested in the bug to maintain the balance in pve speedruns and to avoid really stupid  "braindead" speedruns that are without any tactics because you getting unlimited access to energy + units. I am not interested to use it myself - there is no reason - i have really good tactics that are not beaten until now and there are still other ways to further improve this tactics. I dont need new bug for it.

     

     

  10. 6 hours ago, MephistoRoss said:

    We havent discussed this.

    Please help me understand, why is it any different than killing a goldwagon in Treasure Fleet to let the next one leave faster? Or when everyone in RPvE used the second chance bug to get an almost instant t4 army? Using this bug also will let you finish way faster than any experienced player who doesnt use the bug.

    Speedrunners in all games always used these 'glitches' to finish a game really fast, so why would we treat them any different? https://en.wikipedia.org/wiki/Speedrun

    It depends how strong the bug/exploit is influencing the gameplay - e.g. the bloodhorn stampede bug was totally broken + stacked wheels and also second chance too. If you can use a bug/exploit to get unlimited free energy or getting units for free you completely change the game mechanism and nearly every map pve-map is just a joke for speedruns. Some bugs/exploits seems to be a part of the game for years and are accepted by the community - but in my opinion there has to be a limit - some guys here have not reached the playing level like other players and try to compensate this with using more and more bugs to get in competition....

  11. 2 hours ago, Halis said:

    Updated times for 2-Player King of the Giants and Guns of Lyr

    @MephistoRossDo the other Admins share that view? I did not used that bug since back then, because I was not sure 

    You are a shame for the speedrun community?  Officialy asking for green light to use your bug always? Ask yourself how you could finish rpve motm 2 player map (march) alone with this bug and in such a way that you were much faster than Treim or any other experienced rpve-player ever could do without using the bug....this should be answer enough or not? . This is all i have to say from my side to this hypocritical question. Anyway i dont have to decide this...

  12. On ‎4‎/‎4‎/‎2019 at 3:00 PM, NovaDaemoN said:

    Gonna remove Unholy Hero and replace it with Ashbone Pyro. Need very confident in cultist master for capturing T4 orb

    Cultist master + frenetic assault + soul shatter + infect is more than enough to capture T4 orb. With offering you are also able to get back this T3-spells instantly and cast them again if needed. You should keep unholy hero in this deck to extra buff your death rays - with offering again you can buff two death rays at the same time. This is really good for boss fights or in the case when you are still low in the amount of death rays to get a really good damage buff.

     

    You also could remove overlord and just play with death rays - therefore you could add motivate. Motivate is really good for your T1 + T2 + T3 + T4 units to get a strong damage buff. You also can use it to motivate the night crawlers that were created by cultist master and infect. You just have to keep a squart of cultist rifles behind your death rays for spawning more and more death rays. If you go the lane with another player who has ground presence your rays will deal insane damage from behind.

    Treim likes this
  13. 36 minutes ago, Kubik said:

    imagine someone else will use name Pritstift after reset, should that person see you old record as his?

    Or if person with same name beat the record, should the record be moved, or deleted, because it can be different person?

    If you create new suggestion where you answer all the possible questions about handling of these, then there may be a discussion about it, but until then I will still think "it would get messy" and broken, because of some forgotten condition.

    It was the same situation for skylords reborn - the game was not here for years and still we are using this part of the forum to collect all the best times - including old and new ones. Nobody does know if Pritstift is still the same Pritstift like years ago - but Pritstift still is improving the times - so it seems like that he is still the same. So if you add existing times and somebody would copy my nickname - i dont see any advantage for this person. This person will not create new records - and if this would be the case - this would be nice for Pritstift ;-). Also the community will figure out really fast  that this person is just a fake and will pay not attention to him. So even if the devs dont want to add such a feature because of the mentioned reasons from your side - we will still use this part of the forum to collect all the times - even if the nicknames have changed.

     

    Is it possible to link the forum account with the game account? So you may could block the existing nicknames for the right players e.g. creating a special password or code or something like this before reset?!

    SkyMarth likes this
  14. 7 hours ago, Kubik said:

    no, because they contain who win, and after reset someone else could use that name, it would get messy

    Would be nice if you think about a separate feature to add the existing all-time-rankings + skylords reborn rankings (maybe top 3) also to the game after reset. The players invested a lot of time over years/months/weeks to create this times for every map - would be fair to show the best results for every map ingame. I also think that a lot of times are really hard to beat now and some will still last for years - maybe forever.

    Treim likes this
  15. On ‎2‎/‎1‎/‎2019 at 11:58 PM, Pritstift said:

    Asgard57 it is nice that you are willing to write something in this forum but it should make sence. Lets have a closer look at the history:

    1) From October 2013-2019 the record for guns of lyr was 06.48 min.

    2) The first team that was able to beat 06.48 was our team and not YOUR team. Btw we used a new tactic that was developed by ourself. For sure we are sorry for this.

    3) The first team that was below 6min was our team and not your team. The first team that was below 5 min was our team and not your team.

    @MephistoRoss@Kubik@MrXLink - is it possible that you can show a time list for guns of lyr speedruns for which both teams were involed?

     

    Team "Germany" including Pritstift, Treim, Lebovin, Tomate, Wanky, BehaaaveBaby  (replay times):

    23.01.2019: 06.41 - beat old record - YES!!!

    24.01.2019: 06.20 - improvement

    25.01.2019: 06.10 - improvement

    25.01.2019: 05.59 - first time below 6 min - YES!!!

    26.01.2019: 05.49 - improvement

    26.01.2019: 05.30 - improvement

    26.01.2019: 05.29 - improvement

    26.01.2016: 05.12 - improvement

    01.02.2019: 05.04 - improvement

    01.02.2019: 04.58 - first time below 5 min - YES!!!

    .

    .

    .

    17.03.2019: 04.01 - improvement - replay will be published on YouTube soon

     

    So please stop to flame here. The Devs (no Germans) can also confirm this. You can write something here but stop to lie and to write things that are not true. You have to accept that there are also other goood players that are able to compete with you. BTW this players are not just Germans.

    I think for you and your team it is a new experience that there is a team that is able to beat you also in 4player maps. Do you know how we call this in Germany?

    COMPETITION.

    BTW we also able to play all other 4player maps fast. We just need the time for it.

    I want to clearly point out for all of my teammates that we never used any cheats or even server hacks or sth. like this. Our times are the result of good ideas hard training and skilled players.

     

    I am sorry that the RUSSIAN speedruners cant accept this. It is also not ok that you try to involve the developers of Skylords Reborn in this. The whole team never would give out replays of other teams.

     

    To finish this : It seems like that you and your team are just sore losers.

     

  16. 5 hours ago, Kubik said:

    :thinking: @Pritstift I still can not understand it, may you try to explain it in more detail why new content is more important to you than server crashes?

    I am not saying that new content is more important than server crashes. I am saying that is makes no sence to make the game progess slow to get cards and content that we know for years. So for me it is ok to have most of the cards after three months of intensive playing. A lot of players here invest a lot of energy to create ideas how to make the game progress and getting new cards really slow - i dont like this from my point of view.

     

    Quote

    Why? I actually know a lot of people that don't play and rather wait for the next reset and an update of the quest system. For different reasons. Some don't play games that have daily quests cuz it interferes with their time management. Some don't like bugs and crashes and wait for everything to be as stable as possible. Some just want to start at the same time as everybody else cuz they missed the Stress Test start.

    But this players are not really useful for the final release of the game - they should invest now the time they can to make the game now better and help the devs to find bugs etc. In my opinion the devs did a great job until now and the game has not a lot of crashes - also the daily quest system makes it easy to get some good cards and bfp without investing a lot of time.

    Navarr likes this
  17. On ‎3‎/‎16‎/‎2019 at 12:47 PM, Irysunna said:

    Then the new players will stay, and old one will quit. I wonder which side has the most members :)

    True words. I dont can understand players that wait until the game is "finished" - they should be part of the battleforge community now and not later. If you love this game you want to be a part of the restart from the beginning and dont wait years until the work is done by other players....

     

    Btw we are talking about a game that was released 2009 - i dont want to play a lot of months really slow to get content that i already know for nearly 8 years. Better focus to bring new content in e.g. rework of existing cards , new maps etc.. in future.

  18. 3 hours ago, Kubik said:

    :thinking: why you posting it here? you can see your results in game.

    Ingame is nice but we miss the old and still valid all time records for some maps ingame. In consequence the list of mephisto is still nice to have and to be updated. Also we show to the community that pve speedruns are not dead.

    wanky likes this
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