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fiki574

Developer (Retired)
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Everything posted by fiki574

  1. Wait, weren't you the one shitting on our work, calling us scammers, fakers, incompetent and so on about a week ago? Yes, you were. How the tables have turned, you're lucky you can even download the files, let alone try to get in the game
  2. I can see you have 0 clue about whatever your blabbering is about. The sole reason we went into this open stress test is exactly so these kind of issues would surface and we can solve them. NONE OF CURRENT ISSUES were present in Closed Beta Test with 50+ players at peaks, but now when it came to 200+ players at any given time, problems have surfaced and we can't fix them any way other than having you (players) try to login massively and break everything. In the end, it's a TEST, not PLAY, get that through your head and don't be edgy cause you haven't been lucky to enter the game properly.
  3. fiki574

    Invisible troops

    We might once you learn how to make proper bug report.
  4. Well said, I may reintroduce the bars from next week to have visualization as we're nearing the stuff that needs completion.
  5. 1. I'll ask again - what level of professionality do you expect from bunch of students? This is our first bigger project, for all of us. Mistakes did, do and will happen in forms that you've described until we learn a lesson and consequently stop doing the same sooner or later. 2. Useless to you, but gives an insight on what has been going on and the amount of work that's put into the development. Would it be better not to post anything? Would it be better for us to go silent and not try to talk with you as community or showcase anything at all? Just like you called it useless, you could've said we just make up those changelogs and nothing is really going on regarding development. And trust me, there is more than dozen of people that gladly read it. 3. I agree with this part
  6. I'm sorry, but what level of professionality do you expect from 20-25 y. o. students? I also think my English is understandable, but grammar mistakes do happen. We actually proof read dev updates several times before posting, but are these really the reasons to be called out for? I'm opened to any and all discussions regarding game, servers and possibly planned features, only if someone made such a thread where the topic could be discussed normally. Developer updates I post every Monday are, in my opinion, detailed. You get an overview on what was fixed, what needs fixing and several other insightful stuff. As for the other unhealthy stuff that was mentioned, I agree.
  7. @Tazermarks Unfortunately, we cannot influence on who votes on what and why, it's actually free will not orcestrated by us in any means. There is a difference in criticizing us and blatantly bashing, but i will not get into that much now. Also, I as lead dev and we as team apologized and took responsibility for all fails in the past so I really don't know what else is expected to be done or said in order not to get called out every other day. I have removed "first of all" and similar sayings from previous post, now that you mentioned it it sounded bit rude.
  8. The poll thread you're indirectly referring to here has been closed as the replies to that very thread went downhill in means of becoming just another memery. Treat others how you yourself want to be treated. Being disrespectful and blatantly calling us out won't result in us patting your back. There isn't a message I wrote that got understood correctly, I always turn out to be aggressive or hostile towards someone when in reality it's quite the opposite. I'm sorry you're getting the impression of hostility towards and inside our community, but the reality is a bit different, at least from my point of view. Also, there are many "wise" people who are oh-so-familiar with everything, from community interaction to game development. Then you have those that come , (again, from my point of view) only to provoke. Having two of the mentioned types combined results in a bit frustration, at least with me. Hence I stopped responding actively to pretty much 95% of the similar messages, posts or threads and left others to deal with cause my inter-human contacts tend not to go well and, as said previously, get misunderstood. If you think that we're benefiting from having the beta closed and not opened, you're dead wrong. We, staff, want this out as much as you do, if not more. EDIT: I'm saying this in general, not directly to you Tazermarks, just to make sure we bypass another misunderstanding.
  9. Care to explain more? Because for example MrXLink explained why it would be a good change:
  10. And how do you think we're going to fix it? Your provider is the problem, not our launcher. Archived
  11. Yes, but "permissions" can be "revoked". Also, permissions are nowhere near equal to having full copyright over a game or IP.
  12. The problem here is, we openly admitted to reverse engineering the game, which already by itself breaks a law about copyright and intellectual property. Needless to say, every company in it's ToS or EULA has reverse engineering and other forms of game manipulation prohibited, so that again is not on our side. Yes, the game was free and so were the files (if we can even call them free files), however since EA still exists, they are still the valid owners of BattleForge Intellectual Property and all of it's content. Meaning, whenever they feel someone is violating or devaluing their IP they can take legal actions and in most cases end up as winners. I don't know how RO developers made it, but congratulations - seems like they had good preparation or lawyers or whatever (since I haven't heard about this until your post).
  13. This will be archived for now as we agreed that it would take a lot of unnecessary database loads to simply send one message about a friend coming online.
  14. Yes, and the matchmaking is not done. I'll move this to archived
  15. @Ladadoos as Kubik said, we don't have such data to determine who was in the group for the longest, the new leader gets assigned by choosing the next player in member list (afaik, and it doesn't have to be the next member in group list). So this really isn't a bug.
  16. @Gromek999 so basically you haven't even read the rules or my pinned Discord message. You have to be able to reproduce a bug at least 3 out of 5 times, which it seems you haven't. Here's what my pinned discord message says: "Also, there are freezes during the matches still happening and we aren't able to catch any problems reported by servers, so this needs more thorough investigation and possible future fixing (if you encounter this, you don't need to report it as we're aware of this problem). Sometimes, when frozen in a match, you could wait for 2 minutes and the match may actually, but rarely continue (a.k.a. unfreeze)." Not your first time not reading pinned Discord messages, as once I said that no one should start PvP Battlegrounds, and you were the first one to create a lobby for it 1 minute after I said that. Be more careful and read our rules/instructions!
  17. Yea, already known bug with ghost lobbies and will be fixed with next update.
  18. This. So, temporal solution is to not have Tutorial deck selected before starting the Introduction. Moving this to client sided for now and possible future reference.
  19. I'll archive this for now as it appears very rarely.
  20. @Ladadoos group is automatically created once a lobby has been entered, regardless if its 1 or 4 players. I'll archive this for now with having in mind that you should be able to invite a player in solo lobby/map/group.
  21. @scaz Have in mind that at no point in Open Beta or Release you'll have over few booster packs, because let's be real - who'd store them and not open them? The booster and card collection you have is quite big to load, that's why it gets slower every time you buy. Minimizing or alt-tabbing the game is known to cause the freezes and unresponsiveness so avoid doing that while in Forge or match.
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