Posts posted by SunWu
Protector's seal might be confusing cause the damage source has to be IN the affected area. It also only counts for units, not for towers, wich there are a lot of high damage ones in a fire rPVE.
10 minutes ago, nofearek9 said:
let me disagree with that ,from a small conversation i saw today ingame ,about the pvp balance and especially about the new mine card.lot of user dont feel the same as you,but the problem as said ,is what they said ingame nobody from the mods hear it.
Also because someone is top player doesn't mean he is good in balancing ,dont mix apples with oranges.
I made that exact same argument years ago when the discussion was about who gets to run the balancing: Topplayer doesn't mean good balancing managing.
BUT the players they chose to me seem like the most level headed, reasonable and knowledgeable people they could find. WIth the risk of sounding a little elitist: Most of the pvp players don't know what the f they are talking about, me too, sometimes. But they really do.
Edit: And nobody's perfect, what's 1 minefield compared to 100 positive changes?
34 minutes ago, nofearek9 said:
i believe the problem is that most users are not taking part in the balancing decision
That's a good thing isn't it? I rather have 4 or 5 topplayers running the balance department than 300 random players voting on whatever their mood is. Btw even if you can't personally decide on what will be done, you can always take part in the discussions on discord or here. Even OPs brilliant input will be heard, i'm sure.
Edit: deck diversity in pvp got muuuuch better wich to me is proof that overall they're doing well
1. Power cost: 300p ➜ 250p
2. Charges: 4 ➜ 8
3. Takeover limit: 300p ➜ 350p
4. Allow to be used past population limit
5. Now cleanses all debuffs and makes mind controlled unit immune to all major debuffs for 15 seconds after cast.
Got about 700 nature uncommons ready to be forged, nice!
1 hour ago, Sopwith said:
Plague is cool, but death ray doesn't go up to its full potential without a reliable healing spell given by nature.
Undead army and bloodhealing is usually enough.
gives you access to winterwitch and she's pretty strong, so i don't know if it's weaker than . Still one of those or would be the orbcombos i would try to avoid in most cases, so i'm thinking in the same direction as you as what might be the weakest. A solo shadow orb is always wrong in my book (unless you wanna spam LSS), a second shadow orb simply quadruples the potential (resource booster!). makes me notice im a 2x/2x guy (or 4X), never really play anything 3x/1x...
1 hour ago, wanky said:
If there is no happy hour it looks like this ---> not rly popular.
With the playerbase as low as it is it would make more sense to compare active players in ranked for example (people who had matches in the last weeks). Comparing those you see that there are more players in pvp than 1 month ago, much more than 3 months ago. Nobody claims its a superpopular mode. But you claimed it's dead, wich is definetly not the case.
5 hours ago, wanky said:
Pvp is absolutely dead
Seems like some pvp players didn't get the message because ranked 1vs1 is pretty popular at the moment.
Yeah this feels like a post from 2018, the progress is totally there and also done with a a holisitc approach. For example take pure frost: they made a formerly useless 4th frost orb really great by dreadnougt healing shielded units. Wich also makes him an unatractive target for enlightenment cause his synergy is mostly in his pure deck.
About the thugs nerf: that had to be done cause of pvp, people literally stopped playing because of that card, same for strikers.
29 minutes ago, DraconMars89 said:
Thats a lot to read.
I promise, i will get to the bottom of it. 😄
Though remember that since Radical has written those, there have been a few changes. Good news is that all these changes improved nature T1's performance. For example, in the nature T1 guide there's an emphasis on how dangerous shadow's phasetower is in this matchup. This tower has since been nerfed and people don't play it anymore. Most of the mentioned strategic approaches are still relevant, though. Shadow T1 still excels in splitattacks/ is strong early, nature can still try to build up an unstoppable ball of death /is strong late.
2 hours ago, DraconMars89 said:
Pure shadow is a beast overall in 1v1 in my opinion, this keeps me away from pvp.
It's so good that nobody plays it!
Edit: What T1 do you play, because if you have problems with forskane AND nox trooper, there's something wrong. Nox troopers are very weak vs fire while more than 1 or 2 forsaken are useless vs nature or frost. One of these might help:
Didn't find a guide for fire T1 right now.
On 10/6/2022 at 5:58 PM, Carofex said:
the new archivements with "play 20 sparrings" (perhaps also "play 20 ranked matches") make some players to create second accounts. watch out...
At first i was like ,,okay let them have their little fun'' but now its kind of getting annoying. 50% of my matches are vs capable players wich cost me 600-1000 ELO every match i lose - and if i win i get 100. Wasn't a problem when there was only one but theyre getting more and playing ranked becomes kind of frustrating.
They wanted to twilight-transform it and had to find out phenomic didn't have a twilight skin for this model.
I feel like players would just spam the market with cards priced 999999 BFP that they don't wanna sell anyway = easy free quest money. The market feels relatively healthy at the moment. There's the occasional missing card, but usually not for more than a few hours.
Rewards for playing community maps is a nice idea though.
Some more with recently buffed cards:
This one is fun too since battleships become swift when shielded:
Love it! My favourite is the equestrian nerf - made me kill my own perfectly fine units for years when they were attacked and i had no disenchant.5 hours ago, Weak1ings said:
I wonder how factions without a melee M counter will fair against bug heal-spam, for example Frost since it lost Mountain Rowdy as one.
That damage reduction will be really useful!
It's only 15%, war eagles will destroy them... vs the other frost splashes they might do slightly better than scythes i guess.
Edit: I change my mind, the ,,search in marketplace'' is new best friend now!
10 minutes ago, Metagross31 said:
Wait, isn't Wheel an external buff and Adamant Skin an internal one, meaning they should stack?
Indeed, just tested it. I only remebered crystal fiend (blue) not stacking with adamant skin and thought it's the same. Now adamant skin stacks with wheels and also with crystal fiends buff, wich i think is new then.
Edit: to be clear: adamant skin + crystal fiend (blue) stack / adamant skin + wheels stack / all 3 toghether don't
3 hours ago, PrincessKenny said:
(price was "Infect-like" sick) and now it's... ~600bfp?).
I think it was always cheaper than infect, used to be around 1000BFP for some time and now 600BFP, probably due to reforging.
Another situation where wheels are really wasted: If there's lots of stonekin units; the devensive wheel buff only adds another 5% onto the 15% adamantium skin. For grinders the regeneration buff is redundant, too.
You could play something like:
Windweavers / shaman / ensnaring roots / surge of light
Stormsinger / cannon tower / breeding grounds / cystal fiend / curse of oink / maulers
shrine of memory / equilibrium / revenge / thunderstorm / enlightenment
Lost spirit ship / grimvine / regrowth / maelstrom
Just some basic cards wich do a good job most fo the time. You can also play offering and rifle cultists to get more charges for T4 units without a cooldown. For expert you will often need to make changes (more defensive towers or a stronger focus on different tiers). If you didn't know: you can test all cards by clicking on them in the auction house. Have fun!
Edit: forgot maulers!
3017On 7/20/2015 at 11:49 AM, Xitech said:
204.. When we reach 10,000 I hope for an alpha 😄
I love you all for everything you did to ranked pvp!
As someone who didn't know as much about this enemy, most confusing thing for me is: ,,shares pain inflicted to him with his nearby allies.'' So that's wrong because the reflect dmg is delt to enemies and not allies?
Battleships are my favourite rPVE deck at the moment. With their standard attack i find them to be realtively broing, too - but i just love the ability! The long range means you can destroy anything on the ground before it gets to damge you. It's really fun with unholy power. I don't really think they need a buff, especially when you play with winter witch, ice age or coat of protection they are already indestructible (unless magma fiend boss in fire rPVE 😞).
3 hours ago, ThomasMann said:
If only Maulers could blow up, they would be unstoppable
May I introduce, the strongest spell in the game:
Pure Nature 2.0 - Main Thread
There was a lot of discussion! Mostly because bad harvest turned into this at some point: