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DieToPlay

Project Supporter II
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Everything posted by DieToPlay

  1. Funny how when I was against the reset, everyone and his mom would tell me it's absolute necessity for battleforge growth, and that MANY players are waiting for the reset. Where are those players now? waiting for another reset?
  2. PLAGUE: SUGGESTION: 1. Power cost: 150 ---> 100 2. In order to avoid the spell being clunky, infects up to 10 hostile or friendly GROUND units, with a parasite that deals 100 dmg per 2 sec and lasts for 20 seconds. Reusable every 20 seconds. (affects everyone immediately in the area of affect, but doesn't affect anyone outside of the area and can't spread). A great combination card for soulshatter and flying units army. --- UNITY: SUGGESTION: Installs a magical bond between up to 5 units in a 25m radius. The affected units will mutually share their life points with each other as long as they are positioned within a 25m radius towards one other. All incoming dmg will be equally spread among all members relative to each unit's current life points. None of them can die as long as the group has still more than 1 life point left. BOTH AFFINITIES: Units affected by the bond heal %%% of the dmg they dealt while under the affect. This could be too strong depends on the %%%, not sure how much this card is used in PvP, but it could be possible to maybe make it T4??? Blue affinity: Unchanged, affected units take 25% less dmg. Green affinity: Pump the heal numbers. ???100 per 2 seconds??? --- VOID MAW: SUGGESTION: 1. Ability cost: 150 ---> 75 2. Range increase of the ability. (Increase by 40m???) 3. After killing the enemy unit, return 5% of their former maximum life points from void power into the power pool. Could be a nice alternative for FoF + Cultists. --- GRIM BAHIR: SUGGESTION: Grim Bahir can attack while using it's special ability + making the crawlers t4. {Making the crawlers T4 allows them to be used for offering (green)} --- AMOK: SUGGESTION: Amok (red/purple???) ---> affects only hostile units ---> up to 10 targets and then we have 2 options in my opinion: 1. Hostile units in the area get 15% more dmg. 2. Superior Life Stealer - while in the area of the effect, 25% of the dmg dealt by hostile units, will be added to your hp, and if you go over the maximum hp you get a shield with that value for a very short amount of time (5 sec).
  3. I agree, 1st buff unused cards, and then see if tweaks are needed for others.
  4. DieToPlay

    Shrine of War

    Explain to me what are the bonuses of nerfing the void manipulation system.
  5. I don't know how hard is it to implement it, but that would be cool. Examples of icons from quests, which I think look amazing:
  6. DieToPlay

    Shrine of War

    It's funny how I have to defend the cards over and over again against people who have no clue in the game or balancing. Why are you so worried about nerfing cards that are "OP", you are not entitled to use this in your games, it's not like the PvE mobs are crying and saying oh god it's too op nerf plox. It would be understandable, if you were crying for PvP balance but no, you just want to ruin fun for other players because reasons.
  7. DieToPlay

    Shrine of War

    Nerf SoW ---> everyone moves to FoF + Cultists. Nerf FoF + Cultists ---> No good void return options, game becomes dull and unfun. (Only matters for PvE and rPvE) SoW is not a problem for PvP, and if you want more variety in PvE, you gotta buff the other options and not nerf the current ones. Thank god the devs don't have time to listen to all of your ideas, the game would burn in less than a week.
  8. DieToPlay

    Shrine of War

    I'm down to make it T2
  9. The best advice for a new player who is seeking to improve: watch YouTube.
  10. Looking for someone who is capable of doing really nice videos out of battleforge replays.
  11. New Time Bad Harvest: DieToPlay ducarev Liorans Irysunna 2:18.1
  12. New Time Bad Harvest: DieToPlay ducarev Liorans Asgard 2:25.3
  13. With all the crazy ideas you guys come up with, nothing would change. I don't mind doing another leaderboards without the "OP" cards, but be ready for the same guys in the leaderboards.
  14. New Sunbridge time: 8:34.3 DieToPlay + Irysunna @wankystill waiting for you..
  15. I'm quite shocked that an experienced player like you is writing nonsense like this. Do you really think all of this restrictions are going to solve the problem? I can assure you, it's not going to solve anything, more than that, it's going to destroy the game we all love. Another thing you are completely wrong on is that a good time is not associated with good players. There is tons of replays on YouTube how to do speed runs and yet none has ever even come close to this times. -Take for example Encounters with Twilight, Coldmind did it in 12 min 10 fricking years ago and still less than 5 players did that time. -Another example would be my replay of the Treasure Fleet in 15:30 on YouTube, between this time and the No1 spot at the moment is around 40 seconds, and very little difference in the strategy and yet none of the players have done it, unless I told them. Speed running doesn't lack skill, it's just other players doing claims when they have no clue of the strategies that are being used there. All of you are comparing speed running to only 1 map: Bad Harvest. It's very sad that I have to defend speed running every single day, otherwise it's going to be gutted for good. The only thing that I would change in the speed running aspect, is that it would be less appealing to new players for Gold/Experience farming.
  16. As I've said before, decomposer doesn't do any harm to anyone; -If you're a casual player and want to play4fun, don't use it. -If you're a speed runner and want to play4speed, use it. Whenever you join a lobby you can see immediately if your team mates are about to use it not, and at worst case you could ask. The rate at which we are getting gold and bfp is already broken, nerfing decomposer isn't going to magically fix it. Even if I never played Bad Harvest speed runs and would only play "normally", I would be finished with all the collection and upgrades within the first 6 months anyway. In conclusion, I don't understand all this conversation, since whoever wants decomposer to be deleted isn't doing any good and causing only harm just because he doesn't like the card, which doesn't even affect him... and that is kind of self explanatory what kind of a person he is.
  17. I might be late to the party, but thought I would share a stonekin deck I have too.
  18. Would you care to elaborate?
  19. @wankyI dopple checked it, and you're indeed right, but not for long.
  20. @xs0ulLessI'm looking at your recommendations and they are off.. The decks you showed have way too many flaws. This is a standard rPvE 9 BloodHorn deck: This is a standard rPvE 9 Batariel deck (you can play with the order of the orbs): yeah both of them are very meta, but they are the best of what I can offer to you.
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