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wanky

Beta Tester
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Posts posted by wanky

  1. maybe on the top right, right next to the energy display (left of it, between quest display and the options buttons when ingame, in the frog just right next to the map) could be a free spot for all resolutions. 
    Whether this is a common feature nowadays I can not answer. Since I play with 2 screens, and at the same time clock wearer, I never pay attention to it, because I am surrounded by clocks at gewonten places. So I don't know if you can set this in the settings somewhere.


    As a little food for thought, is it possible to improve this extremely slow and halting minimizing/maximizing of the game? 
    In other games (eg Dota2) I can have the game open on the monitor, and it without minimizing on monitor 2 briefly click something in the browser (eg youtube) and then click directly further in the game without any delay.
    Can make an example video on request, would then simply be filmed with the cell phone 🙂

     

     

    /wanky

  2. if u replace the purple frenetic to the green one, i would like it a bit more :D

     

    why the green one? U can use it on enemy buildings (works awsome on willzapper or Spawn f.e. or just the bigdmgtower placed in mittle of each camp)

    U will see that in many BG9 u dont need to place soul splicer moste time 7-8 forsaken with motivate and good micro and focus fire can do the jop witout loosing all. 

  3. i also would swap to Forsaken motivate and soul splicer in t1. Also i would recoment using just the Red LSS, an add Fire Crystal for the DMG buff u can get, with motivate u can keep buffed flying around (for this u also need to add Offering and RIffle-Cultists to get the LSS charches) I think in moste cases u do not need the Ashbone at all, so u can replace him with f.e. Offering.

     

    I play Lss witout any t4 XL ground unit, i just use the riffle cultis as ground presence, just hold them back out of danger to keep spawning more LSS. 

    But all for all i think moste important thing is: Never stop flying around with the lss, they deal more dmg if they are flying around (and also not get many hits for enemys ;) )

     

    just some ideas. 

    Btw: Shadow start in BG10 is hard witout any suport, but possible, i think it hard depens on the map. For BG10 i recoment Fire or Nature (also here it depens on the map, random generatet i play 70% fire start)

     

    /wanky

    Flasonios likes this
  4. 6 hours ago, Minashigo Hiko said:

     

    Hey Wanky,

    I know, that this challenge is frustrating for the top speed runners of the community, but keep in mind that the community is also bigger than the top speedrunner so there is no reason to discourage other players. Not everyone is as experienced as you guys 🤗

    We will try to release events for you in the future, don't you worry.. For now this is intended to be a doable event, that doesn't only reward speedrunner.

    We hear you and we know your concerns.

     

     

    I am sorry, there will not be any special rewards for a Tutorial deck clear, but I am sure it would be interesting to look over this. 

    To be honest, I don't think that it is possible to use the tutorial deck for this challenge without sacrificing a lot of points, so I wouldn't aim for that.

    I never wantet to discourage other players. But most of the time more than 50% of participate players are speedrunners. 
    Figuring out a tactic with maximum speed sould not be that hard, but i see only little options for this, so it can be boring maby because top point players will have similar strat.

    Ofc i do not aim for the tutorialdeck challange, its not a pure deck and it have t2 tower in it.  Surving camps is duable. My tutorialdeck run was already showed to the community from the twitch streamer "TheWeltHerr" back in days. 
     

    My comment was mainly intended because this challange for creation of the strategy will not be very exciting. At least as far as the top runs are concerned. 

    In my opinion, the whole thing could have been made more exciting if you get a certain amount of minus points per x minutes that you have longer. Then the speed is not completely off the board. Because in the current situation you can be in the map as long as you can (or the server allows it, which I think is 3h) and can still get to the top 3. but if you make penalty points for being slow, the whole thing becomes much more "exciting" because then you really want to think: how much time do I want to sacrifice for points, how fast can I be with as many points as possible. 

    I think you understand what I mean. TBH PVE is almost always about the speed, no matter what game. 

     

    /wanky

    Ca7 likes this
  5. if only  the tutorial is working, also try to redownlaod the game. Is in your anti-virus everything allowed bounded to Battleforge? How is your connection? Via mobile? Lan? W-Lan? VPN? are u loosing connection for the whole computer or just ingame? IDK but maby the log-file would help

  6. 5 hours ago, Majora said:

     

    Oh wow really? For how many maps was this done? 

      

     

    not quite sure, but when poking around in the map scrippts, you can at least see things on the map that are not in the game on expert (and also not on easier difficulty levels).

    The most obvious is Crusade from my point of view, because there should definitely be 2 more ways, and also at the way from the center up, to the middle of the map (actually no one goes there tbh), has the whole, I call them marks stamps, which have the other 2 teleporters also. So assume that there was also once another teleporter planned, in whatever form.

    Majora likes this
  7. 3 hours ago, DrunkenGummyBear said:

    Hey all!

    Just throwing some ideas i though could potentialy be cool for the game.

     i) a pvp mode where players have to defend against incoming waves until someone is the last one standing.

    ii) something like a pvp mode where players have to complete the same random map and the fastest one wins. Also at certain places of the map players could get bonusses to help them clear the map faster or sabotage their opponent.

    iii) maybe an extra difficulty on the maps harder than expert where enemies are tankier and deadlier.

    feel free to judje them or add some more :)

     

    I) there sould be some gamemodes already, just watch into the community maps

    II) sounds intresting. But maby hard to creat. (tetris have similar things if u play 1 vs 1 tetris)

    III) some maps have a *extra difficulty", but not finisched. f.e. crusade have on top 4 lines to defend on Expert. but if u watch the map in editor, there seems to be even 2 lines more to defend. Sadly this "extra hard" mode was never implementet. I rly would like to get a ultra hard mode for the CPVE maps, but probely only a rly smal playerbase would even able to finisch them. 

  8. just a idea: had in our group talked about whether you should submit manyicht to 5 days before the end of the replays times, then the Challange creator writh the times in the forum (without replay understandably). That would show something who stands where (since there is no ingame rankings for the communitymaps). In addition would have the one or the other then still the opportunity 5 days to push his times if needed.

     

    This would give a chance to players in what avrg. times the challange is going to be, and if he is just 10-20secs behind witout getting a price, he maby can try to push his limits to a lower Number. 

     

    /wanky

     

     

  9. 5 hours ago, Volin said:

    But this "Rank XY should be able to beat content XY" is what prolly triggers me, a wrong assumption in really almost every game that comes to my mind. And in BF, neither in the original game nor the beta Rank ever showed what skill the player behind had.

     

    What skill a player have behind the rank is never clear. But with 5.8kk XP i feel like: Ok this guy played like 1500+ matches. i Think he have a basic knowlage about the game.  - But this is offtopic. 

     

    Back to the topic: Is it possible to talk about this change, geting more reroll chances on quests (even on reroled ones)?

    Seems like there is no negativ point. If u dont want to loos BFp u dount need to reroll anyways. 

     

    /wanky

     

    @Volin Thats why i do not like writing in english, my knowlage about the langue is just semi medium, and thats why many times i got missunderstand.

  10. I think the idea that you can rate communitymaps after completion is very good. What you could possibly additionally include is an "average playing time" Especially with the COmmunity maps, has some in the process that partly take 1h + even for speedruns.  Again, others are played through in 5 minutes, even if you take it comfortably. So you would have a nice overview 

    Or is even a general sorting possible?

    e.g.
    -Rpve
    -TD
    -PVE short (0-10min)
    -PVE medium (10-30min)
    -PVE long (30+ min)
    -Special mods 

    (from my point of view, special mods would be e.g. the community schmide, the Tiktakto etc.)

    /wanky

    Volin likes this
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