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Ultrakool

Moderator (Retired)
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Everything posted by Ultrakool

  1. do you think its superior to dark cultists though? Especially when considering you can dark cultist unholy power unholy hero?
  2. how are you so sure. Mana Wing is S counter too, maybe it can beat MA

  3. Interesting BF Fact #1

    Did you know:

    this was the original text of aura of corruption?

    "Mischievous Aura - requires 4 seconds to create a destructive aura with a 30 metres radius where cards played will be rejected. Each rejected card deals five times their Power Cost multiplied byt the number of required Orbs as damage to enemy and friendly units. Lasts for 40 seconds. Reusable after 40 seconds."

     

    I say we nerf it right back to where it belong :kappa: 

    1. Show previous comments  2 more
    2. Ladadoos

      Ladadoos

      That description though... I definitely rate 8/8.

    3. Azta

      Azta

      I knew by watching replays that AOC is strong. I wouldn't mind it's power, but lasts for 40 sec, reusable every 40 sec?

      Now thats the bs part, it lasts way too long. If you are shadow - nature or shadow - frost, combined with a CC chain you can kill a whole army with it.. this is stupid. It also can give a good map control for 40 seconds.

      Nerf :kappa:

    4. Ultrakool

      Ultrakool

      Well the downside is it takes some time to build up, if you move away the second the aura starts or a little later it's very possible that all or at least most of your army won't be hit by the aura as well.

      *at all

  4. Wish granted but they were beats knockoffs and broke within the hour. Plus you payed full price for it. Dang :/ I wish we could play full BFR with pve, PvP, custom maps, with min number 5k on the server, bug free, good connection(no dc) for Christmas
  5. scouting? PvP doesn't have FoW
  6. i beg to differ. Every T1 has anti air in the form of archers, and Mana Wing has such low health it will go down so fast before ever doing anything.
  7. I think I have seen these being used in PvP Free To Play games or similar. A pretty good card for keeping your units alive since they will share life points. Probably is very good with nature splash as you can heal the units after they all take damage. Pretty good card for beginners, but only subpar if you have better cards.
  8. Well that creates a bit of confusion in the new BFR, since Tokens will be abolished. And without the elements, disenchanting upgrade cards will give you Gold, which in the new BFR will be used for upgrades. Seems like elements will also need to be reworked.
  9. How about increase the PVE XP reward for these maps for map of the month, or increase the place numbers that gets this reward, i.e.: normally 1-3 place gets reward, then for "not so popular" maps 1-10 place gets rewards for that map for that month? This will help increase the popularity of that map. That being said though, everyone will probably play in their own "speed run groups", still leaving the average player with difficulties finding a match. On the Topic of Speedruns, will speed run decks be automatically hidden or will you still need to purchase these "elements" to keep the deck hidden? This was obviously a ploy by EA to make money with and I think speed run decks should be automatically hidden without having to fork out BFP for it...
  10. In this process of distributing upgrades we should also keep the NPE(new player experience) in mind. That means, as far as possible, you should be able to get upgrades for common cards( especially F2P cards) in the first few maps that you (can) play. That means in Introduction, Bad Harvest, Introduction to Twilight, Siege of Hope, etc. By doing this, the new player will less likely be frustrated in not getting any upgrades he can use, which would be the case if there was a rotation etc. In that regard, I don't think the final option should apply to commons or at the very least F2P cards.
  11. In pve sure in PvP totally useless
  12. 1326 still has to edit his post to do new page hype :/
  13. This card is definitely superior to AoF in PvP, cheaper, less orb requirements and especially the fire one(siege) for base nuke or the blue one combined with northstar for some good damage when using Freeze. Having said that, the fire aff isn't particularly great at Base Nuking, mass Tremors would do a better job by far. The utility in Core Dredge lies in its what I like to call "hidden swift". All worms have this and although its not described as having swift, it moves even faster than a swift unit due to its Earth Dive ability and when moving around in general.
  14. I'm going to take a wild guess:LotV?
  15. damn i used to hoard all the weapons in that game.... the quests are pretty cool and different though...
  16. 100 power unit is too expensive, especially in PvP. The abilities are also very situational, and often doesn't have a big enough effect. Furthermore, they are way too expensive for their effects. (60 for necroshade and 70 for dark art.)
  17. @Destoyerfros Yes Void Storm... @Loptous could that be the next card?
  18. @Destoyerfros is at this point in time a Myrmidon. And I have absolutely no clue what that is.
  19. Hmmmmmmm....... I don't know........ I swear it looks familiar though....
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