Jump to content

MrXLink

Community Manager & Designer (Retired)
  • Posts

    573
  • Joined

  • Last visited

Everything posted by MrXLink

  1. Yes yes you all have the badges you deserve now... All upcoming Beta players, have some patience still for your Beta group access and badges. We are experiencing technical difficulties atm.
  2. You will be soon, have some patience It's a difference since I will be the only one of my rank, and there will likely be more Skylords of Honour in the future. Aka I cheesed the system. I might look into that at some point. It's a gear from Architect's Call, which I colour coded with the yellow dev colour.
  3. Greetings, Skylords, Skyladies, Skyfolks, As you might have noticed in the past stream, I have overhauled some of the markup and organisation of member groups. Here's a small summary of what's changed: In the past the member groups caused a lot of confusion due to their coloured names, and the were considered as staff. From now on, ALL non-staff members have a white name. This will cause less confusion and problems to be assigned to us instead. Alpha Testers have been renamed to Alpha & Beta Testers due to the project entering Closed Beta status The Community Ambassador group has been renamed to Skylord of Honour. This is because "Community Ambassador" sounds too much like a staff name. Alpha testers and Skylords of Honour; Have no fear! Your status will be acknowledged by a badge that is visible in each post you make, as well as on your profile. All Staff have received badges as well Changes have been updated in the Forum Rules The badges are as follows (I will NOT update this list when more beta participants will arrive) Blank (Owner) InsaneHawk (Owner) MrXLink MrXLink Bolrader fiki574 Inwutsch Lord Nullpointer roy_raider Dexirian DragonOfTime Kiwi MephistoRoss The one with the SoH badge at this point in time is: @Ladadoos The ones with the Alpha Badge are: @RayG @Kaliber84 @Machutan @Lidde @bobfrog @Menchrese @Ilsyde @WotdeFack @anonyme0273 @Eirias @Treim @Darian DelFord @ndclub @LagOps @Dawn @JoseAlmeida @Ultrakool @Sykole @Ladadoos The ones to first receive the Beta badge are all users that have an Alpha badge, plus: @John @Datenschutz @Avire @bergerb @PsyChung @demimond23 @Khazad @Saim25 @SirUmaga @Lukaznid @KhongtheFork @Aleksay @Crusty616 @FRMIMo @Chimerae @Dzodin @Navarr@RacingGamer @Esamor Enjoy your new badges, Skylords!
  4. There's still Age of Mythology: Extended Edition and Impossible Creatures Steam Edition if you want some classics. As for newer RTS games, I have been enjoying the hell out of Divinity: Dragon Commander, which is a combination of Grand Strategy (turn-based) and RTS. The biggest disadvantage there is that the multiplayer section of the game is almost permanently abandoned, so you'll have to make do with the single player campaign. On the positive side though, the single player campaign is fantastic, and really worth playing. Get it in a sale or something if you care, it's pretty much a hidden gem. Another RTS game I can recommend is Offworld Trading Company. It's more of a trading and resource management game in which you try to disrupt and sabotage your opponents to make maximum moneys, on Mars. It's not about building an empire and fighting people with armies, this is about claiming resource-rich territory, building extraction facilities, boobytrapping enemy facilities and trade convoys, researching tech, manipulating the market and buying out the other companies. Has a lot of freedom and custom map creation, and can get more tense and exciting than it sounds. I wholeheartedly recommend it, it's very cool. (As we speak, Offworld Trading Company is at 50% off, which makes its price very reasonable) Otherwise I can recommend games like Civ Beyond Earth, Civ V, Endless Legend, etc. but those are mostly 4X games, turn-based rather than real-time, and maybe that's not what you're looking for.
  5. 8/10 - Ooh, quite like that. Not a fan of the male vocalist but awesome music
  6. I think you're assuming the old Tome system is in play. Before the Lost Souls update of BattleForge, Tomes were exclusive for BFP purchases. However, after this update, every player would get a free rental Tome Deck every 2 weeks if I remember correctly. This meant that everyone always has a free tome deck at hand, so I wouldn't see why we wouldn't encourage actually using that free tome deck.
  7. We'd have to see what's the best way of approaching that. If certain objectives are met or something in the liking of that, that would be great, and maybe we are able to do that. Including a set duration in order to complete the match might work as well, or a combination of the two. The best way to find out is to test what is possible, and for that we need map access...
  8. 7/10 reminds me a bit of Rammstein. Gets a bit too repetitive to my liking though. This is what Epic music is like
  9. The story sort of died out due to people (including myself) being busy and/or slow with their posts. I'll soon be trying to revive it though, it deserves a second chance.
  10. I should really spew some life into the RP again

    1. Deadman

      Deadman

      Add some watermelons to it :watermelon:

    2. Dzodin

      Dzodin

      Yeah today i just created my character so it would be cool :)

       

  11. When life makes you melons, don't make melonade! Make life take the melons back! Get mad! "I DON'T WANT YOUR DAMN MELONS WHAT AM I SUPPOSED TO DO WITH THESE?!" Demand to see life's manager! Make life rue the day it thought it could give MrXLink melons! DO YOU KNOW WHO I AM?! I'm the man that's gonna BURN YOUR HOUSE DOWN! (with the melons) I'm gonna ask my engineers to invent a COMBUSTIBLE MELON that BURNS YOUR HOUSE DOWN! *COUGH COUGH*
  12. You're not wrong, and the watermelon stuff is fine as a joke, but it's spam if you refer to it in every single thread. I have no problem with you enjoying your watermelons so much, but there's a spam section and a chatbox for that. Sure I wouldn't have minded it as a joke at the end of a constructive post or something that is actually on-topic, but this whole watermelon thing is getting far out of its boundaries if posts like this start appearing.
  13. Could you stop spamming in non-off-topic threads, or I'll have to take measures
  14. There's a lot of internal discussion going on about the company manager and whether we have found one or can agree to a plan of action for the project's future in general. Feel free to keep offering help, though. We're keeping an eye on this. Just letting you skylords know that we're still working on this and progress is going on behind the scenes.
  15. "Roses are red, Violets are blue, I'm schizophrenic, And so am I"
  16. Thanks, Skylords, for tuning in to the stream. It was amazing having all of you here, thanks for your amazing support and allowing us to do what we love. I'm very thankful of that, you guys are awesome
  17. Awesome guide, @Kiwi I'm sure this will help us all a lot with getting started with Discord, amazing job. Very thorough and clear, well done! Pinned and Featured ^.=.^
  18. The sky is green The grass is blue I'm not stoned What's wrong with you?!
  19. Greetings, fellow Skylords,

    I wish to apologise for my recent absence. I've had a mentally rough time lately and it just rendered me unable to do much but be occupied and bothered by a lot of things. I'm slowly trying to become more active. Sorry for all RP fans for my lacky responses either. I'll work on it.

    Hope to see you again soon,
    Your friendly neighbourhood's dragon

    1. Ladadoos

      Ladadoos

      :hypetrain: Welcome back, hope everything's alright :mrxlink:

    2. Nick

      Nick

      Good to have you back!

    3. YaBro0

      YaBro0

      Welcome back :)

      Zelda did miss you, Link :D

       

  20. 7/10 as much as I despise the song, she's doing it really darn well... quite awe-inspiring. Here, have a little something...
  21. Honestly I am not sure of this. Not for a fully F2P game with trade integration. Obtaining currency increases playtime, motivation, integration and value of playing the game, as well as greed for more (i.e. multi-accounting as a result). Limiting currency tampers with all these aspects, no exceptions. If we have no cap greed decreases but so does integration and playtime. If we have a cap greed increases, integration increases but motivation decreases, etc. Soft-cap is the ideal balance between this. Yes there will be some greed left but not as much as we'd have with a hard cap, and yes there will be some decrease in motivation and perhaps integration, but it's better than it'd be when we have no cap. Suggestions are always appreciated though.
  22. I actually feel the need to respond to this. You see, free-to-play models with trading features naturally always induce multi-accounting. No matter what is tried or done, if the currency can be transferred to other accounts, multi-accounting will happen, and there is very little that can be done about this while still maintaining trade liberty and the game's freedom and openness. Considering trading is an essential and core part of the game it needs to be kept. We need a full F2P model which makes things even worse as no currency can be obtained by paying or donating. There will always be multi-accounters, and the point of the reward system is to make the temptation to multi-account as small as possible while keeping the rewards fair and worth playing extensively for to keep server population and player motivation high. This results in the main currency, BFP, having to be fully grindable or limited per day. The original idea was to have a limited amount per day, but this would not be fair towards long-term players and would force more duplicate accounts to be made. Adding a soft-cap rather than a hard-cap to the BFP for playtime rewards, we hope to achieve less multi-accounting and more respect for a fairer BFP distribution system. The problem with removing the soft-cap would mainly be community and newcomer-based problems. I have done some research on full F2P models with their currency distribution which is either long-term hard-capped (EXP, Account Level Bonuses) and then daily hard-capped as well, or it's hard-capped to have an insanely low amount of currency that never changes. The reason for this is to make newcomers stay and keep the community to play the game. This has nothing to do with the BFR team wanting bragging rights about our player base, but more so about this being an online PvP, Trading and Co-Op game, which require players. Considering there are a lot of maps, we need to have a decent server population in order to keep the system going. If we demotivate players by hard-capping, they might only play a set amount of time per day, which might not even be as long. We can also demotivate newcomers by having no cap whatsoever, widening the gap between rich and poor due to people having more time automatically being way richer, giving people with low amounts of time not a fair chance to quickly get into the game and the trading aspect thereof. The problem therefore is to find a solution between not capping and hard-capping. Therefore the soft-cap system was created: Players with more time can keep grinding for BFP, although at lower rate, it's still BFP and encourages them at least a bit to keep playing. Newcomers or low-time players can still gain a decent amount of playing BFP which allows them to catch up with players having more BFP and time more easily. This should help a lot with keeping the servers populated whilst maintaining the idea of playing on a single account. The system is probably the most efficient way in our eyes to balance out server population and multi-accounting frequency.
  23. Well that thread basically states the same thing. We honestly don't want multi-accounting but we can't prevent it, so we'll have to accept that it might happen anyway.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use