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Halis

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  1. Loriens liked a post in a topic by Halis in All-time fastest speedrun rankings   
    after the record from Kyuubii LEBOVIN Pritstift and Wanky with 2.48.7 the Corruption Team did it in 2.43.3 thx for updating
     
    Edit: Loriens had no time, so Speedy help us out. It is at 2:37.6 currently

  2. LEBOVIN liked a post in a topic by Halis in All-time fastest speedrun rankings   
    after the record from Kyuubii LEBOVIN Pritstift and Wanky with 2.48.7 the Corruption Team did it in 2.43.3 thx for updating
     
    Edit: Loriens had no time, so Speedy help us out. It is at 2:37.6 currently

  3. Halis liked a post in a topic by Treim in All-time fastest speedrun rankings   
    Just my 2 cents:
    I feel like solo times are still interesting. 2 and 3 player completion for me is a minor category. If you have fun with it, just do it, it is not really relevant or interestinng to me though. Not every category has to be interesting for everyone though.
    What would be much more interesting to me would be limitations in regards to cards.So a category where cards like enlightenment, decomposer, batariel, amii monument (just to name a few) were banned. That would currently require to upload the replays though, so developping strategies actually only becomes an advantage for a few weeks or months and execution becomes the much more relevant skillset. Whether that would be a good change is up to taste/ debate.
     
  4. Halis liked a post in a topic by Treim in All-time fastest speedrun rankings   
    solo 4 Player rpve is actually a 18:46 from january
  5. Halis liked a post in a topic by MephistoRoss in All-time fastest speedrun rankings   
    Guns or lyr solo 22:59.5
  6. Halis liked a post in a topic by Ladadoos in All-time fastest speedrun rankings   
    We have updated the game with player count filter options as suggested by @Loriens
  7. Halis liked a post in a topic by MephistoRoss in All-time fastest speedrun rankings   
    You should view this bigger than just the bug Halis used. A lot of things might or might not change in the future, we just don't know atm. Maybe nothing will get changed. Maybe in the future amii monument will be nerfed, maybe decomposer will only be able to decompose own units, maybe treasure fleet will be fixed so you can't let wagons  start leaving faster or maybe porting through gates will be stopped. All these things can have big impact on speedrunning of one or more maps which will never make anyone able to do new records. Halis bug is just one example that might or might not be changed in the future. I don't see why it should be treated any differently.
    Imo, the only way to deal with this and to still keep competition in the all-time rankings is to evaluate each patch to see what the impact is. If the impact affect speedrunning on several maps than the whole rankings should be archived and started all over. If it just impacts one map (because just the map got changed) just the rankings of that map should be archived and started over.
    With archived, I mean keep a frozen list of the (old) rankings which will never be changed again. So the best time at that point in time will still have credit. Of course it should also be mentioned until which date the rankings was active and what got changed for the rankings to become archived.
    In the past the bloodhorn stampede fix, the second chance fix and the furnace + embalmer fix would all have been examples of when the rankings should be archived and started over again.
  8. Navarr liked a post in a topic by Halis in All-time fastest speedrun rankings   
    --Updated/Corrected a few timesand doublechecked all times during the past days--
    Kubik told me, that the times are not always correct in the replays.
    That idea sounds really interesting and I would love to compete in such events. The only problem is, that there is only one full team doing the speedruns at the moment. So we are missing some competiton. Hopefully the number of full teams will increase to two at the end of this weekend. For the future we can do such events, but I think, there should be at least three active teams to make such events worth it. The reason for the Duo and Trio rankings is, that there could be more smaller teams compete each other. Otherwise you can say, that your team is the best in BF, but it is not better than any other team, since there is simply no other team playing at the moment.
  9. Halis liked a post in a topic by MephistoRoss in All-time fastest speedrun rankings   
    Please all calm down before this gets more out of hands and Ill have to lock this thread.
    So lets get back to topic: New record for Bad Harvest solo 25.24.1.
  10. Halis liked a post in a topic by Navarr in All-time fastest speedrun rankings   
    So it's entertaining for you that your toxic behaviour is called out? Very interesting. 
    For me it doesn't look like you, one of the best PvE players, are interested in growing the speedrunning community and teaching them. You seem to be more interested in showing off how good of a player you are which seems to be the only reason why you even shared one tactic (Guns Of Lyr) that wasn't popular before. But it's your decision and i respect that. I'm just stating that I find your behaviour inappropriate - I have the strong impression that you enhance the toxicity in the already split up and not very cooperative pve community which is a bad thing because the player that has most rank 1s in PvE COULD be some kind of role model for the newer ones which would have some advantages. But as I said it's your decision which role you want to play here.
    Also, as I stated multiple times: As a PvP player I am not interested in doing competitive PvE, I just like playing efficient and the current system forces me to play PvE if i want to play competitive PvP so I am obviously interested in using meta tactics (that were, in most part, not developped by you, Prit, even though you seem to want to think that). BTW: Getting some rank 1s when the month starts is a fun thing that isn't very competitive because it's free/easy due to the fact that only very few players know the pve meta tactics.
    One thing I also find hypocritical is that you flame everyone for copying tactics while using the community made meta tactics on your own. The game has a limited amount of options and everyone is using some of these.
    Last point: Nobody cares if you need a bug or not. It was discovered by a player that wasn't you, like all the other bugs in this game. And you want to know it, which is totally fine. But how about asking Halis and respecting his answer? Instead, you insult him and spread more toxicity. I really don't like your way of "competition" and communication.
  11. Halis liked a post in a topic by Navarr in All-time fastest speedrun rankings   
    Not even sorry for calling this out. Prit is just mad because he don't seem to know the bug Halis used (?!)
    Edit: Also calling someone a shame for the pve community while doing everything they can to restrict the accessibility of speedruns to a broader range of players and calling him a hypocrit in the same time while doing this hypocritical statement is really sad.
  12. Halis liked a post in a topic by Loriens in All-time fastest speedrun rankings   
    Playing as 3 player in 4 player maps is really different way and expirience.. Im completely sure you know this.
    That's very unpolite and unreasonable to write something like this, especially in public. You tried to insult Halis, but this better describes your own feelings.
    I also watched Halis's streams, and played with him last 2-3 weeks, so I can also ensure you that he has become much better.
    It's more than normally to become better after some practice. For example IronTits couldnt do Soultree in less than 10 minutes, and now he managed to beat my old record there.
    P.S.
    About the bug with energy - I hope it will be fixed by dev team.
  13. Halis liked a post in a topic by Loriens in All-time fastest speedrun rankings   
    I watched replay of Titan, also took a part in these runs, so I want to assure you that new record for Titans was done without anything you cannot determine in game.
  14. Halis liked a post in a topic by MephistoRoss in All-time fastest speedrun rankings   
    The rule against bug abuse is intended for situations like when there was a bug in the AH where the seller would get the card (and the bfp) back instead of the buyer. There were some people actively abusing this bug to scam other players. The rule is not meant against ingame-bug-abuse for bugs that were also existing in the old 'EA' Battleforge. Like you mentioned yourself, there are already a lot of bugs that speedrunners use to complete maps and imo this is part of the speedrunning-game. So if it is an ingame-bug that was also possible in the old Battleforge, than it should be counted. 
  15. Loriens liked a post in a topic by Halis in All-time fastest speedrun rankings   
    Updated times for Empire (with 3 Player) and Guns of Lyr (with 2-Player) and added times for Battlegrounds

    @MephistoRoss@Kubik For the Blight you can see, that there is actually a case of a disconnected player. I guess, almost every speedrunner will agree with Mepistos opinion. Already the free monument from the disconnected player is a huge advantage.
    @Kubik I do not know, if I should count the Solo in 2-Player Battlegrounds time, since I used a bug. (I am not sure if it is a bug. Could be also intended from the old devs.) I know in almost every map speedrunner are using bugs like taking energy wells through walls (The Darwen Riddle) or triggering an later state of the game before finishing the current mission (Guns of Lyr) and even using the decomposer to transfering energy form one player to another player is already a bug, but used in almost every multiplayer speedrun. (The description of the decomposer explicitly says "decompose an own unit"). But for some reason, some players blamed me for bug abusing, when I used the bug (if it is actually a bug), so I want to know it. Is it now ok, to use bugs to archive better times or is it against rule "13. Game client and bug abuse"?
  16. Halis liked a post in a topic by MephistoRoss in All-time fastest speedrun rankings   
    A disconnected player should still count as a player imo. So if 4 people start a map and two players disconnect, it should still be counted as 4 players (else it could be easy to cheat by letting others disconnect just before the end).
  17. Halis liked a post in a topic by Loriens in All-time fastest speedrun rankings   
    Something like this.
    There is a lot of place there for this.

    This simple change can attract a lot of players in PvE competitions (and in game eventually)
    Also set as default 2players for 2p maps and 4players for 4p maps.
  18. Loriens liked a post in a topic by Halis in All-time fastest speedrun rankings   
    There are times, where I had to write "Does not appear in the 10 pages of the rankings" or "possible better times of MONTH are not included". I went until the end of the 10 pages and could not find a single game with the matching amout of players. I think, it would be a nice feature for the speedrunners.
  19. Loriens liked a post in a topic by Halis in All-time fastest speedrun rankings   
    Titans 16.06.7 with Ducarev
  20. Halis liked a post in a topic by LEBOVIN in AFK-Kicker's possible malfunction   
    NAME: AFK-Kicker's possible malfunction
    SEVERITY: 1
    LOCATION: Ingame
    REPRODUCIBILITY: 2 out of 2
    DESCRIPTION: If someone is inactive for some time, he or she will be removed from the game by the AFK kicker. Even tho the player has left the game his units, orbs, wells etc. will stay ingame. I believe this is not supposed to happen.

    SCREENSHOT: 
    ADDITIONAL INFORMATION: Maybe the reproducibility is not 100% and my collected data sample is insufficient.
  21. Halis liked a post in a topic by Kubik in Deleted   
    next time it happen, can you please provide:
    `Documents\BattleForge\Diag\log.txt`
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