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Kubik

Developer
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Posts posted by Kubik

  1. I do not know which of these issues it is, but some general advice for these points

    • make sure that the GPU is properly mounted and supported. Take it out and clean both connectors.
    • Disable the "smart" software. Or if you trust it enough just tell it, that BF should always use only 1 GPU.
    • Ask you GPU manufacturer for a fixed driver.
    • Do not run more than one application that requires exclusive access to the GPU.
  2. DXGI_ERROR_DEVICE_REMOVED, that mean GPU was logically disconnected. Few possible reasons

    • your GPU was physically disconnected
    • you have more than one GPU and some "smart" software decided to switch them
    • Your GPU driver contains some bug, that causes logical disconnect of the GPU
    • You run another software that wants exclusive access to the GPU, and windows was stupid enough to allow that
  3. looks like team is not interested in adding these new filters at the moment 😞

    But would you be interested in a text file, or section in the config where you can write custom complicated filters, and name them, so in game you can then use the simple name, and it will filter by the configured filter? That way you can have very complex filters in just few characters, and no need for translations.

    Metagross31 likes this
  4. every time and of the entities in the network changes "in combat" (quotes to not confuse with "combat" state, or "fighting" state, neither are official names 😛 ) state whole network support is recalculated, so to your example 🤔 not sure I get it correctly so few:

    8 entities supporting 1 entity with cap of 5, and one of the 8 entities enter combat, means there are 2 entities that can get support and 7 that provide support. so it will be spitted 4 / 3

    another way I can read your example is:

    there is 8 entities total and 1 is "in combat" receiving 5 support (meaning 2 supports are unused in the network), when another entity enters combat there will be 2 "in combat" and 6 providing support so each of them will get 3 support (unless the second entity does not have cap lower than that, but I think currently only Sun Reaver have cap lower than 3, but he does not provide any support)

  5. Well I think I can make twilight orb,

    I think I can make it work for spawning cards (with correct restrictions I mentioned),

    Spoiler

    Insert I think I can .... not sure if it is on the not to say list 😛

    I can give it new shooting spell that will have color according to the orb color

    I think I can give it two abilities to switch to the single color variation

    So for my variant only 2 things are missing:
    Designers decision
    And testing if it actually works

  6. but why that restriction at all? why not give the orb option to switch, and count is as neutral for T2 and above, so it can not be abused, and player needs to chose. Forcing second orb to a specific color(s) seems weird. (note that neither is fully possible, but my variation, is much closer to being possible)

  7. 5 hours ago, 392Ahkao said:

    Imagine if they opened their eyes and realized this will never grow. The team, the money, the game, the fans. not with this game plan. I play this game since a child, EA ruined it but built it. Now Skylords is just a slow decay. a painful one. no new content. hardly a new card.. maps... new aspects variables etc... nothing. just ease of life add ons... map modifiers? so i can replay the same map ive already done 19999999123912 times? Ill pass. I understand where the team is financially and legally but... this is just a waste of time at the end of the day... 

    Why you not join to create new content?

    Majora and Metagross31 like this
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