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  • Announcements

    • InsaneHawk

      Donations are back   01/17/17

      If you want more information, you can go check this topic : http://forum.skylords.eu/index.php?/topic/2790-donations-are-back/
    • MrXLink

      Future of Skylords Reborn and intro to Ardent Peak   02/10/17

      Dear Skylords, Skyladies, Skythings We have received the awesome news that we have been allowed by EA themselves to continue our project and open up many future possibilities! For all information and stream VODs, please refer to this topic:   
    • MrXLink

      NOTE: Stricter (chat) Rule Enforcement   04/11/17

      Greetings Skylords, Skyladies and Skythings. There has been a lot of commotion going on lately regarding moderation and people calling us out for favouritism and improper judgement. @Kiwi, myself and the rest of the team have had enough of this and we are changing our approach and leniency towards the community drastically, and eliminate this pseudo-favouritism factor. Not that we ever had favourites to begin with, nor in our eyes treated regulars in any way advantageous over others, but we have received several complaints regarding this issue, as well as there have been quite some clashes in chatbox recently. Aside from that, we have decided to act much more strictly about members in the foreseeable future as well.  Considering people have deemed our judgement to be unfair, this will result in us warning the community even for minor infringements, and possibly introducing more temp bans. We feel this is sadly necessary in the current community's state and we're better off having an ordered community in which people see us treat everyone the same way, although in my opinion harshly, and in which members treat staff with respect. As long as the safety and trustworthiness of moderation on the website and discord server is at risk, we will have to make it well-known that we do exert judgement on everyone equally. So from now on, we will be warning people more frequently. This can be for minor insults, misbehaviour, memberating or what we consider as staff disrespect. We're done with the leniency we have once shown here. I'm sad it has to happen this way and of course we will do everything in our power to keep the chatbox a nice, welcoming place. Perhaps this means people will start thinking that we are being sensitive, especially when it comes down to staff disrespect and failure to abide by warnings, but we consider that to be the lesser evil compared to giving members the illusion that we don't consider every member as equal. Equality, understanding, respect and involvement in the community are the cornerstones of community management and moderation, as they also should be within the staff area. So from now on, we are going to monitor this more closely than before. I hope we can treat everyone with understanding and respect here, members and staff alike. We are confident that this approach won't damage the community as much as our currently projected moderation image, valid or not, drags our reliability down. We are all human, and we strive for excellence within community management, moderation and involvement with the community, and aim to execute measures to achieve these goals with respect, passion, and dedication as we did before. We are saddened to have our strictness come to this point. As much as the (chatbox) community has made sure that this became the way it is, we do encourage to take the liberty to speak freely and have a good time here on the forums, as long as said behaviour is in accordance to the forum rules.  Remember, you can find the forum rules over here:  It saddens us to head in this direction, but we feel it will be for the best. We sincerely hope you can all respect this decision, keep the hype up, and have a nice time enjoying the chatbox and its features within a reasonable and orderly manner. Sincerely, and on behalf of @Kiwi and the Skylords Reborn Staff,
      MrXLink, Community Manager

nightrein

Beta Tester
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About nightrein

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    Savage
  • Birthday February 25

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  1. Hey all! I'm going to host a Skylords Reborn stream in a few hours, likely around 1pm EST. You can find the stream at https://www.twitch.tv/nightrein when it's up. I'll be doing PvE missions; hopefully I can team up with someone to do the 2 or 4 player missions :P I'll see you then, Skylords! :hype:

    1. nanke

      nanke

      I missed it, but if you ever stream again, dont forget to save it to twitch so we can watch it later! :D 

    2. nightrein

      nightrein

      Agh, I didn't have the archive enabled x_x I'll have to fix that for next time.

  2. Good enough
  3. Here's hoping you guys can have the same fortune Skylords Reborn did! It's always a shame to see a game completely shut down.
  4. Oh crap, that's me ._. heck yeah, boy!
  5. 25th of February. Right around the corner.
  6. Let's put this into perspective. As our friend @Shred above decided to reference, let's look at Riot. They were acquired, in the same vein Phenomic was acquired, by Tencent. Look at Riot's current business model. Did Tencent decide how the ingame microtransactions would work? Are they literally puppeteering all of Riot's decisions? No. Just because Phenomic became a subsidiary of EA does not mean that EA suddenly controlled all their decisions. It means that EA took a cut of their profits in return for them getting the EA brand and use of EA's advertising. EA isn't that great of a company. They're not even a good company. But come on man, really? They're not freakin' comic book villains buying up games and going "muahaha time to ruin it". They work just like any other corporation.
  7. Phenomic was effectively a different group from what you call "EA" as a whole. Remember, Battleforge died because Phenomic TANKED. The group keeping the game running died, and the game went down with them. EA maybe could have picked it up, but at that point it was dead. Playerbase would've been sub-500 people. The game was getting no love because Phenomic was actively bleeding resources for years. Do you really think EA could have resuscitated it? I get the EA hate, but ffs this is the dumbest place you could froth about it.
  8. So what of microtransactions? I'm assuming by this statement you are never going to allow the purchasing of packs a la original Battleforge. Do you believe you will be trying to implement any microtransactions now that it's legal for you to do so?
  9. Oh man. I found this game so long ago I can't remember anymore. It must've been at least 7 years ago, around the time I quit playing Battlefield Heroes. I'd seen an ad for it since it was another of EAs games, and it drew me to try it out. I was still rather new to online gaming, so I had no idea what to expect. But oh man, the game hooked me instantly. CCGs were my love in life at that point in time - YuGiOh and Magic: The Gathering were my favorite pastimes. But seeing a game where the cards literally came to life? I was in heaven I dove right into the game, enthralled by how the story unfolded, how the cards themselves had at least somewhat significant lore behind them, and how they would even interact with one another. In hindsight, and with a lot of coding behind me, I can see now how it was all minor touches here and there, but at the time it gave me a sense of childhood wonder I hadn't had since Runescape. My only snare was a lack of money with which to spend on the game. I was just a kid, and my father was fairly opposed to the idea of spending money online - the idea of identity theft had him paranoid of it. Begging was non-optional, given the backlash I would see in the chat for it. So I made do with what a few friends I'd met were willing to pass off to me - some shoddy commons, but better than nothing. They let me have a t1 for fire, which let me explore past the default frost and shadow deck I had been using. Eventually we discovered that they sold box copies of the game that came with BFP and some cards along with it and I spent ALL the allowance I could manage on it (You can see I've still got a few from this post.) I'd liken the opening of these card packs, and the surge of options and ideas that came with my newfound cards, more to a religious experience than that of a game to my young mind. I even unboxed my first , which was (as my profile picture may tell) the card I'd sought most. I loved Frost's slower, but more permanent playstyle, and to me that card was the ultimate form of it. Hard to take my orbs when there's a huge freakin' cannon in the way! Slowly but surely I progressed through the game, making a few friends along the way. Inevitably I dove into PvP, meeting with little success but a lot of learning experiences along the way. It never rang as truly as the PvE did for me, but it was fun nonetheless. I don't remember too awful much from it, apart from that I'd ended up making a couple of (very talented, I would later learn...) friends during a skirmish when they seemed to find it funny that I'd bothered to fully upgrade a regular Firedancer, instead of just buying a promo one. All this was great for a couple of years. I was having the time of my life, and getting slowly but very visibly better as it went on. But eventually, my account was messed with: I found myself "muted" - I could send messages in any chat I wanted, whisper whomever, but they would never respond. I could only communicate via the in-game mail system. This was sudden, and I put in a ticked with EA's customer support services. Little did I know at that time just how futile that was. After over a month of this, I was forced to make a new account and ship all my cards to it in order to play properly again as I could not send invites to games anymore. This meant throwing out ALL of my upgrades for the privilege. Hundreds of hours of work lost. This kicked me out of PvP all but entirely, and would ultimately make me slowly lose interest in the game. Eventually, I got a message from EA saying "they resolved my issue." This came about a year and a half later, during October of 2013. As you all know, it was a little late. That's how I found out the game I'd loved was about to die. Not the kindest of messages. I've always gushed about this game to my friends that I've met since. I'd tell stories of hilarious, cheesy strategies in PvE maps or ridiculous things I'd seen or done in PvP to surprise other players. Ever since its shutdown I'd always said that if I had the resources to bring the game back, I would in a heartbeat. Fast-forward to about 3 months ago, whilst I'm hanging out with one such friend. He shows me a video he'd found on YouTube since I'd recently mentioned the game to him. Sure enough, it's the Skylords Reborn trailer video. I'm literally speechless. The first thing I do is jump to the website to see this forum, and all sorts of wondrous things in it. I hit that Card Database and I swear my eyes must've lit up like a Christmas tree with the wave of nostalgia that hit me. I hopped in with an account of my own, and after a couple days of gathering my thoughts and a few "please don't screw this up's" I threw an application on the recruitment thread. After all the times I said I'd do anything given the resources, there was no way I was gonna let an opportunity pass me by. Alas, I've come far too late to the party to be of help it seems. But I've been hanging around ever since, eager to see every inch of ground gained, every step closer to the game we all miss coming back. And I'm no less eager to pitch in however I can. Thank you for reading this big ol' wall of text, and good luck to everyone entering! May we all see each other in the Forge one day soon
  10. Here's the problem with that: the admins and mods will be actively watching for multiaccounting, and that's the easiest thing to track. Account got made and instantly sent its cards to another account, never to be seen again? Caught. So "multiaccounting makes them worthless" is just intrinsically wrong. People will still be after the starting cards for charges, despite them being starting cards. And as @RadicalX said, some starter decks will benefit far more from the upgrades than others, which will likely cause a very stagnant low-level PvP experience. Not a good thing by any stretch. And the overarching issue with handing out PvP-only upgrades is: We need the PvP players to still do PvE. If ANY of the upgrades are given on a 4 or 12 player map (2 player ones, they can most likely find someone to join them easy) then any excuse for the PvP-only players to abstain from playing them makes it that much harder to find a match. A lot (I'd wager most) of players, even PvE-exclusives, will stop playing many of the maps after getting the upgrades they're after in favor of rPvE instead. For a new player to come in several months after release (which is the theoretical timeframe we're working with) and find them unable to fill a queue is a bad thing. For the sake of sustaining the steady playerbase in all game modes, we need to not have U2/U3s auto-applied during PvP, and handing out U1s isn't useful given how easy U1s are to get. It all seems more work than it is worth, especially given we don't know if this will even be a problem yet.
  11. @LagOps I'm guessing the voters agree with what was already said in this thread. They may not want the change because they want Battleforge to work the same way as it did, and had no problems with the system. Or they believe that the upgrade/charge system was a form of game progression, which this game sorely needs, and removing it for PvPers to give them easier access would have a damaging effect on the lifespan of people's accounts - which could very likely be true. And making the starting cards fully upgraded literally removes their worth for the sake of the Auction House. Or maybe they just wanted to vote, idk. Nobody other than yourself and Archeon has posted a reason for wanting any of the changes listed, despite there being several votes. They (I would hope) probably agree with what you and/or him said. @Ladadoos I see. Yeah, I can see it drawing some people to just spar indefinitely once they have at least 1 copy of each card they want. But if they enjoy PvP enough to do that, I would think they would eventually want to go into ranked - and thus have to go get their upgrades like everyone else. IDK, I just feel like locking it to people who have only played up until a certain amount of time rather defeats the purpose - that time would have to be long enough for them to have gotten the cards they want (which, consider a deck that requires 3 or 4 UR cards. That could be a long time, depending on AH prices for those cards - let alone how much RNG would go into legitimately unboxing each of them) in order to fuss around with it. Either it'd have to be long enough that the restriction doesn't matter, or so short that the theory testing aspect to be worthless.
  12. GW2 vet here, (few months from my 4 year loyalty bonus xD) you're in for a ride. My advice is to take it slowly and actually listen to what people say. The worldbuilding done through the storyline quest and just generally listening to Scouts talk about the nearby areas is amazing. And the vistas are well worth watching. Where most MMOs you just want to rush their content to max out, the levelling up really is the experience for Guild Wars. If anyone here is interested, I have a small guild already established. The only people in it right now are a few friends (several of which have stopped playing anyway) and I would not mind using the guild for the Skylords Reborn folks @Shotty if you or anyone else is interested, feel free to add me! My friend ID is Nightrein.6410. Either way, have fun!
  13. I see. But, why add the extra time restriction then? It'd only cut people off from doing the theorycraft testing.
  14. To clarify: I meant that their current deck would be set to level 120, not that they would get some level 120 premade decks. The point of this option isn't just that the new players could play spars on a numerically equal field, but also so that anyone could test their theorycrafted decks assuming they had the cards. I don't think we should use this option to let people use cards they don't already own - that'd draw players to just do sparring until they've played with every card they could ever want, and thus harm the lifespan of their gameplay experience. Or if we only let them use premade 120 decks, it would make for similar/the same match every time, and might put them off bothering with it. I think that by letting players throw whatever cards into a deck and let them set it to 120 for the sake of a sparring match would make for a healthy testing that would let players see how much they like using a card without wasting a dozen hours farming all 3 upgrades and spending BFP for more charges on it only to find out it wasn't nearly what they'd hoped. Or at the very least, the option to screw around with friends a little more enjoyably