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Maze

Web Developer
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Posts posted by Maze

  1. update:

    - added community decks table option to adjust number of rows per page, with the options: 10, 25, 50, 100 decks per page (25 by default, was 3 by accident for development purposes)

    - fixed community decks table page when filters are changed to go back to the first page

    - fixed community decks sorting

    Metagross31 likes this
  2. major update, version 0.2.3:

    - added new community decks feature and related things like discord login authentication and deck database to keep track of the added decks

    - other adjustments and fixes that would probably be to many to write here

     

    Community Decks ( https://smj.cards/community/decks )

    - choose between pve and pvp decks

    - filter pve decks by orb order, achievement, map, difficulty, position and if they are recommended for speedruns, (semi-)solo play or the current map of the month for rpve

    - filter pvp decks by orb order and map

    - view details about decks, like prices, deck codes, and for which achievements they count towards

    - view related forum post if one was provided by the deck creator

    - copy the deck code directly from the deck table

    - view which orb order the decks are intended to be played with

    - vote for your favorite decks to make it easier for other players to find the most amazing of decks (discord login authentication needed)

    - view deck tags to see if the deck can be played on different maps/difficulties/positions or whether or not it is played with an orb switch and more

    - sort by highest/lowest voted and newest/oldest

    grafik.thumb.png.3666c46aafae47521d9d5f22b7fee1ce.png

     

    Add Community Decks ( https://smj.cards/community/decks/add )

    - select the cards of the deck directly or import an in game code (cards are automatically sorted by tier->type->color->SMJ ID to make it easier to compare them in the table overview)

    - choose the orb order with which the deck is played and whether or not an orb switch is necessary

    - add the deck as either a pve or pvp deck with different map selection options

    - for pvp decks choose if it is best played on specific pvp maps or any, 1 vs 1 or 2 vs 2

    - for pve decks choose all the maps the decks is good/optimal for and select the highest suggested difficulty, which positions and whether or not it is also good for speedruns, solo play and or the current map of the month for rpve maps

    - add a forum link to a forum post or comment to provide more info on how best to use or the idea behind the deck which is also relevant if you want to be able to explain which community maps specifically you suggest the deck be used for

    - check if the deck can be used to complete specific achievements that require a specific deck composition (no selection needed since the filtering on the overview page takes care of that and automatically filters the valid decks)

    - add your personal favorite decks to the database (discord login authentication needed)

    - there is currently no feature to update already added decks yet, but it may be added next/at some point

    grafik.thumb.png.f055a3fc26ea40e0a8449e193b2142f1.png

     

    Discord Login Authentication

    Logging in with your discord account is only used for identification to be able to create new community decks and vote on them. Only your publicly available Discord User ID is attached to the decks you created and voted on and no other user data is being stored for now. There may be features down the line that would allow you to store your user specific data like the locally stored favorite cards/lists/decks and personal prices in a database to make porting it over to a new device or syncronizing data between devices easier. As well as connecting the website user with the bot settings to update your bot price notifications from your browser, but these things remain open for now, and may or may not be added at some point.

     

    Enjoy. 😉

  3. update:

    - fixed main page sorting and resetting of the column order

    - updated main page column headers click sorrting, so that the clickable area is bigger and the active ascending/descending indicator arrow is colored

    - added indicator for when new data could be available. When the api next load count down reaches 0, the ( i ) icon will change into a colored flame icon to indicate that refreshing the page may result in updated prices

    Metagross31 likes this
  4. update:

    - added main page column Total Difference of Current to Median (DCM) and updated previous Difference column to now be the Relative Difference of Current to Median (DCM)

    - added main page columns "Personal Price", "Total DCP" and "Relative DCP" (DCM= Difference of Current to Personal Price), with which it is possible to set personal prices with which the current prices can be compared, to be able to make a quick decision of whether or not you think it's worth to sell/buy a specific card at that moment. all personally set prices are saved in your browser, so that you do't need to enter them every time you open a new page. Prices can either be set with the "Apply" button or by pressing "Enter" while the input field is selected

    - added the functionality of changing the column order by dragging and dropping the header at the drag handles, the changed column order will also be saved in your browser and can be reset to the default with an added reset button in the top-left most cell. there are still some visual issues that need to be fixed, like header cells disappering behind other header cells while dragging one. having diferent column widths was also causing issues when sorting the columns, which is why the were set to the same width

    - updated the maximum width of the virtual window on the main page to now be the full width of it's container, due to the newly added columns, which may cause the table to not be as wide as the window itself on very wide monitors

    Metagross31 likes this
  5. update:

    - updated deck page displayed deck name to still be "No Name" if no deck name is chosen, but it won't be selected as such, so when editing a new deck, the deck name input field is empty.

    - updated display of 1W notables to save on display space. now anywhere there is no week indicator will always be the notable prices of the last week.

     

    - added achievements info to the deck page, to show which of the deck restricted achievements can be completed with the given deck. also includes tooltip tooltips with the description of the respective achievements.

    - added a development info page, accessible through the version indicator at the bottom of the website

    - added sorting by difference to the main page (increase/decrease of current price compared to median price)

    - added functionality to apply sorters on the main page table by clicking on most of the column headers. if the sorter that is clicked is currently the first sorter in the sorters list, the sorter will be flipped, otherwise all currently set sorter will be reset and the clicked column will be set as the first sorter in ascending order

    Kapo, Metagross31 and Majora like this
  6. update:

    - added full card image tooltips with current and median price to every basic card image that links to the respective card pages, except on the main page, since the virtual window runs into some graphical issues if a tooltip exceeds the bounds of the virtual window, which the new tool tip does nearly all the time.

    - updated url paths that redirect to the respective card pages.
       - before it was: https://smj.cards/[id] which would redirect to the card page, where [id] was equal to the smj id, official id or the card slug
       - now it is: https://smj.cards/[code] or https://smj.cards/card?code=[code] which redirects to the card page, where [code] is any of the supported code types and if the codes containes more than one card, the first valid card is selected to be redirected to
    this doesn't change the functionality when using smj ids and widens the usage to the new supported code types, as well as not causing the overlap of https://smj.cards/404 which is the official id of "Nox Trooper", but is actually the "Page Not Found" page. The only thing that isn't supported anymore are card slugs, but are still supported and used on the pages that are redirected to, so https://smj.cards/card/[slug] is still the main path for any of the card pages

    Metagross31 and Kapo like this
  7. 8 minutes ago, Mynoduesp said:

    Damn @Maze your site came far... 🤯

    All I'm missing is the buymeacoffee link. ;D

    Thanks. 🙂

    It wouldn't be right to receive money for working on a website that relies on a project where none of the people working on it receive any kind of monetary compensation for it. This is also why I don't add any adds to the page, well this and I don't want to cause any problems that could jeopardize the project as a whole. I also don't really rely on additional financial income and view the smj website as a really fun project to put my time into, get creative and hone my skills with, but not that I would have to tell you about dedication to the project. 😁

    Mynoduesp and Metagross31 like this
  8. update:

    - updated creator to not scroll to the top, when the reset everything button is clicked

    - updated official card ids code to now be a comma separated list of official card ids, but now enclosed in square brackets, to be parsable in-game. (official ids without the brackets are still parsable on the website) this also solves the previous edge case of decoding one card as an official id, with "[1640]" == "1640," and "1640," != "1640"

    - updated deck page deck code type visuals to indicate whether or not they are parsable in-game and added click to copy functionality to the text output fields

    Mynoduesp and Metagross31 like this
  9. update:

    - updated average reforging returns on the main table page to be the average value of the card gained from reforging 4 of the card minus 4 times the 1W median price of the card, since current prices fluctuate more than median prices

    - updated random deck generator open and close animation

    - added the 4 new upcoming cards with basic info from the anniversery stream. they are marked as "not released yet" to prevent confusion

    Metagross31 likes this
  10. update:

    - updated random deck generator's orb order input to be separate from orb order output, so that the input doesn't change when no specific orb color is chosen for the respective tier

    - added average reforging returns to the main table page including the option to sort by it. The displayed value is the average value of the card gained from reforging 4 of the card minus 4 times the current price of the card

    Metagross31 and Kapo like this
  11. update:

    - fixed some minor issues related the the random deck generator

    - added Type Tier Split option to the random deck generator, with which it is possible to choose how many cards of a given type and tier there should be in the randomly generated deck (1 t1 ground unit of the t1 orb color is still hard set, so that the genearated decks are are actually playable)

    Metagross31 likes this
  12. update:

    - fixed heatmap category axis and last row

    - added random deck generator to the deck page (can be opened with an expand button next to the "ADD" butto at the top) with the following adjustment features (more options will follow):
       - No Duplicate Cards (like promo versions and different affinities), which is active by default
       - No Neutral Cards
       - Select Orb Order by yourself (any non colored orb will be randomly switched to a colored orb)
    There are currently also the following hard set card selection filters:
       - at least 1 t1 ground unit of the t1 orb color

    Metagross31 and Volin like this
  13. update:

    - fixed drag and drop sorting functionality of cards and main page sorters when using the website on a mobile device

    - added information button to the header to show a tooltip with info on:
       - when new price data is available from the official api
       - when current and short term prices were last updated
       - when notable prices (recent/median/mean/min/max) were last updated
       - what the discord server provides

    Metagross31 and Kapo like this
  14. update:

    - fixed creator reset everything button issue, where you needed to press the button twice to cause a full reset

    - fixed heatmap weeks sorting

     

    - added "Show Empty Weeks" checkbox to the heatmaps to show weeks with missing data for each day of the week, since the default was set to not showing them

    - added available previous data in long term format, with data from the release and from the introduction of the reforging system with the 1 year anniversery

     

    -  updated maximum number of weeks to look back on for the sums displayed on the Totals Views of Main and Deck Page, due to data sizes

    - updated long term database and schema, with additional data information (available only on the "Daily Mixed-Chart" of any card for now):
       - Open/Close Time, for info on when a day's open and close prices were recorded
       - Data Quality, for info on how accurate the prices are, with 5 different quality stages, ordered by severity:
          - 0: Complete (at least 1 data point every 15 minutes)
          - 1: Sufficient (at least 1 data point every 30 minutes)
          - 2: Duplicates (possibly more than 1 data point recorded for an api update cycle, still needs fine tuning as there seem to be quite a few false possitives)
          - 3: Missing (no data point for more than 30 minutes)
          - 4: Damaged (less than 12 data points in a day, or multiple missing datapoints in a short time frame)
       - Data Correction, for info on wether or not the data was corrected to remove potential troll prices (not yet fine tuned and it may cause missing data or inaccurate prices for some cards on certain days. Example: Amii Monument between January 2021 and June 2021)

     

    Data Quality and Data Correction parameters will be adjusted again and Long Term Data will be updated at a later date.

    Metagross31 and Kapo like this
  15. update:

    - fixed a creator issue where the personal artwork would reset every time a modifier was changed if no card preset was previously selected

    - fixed a creator issue where it was not possible to reselect the same personal artwork again if it was the last selected artwork

    - updated creator "Download Image" button positioning to be above the image to prevent missclicking it instead of the "Upload Artwork" button

    Metagross31 and Kapo like this
  16. update:

    - added "Download Image" button to the creator

    - added image scaling UI component to the creator, to allow for downloading scaled images from 0.5x to 10x size
    (this may be useful if you upload a higher quality artwork, but keep in mind that the images may end up pixelated if enlarged and the scaling doesn't seem to appy to text shadow correctly)

    - added creator url parameter input validation

     

    - fixed creator issue where setting card preset, uploading own image and then changing any modifier would revert the artwork to the previously set card preset artwork

    - fixed creator issue where resetting everything didn't reset the artwork

    - fixed creator issue where setting orbs and most of the text inputs wouldn't change the color to "Neutral", if is was previously set on "None"

    - fixed lists issue where the displayed lists/decks wouldn't change if a new list was added or changed

    - fixed short term charts buttons positioning

    Kapo and Metagross31 like this
  17. update:

    - fixed creator automatic color change when "None" is the active color and any modifiers are changed (except the 2 checkboxes and color filters) will automatically change color to "Neutral"

    - fixed personal max input of the heatmaps, which wouldn't reset, when changing cards

    - added new api route to generate deck images on the server for embedding them in the forum, discord and other things (correct font and symbol color is not applied, just like the other server generated images, as I still haven't figured out how to fix this)
    Any deck code type works, the code can contain more than 20 cards, but the image will only render the first 20. the cards will be displayed as fully upgraded and there are 3 optional modifiers:
      - "columns" to adjust number of card columns (standard max: columns=10)
      - "upgrade" to adjust the upgrade level (standard: upgrade=3)
      - "charges" to adjust the number of charge (standard: charges=3)
      - "scale" to adjust the size, with the maximum scale being 0.6 which is also the standard value, since there are problems with my server if the exposed image exceeds 4MB in size
      - I can very easily add the same url parameters supported by https://smj.cards/image if needed

    Example: https://smj.cards/api/images/deck/MiEwEkI8E (schema https://smj.cards/api/images/deck/[code]?columns=10&upgrade=2&charges=1)

    Just pasting the link into the forum message automatically imports the image, so you don't need to manually generate a deck image with https://smj.cards/image , download it and then post it. 🙂 (but keep in mind that the correct fonts and symbol colors aren't applied this way)

     

    MiEwEkI8E

    (this image was automatically imported just from pasting the image link here)

     

    Kapo, Mynoduesp and Metagross31 like this
  18. update:

    - changed heatmap number of steps from 6 to 7 and colors to be a gradient from green to red

    - added long term weekday heatmap to the card pages,

    - added "Missing Data" group to the heatmaps to not cause sivual bugs, if there are no values available for a given day

    - fixed creator card preset functionality

    - added ability to set personal max to heatmaps, to not lose usability when there are some outliers. values exceeding the personally set maximum will be grouped under "Excess"

    - updated charts display so that they hopefully aren't squashed to unreadable on mobile anymore

    - added unrestricted positioning functionality to the creator, which prevents orbs and abilities from being pushed together to not have gaps on the image and prevent correct orb order from being applied

    Metagross31 likes this
  19. update:

    - total views of the deck and the main page now show sums of daily median prices
    if there is no median available for the card on that day, the 1 week median is used. this is a temporary solution until ich change it to the last known daily median in the next update, as well as adding some price heatmaps.

    - creator page now adjusts the url and inputs can be changed through the url parameters
    this means that creation presets can be shared, everything except the personal artwork upload is applied when opening a preset link. there is one parameter which doesn't have a ui component, which is "cardArtwork" it is set with the card preset and persists even if you change modifiers that aren't your own artwork upload.
    there aren't many input checks set up yet for the url inputs so changing values to something that isn't supported may cause some visual inconsistencies with the image.

    Kapo and Metagross31 like this
  20. update:

    - added new deck encoding type (in accordance with the types supported on: https://jakub.bandola.cz/wa/deck_info/)

    - added "None" as an option for the color selection of the creator, to allow for the color modification of the card back artwork

    - changed color filters order of the creator so that sepia is applied before hue to make fully mono colored cards of any frame color possible

    Metagross31 and Kapo like this
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