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Hrdina_Imperia

Map Designer
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Everything posted by Hrdina_Imperia

  1. So much work has gone into this. Props to everyone, and enjoy the content! Hype!
  2. Lore wise, it makes sense. I would double-check, if it can have gameplay effects. Afaik, it could be a nice buff to these units, since the Eliminator (I think) has the buff aura, which works on Undead and Demons.
  3. Hype! Cannot wait for all the new stuff. Especially, when finally a new campaign maps are added. As a map maker, this greatly pleases me.
  4. Damn, this looks interesting. Love the idea!
  5. Aye, it's surprisingly addictive, especially because it's that fast to just go for a new attempt. Still, I suck at it, no medal for me.
  6. This looks intersting. Hopefully will have time to try it out
  7. I see. Think keeping the advanced option for players might be a good choice. There are times where I just don't feel like playing Expert, even though I almost always play expert CPvE.
  8. Afaik, those can still be completed on Advanced as well. Isn't that the case? Or maybe it's because of the Ember rank, that you only have Experts?
  9. Not quite. What I had in mind is to use that system only for entities that can attack multiple targets. Squads are still in essence single entity attacking single entity (only exception is multishot Windweavers). So they would not need changes. This system would only be avaible for, well, mostly the flying ships and the like. IE. Battleship - 2000 (4) DP20 (Single cannon can do 2000 DP20 to single target, but it does not reflect that 2 cannons can attack same target). Probably not great idea overall, but hey, I did try.
  10. First thing, kudos for taking the time and effort for these calculations. My only idea is perhaps to go the route AoE2 does it. Ie. for Tower, the attack value is let's say 10. For a Castle, which fires multiple arrows, the value is displayed as 10 (4). As such, for units with multiple turrets/attacks, we could go for the single target dmg value with (8) for the number of max stuff that can possibly attack (though this will not be consistent either, because some may all attack single target, some less so, some not at all).
  11. New featured community map is already half-step to new campaigns wooo!
  12. Lovely stuff. Really looking forward for the boosted T3 units especially, and of course, the new cards.
  13. Good idea, completely forgot they can do that.
  14. Thanks for this. Yesterday tried to do King of the Giants and came so close. Need better micro with LSS's.
  15. Luckily, doesn't seem to happen on Win 10 and/or ESET antivirus. Or at least I haven' had the displeasure yet.
  16. Awesome stuff, as always. It pleases me how well the project is evolving.
  17. Not a bad idea. Not sure how easy/tough is it to implement though.
  18. The question is, whether its actually possible, due to lack of source code.
  19. In the end, I only tried defending so far 😄 personally, I always enjoy that more, for whatever reason. Don't want to spoil the points, but I think I can go higher.
  20. I used Transcendence on my armies of Void Maws and/or Necrofuries. It works well there. Tranq, yeah, for PvE it is not that greatly useful, specifically for that lack of power units.
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