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Hrdina_Imperia

Map Designer
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Everything posted by Hrdina_Imperia

  1. Happy for this, new card is always nice. And Stronghold is finally viable! Also, Stone Launcher is damn good now.
  2. Sounds great! Sadly, I will most likely not be avaible during that time yet. Good luck to all the other people
  3. Perhaps, for unskilled labourers like me, some basic concept could be provided, where we only copy/change some stuff to create the AIs 🧐
  4. I would personally shift away from the Critters. Yes, it's an unique mechanic for Deepfang, but seems it's more trouble than it's worth. Sometimes being unique is not an advantage, at all. Or, if we want to keep them, perhaps maybe they could spawn conditionally as Deepfang fights. Ie. units killed by DF will spawn a critter. Thus, the more you keep the unit alive, the more you can amass (with some limits in place).
  5. Lots of interesting stuff discused, and loved the Tome deck idea for gampleay.
  6. Hey, this is actually pretty cool. Gonna tell you a secret... I like spreadsheets too.
  7. How did I miss Worldbreaker gun art?? Well, next one better be Snapjaws 🧐
  8. Well, isn't that just the current market with extra steps? Or more correctly, it sounds like inverted auction house, with people placing buy offers instead of sell ones.
  9. Oh damn, completely forgot about the Stream. At least I have something to watch after work 🧐
  10. It's a shame, but even so, the spell is still an improvement for Stonekin lineup. The faction can be quite 'static'. I will see myself out.
  11. Looks dope! Cannot wait for more toys for the Stonekin
  12. Great job for everyone, thats a lot of entries. Happy I got into the ranks :^) It completely eluded me, that the Amazons can take over the bugs. Thats some nice thinking there for nature run. As for the fastest run, I expected it to be the Witchclaws. I tested them myself, getting to the second last camp around 2 minute mark, but my execution was bad and never finished a run 😄
  13. Make sure you have sent your replay to Kapo, so it counts into the contest 🧐
  14. Damn, I gotta revisit my run. I used almost the same set up with Nature, but I see there is a lot of time to be gained.
  15. Indeed, that seems to be my feel right now as well. Funnily enough, Affinites feel like a system that could've arisen in SR era as a way to provide more content for less work 🤔
  16. When I used to play Battle Forge in the (not that) good ol' days, I was really not liking cards with affinities. It felt to me as if they were 'tainted' (pun intended) with the little colorful orbs, that mostly didn't match the card colours. Also, this is also some weird past conjecture, but it felt to my old self, that 'pure' cards were better and more expensive in general. This is far past, but still, some remnant of affinity bias lingers for me. Obviously, the system has its uses, pros as well as cons. For example, in SR it has the additive benefit of basically providing two cards for the price (work load) of one. In terms of a new content, that is almost always welcome. Yet, I am wondering, if I am the only weirdo who felt this way? Some stats: According to SR wiki, there are 404 unique cards. 246 have no affinity, 158 have affinity (thus being in essence 316 cards). All in all, there are 562 cards (including Promos).
  17. Wish I knew how to PvP 😅 Also will be probably away on 20th, so anyways, will here supporting on the sidelines.
  18. Just to make sure, are they all a different card (ie. Swamp Drake, Giant Wyrm, etc.)? Perhaps the issue was the map played, does it specify campaign for example and not rPve?
  19. Happy to see that Stronghold is gonna get the love it deserves 😇
  20. Afaik there is no such way, the game is and must be strictly non-profit. You can perhaps try out Test server, where all is avaible to play around. Otherwise, you just have to play the game. With the free PVP decks and some PvE playtime, you should already have huge options to choose from though 🙂
  21. Throwing in my a bit older ideas, to somehow create a Stonekin unit with good damage. It has its problems, I'm well aware, but perhaps it can inspire something better 😄 1. Solo iteration Cold veins - self targeted, 15 power - Refreshes duration and strenght of an Ice shield active on this unit. Maximum Ice Shield capacity restored is 1000 points. Reusable every 60 seconds. Lone Hunter - Unit is accustomed to fighting alone. Friendly melee units within 15m radius will actively hinder Crag Lobster, lowering his attack by 20%, to a maximum of 80% (4+ units in an area). Other Crag Lobsters do not provoke this attack decrease, instead they will refuse to fight completely. Adamant Skin - as usual 2. Group iteration Cold veins - self targeted, 15 power - Refreshes duration and strenght of an Ice shield active on this unit. Maximum Ice Shield capacity restored is 1000 points. Reusable every 60 seconds. Group Hunter - Unit gains attack power while being surrounded by allied Stonekin melee units within 20m radius. Every unit will improve Crag Lobsters attack by 200 dp20, which stacks up to 6 times. (Max attack is thus 1800). Territorial - If this unit is within 10m of other Crag Lobster, it will refuse to fight. Adamant Skin - as usual
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