Jump to content

Juice Tank


shaulani

Recommended Posts

Quite powerful, as it doubles your available energy. It does see play, but mostly on maps, where it's wasted 50 energy such as rpve6 or former 9. My suggestion: make it tier 1. So it's great on nightmareshard and other long maps.

I mean, T3 can cheat power anyway. In order to pay for itself, you need to wait at least as long as it takes to get 650 mana from a well. How long is that? 11 minutes? Idk how long it takes on average to reach tier 2. The later you get there, the later it pays for itself. Assuming you need 10 minutes to get t2, you won't benefit before minute 21. And you will be slowed down considerably for the entire time.

 

Thinking of it, right now, it's probably best to only use it on your starting wells once they have little energy (300) left to get the most out of it without the huge drawbacks.

 

So what do you think? Do you use that card frequently and benefit from the extra energy? (and please don't say pvp...)

This Is Halloween_2 likes this
Link to comment
Share on other sites

A well dry at 0.5 energy per second, so 600 power wells last 20mn, 900 last 30mn.

Yea making current iteration of juice tank T1 isn’t a bad idea (at T2 it needs a rework).

The only map on which it is of any use right now is bad harvest because you basically start at T2 and don’t have wells with a lot of power. I’ve seen it on raven’s end sometimes (T2 not too hard to get, 6 starting wells, not too much power in them and a map a bit long).

Outside of a complete and complex to implement rework, current iteration of juice tank can probably be made T1.

Link to comment
Share on other sites

2 hours ago, This Is Halloween_2 said:

A well dry at 0.5 energy per second, so 600 power wells last 20mn, 900 last 30mn.

Yea making current iteration of juice tank T1 isn’t a bad idea (at T2 it needs a rework).

The only map on which it is of any use right now is bad harvest because you basically start at T2 and don’t have wells with a lot of power. I’ve seen it on raven’s end sometimes (T2 not too hard to get, 6 starting wells, not too much power in them and a map a bit long).

Outside of a complete and complex to implement rework, current iteration of juice tank can probably be made T1.

I agree

Link to comment
Share on other sites

Even at T1, Juice Tank is completely useless. You slow yourself down too much by binding 50 power (that's the equivalent of going into each foght with one less unit), have to defend it against attacks and only after 20+ minutes it very slowly pays itself back, at a point, where you usually already have over 2000 power available (3 starting wells at 600 power is kind of the baseline, plus all the power you get during the match), which should be enough to win you the match easily.

Link to comment
Share on other sites

7 hours ago, Metagross31 said:

Even at T1, Juice Tank is completely useless. You slow yourself down too much by binding 50 power (that's the equivalent of going into each foght with one less unit), have to defend it against attacks and only after 20+ minutes it very slowly pays itself back, at a point, where you usually already have over 2000 power available (3 starting wells at 600 power is kind of the baseline, plus all the power you get during the match), which should be enough to win you the match easily.

??? I use them a lot. on expert maps its very easy to run out of juice on some maps like soloing slave master, without jt one can barely build a def at south, let alone build an army to save the slaves, with a couple of jt-s its easily doable. not everybody rushes into fights, some of us enjoy more comfy pace, and juice tank is one such card...

Link to comment
Share on other sites

I personally use it mainly on:

Raven's End – I always take T2 straight away to build it since one Juice Tank covers 6 power wells - and looking at the other team, their wells drains much earlier than us.
Into the Jungle – Power wells are sparse, and I almost always struggle with power.
Unexpected Visitors – Same as Into the Jungle.
Slave Master – Same as Into the Jungle.

But yeah, on most other maps, its use is very limited, so I wouldn’t be against a change or rework.
Also, I'd like to think it’s an amazing combo with Resource Booster, but I’ve never done the math, so it’s just me believing it’s worth it (and maybe it’s not).

Link to comment
Share on other sites

1 hour ago, MisterFreeze said:

Raven's End – I always take T2 straight away to build it since one Juice Tank covers 6 power wells - and looking at the other team, their wells drains much earlier than us.
Into the Jungle – Power wells are sparse, and I almost always struggle with power.
Unexpected Visitors – Same as Into the Jungle.
Slave Master – Same as Into the Jungle.

But yeah, on most other maps, its use is very limited, so I wouldn’t be against a change or rework.
Also, I'd like to think it’s an amazing combo with Resource Booster, but I’ve never done the math, so it’s just me believing it’s worth it (and maybe it’s not).

1) Yea it’s playable on Raven’s end, but far from a necessity, you got 11-12 wells per player on the map.

2) Into the jungle you are on a timer vs the waves, and wells are plentyfull later on (I often go toward the brain boss on the right). Only early game you are a bit low on energy (when you are T1).

3) No way for UV. Map is timed, and waves put even more pressure on you (you got a short time to attack). Bad map for juice tank.

4) Slave master is also timed (25 mn or reaching last wall activate Mo and the waves, and at 30+ mn waves start to include twilight dragons). And T2 is a bit far.

For combo with resources booster, you need to wait twice as long before it pays for itself and you need T3.

On the long term it balance out (you get 1.35 power for 3 power lost with boosters, but juice reduce that to 1.35 for 1.35, so wells give you same amount of energy, just 35% faster). Overall not really interesting.

Edited by This Is Halloween_2
Link to comment
Share on other sites

I know the maps, no need for a lecture. Just sharing my experience where I saw a difference when using it or not.

Also, I think Juice Tank's usefulness depends on the type of player. If you're chasing world records and only using the most broken tactics, sure, it's not worth it. But if you like to take your time, enjoy the game, and play various decks while still using strong (but not overpowered) strategies, it has its place.

Link to comment
Share on other sites

Making it tier 1 is a pretty cool idea tbh. I know juice tank gets a lot of hate in the community, but not everyone rushes through maps in 15 minutes. 
I get that players are saying that would still make the card "useless", but honestly, there is not much you can do with the current design that would solve the core issue. 

That being said, even if you are planning to play a longer game, wouldn't binding power in tier 1 just result in a very tedious start? You will not see the reward for your play until tier 3 or so, and kind of create the problem for your solution; you commit to a longer game where you wells would run out, because you are struggling to make pushes with less power in the early game. 

Metagross31 likes this
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use