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Fix booster RNG


Daedalus

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Hey community,

I experience when opening boosters, that I pull a more-than-expected amount of gladiatrix ...

Wish that would be stop. Am I wrong to suspect, that the Booster RNG is tied to numbers fixed to the account?
If so, is there a way to fix that? reset it once a month or something?

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9 hours ago, Daedalus said:

Hey community,

I experience when opening boosters, that I pull a more-than-expected amount of gladiatrix ...

Wish that would be stop. Am I wrong to suspect, that the Booster RNG is tied to numbers fixed to the account?
If so, is there a way to fix that? reset it once a month or something?

How big is your simple size?

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1 hour ago, Hrdina_Imperia said:

Afaik, it's just purely random. So it might seem skewed sometimes. 

That is why I asked for the sample size. For a rare card it would need to be really huge to make such assumtions. 

And my near 12k have no such outliners yet. Yes sometimes you get the same rare 3 times in 5 boosters. But that usually levels out.

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I got 6 Gladiatrix in 101 Boosters

6 Gladiatrix 82 Boosters, if I substract boosters she cant appear in.

11 minutes ago, Volin said:

That is why I asked for the sample size. For a rare card it would need to be really huge to make such assumtions. 

And my near 12k have no such outliners yet. Yes sometimes you get the same rare 3 times in 5 boosters. But that usually levels out.

Grats on the promo swamp drake btw!

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1 hour ago, Daedalus said:

6 Gladiatrix 82 Boosters

Really not even that strange to me. I had relatively same with URs. If you get like a couple of them (the same) in just a few dozens of boosters you recognize that very fast. Funny if some super valueble card like Elder or Infect suddenly stack up, that are usually sold very quick.

But that equals out the next 1000s of boosters.

 

1 hour ago, Daedalus said:

Grats on the promo swamp drake

Thanks! ❤️

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17 hours ago, Daedalus said:

Hey community,

I experience when opening boosters, that I pull a more-than-expected amount of gladiatrix ...

Wish that would be stop. Am I wrong to suspect, that the Booster RNG is tied to numbers fixed to the account?
If so, is there a way to fix that? reset it once a month or something?

Humans are acutely attuned to pattern recognition. 

And random is just random, there is a non-zero chance that you pull 10 Gladiatrixes back-to-back. And if that happens, that Skylord would feel something is wrong, but it isnt. Random means that really everything can happen.

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On 11/28/2023 at 7:40 PM, Volin said:

grafik.png.6514370342c2fb767de9536b7c754ed3.png

Chance for an UR is ~20,00%
Getting exact one UR out of the 69 has a chance of ~0,29%

Getting two UR in a row has a chance of ~4,00%
Getting two of the same UR in a row has c chance of ~0,057%

Thats equal to ~4 Promos 🙃

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8 hours ago, Ultralord said:

Chance for an UR is ~20,00%
Getting exact one UR out of the 69 has a chance of ~0,29%

Getting two UR in a row has a chance of ~4,00%
Getting two of the same UR in a row has c chance of ~0,057%

Thats equal to ~4 Promos 🙃

no expert in statistic, but this sounds a little off. the chance that it one specific UR is applied twice, but does it work like that?

I would think you would calculate on the first UR that it can be ANY of them, just on the second one you need the correct "hit" that it is the same UR.

 

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16 hours ago, Kapo said:

no expert in statistic, but this sounds a little off. the chance that it one specific UR is applied twice, but does it work like that?

I would think you would calculate on the first UR that it can be ANY of them, just on the second one you need the correct "hit" that it is the same UR.

 

Yeah first UR has a change of 20%
The change that you have two in a row is 20% * 20% -> 4%
and the chance that the second UR is the same as the first one is 1/69 aka1,44% 
Card1 (20%)    *    Card2 (20% * 1,44%)      ->      0,057%

Also not an expert but in my head that sound plausible 🧐

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