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Everything posted by Metagross31
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UI Suggestion - Lobby Map and Difficulty Progress Indicator
Metagross31 replied to JustCoco's topic in Suggestions
I like the general idea, but would prefer to go the other way around - somehow indicate the missing maps instead of the already completed ones. E.g. with an exclamation mark (!) On the missing difficulties when choosing the difficulty of the map or something. -
UI Suggestion - Quest Tab while within a game
Metagross31 replied to JustCoco's topic in Suggestions
I like this idea! Especially when you got a quest like "use 65 nature cards", you know if you are done at the end of the map or if you still need to spam some surge of lights. -
Just a minor thing: The price for Promo Snapjaws is not yet tracked
- 208 replies
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- auction
- marketplace
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I have added a first list of times submitted so far. As you can see, these are not that many yet! So if you are planning on participating, please send me your preliminary times (you do not need to send the replay yet!), so I can add them to the list. Also, this could mean, that some of the prizes are low hanging fruit ready for you to grap! So feel encouraged to get some runs in, even if they do not appear to be fast.
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There have already been several discussion about this and, as far as I know, the devs are already aware of this concern.
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Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021
Metagross31 replied to Minashigo Hiko's topic in Events and Tournaments
I really love this concept! Can't wait to play some runs -
I just have a couple of questions :D
Metagross31 replied to KNSILVER's topic in New Player Help and Guides
1. Charge: The number of charges a card has is the number of times you can play that card in a single game, before it has to recharge. Recharging takes 0.5 seconds per 1 power cost of the card. For example a Giant Wyrm would need to recharge for 150 seconds (2.5 Minutes). You can see the number of charges at the card itself and you can upgrade the charges in the upgrade window when you have multiple copies of the same card. 2. Spells in rPvE: There were probably Twilight Negators around. They look like twilight versions of swiftclaws and you can't use any spells next to them. 3. -
Sry Majora :3
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The Skylords Open #7 NEW DATE 15.05.21
Metagross31 replied to Toggy's topic in Events and Tournaments
Congrats to all the winners! -
The Skylords Open #7 NEW DATE 15.05.21
Metagross31 replied to Toggy's topic in Events and Tournaments
Not sure yet sadly :/ But still: -
The Skylords Open #7 NEW DATE 15.05.21
Metagross31 replied to Toggy's topic in Events and Tournaments
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Whoops, I thought we were talking about the gold chests you find ingame >.<
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tbh, why not take out the "says"? [15:25] Metagross31 to strategy: Or use shorthands for channels (strategy - str, trade - trd, beginner - beg, lfg - lfg) and then make something like: [15:26] Metagross31 to str: (that last one might be overkill though)
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Just to clarify something from my post earlier: I did not suggest, that those potential shards can ONLY be purchased with gold, but ALSO. So it would be possible to have a system, where shards can be gained from playing matches/opening chests, but also bought from existing currencies to give players the possibility to sink them in order to gain shards more quickly. Maybe my idea of having dynamic price ranges for shards bought by other currencies was dumb though. However, it brought me to another idea. This idea does not fit this thread, so I will instead post it in the currency sink brain
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Just a quick question in between: An option to toggle the timestamp only for group/whisper messages independently of channel messages would be cool! So you could for example have timestamps on whispers and group chat, but not in trade.
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Please, correct me if I'm wrong, but here is how I understand this idea: You basically want to improve another type of "currency" called shards, which can be obtained in some ways, the details of which are still up to debate, and use these shatds as ingredient to forge several things, ranging from already existing features, such as boosters, to new features, which are yet to come (xp boost, cosmetics etc.). My first thought while writing this was "do we really need another currency, while the existing ones arguably already have an inglation problem?", but after a second thought, I start
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I like the general idea, but in order to give a yes/no vote I would like to have some more info, like if you can also make shards out of unused cards etc.
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Thanks for everything you have done and sacrificed for this amazing project! Let's keep the hypetrain going!
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Yes, I like that idea. I will make it however, that I publish the times without the names. This way you can still see, how good your times are compared to others, but it is still a secret, who is in the lead at that point. I will write some announcements for people to submit preliminary times to me about 1-2 weeks before the due date.