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Smok

Beta Tester
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  1. QuickShift liked a post in a topic by Smok in Top 50: Underwhelming cards in the game   
    I played some Banditos in PvE and geting full 150% damage boost on them isn't any problem. They are monsters when they get into melee combat, but I still don't think they are worthy of slot, even in PvE. They are expensive S melee with low hp pool. Every even weakes form of knockback/cc turns them into unusable trash. I think reducing they buff requirements from 3, max 9 units to 2, max 6 units would help them perform a bit better in PvP. Adding RadicalXs cost reduction maybe, but MAYBE someone would EVER consider playing them in low elo bracket.
     
    Bandit Launcher would also need massive building time reduction to fit aggressive bandits play style. It could pair well with Bandit Sorceress then making her more viable.
     
    My Northguards buff idea is way more radical than RadicalXs one but maybe will let Nothguards into PvP. So:
    - cost reduction to 45
    - damage upgrades changed into hp upgrades
    - S counter removed (they counter nothing)
    This way they would turn into walking meat walls used to put between Master Archers and enemy melee troops in order to slow them down when they try to reach your MA, or to tank some damage from aoe spells.
  2. Smok liked a post in a topic by RadicalX in RadicalX PvP Tutorial Series   
    Welcome Skylords Community, 
    today I want to introduce the start of my PvP tutorial series. This is going to be a section for newer players that are interested in PvP. Since there are not many sources, that introduce you into the world of PvP I just wanted to offer something, that maybe useful for some new competitive players, that are interested into this gamemode. Since I tend to make walls of text I decided to go for a video series this time, which is hopefully a little bit more enjoyable. I will add more and more videos over time, so we hopefully end up with a full tutorial series when open beta starts. 
     
    Right away I want to say: If you have any questions or if you think I miss any important points -> simply message me and I will add videos to give more input. 
     
    Overall introduction (you can also just skip this video tbh):
    https://www.youtube.com/watch?v=34NyBAZ1Xfw&t=8s
     
    #1 Pick your Deck
    You need to find a deck that you enjoy playing and what fits your playstyle. Every deck has a somewhat unique feeling when you play it, therefore it is useful to find something that you enjoy while playing. If you are a new player I recommend an easier deck (so stay away from Bandits at the beginning), that allows you to learn alot of basic mechanics without beeing forced to read walls of text before winning a single game. 
     
     
    1.1 Fire Nature:
     https://www.youtube.com/watch?v=1SUfp3C0yFY
     
    1.2 Pure Frost
     https://www.youtube.com/watch?v=VRNkDzuILFQ
     
    1.3 Pure Nature
    https://www.youtube.com/watch?v=qyj1ZpAH1ws
     
    1.4 Pure Shadow
    https://youtu.be/CSaFiZ7UjHE
     
    1.5 Pure Fire
    https://www.youtube.com/watch?v=cIbRiH2LR4M
     
    #2 Deck Building
    #3 T1 Basics
    #4 Deck specific basics
     
    - more videos and comments about to appear soon: I will extend this topic as soon as possible -
     
  3. Smok liked a post in a topic by FarRockBF in FarRock 1st Video on YouTube   
    Hey Guys!
    A short RPVE (not short enough  sadly I'm terrible right now) video about me, my life, what I've been up to, etc. Catchin y'all up to speed. Looking forward to some real PVE matches and even PVP when it gets real!
    See you soon!
    https://youtu.be/ROIvu1Zc4XA
    Sorry for the delay. It's processing quite slowly.
  4. indubitablement liked a post in a topic by Smok in Top 50: Underwhelming cards in the game   
    I played some Banditos in PvE and geting full 150% damage boost on them isn't any problem. They are monsters when they get into melee combat, but I still don't think they are worthy of slot, even in PvE. They are expensive S melee with low hp pool. Every even weakes form of knockback/cc turns them into unusable trash. I think reducing they buff requirements from 3, max 9 units to 2, max 6 units would help them perform a bit better in PvP. Adding RadicalXs cost reduction maybe, but MAYBE someone would EVER consider playing them in low elo bracket.
     
    Bandit Launcher would also need massive building time reduction to fit aggressive bandits play style. It could pair well with Bandit Sorceress then making her more viable.
     
    My Northguards buff idea is way more radical than RadicalXs one but maybe will let Nothguards into PvP. So:
    - cost reduction to 45
    - damage upgrades changed into hp upgrades
    - S counter removed (they counter nothing)
    This way they would turn into walking meat walls used to put between Master Archers and enemy melee troops in order to slow them down when they try to reach your MA, or to tank some damage from aoe spells.
  5. Navarr liked a post in a topic by Smok in Top 50: Underwhelming cards in the game   
    I played some Banditos in PvE and geting full 150% damage boost on them isn't any problem. They are monsters when they get into melee combat, but I still don't think they are worthy of slot, even in PvE. They are expensive S melee with low hp pool. Every even weakes form of knockback/cc turns them into unusable trash. I think reducing they buff requirements from 3, max 9 units to 2, max 6 units would help them perform a bit better in PvP. Adding RadicalXs cost reduction maybe, but MAYBE someone would EVER consider playing them in low elo bracket.
     
    Bandit Launcher would also need massive building time reduction to fit aggressive bandits play style. It could pair well with Bandit Sorceress then making her more viable.
     
    My Northguards buff idea is way more radical than RadicalXs one but maybe will let Nothguards into PvP. So:
    - cost reduction to 45
    - damage upgrades changed into hp upgrades
    - S counter removed (they counter nothing)
    This way they would turn into walking meat walls used to put between Master Archers and enemy melee troops in order to slow them down when they try to reach your MA, or to tank some damage from aoe spells.
  6. Treim liked a post in a topic by Smok in Quest & Achievement Suggestions - Megathread   
    - Controll single guy of S unit for x secounds "Last man standing"
    - Copy someones deck "You made this? I made this"
    - Have x more power wells than your opponent in PVP match "OverWELLming"
    - Win a pvp game as Bandits
     
  7. Athereon liked a post in a topic by Smok in Proposal: Rewards   
  8. BurningWorld liked a post in a topic by Smok in Why Thunder Wagon isn't called Fire Wagon?   
    Let's rename it to  wagon to avoid confusion.
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