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Zyna

Admin & Main Developer
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Everything posted by Zyna

  1. The link that was supposedly "publicized" was posted in #general-talk. After someone asked for a link to the server, Lada generated an invite link. The default expiry duration for invite links is 7 days, which quite clearly was not changed. Generally you could find the invite link for the balancing discord by either scrolling up for a minute in the discord #announcements or searching "balancing discord in: announcements" on our discord. However, arguably many people didn't know the server exists in the first place, which is why we gave special attention to all of our official discords in our first community update! We've also been working on collecting all discord invite links to all obscure SR server which might exist, and are planning to post an overview of them in the upcoming week. In regards to Mynoduesp's server: prior to our first community announcement the server was not an official SR discord server. So yes, considering it was not our discord server, we did not publicize it.
  2. Patch #400028 Greetings Skylords, Skyladies, and Skyfolks, This update contains our second balance patch for the game alonside some minor changes, enjoy! Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage, otherwise it is not very helpful. General fixes Fixed a russian translation in the achievements filter. General changes Changed default achievement filter from "All" to "Not Completed". Fix Easter Egg achievement using wrong year to calculate Easter Sunday. Card changes A detailed list of all balancing changes can be found on the wiki: https://skylords-reborn.fandom.com/wiki/Patches#Patch_.23400028
  3. Hey everyone, we're glad to tell you we have found a volunteer for a role which has been unfilled for quite a while! We would like to welcome @Minashigo Hiko to the team. As an event organizer he will be responsible to design and organize official events and tournaments from start to finish. He will research new and fun event ideas, design the event and rewards, organize the event and ensure it runs smoothly as a whole. One of the first things he will be working on is a new PvE challenge, so be on the lookout for announcements in the upcoming weeks ! If you are a member of the community who's also interested in making your own events, you can reach out to him if you have any questions, or if you need to get sponsoring for your events. Alternatively, you can also reach out to him if you wish to help him out with the events by e.g. moderating, casting, or designing them. We're really glad he's part of the team now, and are highly anticipating the first official event in Skylords Reborn! Best regards, Skylords Reborn Team.
  4. Zyna

    Character missing?

    Restart the game, it's fixed.
  5. Restart the game, it's fixed.
  6. Greetings Skylords, Skyladies and Skyfolks! Today we're happy to announce our new client developer @MarcoMaar joining the team! He will be responsible for adding new features, modifying user interfaces, or fixing bugs in our game client. Up until recently, he was working on a new ingame section, where you are able to see all of your opened boosters. Below, you can see a sneak peek of this new feature. We're very excited to have him with us, and are looking forward to his future contributions! Best regards, Skylords Reborn Team.
  7. Zyna

    Decomposer

    I think the statitics for PtD and Ascension are a bit flawed here. If any of the 12 players have decomposer in their deck, it will count as a "Decomposer match". The numbers may also be somewhat flawed in general since they just mean that decomposer was in a deck. Here is a similar table which also has the condition that decomposer needs to be played at least once. Here the numbers are somewhat skewed in the other direction though, because matches which just end after e.g. 30 seconds count towards the total match count. Campaign maps - Standard name used_percentage PassageToDarkness 24.4094 Ascension 18.0651 BadHarvest 9.0022 Empire 8.9844 RavensEnd 8.9600 KingOfTheGiants 8.1039 Blight 8.0798 Titans 6.1930 Convoy 3.9597 SlaveMaster 3.5615 NightmaresEnd 3.0911 Crusade 3.0114 Sunbridge 2.6276 NightmareShard 2.4569 PvECommunity2P 1.7619 PvECommunity4P 1.4420 Campaign maps - Advanced name used_percentage PassageToDarkness 29.5522 KingOfTheGiants 13.5343 Empire 11.8093 Ascension 11.1253 RavensEnd 11.1189 TheGunsOfLyr 11.1071 BadHarvest 10.1430 Titans 9.9856 Blight 9.8344 PvECommunity4P 7.2848 TheDwarvenRiddle 6.2045 Convoy 5.5627 Sunbridge 4.7130 Crusade 4.5852 NightmaresEnd 4.3546 SlaveMaster 3.9979 NightmareShard 3.2905 TheInsaneGod 3.0109 PvECommunity2P 2.5000 Campaign maps - Expert name used_percentage BadHarvest 90.4072 PassageToDarkness 58.4894 TheGunsOfLyr 47.9506 TheDwarvenRiddle 26.1229 Empire 19.4461 KingOfTheGiants 18.3970 Ascension 16.4360 RavensEnd 13.3122 SlaveMaster 12.5455 TheInsaneGod 11.2327 Convoy 10.4208 Titans 7.6923 Sunbridge 7.1506 NightmaresEnd 6.8105 PvECommunity4P 6.6830 Crusade 5.1586 Blight 4.6988 PvECommunity2P 2.0384 NightmareShard 1.7138 Random maps - Level 9 name used_percentage rPvEFourPlayers 30.1400 rPvETwoPlayers 6.8872 Random maps - Level 10 name used_percentage rPvEFourPlayers 10.8617 rPvETwoPlayers 1.2810
  8. Zyna

    Decomposer

    @PonniSince you asked, here are some stats, For each map, the amount of matches where any of the players has decomposer in their deck are divided by the total amount of matches on that map. Campaign maps - Standard name used_percentage PassageToDarkness 35.9955 Ascension 32.6199 Empire 15.1042 BadHarvest 13.5707 RavensEnd 13.1328 Blight 12.5150 Titans 11.2018 KingOfTheGiants 10.9950 Convoy 6.8841 PvECommunity4P 6.4888 SlaveMaster 5.8498 Crusade 5.3855 NightmaresEnd 4.7486 NightmareShard 4.5319 Sunbridge 4.2641 PvECommunity2P 4.2381 Campaign maps - Advanced name used_percentage PassageToDarkness 40.2985 Ascension 37.1483 TheGunsOfLyr 21.6562 PvECommunity4P 21.0884 KingOfTheGiants 19.2003 Empire 18.3099 RavensEnd 17.9451 BadHarvest 17.7158 Titans 16.4844 Blight 16.2293 TheDwarvenRiddle 13.9569 Convoy 9.8866 SlaveMaster 8.0141 Crusade 7.8074 PvECommunity2P 7.3077 Sunbridge 7.0674 NightmaresEnd 7.0041 NightmareShard 6.8242 TheInsaneGod 6.4232 Campaign maps - Expert name used_percentage BadHarvest 91.7773 PassageToDarkness 68.0524 TheGunsOfLyr 61.4198 TheDwarvenRiddle 43.1285 Ascension 42.9437 Empire 28.3441 KingOfTheGiants 28.3294 PvECommunity4P 26.7319 Convoy 22.1411 RavensEnd 21.5033 Titans 17.4075 SlaveMaster 17.3196 TheInsaneGod 16.5959 Blight 14.5030 Sunbridge 13.2432 NightmaresEnd 11.3855 Crusade 9.9595 PvECommunity2P 7.9137 NightmareShard 6.9473 Random maps - Level 9 name used_percentage rPvEFourPlayers 41.5978 rPvETwoPlayers 12.2017 Random maps - Level 10 name used_percentage rPvEFourPlayers 29.1335 rPvETwoPlayers 6.1983
  9. Patch #400027 Greetings Skylords, Skyladies, and Skyfolks! Today we're rolling out a small patch to better promote ongoing tournaments. In addition to that, we are happy to announce the next big patch for Skylords Reborn. We are working on some final things, but the patch after this one will include the next round of balancing changes for PvP! We plan to release the patch after the currently running PvE challenge ends. Be sure to check it out aswell, maybe you can earn yourself a couple of boosters: Here are the short patch notes for today. As always, thank you so much for your support. We hope we will see each other in the forge soon! General Changes Replaced the ingame news with an "Events" tab. You can see all active and upcoming challenges and tournaments in there. This will be the default tab when you start the game.
  10. We rolled out another new update. According to other users the issues are gone. Is it working for you aswell?
  11. We rolled out another new update. According to other users the issues are gone. Is it working for you aswell?
  12. We reverted the patch again, can you manually revert like last time please? Windows 7 keeps causing issues unfortunately.
  13. Changes: - Closed applications for "Community Manager" position
  14. It's not as simple as just prioritizing game design over faction design. Those are two different departments. The balancing developers could not simply just start working on implementing new concepts. They are neither client nor server developers. As balance developers, they "only" work with our internal balancing tool. For the game design process, we need game designers, client developers and server developers (and also potentially more web developers in the future). So far we managed to add one new game designer, @Eirias, and soon we could add one new client developer, who is currently working on their first assignment. We have a couple of open server developer applications, which are still being reviewed. You could argue the faction designers could also help with game design. However, they specifically volunteered for faction design because of their experience and interests.
  15. It all started out with you publicly complaining about the issue of the lack of tournaments. In that discussion you were already showing a somewhat passive aggressive attitude towards @Ladadoos. A few days later, you approached him via his DMs in a rather aggressive way. He told you that he's not ignoring the issue, but not interested in a personal discussion with you, due to your attitude. Normally we wouldn't mind discussing something like this, as long as there's respect and common courtesy. In fact, I discuss topics like this with @Toggy quite often. It is rare that we decide to ignore someone. So to conclude, it was not the choice of words, but your general attitude you have shown both in public and in private. He also obviously did not ignore the content of your message, because even before you DMed him we already decided to address these issues. We wanted to make a general project status update, and we wanted to add the positions for the community ambassador and the event organizer role. We literally put thousands of hours into this project in the last year. Obviously @Toggy is one of the most engaged community members, but you're seriously underestimating how much work goes into this project. A lot of the work we do is generally not suitable for announcements to the public. Especially back in January, we had to spend a huge amount of time on the project just helping out new people with technical support and moderation issues. There was so much moderation work, that pretty much everyone had to help with that. The platforms Twitter, Facebook, and YouTube were in fact not decently managed before release, but also definitely not ignored. In the period from the end of 2018 to early 2020 there were no posts on these platforms. However, starting in August 2020 Ladadoos and I started with helping managing these platforms aswell. Obviously, given our roles in this project, and the fact that we have personal lives, this could not be kept up, especially given that our previously very active server developer Kubik left the team. Looking at the unofficial steam or skype groups for example, they mostly already died down on their own 2-3 years ago. I was able to find barely any posts, even after we announced the release. So these issues did not suddenly start after release. Also, you really seem somewhat conflicted here. On one hand you say "If the staff do nothing, why should the community?", but on the other one you say "[...] but the future of this game should, UNLIKE the big companies I mentioned, in my opinion be more open and community driven". We believe this project is a community effort, not just a staff effort. We post updates when we make progress in development. However, in the last two months there was simply just not a lot of progress. Which is mostly due to the fact, that both Ladadoos and I heavily neglected our studies for the sake of this project in the year before. At the moment, we are the only server and client developers. Expecting constant updates at the pace they were released in the last year is completely unrealistic, especially given the fact that we're unpaid and doing this in our free time. Feel free to read this announcement aswell, we also touch upon the topic of unsustainable progress there. There are so many little things staff could do all the time. Give responses to all posts, ask for clarification on bug reports, remind people to send their logs, offer to help people with technical issues, participate in feature discussions, and the list goes on. The issue here is simply that all of these little things, some of which are in fact not little, together do in fact take a lot of time. This is just a another example of things, which might seem like they don't take a lot of time, but they in fact do. Who looks at all the replays? Who decides what's the funniest entry? Who hands out all the boosters? Who organizes the challenge? Who manages the challenge? And even then, people do have quality standards, and they don't want to waste their time with half-baked challenges. It's also generally not good for our image if we just try to pump out content with no real thought behind it. Generally we would like to go for quality over quantity, although we're aware that currently there are no challenges or tournaments. Staff members had been working on both a challenge, and a tournament in fact. They simply couldn't find the time to continue with these plans, hence why we're looking for more volunteers. As you can see from @Toggy and others, staff involvement is not a must for challenges or tournaments. Obviously we care, and we try our best. And the best we can do right now is to get more volunteers on board, who can help us solve the exact issues you're bringing forward. It's disappointing that you imply that staff doesn't "really care" about tournaments, challenges and growing the community after more than 5 years of hard work. I really think we're doing the best we can in the current situation, and I'm honestly not sure what you expect us to do differently, given the circumstances. @anonyme0273 in this post you only mention all the issues, and how you don't care that we're hiring new staff to attempt to solve them. Given the current circumstances, what do you expect us to do differently now? You mentioned that Ladadoos and I participate in a lot of topics. We believe though, that there is a difference between particpating, and actively contributing. Here's how we participate in all things you mentioned: Staff recruitment: yes, we handle that alongside the respective lead roles. Client modification: yes, we handle that completely, we're the only client and server developers at the moment. Community management: I would argue we're not doing the job of a community manager, but feel free to correct me. The most we do in that regard are maybe official statements. Project planning: there are examples of multiple different projects which work independently from Ladadoos and I: There is the Skylords Reborn Descriptions group, managed by @Mynoduesp. They are working on revamping all of the ingame descriptions. Our participation in this so far has been mostly limited to a meeting, where we discussed their proposals. There is a group working on additional rPvE factions. It started with @CrazyCockerell, and since then @Emmaerzeh has been looking over that project. There is the balancing team, which is managed by @ImaginaryNumb3r and will work autonomously. At the moment I'm still training the balancing developers a bit, until they can work on their own. Game design: we just give feedback on proposals (independently worked on by dedicated designers) in regards to technical limitations, and as server and client developers we implement finished proposals. Cloud you clarify what you mean with "pretty much everything else"? I hope it's clear that we have a team of more than 20 people who are putting their time into this project. They handle moderation, balancing, design, map creation, technical support, etc. Obviously we do a lot, which is to be expected as both an admin and developer, but to claim we do everything is absurd. You could even say that there are already multiple "project administrators" in the project who are overlooking a general process: @ImaginaryNumb3r is the lead in game and faction design. @Emmaerzeh is the lead in map making, and organizing the map making effort. @RadicalX is in charge of the PvP expert group for balancing. In the future @WindHunter could be in charge of a similar process for PvE. It really does not seem like you are aware of the limitations we are facing. Our current biggest limitation in this regard is the lack of active developers. Currently we have freund17, and Maze, who are working on a (for now internal) web interface/admin tool for Skylords Reborn. They are organizing themselves and the features they work on are currently determined by the moderators, who are in need of a moderation tool. We have Chibiterasu and Razeroc, who are part of the balancing team. There is fiki574. He's not as active as he once was, but he's maintaining our public APIs. He also listens to feedback from the community there. We have Aviat0r, who is also not too active at the moment, who has been working on a new updater tool. There is also empty, who's currently inactive. So unless you want to manage Ladadoos and me, there's unfortunately not a lot developers to manage right now, hence why we are looking for new developers rather than such a position right now. If with "developers" you mean people who are not in staff, you are generally welcome to organize these kinds of special projects without staff involvement. We're generally happy to assist you if we believe you are working on something which can help out the project. For example, Maze made this useful tool before he was added into staff: We hope that we could answer all your questions. If everything goes well, all of these things will be less of an issue in the future. We plan to add the positions we are currently lacking to the staff team in the upcoming weeks. Best regards, Ladadoos and Zyna ~
  16. It seems our latest patch does not work with Windows 7. Please download this: https://www.mediafire.com/file/xw52oho41k3s4op/SkylordsRebornUpdater.zip/file Please use this to revert to the old updater for now. Just extract, drop, and replace the files in your BattleForge directory.
  17. On the old dev platform, there were only patch notes for the most part. Since release, we started posting all development updates in the updates section of the forums. Here is the most recent update: That's essentially the replacement for the dev platform. One thing which is currently missing there are the updates for the test server, those are only being posted on discord right now, but we're planning on starting to post them on the forum aswell. For announcements, there's always been the "Announcements" subforum. We're definitely aware that we can substantially improve transparency and the communication between staff and the community in general. We're hoping to improve this with the upcoming community ambassador role.
  18. Can you press "Wiederherstellen"? We did a small update of the updater today. Unless you want to play on the test server, that file is not necessary. You could previously download that on discord in #dev-updates-test-server, but we added it to the official updater today. You should be able to restore the file from Norton, can you check if that's possible? If not, you can also just reinstall ONLY the updater with our installer.
  19. Generally we read all the topics in the forum and also used the ideas posted here in the past for the game design. All of the things @Danol mentioned are already being worked on or are planned. Obviously everything won't come as fast as you'd expect it from an actual company, but generally these topics are making progress. These things from the list are currently being worked on: "more rpve content", "more cards", "balance enhancements", "bug fixes", "new game modes". The following thing is planned: "events like frequent official tournaments, live-streams". We're currently in the process of recruiting new volunteers who would help us out with that.
  20. Patch #400026 Greetings Skylords, Skyladies and Skyfolk, this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement: General changes - Fixed various causes of server crashes. - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server. - Added the completion date for achievements. - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans - Removed Wazhai from the PvP ranked pool. General fixes - Fixed edge case where the UI would say that the player had an active booster discount when they did not. We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.
  21. Greetings Skylords, Skyladies, and Skyfolks! we are happy to announce another addition to our team today, @Eirias! As a game designer he will work on designing new quests and achievements, evaluating and improving match rewards and distribution, designing new ways to use currencies (gold being the more prominent currency), proposing improvements for a healthier economy (currency sinks for example), designing new progression systems or features etc. We are glad to have him with us and we are looking forward to his contributions. On a side note, we are still looking for more volunteers! We would love to be able to provide new content at a more steady pace, and you can help us in various ways. You can have a look here: Best Regards, Skylords Reborn Team
  22. A bit too late, but here it is: Changes: - Added "Event Organizer" position - Added "Community Manager" position
  23. Did you try any of the solutions in this post?
  24. Changes: - Added "Discord Moderator" position - Closed applications for "Faction Designer"
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