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Zyna

Admin & Main Developer
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Everything posted by Zyna

  1. Alright, I'll be moving this to resolved. This is not our job and nobody is paid, don't expect an immediate reply within 24 hours and be patient if you ever come back.
  2. You can reset your settings by deleting the Documents/BattleForge/config.json
  3. The report is not very useful as it does not contain the proper needed logs, I'll be moving this to resolved, please make a more detailed bug report next time and attach the proper log files (log_proxy_latest.log (in general) and a replay (for map issues)).
  4. The report is not very useful as it does not contain the proper needed logs, I'll be moving this to resolved, please make a more detailed bug report next time and attach the proper log files (log_proxy_latest.log (in general) and crashdata.mdmp and a replay (for crashes/map issues)).
  5. The report is not very useful as it does not contain the proper needed logs, I'll be moving this to resolved, please make a more detailed bug report next time and attach the proper log files (proxy log and crashdata.mdmp).
  6. Right, that's what a desync is. If you get a desync you only can abort the game or try to play it out without your friend (like you did). As fixing desyncs is not feasible, I'll move this to resolved.
  7. It's not a bug. By giving other units shields, the unit is always "in combat" and thus doesn't start healing.
  8. Zyna

    4k support?

    As the question was answered, I will be moving this to resolved.
  9. If you crash during a mission, it counts as losing the mission, so the daily playtime rewards of 25 minutes, and any quest which does not have winning as a condition will be awarded. However, this only applies to crashes which are caused by your client. Very rarely the server crashes, which will lead to all matches being aborted.
  10. The original game did not have any achievements at all, nor did it have daily quests. The milestone does not start at 0 progress. Each quest/step gives 4 BFP for this achievement iirc. The point of the achievements is not to provide another form of daily income. The reward is intended to be minor when compared to daily rewards. For the start we focused on achievements which are mainly relevant for the start of the game. We do plan to add more achievements in the future, especially some end-game achievements. Big weekly/monthly quests is a format we have considered, but have n
  11. We've been saying from the start that there will be a reset when the game releases. Thousands of players were waiting for that reset, since they didn't want to lose their progress. Our previous phase was called the "Open Stress Test", where even the name indicates that it's just a test phase. If you wish to delete your account, please confirm your request by sending me a DM.
  12. It was our goal to make PvP accessible from the start without forcing players to grind for cards and upgrades. If you are satisfied with only having two decks in PvP, then yes, you do not need any more cards next to the free PvP decks. Let's say it's the year 2022. The game has been out for a year and plenty of people have been playing for a while now. A lot of them have multiple level 120 collection decks. Now, let's suppose you are a new player who exclusively wants to play the PvP mode. What sounds more appealing: 1. Constantly losing against other players because they have a h
  13. Your name was changed because we do not tolerate names which use nazi terminology. Considering the low amount of names we have had to change so far, we do not think such a feature is needed.
  14. We implemented it yesterday that you can also select the "Assign" mode for singleplayer maps.
  15. Please make a new bug report the next time this happens and follow the bug report template. Your screenshot doesn't work and you attached an rPvE replay. As we can do nothing with this report, I'll move this to resolved.
  16. Could you please tell us what the actual error is? We cannot do much otherwise.
  17. This is what's happening, this is not a bug but a feature, I'll move to resolved.
  18. This is technically not feasible, I'll be moving this to rejected.
  19. We believe the achievement is already in a good spot. The fact that this achievement is difficult is our intention, we do not want it to be too easy. It is certainly not impossible, as 15% of the current players have already completed it so far.
  20. This is not feasible to add, we don't have access to the source code. I'll be moving this to rejected.
  21. Please add any suggestions for specific new achievements to the megathread.
  22. Please keep in mind that sparring only grants 33% of the rewards you gain from ranked. Also, if you lose in PvE you do not gain any gold. Right now the winrate for rPvE matches at level 9 that last at least 2 minutes is 51.55%.
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