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The Aquanix

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  1. Mutating Maniac: The strongest drawbacks to this card come in the form of its expensive ability, and inferior cost-to-power ratio in comparison to other cards accessible at T3. Under no competitive circumstances is this card a viable pick over cards like Fathom Lord & Giant Slayers in PvP, but we're hoping to make Mutating Maniac a more appealing PvE option. For this, we propose the following changes: General: - Reduce energy cost to 120. (From 140). Ability: Toxic Cloud - Reduce energy cost to 30 (from 90) These changes were voted on by the Represen
  2. Boom Brothers: The greatest flaw of Boom Brothers seems to be a lack of valid reasoning for use. While it is not a bad card there are so many cards in T4 fire that dominate versus XL that this card sees no spotlight. Therefore, we'd like to propose the following change: Ability: BOOM! - Increase damage from 1100 (2640) to 2400 (3200). This change was voted on by the Community & Representatives of the Skylords Reborn Balancing Discord. Voting Results: Public Vote - 1 | 26 Representative Vote - 5 This should put Boom Brothers into a nice spot of ser
  3. Primeval Watcher: The most prominent gripe i saw with this card was the damage of its main attack, which against single targets was often regarded as too weak. 500 Damage is alot to most enemies, but against a T4 creature is much less significant. Our goal is to settle Primeval Watcher into the sweet spot that allows it to be effective against single targets, but not overwhelming against groups. With this in mind, we have proposed the following change to nudge Primeval Watcher closer to this sweet spot: Ability: Gaze of the Watcher. - Increase damage to 600 (from 500).
  4. I can sympathize. I do believe upgrades should really be earned, a reward for your dedication to the game. Upgrading doesn't feel the same if its just being bought, it feels cheap... I support this: 100%
  5. This is more of a small request than anything else, but i'd like to see the diversity of enemy units that can be summoned into the forge increased. Mostly just so i can take note of their performance in a less stressful environment, but as a reason beyond my own: It might be a Quality of Life addition that would help test out various tactics against enemy formations that could be encountered in gameplay. Or just, for the sake of having more punching bags
  6. Whenever we win a game, we're greeted to the image of a juggernaut. It's cool, badass, and to top it all off we get a victory tune that is different based on the faction we used to win with! However, i always wondered...Why doesn't the image change as well? Why don't we see creatures like the Tremor or Dreadnought for frost victories? Grimvines or Thornbarks for nature victories? Harvesters and Overlords for shadow victories? Victory screen differences are just a small aesthetical change but one i would personally like to see. Why not even include victory screens for the splash facti
  7. At least we got results, but those were just suggestions. I still firmly believe that an increase to attack range would be preferable to balance the worm out.
  8. Lets just be real here for a second...Does anybody even use this thing? A sad fate befell the Fire Worm, a card which on paper seems incredibly strong but in reality is much too fragile for its own good... Worms in general have the consistent trait of being a mobile powerhouse with minimal survivability behind them, that much is certain with the Deepcoil and Core Dredge. But the fire worm...Oh why did the fire worm have to be so Flawed? To sum it up briefly: The worm is lacking enough offensive strength to balance out its fragile nature, and i'll explain why. Wo
  9. Has this ever happened to you? "All of my extra blaster cannons and bandit sorceress' are taking up space and i can't sell them because nobody buys them, oh i wish there was something i could do!" Well now you can! (maybe) Introducing the new (theoretical) Card Recycler! Take all of those old extra cards you can't sell and turn em into gold! It's quick, easy, and cleans up that space easily! If the fake infomerical wasn't enough to explain it, basically i'd like to see a recycling system in place to get rid of cards that just don't sell...Pretty much turns cards into gold
  10. So, we all know that Beginner chat exists. All of us new players talk there to get advice on how to play the game and have others help us get started, but what about those that need help going into the bigger leagues? I myself have had a huge anxiety issue when it comes to expert maps, not wanting to get in the way of people who actually know the map. So with this in mind, i'd like to propose a potential and small addition: A new chat type similar to Beginner, but for people who want help with expert maps or to have veterans tutor them in-game for it. It might be unnecessary (and it
  11. Chests already randomly spawn, and half the time people ignore them. This would be rather unnecessary i'm afraid.
  12. I do think that for some cards, being able to convert them down into gold would be a surefire way to get rid of them. Lets be honest, some probably won't sell at ALL. It would be nice to have a guaranteed way to get rid of the cards you don't need, and get something in return.
  13. I would love to see extra categorization for our cards, specifically for one aspect in particular. Being able to categorize all of your SPARE cards, essentially if you were to have a card fully upgraded and charged, but you have another card of the same type, it is a SPARE. By categorizing, you have all of the spares easily accessible for selling rather than having to scroll through and find them all. In general though, extra categorization would be welcome in my book.
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