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Fundus

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Everything posted by Fundus

  1. Ok first you guys dont want multiple language sections on the forum to not split up the community and then you outsource balancing discussions? The last post in that topic is from April 29, 2021 and its not even in the Balance Discussions section. Edit: I found another old thread about decomposer with a poll where the majority of people voted not to change it.
  2. This is absolutely not true for casual players sure if executed perfectly pre nerf Batariel was very strong maybe even OP but for casual players one man army Batariel decks were high risk high reward decks. I dont know mow much Battlegrounds lvl 9 you played before the Batariel nerf but I saw more players fail with one man army Batariel decks than with any other deck.I havent seen soneone with a one man army Batariel deck for a very long time but i tried it a couple of days ago and i was pretty underwhelmed. I dont play much Battlegrounds lvl 10 but id really like to know if one many army Batariel decks are viable for BG 10 again. Now speaking of Bloodhorn if you nerf it too how exactly are players supposed to win hard BG 10 maps? Pre nerf Batariel decks and Bloodhorn decks are the best decks for BG 10 and even with those decks alot of players failed. And after you nerfed Bloodhorn whats gonna get nerfed next? Fire Dragons or Wasteland Terror + Unity and Bloodthirst? Powerful cards are needed for BG lvl 10. Also i would really like to know why there was no topic about Batariel in the Balance Discussions part of the forum before he was nerfed you just made those changes without asking the BF community first. There are topics about Colossus and Necroblaster but not about Batariel.
  3. Yeah changing Primeval to require 3 nature orbs really makes no sense to me its not like Watcher is so powerful that his orb requirements should be so restrictive. Bloodhorn for example is MUCH more powerful and only requires 1 shadow and 1 fire same applies to Gemeye,which by the way recieved a buff without changing its orb requirements. I wouldnt call Primeval "Trash Tier" but changing his orb requirements was just a bad idea. This kind of reminds me of the Batariel nerf. There wasnt even a topic in the Balance Discussions part of the forum they simply nerfed Batariel to death. Then after alot of people complained they finally buffed Batariel again but that buff was just not enough in my opinion one man army Batariel decks are still pretty weak compared to what they were before. The Batariel nerf was never needed because for the average player Batariel was never OP alot of casual players failed with pre nerf Batariel on harder maps either because they misplaced a spell or simply because they attacked too early and ran out of energy all it took was one mistake and Batariel died. Also from what ive heard Decomposer was also nerfed to death without asking the BF Community and that made alot of Speedrunnders quit. I was never interested in speedrunning so i payed no attention to that but i cant find a topic about Decomposer in the Balance Discussions section so i guess its true. Dont get me wrong im pretty happy with what the Skylords Reborn team has done so far but some of their decisions make absolutely no sense to me.
  4. I just played Bad Harvest expert on position 3 with my root network deck and everything seems normal. Razorleaf is as strong as ever.
  5. Another solution could be selectable difficulty levels for rPvE 9 and 10 maps like on campaign maps. For rPvE 10 for example: Standard: Only easy bandit maps that most lvl 9 players can beat. Advanced: Anything between easy bandits and Lost Vigils insta attack maps. Expert: Maps where 1 player instantly gets attacked by air units Lost Vigils on LS maps Windhunters on bandit maps Skyfire Drakes on fire maps and so on.
  6. How do you beat a lost souls map where you get insta attacked by Lost Vigils at t1 without even spawning a unit with anything except fire? If players dont work togther with Eruptions its game over at least in my experience.
  7. Fundus

    Ice Guardian

    I use Ice Guardian alot in rPvE 9 and i never found him underwhelming. In certain situations he is even better than Frost Mage for example when dealing with Lost Spellbreakers and Manabeasts. Ice Barrier is a must have card for frost t1 anyway so there is absolutely no need to change Ice Guardian.
  8. Would be cool if they would add a difficulty higher than expert for all PvE maps.
  9. Actually there arent many people who can handle hard lost souls maps where you get insta attacked by vigils at T1. When i play rPvE 10(which is not very often) i want everyone to have meta decks with fire T1. Of course there are plenty of players with meta decks who still fail because they either attack too early or refuse to help their teammates with eruptions thats why i said "simply kick players who are OBVIOUSLY not ready for rPvE 10" because you never know if someone you just met is ready for hard maps or not but you can definitly reduce the risk of instantly losing a match by kicking people who have something like Nox Trooper+Splicer+Motivate as their T1.
  10. Simply kick players who are obviously not ready for rPvE 10 i dont know whats the big deal.
  11. Yes sometimes i get freezes during replays but usually not at the same time as in game. Sometimes i even get freezes in replays of matches where i had no freezes its very random.
  12. If this problem cant be fixed shatter ice should be removed in my opinion. Its so bad for me that i just dont want to play with frost players i usually ask them to change deck or i kick them. If someone uses shatter ice i usually get multiple 1-2 min freezes per game this is completely broken.
  13. I know its a little of topic but i always wanted a difficulty level between 9 and 10. rPvE 9 is usually way too easy and boring especially bandit maps the only challenging enemies in rPvE 9 are Lost Souls and Fire after T4 but getting to T4 is very easy on fire maps and i really dislike that. Twilight can be challenging sometimes but usually its very easy. In my opinion there should be a difficulty level between 9 and 10 where all enemy factions are slightly harder than lvl 9 Lost Souls. So you can have challenging matches which require teamplay but can still be won with random players. Another option would be to make map of the month always Lost Souls or Fire.
  14. Sure the i7 6700K isnt a high end CPU by todays standards but its still pretty decent and i never have high CPU GPU or RAM usage when i play Battleforge. If the i7 6700K is too weak which CPU would you recommend and why wasnt it too weak before the last update?
  15. I get this lag on all of my 4 PCs and most people i have talked to got the same problem. And im pretty sure the problem is served sided because on my newer RTX 2080 i7 6700K 16GB Ram PC the lag is just as bad as on my old GTX 480 PC.
  16. Not sure but i think the lag gets worse the longer you stay in the Forge not in game. So if you spend 1 min in the Forge and then spend 30 min in a match its fine but when you stay in the Forge lag starts and gets progressively worse.
  17. Same problem here but in my case its pretty inconsistent sometimes i get lag after just a couple of minutes and sometimes it takes an hour or longer. Yesterday in the evening it was so bad i couldnt even join a game. Before the patch everything was fine.
  18. Im wondering what changing Mindcontrols Takeover Limit from 300p to 350p does. Do PvE enemies even have a power rating and if they do which units have a power rating of over 300p?
  19. When will these changes be implemented? Its been 2 months now and i really want to play single Batariel decks again.
  20. I dont know how other players feel about this but the decks and strategies that i enjoy the most are not the strongest and most efficient ones but niche decks and strategies. For rPvE 10 this is different but for rPvE 9 and Campaign maps strong meta decks get boring fast in fact niche decks and strategies are the only reason why i still play rPvE 9 every day. A simple solution would be to leave the poison effect as it is or buff it but also add the increased damage against paralyzed units. Then we could still use one man army Forest Elder decks.
  21. Please dont do that one man army Forest Elder P decks with Liveweaving and Unholy Hero are one of my favourite fun decks. Just make Pest Plants stackable and maybe buff damage to 40-50 points. First you ruined Red Batariel and now this...
  22. Yeah you are right how well a card performs really depends on the playstyle and the skill level of the player. Even before the nerf alot of casual players failed with Batariel on harder maps either because they misplaced a spell or simply because they attacked too early and ran out of energy. For the average casual player red Batariel was never OP because all it took was one mistake and Batariel died. I simply judge cards by how well they perform in tough situations in rPvE 9 and for me Giant Wyrms+Unity+Bloodthirst is a much better choice now.
  23. It depends on how you define dead sure you can still win easy rPvE 9 maps without a problem but in its current state red Batariel is outperformed by almost all popular cards/decks.For example Fire Dragon Wasteland Terror Bloodhorn Giant Wyrm purple Banzai Lord and many others. Just because you can win easy lvl 9 maps doesnt mean red Batariel hasnt been nerfed to death. You can win most lvl 9 maps with Kobold Engineers.
  24. All you have proven with those replays is that red Batariel can still be used successfully in easy situations. If you ever have to fight a big Lost Souls double base with tons of Lost Dragons Archfiends Spellbreakers and Banestones alone you will almost certainly lose.
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