i agree on most of that however at least for me when im talking about a twilight, stonekin or lost souls deck i mean that a lot of key cards for that deck and its playstyle are those themed cards. Those decks also always have a orb distribution, so for Lost Souls for example 2 shadow and 2 frost orbs and their t2 is always 1 orb of each kind( so in the example 1 frost 1 shadow). For me those deck i call Lost Souls( to stay in my example from above) always play around key cards that are themed. So a majority of cards that define the playstyle of the deck are themed. For example : Note that this is a rPVE deck and not made for PVE first. This deck highly plays around the revive to increase damage( lost spirit ship is in that deck for healing, armored tower as an efficient tool to get the hp for the ship). Any card in that deck that is not a Lost Souls card( except t1) is just there to support it. Void manipulation is to key to not use it in PVE. Same goes for the efficiency of Resource Booster, just increasing the power you get from wells. Mo because the deck will mainly use Lost Dragons and relies on their ability to also do damage against Lost Souls. But(!) technically this deck is playable without any of those 'supporting' cards. Thats my definition of a 'Lost Souls/Twilight/Stonekin/Bandits deck'. In other cases i agree with you. Just using 2 shadow and 2 frost orbs doesnt necasserily makes that deck a Lost Souls deck. 1) Its about PVE here and the amount of cards he mentioned isnt like super high so i dont think you should wonder about not finding very good cards for PVP. 2) Thats only true for some factions, i agree on that for Twilight especially. However the Bandit ability is quite good in especially early stages of the game. You can nicely abuse it by using Rioter's Retreat and the lifesteal of for example commandos. Lost Souls have a rather weak ability early on, however with the card Lost Evocation you can make some good use of the damage buffing spells. The ability of the units is rather bad unless you have few charges on cards. With void manipulation you can activate it for very few power though, so its not terrible. Stonekins defensive bonus is pretty nice tbh. 3)true. 4)true.