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Dutchy

Lead Moderator
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Everything posted by Dutchy

  1. Never had one, first game thing I had was a GameCube followed quickly by DS Lite
  2. The people responsible are trying to do their best to make sure nothing is missing in the patch notes. With that said, last patch there were no nerfs to root network units. ( @WindHunterPlease correct me if there were)
  3. Why does X suck... I guess it can be called a series now. To read "Why does Wheel of Gift suck", please click here: https://forum.skylords.eu/index.php?/topic/9219-why-does-wheel-of-gifts-suck/ Juice Tank is a Tier 2 building (device). It costs 50 power and passive ability that does the following: "Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same." To explain in simple terms, if you build a Juice Tank near a Power Well, it will take longer for that Power Well to run out, resulting on more total power gained from that Power Well. Maps that take a long time to clear, or where your Power Wells have low capacity, Juice Tank is a card to consider. The only reason you want to put this card in your deck is if you run the risk of running out of power. Running out of power on a map is extremely rare. There are only a handful of maps where this is realistically possible, Nightmare's End comes to mind. Because Juice Tank takes a while to get usage out of it, it is not recommended to use in maps where there is a strict time limit. Prime example of this is Random PvE maps. In none of the difficulties will the Power Wells run out before the timer does. This makes Juice Tanks completely useless in Random PvE. To make matter worse, if you build a Juice Tank on all your Power Well clusters, you bind 200 power. This is the equivalent of (almost) a Tier 4 unit. Considering all of the aforementioned, I earnestly ask everyone to review their Random PvE decks and remove the Juice Tanks. Thank you 🙂 -------------------- Juice Tank can be played in Lost Spirit decks to fuel their ability, destorying the Juice Tank in the process.
  4. I gave this event a few tries and wanted to give a few tips to players that are struggling and want to complete this event: - Bring fully charged cards. This will make the event way smoother. (If you do not have the charges, ask around. Players are very helpful!) - Use up all your charges as soon as possible, so you get your next unit faster after recharge. (After you use 12 of your units, they will go on a 50 second cooldown. Try to spawn one as soon as they are available) - Build the walls to delay the final wave. - The final wave triggers when the last unit/building in the camps is killed. (you can delay killing the last unit/building until you are comfortable with your defense around Rogan) - A few units to watch out for: XL units, Vilebloods, Whisperers. - Use power wells to heal up your units. Charges of Regrowth will likely be needed when the final waves attack. - On harder camps, you can try to pull out some of the units to avoid getting hit by everything at once. (To achieve this, walk towards the enemy units. When they start to move, walk back a bit. Do not walk too far as they will go back to the camp again) Maybe this is helpful to some of you. it is a really fun challenge/puzzle. Great job @Kapo
  5. This event was so much fun to participate in. All the little mechanics needed for this was awesome. Especially the reveal of Power Well refunds was a big surprise. You did a great job with the presentation and had a good flow. At no point during the stream was it boring or overwhelming with information. This could be your best stream yet!
  6. whoops, I'm lucky ban appeals aren't publicly visible 😛 (wasn't a typo when I changed it)
  7. Your ingame name has been changed to Yuumo
  8. Hello @CalamitousDisaster, Moderators are able to change your ingame name. Sadly your chosen name has too many characters.
  9. I got this issue as well (daily) whenever I tab out, wait a while, and tab in again.
  10. I'm sure this has been mentioned or requested multiple times. But isn't it possible to only show whatever global; effect affects you? Like I do not care to see someone else's Enlightenment. But I do care if I can see if there is an Ice Age active.
  11. Today we played a RPvE 10 game with 3 frost decks. Maybe interesting for you, or anyone else reading this. Keep in mind, if you never played RPvE 10 before, start with fire first. Additionally, this was a relatively easy 10. 2023-01-13_18-09-48_RPvEFourPlayers_diff10_s13764_{GM}Dutchy_Volin_Ppanta_Hrdina_Imperia_time_0_16_23.5_v259.pmv
  12. I'm so excited for the new cosmetics!
  13. my deck, attached you also find a replay from rpve 9 2023-01-12_12-27-11_RPvEFourPlayers_diff9_s52221_{GM}Dutchy_Volin_dslay3r_time_0_13_39.7_v259.pmv
  14. This picture looks so good! The team did an awesome job the past 2 years in creating such awesome new cards! My favorite among them has to be either the Bandit Sniper or the Evil Eye. My favorite artwork is Coat of Protection. The most played card is probably Bandit Minefield.
  15. Hey @Lacedaimon This is the updated list: https://skylords-reborn.fandom.com/wiki/List_of_Card_Upgrade_Drop_Locations
  16. Hello @MaiZZen, welcome back! Last time you played was in 2019, which was in our beta. Ever since December 2020, we are in full release. All accounts got reset for this. We did add loads of stuff to speed up progression like quests and achievements, so we hope you will find great joy again!
  17. Got inspiration for a new card as well since Lost Souls is lacking any air units on tier 2. Its based on the model from Mana Wing. Mist Slash: Attacks every 2 seconds and knocks back (only) L-sized units. This attack ignores all damage reduction effects, I.E. Glacier Shell and Adamant Skin. Revenant's Doom: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once. Based on 3 Ice barriers close together. Ice Barrier Wall: Creates 3 Ice Barriers next to each other. Units are unable to walk through the Ice Barriers. Rapid Construction: Construction time is reduced by 85%.
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