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Deldrimor

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Posts posted by Deldrimor

  1. You guys havent seen yet DragonHuntUltraNew. The comm map by Emmaerzeh and me and the hardmode from DragonHunt. What a pitty that there isnt a ladder for comm maps. Its time to implement that. I can admit that we have done an incredible and time intensive job when creating the map.

  2. Its very simple for me and also for the majority of the pve community:

     

    Why should always one player be in the luxury to completely overgo t3 cards and enemy camps on the way to t4?

    The main pve community is for sure for an nerf since its not fair for the other players if their fun in their gameplay gets destroyed because of one player in the group clearing everything on the way to t4 with already t4 cards. Thats a massive intervention in the gameplay of other players since you have to go many ways to the t4 baseclusters together and the most of the normal pve players for sure dont want this massive intervention and single handedly gameplay of one player.

    The only balancing change can be to make this card t4 and then it will be a great addition to for example completely pure colour decks like for example pure shadow which is great to splash to 1 nature in order to use some heals to squishy shadow t4.


    The only group that dont want to make Amii Monument T4 is the smallest group of the community - the speedrunners.

    So i can claim that the majority for sure wants to see Amii Monument T4.

     

    So i say to the community representatives: Please add this change to the future voting.

  3. I vote for another change where speedrunners and pvp'ers will be imo satisfied:

     

    Simply only decrease the HP -70

    Fire vs Shadow will be more balanced due to the fact that the shadow player has more chance to kill dazed thugs in an open field fight since the problem in this matchup is always the open field fight for shadow. Additional to that on maps like for example Elyon its inevitable that you have to go for an open field fight because the middle is map control and this is essential.

    ulvfdfgtmk likes this
  4. 4 hours ago, DarcReaver said:

    In general I would appreciate more variety in the viable core cards. The game has dozens of cards that could be used for the same role but aren't because some other card is stronger. Not a little bit stronger, but so strong that it hurts. Great examples were shown in RadicalX  underwhelming Top50 topic. 

    Having more alternatives automatically leads to a more healthy enviroment because 

    a) players have more options to choose from (more happy players because they can use their favorite unit X more frequently)
    b) games are more interesting to watch because you see more varied decks
    c) certain decks may get buffed because they can mix unit types more frequently

    /sign.

    DarcReaver likes this
  5. 4 hours ago, Pritstift said:

    Just for your information - i dont care for LSS. We dont use it for our speedruns. LSS is mainly interesting for battleground to speed it up (still depending which enemy you have to face). Also you refering to my rank level in PVP? Shows again that you dont know anything. In the past i played over 600 PVP-Games in 2vs2. And it shows that i am absolutely right in balanching disucssions - there needs to be somebody who has the motivation (up to a certain point) to show how wrong your argumentation is (mainly for PVE).

     

    I know that Lost Spirit Ship spam is only used on BG speedruns.

    Over 600 games in 2v2 doesnt say anything. The amount of games you played doesnt say anything. We can organize some 2v2 matches if you want but make sure you have a good mate for you because you would need it big time against tops3cret and me.

    In fact i was #1 in 2v2 for a longer time in the original bf.

    Also 1v1 isnt the same as 2v2. So your pvp rank is still: 0. So that shows once again that you have no idea about pvp.

    But lets go lets play some 2v2. Show me your imba 2v2 skills after your 600 games and your big experience about it ?

     

    Its really a shame that this threadh is mainly about the few speedrunners out there which really shouldnt get any attention about balancing. Speedrun is only a implemented side mode after years. There was no single balancing done for speedrun. It should never get balanced. The devs in the old bf knew why. Because it doesnt make any sense.

     

    We could balance pvp now, fast and so good.

     

     

    I only can appeal to the devs and especially to kubik:

    Please continue the common line of the original bf like it was the old devs intentions.

     

    Now im out here.

    MrDanilov likes this
  6. Didnt u read my argumentation before Wanky? 

    Yes i was an active speedrunner back in the days but again:

     

    It does not make any sense to balance speedrunning because you can live with an slower time because you have the same chances.

     

    You are ONLY slower after for example an phasetowernerf. Thats all.

    Meanwhile Nature t1 only profit in pvp from that nerf so after that nerf and a few tweaks of nature t1 we hopefully can see more nature players.

    Its only one example of many.

    MrDanilov likes this
  7. 4 hours ago, Pritstift said:

    I absolutely agree. Same counts for Deldrimor :

    No words :-D :-D :-D

    No argumentation? No words :D Why am i even giving you my attention.You are absolutely wrong in an balancing discussion. You're pvp rank is: 0.

    You can balance your t4 as for example your OP lost spirit ship though in an extra Threadh. I agree to that.

    MrDanilov likes this
  8. 2 hours ago, Pritstift said:

    Just for clarification:

    1) EA introduced the idea of speedruning - there are also special ranks for it. So in consequence we will also try to make/introduce improvements for speedruns in Skylords Reborn

    Repeating the same again and again. So again: EA never had the intention to balance stuff for speedrun. Never ever. The balancing focuse was always on pvp. So in consequence this line must be continued as common practice.

    Quote

    2) We are not just 8 players - we are more then 20. In the past when new pve ranks were introduced a lot players were playing speedruns. Here in the forum we are maybe 8 that have the motiviation to discuss with players like you3)

    7) In Consequence of 6) - balance change for mortar or nether warp healing bug etc. are fine for me. I am excited to see the discussions how to balance best. Is it not like that there also some players that try to keep their advantages for pvp because they are used to it? I hope you can finish balance discussions for pvp before Battleforge Reborn is released by EA :-)

    8) PVE needs also balancing - think of rpve/pve maps that you cant finish because your cards are to weak or impossible to get orbs

     

     

    2.) When pvp will get active after the reset we will outnumber the low amount of speedrunners.

    7.) I really absolutely dont see the point why you should be part of an voting about a pvp card, when you have exactly 0 idea about pvp. Now i have idea about speedrunning and i can repeat again: balancing doesnt make any sense in speedrunnings.

    8.) So which map isnt possible to finish in normal pve? Whaaat? Indeed the normal pve needs some balancing. Nerfing too strong cards like Lost Spirit Ship that is getting abused in spam easily, amii monument where you can easily overgo one full tier like wtf? Its monumentcheating! Shadow Phoenix + Embalmers and so on. Pve is way too easy, especially in t4. Thats a problem you know. Do you even see it as a problem as a speedrunner? I guess nope. Why not? Simply because you are a speedrunner and dont want to miss such OP stuff for your faster time you want to have. 

     

     

    In the end i was one speedrunner, i was and i am an top 10 player in pvp, i am an normal pve player. Now i vote for that only such players with this high amount of expertise should attend on the balancing discussion otherwise its a bit jokeless.

     

    If just all can vote for the balancing, well it will be most of the time catastrophical i can say it already now. The result will be a "cat in the bag". It actually can be very good or very bad.

     

     

    And somewhere you've said its not good for the weaker players when nerfing mortar. Believe me if we are nerfing mortar everybody only will profit. At guns of lyr at deff position for example it still would be strong enough even for an casual player that wants to beat the map on expert. So youre argumentation belonging to that is really jokeless. 

  9. 7 hours ago, Kubik said:

    oh thats why he is in 100 decks :D

    Look at the leaderboards :thinking: there may be more active speedrunners, than PvP players :P because PvP players say they will not play until wipe, because they need all cards fully upgraded for PvP....
    and still only 53 people voted YES :(

    Well pvp is pretty dead for now for some reasons, yes. But this would change drastically after the reset. 

    MrDanilov likes this
  10. @wanky Kubik is very neutral.

    A few things to make clear:

    - Phasetower and Mortar must be nerfed for pvp. We cant take the 5-10 speedrunners of this game into balancing just because they dont want to finish a map a few seconds or minutes slower than before. After the nerf it still would be useable for all of you rare speedrunners out there. Trust me. 

    - Nether warp green is clearly a glitch. There is no single intention in the cardtext to be like that.

    - Original Battleforge balancing focuse was everytime mainly on pvp and this common practice must be continued.

    - We cant discuss forever for a card like thugs that clearly just needs an easy and fast HP nerf to be fine. We cant discuss forever just because there are how many speedrunners out there? Maybe 8 or so, just because a few of these 8 do have the opinion that cards should not be balanced forever and the other few do want an extra balancing for pvp and an extra balancing for speedrun just because they dont want to be slower than before.

     

    -Balancing is absolutely not a serious matter in speedrun. Everyone have the same chance. Its mainly only all about speed. But balancing is a very serious matter in competitive pvp. Please now understand this fact.

     

    Loriens and MrDanilov like this
  11. 2 hours ago, LEBOVIN said:

    Just because something used to be  doesn’t mean we need to stick with it. I do agree that game mode specific balancing might be difficult but who knows what our lovely devs can come up with ?.

    Regarding the changes interference: that depends on the kind of changes, already seemingly unimportant changes like nerfing a t1 unit’s hp pool can have cascading effects, as for instance you rely on your teammates feeding you with a unit, now Post nerf fof void return decreases, so they have to swap to another unit, unfortunately due to deck limitations this unit was also the only swift unit they had to get around, making them unable to dodge incomes or outrun them etc. 

    This is a constructed example just to show that changes that might not influence pve in fact can do.

    Still you can do it with the same tactics. You have same chances, same tactics, same decks, same combinations. Its always the same scheme. Nothing to loose. Its really always the same.

    In pvp its not the same. Different matchups, some mainstreamdecks force to make decks like for example bandits, frost t1, nature t1, not really playable.

     

    If you nerf the hp by thugs -70 pvp only will profit in getting more balanced matchups while speedrunners have still the same chance, the same decks, the same tactics and so on.

    I clearly can say speedrunners dont loose anything while pvp will get to a better place.

     

    I can now only finish with my statement telling to the devs: Please continue balancing cards mainly focused on pvp like it was common practice in the original bf.

    It is for sure not in the senses of the devs in the old bf to stop balancing pvp just because there are a few speedrunners having the opinion their from the beginning on of the original bf not intended "mode" would be in big danger. Its clearly wrong.

  12. 20 hours ago, LEBOVIN said:

    I strongly disagree. At best I would like a pvp only balancing for existing cards. Keeping EVERYTHING as it is for pve, not just supposedly everything. 

    This pvp only balancing isnt a realistic solution since it would take a lot of programming work. 

    In the original bf there were balancing changes and in this bf there will be.

     

    Also you brought exactly 0 arguements what makes speedrun worse.

    As i said i was a very competitive speedrunner back in the days and i can tell you that speedrunners only profit from balancing changes. Why so?

    Speedrunning is always about keeping secrets. If you cant solve the riddle and find its solution you most of the time never will be as good as others. One phasetowernerf for example does absolutely not affect any of the strategys. If there is anything that affect one single strategy then i really dont see the problem. Players just have to find equal strategys or the same one and they just have to speed things up. Thats it.

     

    I also want to mention overall the competitive speedrunning scene is very small (only maximum 15 players) and it was in the original bf only a side mode implemented after years. In pvp there are overall hundreds of players.

     

    Also in the original bf were balancing changes. And if you believe it or not. Even when the speedrunning ranking list was implemented after years, there still were balancing changes ongoing. The balancing changes were mainly focused on pvp in the original bf and this absolutely has to be continued now. Because nothing affects speedrun and ofcourse nothing of pvp changes will affect normal pve.

     

    The truth for the small speedrunner scene that makes maybe only 5% of the playerbase of bf is:

     

    The balancing was fine all time for them and it will be fine all time after new balancing changes.

  13. 4 hours ago, wanky said:

    Changing Cards would make every Tactic for speedrun useless. Even if many players think this is a usless card, maby it es the only card speedrunsers can use for a map. If it need a balance then maby with new cards strong vs the "OP" cards (I belive there is no non-contercard, so the balancing is usless anyway). Shure there are stronger and weeker cards, but is there a game whitout?

     

     

    This is absolutely nonsense.

    As a experienced speedrunner, normal pve and rpve player and top 10 pvp player in 1v1 and top 5 in 2v2 i can say its fact that every possible and very needed change for pvp as for example: Mortarnerf, phasetowernerf, netherwarp (green) glitchfix, thugsnerf, cursed well, Altar of Nihil, voidstorm and so on, does absolutely NOT affect any of the speedrun tactics. Every speedrun tactic on every map is absolutely still doable with any cardchanges for pvp.

    The PvP scene needs some big balancing changes. The speedrun scene needs exactly 0 balancing changes.

     

    In clearly most of the competitive pvp games the pvp has the absolute highest balancing priority. This should also count to battleforge. If not than the game cant be taken serious belonging to the word "competitive" and overall this would be catastrophical. This i am saying as an ESL (esportleague) player but also as an passionate speedrunner and pve player. 

     

    Ofcourse there are stronger and weaker cards in every game but in pvp there have to be cards, combinations and deck variations that have to be nearly equal to each other. Because of some broken cards two colours arent really competitive in pvp: Nature and Frost t1. Nearly every competitive player plays fire or shadow t1. For a "competitive" pvp mode this is absolutely catastrophical.

     

    The pvp needs balancing changes big time and now.

    LagOps, ndclub, Loriens and 1 other like this
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