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Posts posted by LEBOVIN
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Interesting, thanks for the report. Just to make sure at other areas especially at the beginning were the blocking was usually done, it did work as intended ?
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I wanted that time stop ability ever since the orignal video^^
Kapo and Metagross31 like this -
48 minutes ago, Kubik said:
sr_deck.exe making an deck viewer that works with card IDs (which can be easily shared as string) takes only few minutes (and then over two hours figuring out where to get images).
You can find card IDs on wiki in Statistic section.
use the left column of this link instead, maybe easier than opening each page one by one https://skylords-reborn.fandom.com/wiki/ID_Lists/Card_IDs
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Isn’t this rather report a bug? xD
Edit: Just tested it, the slaver thing is sadly a reproducable issue, surely introduced by EA. 🙃
Metagross31 and You will win with me like this -
Yeah, xp requiered and difference between ranks has been lowered by a lot (left old, right SR)
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Oracle mask already has got substantial changes on test server.
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Eventually at least all permanent units are indeed planned to be bound by the population limit.
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I mean could it just cut off the name after x characters and only display the full name in a tooltip? Like permanently display „{GM}Mephisto…“ and the full {GM}MephistoRoss on hover in tooltip only?
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The cards displayed on the all cards website are also no longer up to date. (For example new cards are completely missing)
Using the card viewer template in the wiki you can increase the displayed scaling of a cards but afterall the quality is not better than the original 320 × 320 resolution that is available for all cards. Additionally you would have to screenshot each card using this scaling method which would be an absolute nightmare^^.
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I mean the XP requirements were lowered to a point where they are basically irrelevant, if we want to incentivize with XP, these requirements would need to be increased again or additional dependencies created.
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English only pls.
Dallarian likes this -
@Mynoduesp this is fixed right?
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Should be fixed in an upcoming update.
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Alright thanks, this new one might make it into the next patch.
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Alright thanks, this new one might make it into the next patch.
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Should be fixed in an upcoming patch.
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I am pretty sure all the buildings are immune against a wasted matter mastery nowadays. Hence I like to see some proof that one of the building cases was missed. Spawners in particular should definitely be immune since the change that prevented freezing them.
Metagross31 likes this -
Can you reproduce a case where it happens for matter mastery ?
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Well voidstorm also says that it ignores all shields, hence the amii paladin shield does not detect it and nothing gets redistributed.
Jolares likes this -
@Kubik Hehe now you have to add another GUI button somewhere 😛
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@Revan_Amell Once it is approved, you can filter in the wiki for it: 🙂
And see it if you open the infobox on card pages:
noxyx and Metagross31 like this -
It is currently missing male tho.
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So u now have a list, ready to put onto the wiki?
Convoy - Discussion Thread
in Campaign Maps
Posted · Edited by LEBOVIN
I checked it, this appears to be not fixable inside the map editor. Terrain cliffs come with an automatic movement blocking in their proximity. This is overpainted in the blocking editor to be ignored so that the walkers do not get stuck. Unfortunately this also overwrites the construction blocker paint in that area.
Edit: Solution found, revert map back to EA version, place scriptmarkers inside the path and cast an invisible clone of scorched earth's construction blocking in troubled areas.