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Chibiterasu

Card Implementer
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Everything posted by Chibiterasu

  1. Well I agree that this is a problem. You can play PvP from the start and get cards this way so you don't need to wait 6 months till you can play pvp. And because noone will have a perfect pvp deck from the start you can win. It's more or less even. But once the game is out for a few months, starters will lose frequently and lose interest pretty quickly. On the other hand theres no solution to this problem. Adjusting the odds of the cards won't change it much. It would just make 5 months out of the 6. In the original game you either can grind for a long time to get a viable pvp deck or you just pay some money and get many good cards instantly. Now the player is forced to spend a lot of time.
  2. When you're not allowed to make money from the game, how are you even allowed to have a patreon page?
  3. 1. Noone will have Bfp at the start so if he wants to sell it for lots of bfp he have to wait a few months. Till then many people will have a playable PvP deck so the additional bfp wouldn't be that important. 2. There will be no promo cards at first so we don't know which promo card will be how much worth. Maybe swamp drake will costs less than fallen skyelf for example.
  4. I don't think it's a good idea to give Bfp to the winner. In such an early state of the game the person with a boost of Bfp would dominate the PvP and maybe even the market. Maybe give him a promo card of his choice instead? Want to join the 1v1 pls.
  5. I'm pretty sure you could still use that combination after the "fix". It was just a little slower beacuase embalmers didn't increase the energy of fof. Edit: Like Treim said
  6. [quote='Eirias' pid='11102' dateline='1438226080'] 1. I'm not sure how to do that? Like links to certain places, right? I'll be sure to implement it in the final product though! [/quote] I just mean some additional Posts so you can edit them later. If someone comment under the currently Post, there will be unintended comments between your guide-posts which would lead to a little chaos in you structure. Just make some Posts with "Placeholder" or something so that other people can comment without destroying the overview of your guide. Edit: Too late :P
  7. [quote='Eirias' pid='11094' dateline='1438221445'] I have released the first installment of my guide! Since a lot of helpful comments have been discussed here, I thought it would be a good place to ask for suggestions. http://bfreborn.com/forum/showthread.php?tid=506 I would like this guide to be as comprehensive a guide to deck-building as possible. Mostly reasons why certain cards are picked. If you guys want to chime in, I'll add your comments! I'm a little out of depth after I get out of fire. It would be especially helpful if you guys could give examples of decks and some explanation why you chose certain cards over others. Thanks! [/quote] 1. Great work but maybe you should make some (or a lot of) placeholder-posts so it stays clear. 2. I'm not sure if there will be many beginners who will read through all this. It takes quite long to read your advises even just for one colour and as a beginner I would want to get some advises and tips for some cards and play the game. Not spend more than an hour to read a guide when I'm even not sure if I really like that colour I choose. But because it's so detailed it may be a good addition to this thread.
  8. [quote='SunWu II.' pid='10602' dateline='1438119095'] Thought i remember the affinities after 2 years but it seems like there never were any blue frostbite or lightblades with blue affinity ! ^^ I wanted to add that you should list primal defender as an option for nature's T1. Nature players that struggle against phase towers should know that this card can really help ! [/quote] Nor any stormsinger with blue affinity ;) I've never seen any player using primal defender in pvp.
  9. Wish granted. But it's just monopoly money. I wish I was a girl.
  10. 429 I can see the future......... The next Post will contain the number 430.
  11. 424 This number is 4 everyone who don't want 2 be 4saken
  12. 411 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,401,402,403,404,405,406,407,408,409,410,411.
  13. Added many affinitys and some Card changes: Twilight Curse -> optional Fire / Shadow: Unholy Power -> optional Shadow Phoenix -> alternative to Lava Field Nature / Frost: Mountaineer -> optional Spirit Hunters -> core Quite difficult to find a common ground regarding some cards. But thanks for that many suggestions :)
  14. Edited a few things like: Thugs -> core Amazon -> optional Slaver -> removed Fire / Nature: Gladiatrix -> Core with Disenchant @Ladadoos: I try to add affinitys but I don't remember every little different :P @Eirias: I played F/N a little but that was just for fun with many transformations from the Twilight-creatures. So not the typical F/N deck ^^ In my opinion Amazon is not a core card but I added her as optional. I find it odd to play Gladiatrix and Disenchant in one deck. The main aspect for Gladiatrix is her ability as far as I know (Sure, she also does good dmg especially against L but there are other cards that can do that too). So I added her as a alternative for Disenchant. PS: And thanks for those Reputations :)
  15. I already posted this in an other thread. But because it's a pretty big list that can be helped many beginners who don't know which cards are important for their deck in PvP, I made an own thread for this. Additionally I'm sure this list can be imroved so I'm looking forward to a discussion about some of those cards. General: In PvP you want a big t1 cause at the start of a match it's often too risky to go t2 instantly because your enemy can rush you with 150 energy in lead or build a well and you have to attack him with very few energy before he gets too much energy from it. Most decks have between 6 and 9 cards in t1. Normally most of the match you will be t2, so your deck should have around 8-10 t2-cards. If you go t3 the match will be over very soon so there isn't much need of many t3-cards. I recommend 3-4 t3-cards. Because every match end in t3, you won't need any t4 cards. Most important cards for every colour (* = optional): T1: Fire: - Sunstriders (M-counter, does good dmg for few energy) - Eruption (300 instant-dmg. Good to finish strong units or buildings) - Sunderer (Destroys wells and orbs very fast) - Firesworn (red) (L-counter, also usefull against s-units because of his knockback) - Scavenger (swift-unit, S-counter) - Thugs (S-counter, gives you energy in a big fight) - Mortar Tower* (Very good at destroying buildings, has a great range) - Mine* (Good for defending buildings. Tip: Lay it under a well or orb to hide it) - Wrecker* (M-counter, strong ability for open fights. Tip: When attacking use his ability before casting Sunderer) Nature: - Ensnaring Roots (Good and cheap cc) - Hurricane (Long cc against S-units. Tip: Because of his little dmg you can prevent the enemy from repairing a well for a long time) - Windweavers (S-counter, great dmg against more than 1 unit) - Surge of Light (heal. Tip: It's rarely useful to heal only one unit especially when you can just cast it again instead) - Swiftclar / Werebeasts (Swift-unit, M-counter) - Dryade (blue) (Strong support) - Shaman (Heals your units repeatetly) - Treespirit (green)* (Does tons of dmg with good range) - Amazon* (L-counter, Sunderer-counter) Frost: - Ice Guadian (M-counter with a great shield anf very few costs) - Ice Barrier (A building to use effects like Ice Guardian's shield or Home Soil) - Home Soil (Strong and cheap dmg buff) - Glacier Shell (Useful to protect important buildings) - Frost Mage (S-counter with S-knockback) - Lightblade (purple) (L-counter, can taunt L-units to disable them) - Master Archers (S-counter and generally a very useful unit) - Frost Bite (blue) (Cheap card to disable dangerous units) - Imperials* (Slow Units but very durable) - Frost Sorceress* / Ice Shield Tower* (Supporter which give units a shield) - Wintertide* (Counter against knockback or L-units / Dreadcharger) Shadow: - Dreadcharger (Swift-unit, S-counter) - Forsaken (Very strong M-counter, does tons of dmg against everything with their ability) - Nasty Surprise (Useful to finish wells / orbs or against many weak units especially Sunstriders. Mostly used on Dreadcharger or Skeletton Warriors) - Motivate (Strong and cheap dmg buff) - Nox-Trooper (Very strong M-counter. Does good dmg against everything with motivate and ability) - Life Weaving (A buff. Mostly used on Dreadcharger. But pls not on the same as Nasty Surprise ^^) - Nightguard* (L-counter, Sunderer-counter) - Phase Tower* (Tower that can be used offensively. Most useful against Nature) - Skeletton Warriors* (Good durability. Useful against Shadow) T2: Pure Fire: - Enforcer - Lava Field - Fire Dancer - Rallying Banner - Ravage - Scythe Fiends - Skyfire Drake - Wildfire - Disenchant (purple)* - Gladiatrix (green)* - Rageclaws* Pure Nature: - Burrower - Curse of Oink - Deep One - Energy Parasite / Shrine of Memory - Ghostspears - Parasite Swarm - Spirit Hunters (green) - Parasite* - Mauler* - Creeping Paralysis* Pure Frost: - Area Ice Shield - Coldsnap - Kobold Trick - Lyrisch Knight - War Eagle - Gravity Surge (blue) / Skyelf Templar / Stormsinger (red) - Phalanx* - Ice Age* - Icefang Raptor* - Defenders* Pure Shadow: - Nightcrawler - Shadow Mage - Aura of Corruption - Darkelf Assassins - Nether Warp (blue) - Knight of Chaos - Harvester - Unholy Power* - Undead Armee* - Shadow Phoenix* - Corpse Explosion* Fire / Nature: - Mine + Ensnaring Roots - Disenchant (green) / Gladiatrix (green) - Lava Field - Ravage - Skyfire Drake - Scythe Fiends - Burrower - Curse Of Oink - Vileblood - Twilight Curse (purple)* - Rallying Banner* - Rageclaws* - Ghostspears* / Twilight Brute* - Spirit Hunters (green)* - Mauler* Fire / Frost: - Ice Shield Tower / Frost Sorceress - Lava Field - Ravage - Skyfire Drake - Coldsnap - Kobold Trick - Lyrisch Knight - Icefang Raptor / Scythe Fiends - Mountaineer* - Defenders* - Disenchant* - Rageclaws* - Fire Stalker* - Rallying Banner* Fire / Shadow: - Disenchant (purple) - Lava Field / Shadow Phoenix - Ravage - Skyfire Drake / Windhunter (green) - Rallying Banner - Aura of Corruption - Darkelf Assassins - Nightcrawler - Warriors Death (blue) - Unholy Power* - Bandite Stalker (green)* - Commandos (blue)* - Scythe Fiends* Nature / Frost: - Coldsnap - Gavity Surge (blue) / Stormsinger (red) / Skyelf Templar - Kobold Trick - Burrower - Spirit Hunters (green) - Curse Of Oink - Aggressor - Stoneshards - Lyrish Knight* - Mountaineer* - Breeding Grounds* - Ray Of Light* - Stone Tempest* - Earthkeeper* - Razorshard* Nature / Shadow: - Burrower - Curse of Oink - Darkelf Assassins - Nightcrawler - Aura of Curroption - Unholy Power - Amii Phantom - Spirit Hunters (green)* - Ghost Spears* - Shadow Phoenix* Frost / Shadow: - Coldsnap - Gravitiy Surge (blue) - Kobold Trick - Aura of Corruption - Nightcrawler - Unholy Power - Lost Reaver - Lost Shade (blue)* - Lost Dancer (red)* - Lyrish Knight* - Darkelf Assassins* - Shadow Phoenix* In t3 there are many combinations that are possible so nearly every card is viable. I will only list the most important cards from every colour: Fire: - Juggernaut - Giant Slayer - Sun Reaver Frost: - Tremor - Timeless One - Silverwind Lancers Nature: - Fathom Lord - Swap Drake - Drones Shadow: - Ashbone Pyro - Satanael (purple) - Blood Healing Multicolour: - Twilight Creeper - Soulhunter - Sandstorm (purple) - Stone Warrior - Lost Grigori (red) - Lost Vigil Description for cards of t2 and t3 comming soon.
  16. 333 33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.......
  17. Chibiterasu

    Upgrades

    It already takes a while till you reach 120 with one deck. I think it should be ok.
  18. CCCV = constant current constant voltage :D
  19. 294 2+9+4=14 14x14=196 1+96=97 (9+7)-(9+6)+196+97=294
  20. 263 two hundred sixty three Properties of the number 263: Factorization: 263 Divisors: 1, 263 Count of divisors: 2 Sum of divisors: 264 Is prime?: YES (56th prime) Previous prime: 257 Next prime: 269 263rd prime: 1669 Is a Fibonacci number?: NO Is a Bell number?: NO Is a Catalan number?: NO Is a factorial?: NO Is a regular (Hamming) number?: NO Is a perfect number?: NO Polygonal number (s Binary: 100000111 Octal: 407 Duodecimal: 19b Hexadecimal: 107 Square: 69169 Square root: 16.217274740227 Natural logarithm: 5.5721540321778 Decimal logarithm: 2.4199557484898 Sine: -0.77944718549886 Cosine: 0.62646794412635 Tangent: -1.244193246928
  21. [quote='wertyy' pid='9134' dateline='1437672191'] a lame tactic used by 99% pure fire players BUT its in game , you should be noticed when in the other side have a fire player and pay attention [/quote] So what shell you do? You can pay attention more than anything. Like Hirooo showed, on some maps you cannot build anything to get mapcontrol vs fire without being cliffed. Additionally sometimes even the starter base can be attacked by cliffdancers. And to defend those places is not easy vs someone who have Rallying banner.
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