[quote='ndclub' pid='7867' dateline='1437338205']
Again, I don't think you understand me correctly. Currently red warming U0 causes 600 shield damage and 0 effect to anything else. My suggestion would be something in the neighborhood of 400 shield damage and 200 damage. Therefore against shields it causes the exact same 600 damage(efficient) and against non shields 200 damage(not efficient, less than eruption).
Numbers can easily change but hopefully you understand the suggestion better now, to not make it a wasted slot in 90% of situations, game should be more than rock paper scissors and guessing games.
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I fully understand your point, but this isn't a "rework" this is just a buff, which does nothing different but deal 200 damage.
Now reworking it could disable a shield/s in an A.O.E or just one creature, it could work like disenchant does. That would possibly be too strong though.