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RadicalX

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  1. RadicalX liked a post in a topic by Kapo in Off Meta rPVE series   
    Hello Skylords,
    One of the best things about cards games is the way you can combine cards and come up with cool decks. Yet, too often we turn to the most powerful combos, even when it's not necessary. On rPvE 9 you have much leeway to take a 2nd or even 3rd class deck, and still not be a burden on your teammates.
    This series contains many deck suggestions which not only are working in difficulty 9, but also keep the game fresh and exciting by trying out new playstyles. So have a look at the playlist, and if you got a suggestion for a deck to cover here, just submit it to me - I will try it out and might make a video on it.
    The following decks have been covered so far:

    Here is the playlist with the playthroughs:
    CLICK HERE
    I hope you find one deck or another that gives you a refreshing outlook on rPvE 9, and see you in the Forge!
  2. RadicalX liked a post in a topic by Metagross31 in Skylords Reborn PvP Rookie Tournament Fall 2023   
    Hello fellow Skyladies and Skylords!
    We are back with a new Rookie PvP tournament!


    Tournament Date
    On Sunday 29.10.23 starting at 15:00 h CET.
     
    Participating
    Since this is a Rookie Tournament, only players with a maximum PvP rank of Fury () or below may participate.
    If you are not sure, if you qualify as a rookie, feel free to sign up anyway. If we think you are too good to be a rookie, we will revoke your registration.

    Format
    Depending on the number of participants, the tournament will be either held in a Round Robin format (everyone plays against everyone else once) or Swiss System (A set number of rounds, a new opponent each round). In either case, the person with the most won games wins the tournament.
    This means, that you do not get kicked out after loosing one or two games, but you can play the tournament until the very end!

    Prize Pool
    Participation Reward
    Playing in the tournament will earn you 1 General Booster, even if you lose all your games!
    But, if you quit the tournament before the final round, you will not get a participation reward.
    Ranking Rewards
    • 1st place                          6 General Booster packs + 1800 BFP
    • 2nd place                         5 General Booster packs + 1000 BFP
    • 3rd place                          4 General Booster packs + 800 BFP
    • 4th place                          3 General Booster packs + 500 BFP
    • 5th place                          2 General Booster packs + 400 BFP
    • 6th place                          1 General Booster packs + 300 BFP
    • 7th-8th place                   1 General Booster packs + 250 BFP
    Additionally, the first 16 ranks will get a Promo Manawing!
    Winning Rewards
    For each game you win, you will get 1 additional General Booster (limited to up to 3 per person).
    Random rewards    
    Additionally, there will be a pool consisting of all PvP cards from the Rebirth edition, which will be randomly distributed between all participants!

     

    Organization and sign-up
    The tournament brackets will be managed by @triggz. Wwe ask you to register using the form linked below beforehand, so we can prepare the bracket accordingly:

    Please use your in game account name to make communication and finding your enemy easier.
    In case of problems, contact @triggz or one of the mods via Discord or ingame.


    Stream
    A live stream covering the tournament will take place on Eirias' channel on YouTube. Streaming will start around 14:45 h CEST (Berlin time). We will use the stream to communicate with the players, so be sure to join the stream to be notified of last minute updates. Everyone is welcome to hang out and watch the action as well!


    Rules (read this!)
    • Disconnection during a game results in a default loss. If both sides agree, it is possible to have a remake.
    • Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    • After your match, please report the result to @triggz.
    • The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Yrmia (same pool as in ranked duel).
    • The brackets for the tournament will be shuffled before the tournament starts!
    Special Thanks
    Special thanks @triggz who will be in charge of organizing the tournament on the event day and hyping this tournament already in advance.
    Also, big thanks to @Eirias for agreeing to stream the tournament.
    Thanks also to everyone, who sponsored something to the prize pool:
    @LittleBird: 5000 BFP @triggz: 300 BFP and 7 General Boosters @Metagross31: Set of Rebirth Edition PvP cards @Carofex: 16x Promo Manawing The Skylords Reborn Team: The remaining General Boosters
    Questions
    Reply in this thread if you have questions, we will answer them as soon as possible.
    Best regards,
    The Skylords Reborn Team and Triggz
  3. RadicalX liked a post in a topic by Kapo in Complete Pure Nature Guide   
    Hello Skylords,
    After starting the Masters of the Forge, I had the setup ready to record some videos - and since I was always drawn to Pure Nature, I thought it would be nice to have some chill sessions and record all necessary maps for the Mana Wing Promo.
    In the playlist linked below, you will find a complete collection of Pure Nature playthroughs - I might also add some bonus content, especially if there are some requests.
    CLICK HERE FOR THE PLAYLIST
    This content is in honour of BadKen, who did the same back in the days, and I remember very fondly that his content helped me a lot not only to understand how to play Nature, but also how the more tricky expert maps work.
    See you in the Forge, fellow Skylords!
  4. RadicalX liked a post in a topic by Majora in Community Update - October 2023   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • General Update

    It's been a while since our last content patch, and we'd like to provide a brief update on the project. Skylords Reborn relies entirely on the free time of our dedicated volunteers. While we strive to address sudden spikes in inactivity as effectively as possible, there are occasions when unexpected delays are inevitable. Our aim is to strike a balance between revealing upcoming new content and features and getting them into your hands. Currently, this balance is a bit off, resulting in the announcement of some upcoming features a while ago, while they have not yet been implemented. We hope for your understanding in these matters and that you still appreciate us showing what we are working on.
    We'd also like to inform you that progress on our upcoming campaign maps is proceeding smoothly. Although we haven't disclosed specific details yet, this decision was made deliberately. The process of map creation can be complex, and even in the late stages of development, maps can undergo significant changes. We want to ensure that our new maps earn their place alongside the existing campaign, so we've invested substantial time in establishing the foundational elements to build upon. Our dedicated testers are currently working to ensure these maps provide an enjoyable playing experience, and we're confident that the end result will be something you'll greatly appreciate. Please stay tuned for more updates!
     
    • New Card Reveal - Bedrock

    In June, we unveiled the artwork for our highly anticipated tier 4 Stonekin turtle. Since then, people have been curious about the card and its associated effects. Today we are excited to show you the design for the upcoming Stonekin unit: Bedrock.
    Please note: We are still testing the card. While we are generally happy with it, numbers, effects, and its rarity might still change before release. 
     

     
    Delving further into the building-focused Stonekin archetype, Bedrock offers Stonekin players an exciting and versatile tool for the endgame. If you want to learn more about this archetype, please check out the Stonekin Deep Dive!
    Bedrock stands as a formidable elemental destroyer, capable of both laying siege to enemy buildings and constructing new ones. Additionally, it possesses the ability to fortify friendly structures with an Ice Shield. This card has a ranged auto-attack, siege, two active abilities, and, naturally, the Stonekin passive ability.
    Bedrock will be available in two different affinities, each influencing its unique Sculptor ability. Once released, the card will drop from boosters and can be reforgable. 
    Bedrock will be the first Ultra Rare card from the Rebirth Edition. To make sure enough players will be able to enjoy the card, we are considering hosting an event around the release where you can earn the card. Stay tuned for more information.  
     
     
     
    Let's break down the card: 
     
     Rock Throw (auto attack)
    Range: 30m
    Every 3 seconds, unit fires a molten stone dealing 633 damage, up to 950 in total. Knocks back small and medium units.
     

    Blessed/Tainted Sculptor
    Range: 30m
    Place a Stone Launcher with an affinity towards Frost/Shadow that deconstructs after 30 seconds at a target location within a 30m radius. Only one tower may be placed at a time. Can be placed nearby enemy units and structures. Reusable every 30 seconds.
     
    Living Rampart
    Cost: 50p - Range: 30m
    All friendly buildings in a 30m radius will be fortified, gaining an Ice Shield that absorbs 1800 damage for 15 seconds. The Ice Shield renews itself once after 15 seconds to absorb an additional 1800 damage. Reusable every 30 seconds.
     
     Siege
    Deals 100% more damage against structures.
     Adamant Skin (Stonekin faction passive ability)
    The unit takes 15% less damage
     
    Bedrock has been in the making for quite some time now, and we still need a little more time to work on some technical implications. Alongside the new Tectonic Shift card and some upcoming balance changes, we hope to improve and explore the playstyles of the Stonekin faction. We are currently not able to communicate a release date yet.
     
    • Look reveal - Bedrock

    And finally, here's a sneak peek at how Bedrock will appear in the game!  We hope you are looking forward to our new favourite stone turtle!
       • Community Spotlight - Masters of the Forge

    Skylord of Honour and CCC-host Kapo started a new project this month: Masters of the Forge.
    In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. In his own words:
    Masters of the Forge will shine a light on all those people working so tirelessly on Skylords Reborn - for the average Skylord, [Game Masters] are elite, mythical creatures too many know nothing about, and we will hopefully change that. So, in this dev-talk-like podcast series we will meet several Masters of the Forge in person, and hopefully I will be able to ask them questions that are interesting to you. And, you will also get the chance to ask them some questions! The series will be streamed on Twitch and afterwards uploaded on YouTube.
    Please note that while the content created is supported by the SR Team and will be all about Skylords Reborn, this is no official event or dev-talk. The focus will be around the guest, what their duties are, how they feel about the game and its development - we will not elaborate future changes in depth or announce anything fancy. But hopefully we will know more about the guest and how It's like to be part of the SR Team.

    There are currently 3 episodes to watch:
    • Episode 1: Dutchy, Lead Moderator
    In this episode, Kapo and Dutchy discuss various moderator-related topics. Find out about how our moderators keep Skylords Reborn a fair community. Watch now.

    • Episode 2: Majora, Project Coordinator
    In this episode, Kapo and yours truly talk about the Community Updates and Project Coordination. We also go over what goes into creating a new card for Skylords Reborn, and which departments are needed to make it happen. Watch now.

    • Episode 3: Volin, Testing Coordinator
    In this episode, Kapo and Volin dive into the topic of testing, a crucial part of the game. As a special treat, Volin showcases the new rPvE difficulty 9.5, as previously announced in our community update. Watch now.
    Episode 4 will be hosted live on the 7th of October and feature RadicalX, Game Designer and PvP expert. Tune in live on Twitch, or watch back on YouTube the day after.  
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
     • NEW - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Contribute - Spotlight

    If you are interested in helping out with our upcoming new campaign maps, Map Tester might be of interest to you!
     
    • Open Position - Map Tester
    As a map tester, you get early access to new maps and game modes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes checking how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly.
    More information.
     
    But there are more roles available. Below, you can take a look at all our open positions. 
    Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions!
     

     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: DOYO-ULIK-ETUR-TLES
    The code is valid until November 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update September 2023
  5. RadicalX liked a post in a topic by Metagross31 in Skylords Reborn PvP AI programming contest - Phase 1   
    The Skylords Reborn PvP AI programming contest - Phase 1
    Hello fellow Skyladies, Skylords and other Sky-beings!
    We're thrilled to introduce a one-of-a-kind event that combines the thrill of PvP gameplay with the ingenuity of programming. Get ready for the AI Programming Tournament, where your submitted programs will face off in an epic showdown to find the ultimate AI strategist!

    Format
    The event will consist of three separate phases, with phase 1 starting now!
    In phase 1, we ask all of you, who are interested in participating in this event, to fill out a questionnaire about your previous programming experience and programming language of choice. After the questionnaire closes, we will use this information to prepare an API (Application programming interface) and document it according to your programming skills, such that everyone who is interested will be able to compete! Once the API is ready to be presented to you, phase 2 starts, in which you will have enough time to write and test your programs. Once phase 2 ends, phase 3 will be a tournament, in which all entries we received battle if out to find the best of them all! More information about the technicalities will be presented when phase 2 starts.
    Event Details
    Deadline for phase 1: 31.12.2023 Start of phase 2: Not yet determined Link to the questionnaire: *CLICK* Link to the event Discord: *CLICK*
     Why participate?
    Participating in this tournament offers a unique opportunity to not only showcase your programming skills but also demonstrate strategic thinking in a dynamic gaming environment. Beyond the thrill of competition, there are fantastic prizes at stake. The specific prizes will be disclosed at the start of phase 2.
    In our effort to make PvP more approachable for newer players, we would love to add the option to play and practice against AI opponents. We are currently exploring our options, and your entry could serve as the foundation for this!
    Whether you're a seasoned programmer or just starting out, this tournament welcomes all skill levels. We will provide enough documentation, such that everyone can participate with at least a basic program.
    Please note...
    We are aware, that this is not a gameplay event and that only a minority of the community will likely be interested in competing. For those of you, who are looking for more gameplay-oriented events, don't worry, we will still have those in the future!
    For those of you, who will participate, please be patient during phase 1. We want to make sure, that everything works and all technicalities are figured out by that time, so expect a delay between the end of phase 1 and the start of phase 2. Do not expect phase 2 to start at the beginning of next year, please allow us enough time to prepare everything, which might take some time!
    Special Thanks
    Big thanks to @Kubik for providing all the technical stuff necessary to make this happen!

    Questions
    Reply in this thread if you have questions, we will answer them as soon as possible.
    Best regards,
    The Skylords Reborn Team
  6. RadicalX liked a post in a topic by LichterLoh in Spirit hunter (purple) + Envenom (red)   
    Envenom red is " normal "damage, Envenom purple circumvents shields.
    Same goes for spirit hutners (green) vs purple. Purple circumvents buffs.

    Test target_ war eagle +T2 area ice shields (in the forge):

    Spirit hunter purple + envenom purple damage stacks. (works as it should)
    BUT when i apply envenom red first and then spirit hutners purple attack them, then a bug occurs:
    1) there´s no damage circumventing the shield(from the spirit hunters purple poison attacks)
    2) im not even sure if the poison of the spirit hunter (purple) gets  applied at all.

    Without envenom applied: Spirit hutner purple circumvents the shields as usual. So the combination is causing an issue.


    Btw i havent tested yet if the same goes vice versa for spirit hunter (green) and envenom (purple). But i suspect the system can´t handle both kinds of applied damage calculations of "posion" damage ticks somehow, if they are not based on the same direct/circumvented damage category???
     
    Update:

    Envenom (purple) first applied and spirit hunters green (follow up attack) allow both damage ticks to occur:
    Envenoms damage attackign the hp bar directly and spirit hutners green damage the shields.
    So it´s defnitly possible for the system to apply both different kind of poison over time effects.

    The issue is envenom red
    (first applied) envenom red + spirit hunter purple= only normal damage, no circumvented occurs (Bug)
    spirit hutner purple first and then envenom red= only circumvented damage occurs (Bug)
    only spirit hutner purple first (no envenom red)= very similar if not the identical amount of circumvented damage (= same damage as combo of both)
    But:  envenom red(applied first)+ spirit hunter green= damage stacks (works ) ; same stackign resutls as purple+purple
  7. Blashyrkh liked a post in a topic by RadicalX in "All-time" Fastest Speedrun Rankings (September 2022-present)   
    New Slavemaster record and update on Convoy.


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