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Everything posted by Ladadoos
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Thank you for your report! Next time please use the template we defined when reporting bugs. It can be found here: I will move this report to the client-sided section.
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Changes: - Added `Balance Developer` position
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Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021
Ladadoos replied to Minashigo Hiko's topic in Events and Tournaments
Everyone submits their replay in which they show how they achieved a certain amount of points. Instead of looking at all submissions as one pool, we will divide the submissions into two pools (Novice and Expert) depending on the points. We will not disclose in what group you are in with a certain amount of points. Primary goal of this is to avoid having very good players claim all the rewards, as now we will also look at the "top" novice players. -
Adding a feature to be able to separate decks into folders should be relatively easy. With that being said, the biggest complication with this feature would be figuring out how to properly manage the decks (as in, determine what decks goes where and be able to move them between folders), because drag and drop functionality in BattleForge is quite weird and as of now would require research to figure out if it could be built upon (or if it would require us to build our own drag and drop framework). Or maybe there is a good enough way to manage decks without drag and drop.
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I like it. Do we consider it an issue global and region have the same color?
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This feature is technically possible and could be added with relative ease (with an option to disable it) if there's enough interest for it. Personally though, I think the BattleForge chat can already be quite bloated. Saying hi in the Strategy channel already is [{GM}Ladadoos] says to strategy: hi and with this feature it would only get longer. But I suppose this symptom is alleviated with the setting to disable this feature. The timestamp could perhaps be a tooltip on each message instead, too. How would you format the timestamp?
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I would like to quickly touch upon this because it is, yet again, a wrong assumption that is just randomly being thrown in public. We are far from having a surplus of developers: there are currently three (client) developers who could work on this feature, being me, Zyna and now MarcoMaar too. There is a reason we have open developer positions as can be seen here. The booster history feature was an entry test for the client developer position and not a feature our current client developers worked on. So please(!) either contact a staff member to discuss these matters to av
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Not counting playtime toward BFP daily discount
Ladadoos replied to Lordinerthereal's topic in Resolved
If you happen to wait for more than 5 minutes without doing a single in-game action like commanding your troops to move or spawn a unit, then the game will detect you as being AFK, correct. There are in-game messages that warn you multiple times before it considers you to be AFK. -
Changes: - Added `Backend web developer` position - Added `Frontend web developer` position - Added `Tool Developer (C#)` position
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Not counting playtime toward BFP daily discount
Ladadoos replied to Lordinerthereal's topic in Resolved
Going AFK in matches for longer than 5 minutes will not progress your playtime or quest/achievement rewards. I can see in your logs you received these in-game AFK warnings. -
Greetings Skylords, Skyladies and Skyfolk! Today we are happy to welcome @Tweeto to the team as a 2D artist. He has shown interest, commitment and skill through numerous art pieces he has worked on in our official Discord server. Two of those pieces are attached to this announcement: one is a rework of the Amii Phantom card artwork and another one is artwork for a possible new Amii card. The end result looks very promising and we are thrilled to have him on the team, as having new artwork for cards makes it that much more exciting to add new cards. Although card artwork is a prominent tas
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We are not opposed to add extra achievements (and we hope to add more in the future!), but especially for end-game achievements a reward such as an ordinary booster or card is sometimes not fulfilling. You don't want to receive a booster when you already have all cards. Some achievements scream to have a custom reward that can only be received by completing this achievement: and if you can show this accomplishment to others, the better. I think an achievement like this is a good example for a custom reward, where you could perhaps receive a custom title that shows next to your name or a fire b
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@DieToPlay For a long time there have been ideas about creating a character management feature in-game, where there would not only be more avatar pictures but also in-game borders and titles. They could perhaps be bought with gold or be rewards from achievements and events. Either way, adding new avatar pictures should not be difficult, but it is time consuming.
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I would like to mention that the approach taken here is not the right one when it comes to notifying us of (unfair) bans. The best thing to have done would be to have created a Ban Appeal thread or to have contacted us on Discord using the staff bot (and not in public chat), as Ultrakool said. We indeed have full history of all in-game transactions and can easily check the flow of resources between different accounts. We are more than willing to spend the time to investigate the case and unban if necessary, if you approach us through one of the two previously mentioned ways. But you need
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A summary of this announcement is written at the bottom. Greetings Skylords, Skyladies and other Skyfolk! Over the past two months project progression has considerably slowed down and it has become apparent that the community is in need of a status update. This announcement aims to provide said status update, where we discuss what has happened the past few months, what the current status of the project is, what some of the roadblocks are and how we plan to alleviate them, what we are currently focusing on and what our plans and expectations are to move forward. We also take a more in
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@Mmaoo Thanks for the report, however this is not something we can easily fix since we do not have the game source code. I will move it to archived.
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This achievement is working as intended. This is a stonekin achievement, unlike the other which is a nature achievement. For the stonekin achievement to progress, your deck must have cards that require nature orbs and frost orbs, and nothing else (besides neutral). A pure nature deck won't work, neither will a pure frost. It needs to be a deck that consists of nature and frost (which can either be from a combination of pure nature and pure frost cards, or for example all nature cards with a few stonekin cards). Hope it clarifies the progression criteria.
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Thanks for the question! As of now, not particularly. Even though everyone's time is very much appreciated, I am afraid 3 hours per week would currently not justify a developer role. Your time availability sounds like it would be more suitable for an open source project, which we are not as of now.
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@wanky
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Thanks for the questions. We understand that real life comes first and also encourage you to prioritize it over the project. People sometimes are absent and as long as there is a good reason for it that is fine. We are in the makings of designing a roadmap and new systems to keep the BattleForge experience fresh for everyone, where one of our focusses is to release content when it is ready compared to demanding it to be ready on a certain date (deadlines). This means: you contribute when you have time and if it is not done in time, we try to include what was being worked on in the next update.
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We have restructured our open staff positions, and other ways you can contribute to the project. Please consider reading the following thread instead. Thank you!
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These bugs are only visual: both top-left that shows your current BFP and the negative BFP in the post-game screen.
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Thanks for the report. In all of these cases the lost BFP is only visual, because your client added too much BFP and then the server corrected it so it looks like lost BFP.
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Sounds interesting, but how would you imagine that to work considering you could I assume just edit your collection before uploading it? Or what exactly was the idea of being able to compare inventories with other players? A feature I had started a long time ago but actually never finished was being able to export your decks and import decks in-game, and to make it work together with like the cardbase (as in, you can import decks from cardbase). But considering the cardbase will be replaced in the future at one point, it's on hold.
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Last year 18th of December we released and everyone's progression was reset. This means everyone had to start with a fresh account. This is something we have always said we would do at release. Also, please speak English on this forum.