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Ultrakool

Moderator (Retired)
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Everything posted by Ultrakool

  1. Our agreement with EA does not allow us to monetize the game
  2. Please write in english or provide a translation in the future.
  3. Some good stuff in this thread. Just gonna add my two cents here: There's a lot of comparison going on with the new and old system, but the fact of the matter is, there was barely an "old system". It was purely supposed to be a placeholder, with accelerated progression and rewards as expressed in the booster in 30 mins that was just arbitrarily created without much thought. Alas, with how the project progress turned out, and bigger priorities, we had that up as a placeholder for way too long, that now it feels like a standard that you compare new things to. Secondly, you are comparing the new rewards with the current market prices, which is a fallacy in itself, because it is generated from the old economy with the old system. There's alot of people who have acquired all the cards they could have wanted, and do not actively participate in the market place anymore, decreasing the supply of cards, causing hyperinflation of prices, and a certain monopoly in some cards, where new sellers can set whatever price they want, which generates alot of fluctuation. This economy could for example look drastically different with a reinvigorated playerbase, and a healthy marketplace environment. Thirdly, similarly with calculating the "worth of a booster" is a very delicate thing, since that too depends on the supply and demand of a card. As prices rise in AH, a booster will also rise in value, which should stimulate more people to buy boosters. Pure boosters should not be easily dismissed for this reason, as alot of pure cards are also very high in value. We need to make some kind of price difference between all cards boosters and specific boosters or no one would buy the other. Now the actual price difference itself is still very much up for debate of course. I hope i shed some light on some matters, and implore you guys not to give up on us yet! This is the very first iteration of a brand new untested system. Please don't be too harsh with us!
  4. Hello Skylords We have BIG news. The HUGE update you've all been waiting for, is coming to the LIVE server this Sunday 9th August 2020. Currently all changes we've done in the past weeks were only available on the test server. We greatly appreciate all of your effort in regards to reporting bugs and other issues. Thanks to your help, we are able to give you all of the following new and improved features: - You no longer need to restart BattleForge if you enter the wrong password - Lots of other bug fixes - New Boosters - 12 player maps - 2v2 Ranked - A new system for earning BFP - A huge overhaul of the Auction House! We will be live on Twitch this upcoming Sunday on 9th August 2020 at 19:00 CEST before the patch comes out. Please note that we are still in the Open Stress Test, and this is not the release yet. However, there will be a very important announcement in regards to the release and reset you are waiting for. You will be able to find the stream here: https://www.twitch.tv/skylordsreborn This is the changelog for the live server for the end of this week General changes/features - Added new daily reward and reserve system for gaining daily BFP. - Added daily booster discount after playing for a certain amount of time. - Added new faction boosters to the store. - Added 2vs2 ranked matches. - Added 12player PvE matches. Keep in mind 12 player matches only reward gold. - Added randomly generated maps to the ranked PvP maps pool. - Added ability to click on cards in the marketplace in order to play them in the forge. - Increased auction amount to 100 per player. - Added option for 48 hour long auctions. - Removed the starting 2.5h playtime quest completely. - Decreased required amount of ranked pvp matches to reach 100% activity from 30 to 15 matches per month. - Adjusted required ranks for purchasing upgrades: the required ranks are 1, 4 and 5 for upgrade 1, 2 and 3, and is the same for all rarities. The required rank can either be your PvE rank, or your highest PvP rank. - Added 'Suggested Decks' button in the lobby to view and select the decks you most recently used for a map. - Added x16 and x32 speed for watching replays. - Improved UI and feedback when trying to upload community maps. More improvements to this will be added at a later stage. - Added /match chat. - Removed logout button from the escape menu. - Drastically improved performance of the upgrade tab. - Improved responsiveness of the marketplace. - Greatly improved responsiveness while using the leaderboards (may still lag a bit when opening it for the first time). - Your own auctions in the "My auctions" tab in the marketplace now show the exact time left instead of Short/Medium/Long. - Improved the interface used for creating auctions. You can now put up multiple auctions at once. - When searching for auctions, your name on your own auctions will be displayed in bold in order to make them more recognizable. - Bidding/Buyout fields will be greyed out for an auction if they are not usable or relevant. - Added the amount of hours next to the different time options when trying to create an auction. - Minor general improvements to the story book. - Replaced the "Manual" button with a "Wiki" button in the news section. - Added a `Patreon` button in the news section. - Added small counter at the bottom of the `Auction Watchlist` window ingame that shows your current amount of auctions watchlisted. - Added small ingame pop-up for new players asking if they would like to play the tutorial map. - Added the ability to navigate the map selection screen (PvP and Community PvE) with your arrow keys. - Hid the match loot dropdown whenever trying to create a 1 or 12 player match. - Hid the loot type for rPVE matches in the game selection screen, as rPvE does not reward upgrades. General fixes - Fixed many group and match bugs. - Fixed many issues with disconnecting/getting stuck in the loading screen. - You no longer need to restart BattleForge if you enter the wrong password. - Fixed match running too fast/slow which resulted in stuttering or teleporting. - Fixed trade button tooltip saying the player accepted the trade while he did not. - Fixed german version of the 'promo from booster' notification message. - Fixed replays of community maps not showing in the replays menu in certain cases. - Fixed a minor issue with trying to upload PVP community maps. - Fixed BFP desync when bidding more than the buyout on a card in the auction house. - Fixed incorrect error feedback when setting the bid amount to less than 2 on a card for the auction house. - Fixed selected map in the create a game window not always being remembered properly between opening and closing the window for PvP and Community maps. - Fixed quests not properly refreshing in the UI after rerolling a quest. - Fixed player buildings not being destroyed and units not being killed if a player disconnected or left without doing any action in the match. - Fixed random (windows) error sounds while playing the game. - Fixed show and request deck with the tutorial deck not working. - Fixed gained ELO text overflow in postgame screen for 2vs2. - Fixed the cause of the error message "A card of this type is already in your deck!". - Fixed a disconnect which occurred upon answering a direct trade request. - Fixed minor issues related to need/greed when all players had all upgrades being rewarded. - Fixed some errors with ingame UI tutorial and updated relevant steps in the tutorial. - Fixed error after using the filter option in the upgrades window after applying/removing an upgrade. - Fixed UI overlapping and worldmap UI issues in 1600x1024 resolution. - Fixed that you could copy a deck (using the view deck window) from another player while being ready. - Fixed not being able to start games sometimes for players that are on public networks. - Fixed maximum limit of 2000 quests completed for "Complete some quests" achievement. - Fixed an issue in the mail from the auction house where it would sometimes say that you sold your card for 0 BFP. - Properly handle case where the player has not opened a booster yet but tries to view his latest opened booster. - Fixed issue where you could buy avatars for free. Card changes - Increased charge count of Santa Claus, Lord Cyrian, and Easter Egg to 4 so they are aligned with other promos. - Improved card description of Juice Tank. - Added missing ability "Siege" to Skycatcher card description. - Added the range to Area Ice Shield card description. - Added missing "Swift" ability to Colossus in card description. - Added missing ability "Swift" to Bloodhorn description. - Fixed wrong damage on card description of Northern Keep (Blue). - Fixed wrong tooltip of Shadow Insect. - Fixed ranged attack symbols not displayed for fire cards at higher resolutions. - Various other minor additions, updates and fixes (like typo's). Skylords Reborn Team
  5. Please use google translate and post in english אנא השתמש בתרגום של גוגל ופרסם באנגלית Point 6
  6. There are many systems of catch-up mechanics that are in place that mean you don't need to play everyday, and will still earn BFP at a decent amount. We however also have to take into account, that players who play everyday feels sufficiently rewarded for doing so, to keep server population and therefore player engagement high. Also, there exists no hardcap on BFP earnings in the new system. All those changes are now live in the test server. The issue right now is, we need to have a batch update with all these new features to the live server, or we risk the whole server breaking, if we forget some file dependencies etc.
  7. Hello Skylords, Hope everyone is doing well. As promised, here is the test-server update planned for this week. We are really excited for this update as it contains many bug fixes, big features like 2vs2 and 12 player maps, and quality of life improvements. We would really appreciate it if you guys could test this update, because a lot changed and it would be very good to be reassured our changes are working as intended. The .zip in #dev-updates-test-server contains the files for this update as well as the new launcher. Just move all of the contents of this .zip file to your game directory (where you also have BattleForge.exe) and overwrite any files if it asks. The new launcher automatically loads the correct game files, so you can seemingly switch between test server and production server without having to move the files yourself. Hopefully this improvement makes it less cumbersome to play on both servers. The changelog can be seen below. We will be looking forward to hearing what you guys think of this update! Download Here:Click Features - You can now play 2vs2 ranked matches. Also added leaderboard for 2vs2 matches. - You can now play 12 player matches. Also added leaderboard for 12 player matches. Keep in mind 12 player matches only reward gold. - Adjusted required ranks for purchasing upgrades. The required ranks are 1, 4 and 5 for upgrade 1, 2 and 3, and is the same for all rarities. The required rank can either be your PvE rank, or your highest PvP rank. - You can now view and select the decks you most recently used for a map in the lobby via the 'Suggested Decks' button. - You are now able to navigate in the map selection screen (PvP and Community PvE) with your arrow keys. - You can now watch replays at x16 and x32 speed. - You can now click on cards (the images) in the marketplace in order to play them in the forge. - Replaced the "Manual" button with a "Wiki" button in the news section. - Improved UI and feedback when trying to upload community maps. More improvements to this will be added at a later stage. - Added /match chat. General fixes - Minor fixes for the new BFP system. - Fixed many group and match bugs. - Resolved some causes of getting stuck in the loading screen. - Fixed trade button tooltip saying the player accepted the trade while he did not. - Fixed german version of the promo from booster notification message. - Fixed ranged attack symbols not displayed for fire cards at higher resolutions. - Fixed replays of community maps not showing in the replays menu in certain cases. - Drastically improved performance of the upgrade tab. - Minor general improvements to the story book. - Fixed a minor issue with trying to upload PVP community maps. - Fixed players in the ignore list not properly showing their location and status.(edited) - Fixed BFP desync when bidding more than the buyout on a card in the auction house. - Fixed incorrect error feedback when setting the bid amount to less than 2 on a card for the auction house. - Removed login button from the escape menu. - Fixed selected map in the create a game window not always being remembered properly between opening and closing the window for PvP and Community maps. Card Changes - Balance changes: https://skylords-reborn.fandom.com/wiki/Balancing - Added missing ability "Siege" to Skycatcher card description. - Improved card description of Juice Tank. - Added range to Area Ice Shield card description. - Fixed wrong damage on card description of Northern Keep (Blue). - Various other minor additions, updates and fixes (like typo's). Known issues - Although 2vs2 works, there are some issues with properly updating the players within the group (Team1, Team2, Unteamed). Sometimes the players will have a "?" as their avatar too. This should work fine for all other modes. - 2vs2 currently provides wrong amount of ELO for a match. - Sometimes you may hear a (windows) error sound. We have yet to find the cause for this, but we did notice it seems to happen more frequently when opening the news section. The game seems to work fine, but please let us know if you think you found a way to reproduce this. - Rerolling quests might sometimes not work.
  8. Thanks for participating in our bug fixing process and helping us improve the game.
  9. even a card that has free transform wasn't broken(OP)enough to warrant a fix? says alot about the transformation ability xD
  10. Hi, I'm from Russia, so I can make some spelling mistakes. When I start the game (I enter the login and password), I get an error, and a file called Launcher crashes. I really want to play this game
  11. Do you have an answer to his question? Or just insults?
  12. It's a Temporary New player quest that will be removed upon release. Also the description is currently bugged, this is a known visual issue which doesnt affect the quest payout itself, which is 150 minutes hence 1/150 for 3 boosters.
  13. nah most if not all retired devs are permanently retired.
  14. Hello, email verification services are working again, you need to sign in on forums and request another verification email. Sorry for any inconveniences caused, and looking forward to seein you in the forge skylords! ?
  15. Unfortunately he can’t do that :/ he’s retired
  16. Hello... we are aware of Email verification(activation) issues with creating new accounts. We are looking into this issue. In the mean time, we might deploy a temporary “fix” to allow unverified accounts to play, but this fix won’t happen yet. (We need to first look at the problem) As always any updates will be on here and forums
  17. You need to enter pw correct on first try. We fixed this problem on test server and will be pushed to live when everything is ready
  18. This system is only implemented on the test server so far :-3
  19. No. Stop being salty and accept the judgement that has been handed out to you. You’re just doing this out of spite, and clearly the term kiwi is in itself not even considered a derogatory term which a simple google search reveals, as well as her already even explaining her name(which she even didn’t need to by any means).
  20. This thread has gone on quite long enough imo, OP is clearly just distressed about having his name changed. Gonna lock this now.
  21. Is this a reality show?
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