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Mynoduesp

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Everything posted by Mynoduesp

  1. @Draconnor Unfortunatly there's a bug with the achievement Cheapsake which makes it so the whole team is required to follow the restriction. We're already working on a fix for this. You can expect it within the next days. Thanks for the report.
  2. Cheapsake and all new achievements - which do not state a group requirement explicitly - only require you to fulfill the requirements. Other behaviors are unintended, if you won a map without the achievement counting it, please let us know with additional information which map - if possible with a replay. The achievement should also work on 12 player scenarios. We will add explicit text for all achievements with such solo requirements to improve clarity.
  3. Suggestion and personal expansion of the idea from someone in game for cosmetics. Felt like this is a close enough match to write this down: A cosmetic... displaying the amount of boosters opened displaying the amount of promo cards owned displaying the amount of cards owned for a full collection for a fully charged collection And my personal favorite: a cosmetic for the amount of "Mo" cards owned called "mo mo farm" (diablo 2 reference)
  4. Exclude promos from these statistics (adjust name to reflect that): > Common/ Uncommon/ Rare/ Ultra rare unique cards Add addtional statistics for promo cards: > Unique promo cards Maybe there are more ideas to expand these empty pages from more community members...?
  5. Damn @Maze your site came far... 🤯 All I'm missing is the buymeacoffee link. ;D
  6. Not much of a suggestion, only bringing this to your attention: Kinda grinding my gears. 🙂
  7. An additional option to buy multiple booster packs with far fewer clicks. edit#1: Could be a bit challenging with the daily booster discount... Some possible UI-mockups:
  8. Maybe some or all confirmation boxes could have their "Yes" option auto-selected to confirm with "Enter": buying boosters deleting decks rerolling quests cancelling auction etc. (?) Generally all pop-ups / request-windows could be adjusted. party invitation trade request etc. Other non-confirmation boxes which could use this feature: `Register` > Marketplace - Store claim scratch ID `Done` > Marketplace - Store closing booster content `Flip all cards` > Open Booster flipping cards on booster opening `Create Auction` > Marketplace - My Auctions creating an auction `Reforge` > Card Reforging
  9. @Fundus They're part of the upcoming anniversary patch - which unfortunatly got delayed. There's no official date as of now.
  10. 138 entries... sheeesh! If the posted cards here are any indication of the quality of the real entries, the judges will have a hard time not giving rewards. 😆
  11. Have you tried the alternative downloadlinks? Mediafire & Mega.nz?
  12. The dream for me would be modpacks. But I have no expectations for this to become a reality due to many, many factors. 😅
  13. I've messaged you on discord for a possible trial.
  14. (This is the second entry of my evil twin brother: Mynoduesp, but with a mustache.) Mock-up #4: Dazing Fog Engulves the ground in an opaque fog in a 25m radius for 30 seconds. Enemy units that stay in the fog for 3 seconds are suppressed. The effect will last on for another 5 seconds after leaving the fog. Does not affect flying units. Suppression Entity is disarmed, blinded and scilenced (+ CC visual effect). Elaboration: soon ™️
  15. (This is the first entry of my evil twon brother: Mynoduesp, but with a mustache.) Mock-up #3: Timeless Slumber Create a temporary space rift in a 20m radius up to 6 / 8 / 10 / 10 units, buildings and Wall Segments are shifted to the in-between for 15 seconds. in-between Entity cannot be targeted, controlled, move, attack, loses its hitbox and effects are prolonged until this effect wears off. Elaboration: It's a Lost Souls-themed CC spell. For power level adjustments it can have an additional short wind-up time (like Coldsnap or more prolonged Creeping Paralysis). It can or cannot affect Amii Structures like Power Wells, Monuments and even Wall Segments. I feel like there's little to no interaction with walls. This could provide a new specific tool against walls.
  16. Some mechanical background information: Mapscripts - which macro control the movement of any PvE unit - are not build with temorary mindcontrol in mind. For Scripts, a mindcontrolled unit is considered dead (because it loses its unique identifier upon switching team/player control). Therefore in the unit wont recive any more specific commands after getting brainwashed. There are cases where mapscripts can again control 'lost' units. But these wont be specific to the unit, only general commands like "all units move to location XY". The second issue where mindcontrolled units keep doing damage to now friendly units is hard to get rid of. Kubik commented on the issue already a couple of times. In short, the issue is noted, but wont be solved soon.
  17. @Timatijs That's not a 'Rainbow' card, but a neutral. So you're in the clear 😛
  18. Mock-up #1: Blessed Dispel Magic Ignite the soul of target friendly unit immediatly removing all effects from it and become immune to all major debuff effects, but the unit will die as soon as the effect runs out. Additionaly, the target taunts hostile units within a 25m radius for 5 | 6 | 7 | 7 seconds. Lasts for 20 seconds. Reusable every 15 seconds. Gifted Dispel Magic Ignite the soul of target friendly unit immediatly removing all effects from it and become immune to all major debuff effects, but the unit will die as soon as the effect runs out. Additionaly, units within a 25m radius will be immune to all major debuffs for 5 | 6 | 7 | 7 seconds. Lasts for 20 seconds. Reusable every 15 seconds. Elaboration: Back in the days I was playing pure fire in PvP. I was by no metric good at any point, but it still performed better than in PvE. Nowadays, pure fire is not only viable, its actually good, thanks to SRs additions and balance patches. But I always felt like someone's left out... Moloch. The fat turtle has a special place in my heart, he's like your 5 years old cousin playing with the unpluged controller when the older kids playing mario party. He's trying, but will never win. This is how I came up with the concept. Even if chaining Cleansing Ritual will keep a tank form dying, the turtle will get left behind after one uses its soul for ones purifying lust. The card is meant to give heavy fire decks the ability to let the turtle shine in glorious battle, but also give the player a deal with the devil - an unethical trade for the life of one for the greater good. After a few reconsideration or even in addition to other numeric adjustments would make the card flexible enough to see it in other decks as well. A.e. moving Root Network decks. Addition: Yes, this would make Tempest fun to play. Mock-up #2: Workaholic [15p] Switch into this mode to work restless until the bitter end. The next building played within a 25m radius will be construced nearly instantly consuming the unit in the process. The unit will die as soon as the effect runs out. Lasts for 20 seconds. Cannot be switched back. Senior Engineer [15p] Switch into this mode to become a more efficiant worker. Playing friendly buildings within a 25m radius refund 40% of their power cost. Cannot be switched back. Field Specialist [15p] Switch into this mode to gain advanced knowledge in material science. Friendly structures within a 25m radius take 40% reduced damage. Cannot be switched back. Elaboration: Buildings are cool, just a shame they suck have a limited viability. These lyrish workers want to change that and put some real effort into their art of construction giving you the option to build them aggressivly and keep them from demolition through hostile forces. Many support cards for this archtype already exist, but are either too restricting or lack a binding element - which Lyrish Workforce tries to be. Being able to instantly construct any building for an upfront cost may be able to push agressive buildings into a fun-to-play spot. Upgrades undetermined, I don't want to mess up all those sweet rations. You're already a nerd if you're looking for them. :^) Addition: Make Kobold Inc. please. Affinities don't count as multiple entries, riiiiight? 😄
  19. KotG_CompletionFailed.pmv added replay of first issue
  20. I wiped twice on diff 4, but hey... I for sure get the participation award 😄
  21. Any updates? Will it be part of or after the anniversary stream? Can't wait 😬
  22. If multiple pings could get more accessible throug good UI design like in League of Legends, I'd actually use more than the default. 😅
  23. @Volin Clarification from @Metagross31 Just a quick clarification, because there have been misunderstandings: If you want to complete objective T in the current event, you have to clear 12 tents within 30 seconds of killing the first one. I. e. a maximum of 30 seconds may pass from the first camp being destroyed to the last one being destroyed for the objective to count. source: https://discord.com/channels/173414671678832640/839900345638453338/1044735183603122256
  24. @Metagross31 Do you use the arithmetic, geometric or harmonic mean for the time score? I'm guessing arithmetic, just want to be sure. 🙂
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