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Everything posted by Kubik

  1. I am using Rust,and If I would buy LabView it would be my second most expensive software by far. For other audio files I think you can find enough documentation easily. Snr is different story thou there are linked resources in the repo, and the repo is trying to reproduce `EA XAS ADPCM` codec that is used by other BF files. We also know that EALayer3 (EL31 and I think L32P) are supported by BF. EALayer3 is mp3 with some bit changes (no I can not say what exactly those changes are ). https://bitbucket.org/Zenchreal/ealayer3/src/master/ is code that can for some mp3 files convert them to vali
  2. Kubik


    and on what other cards you would need charges? Buildings can not be moved, so in most situations they are useless, and spells even worse the effect ends almost instantly, most of them can miss and are not even cheaper than units, and units are permanent and can move.
  3. Kubik


    Why is one affinity useless and the other not? Both grant you one charge for each card that is unit with same size or that have same orb cost.
  4. Please always include your log files if you experience any crashes like this. Without logs we cannot properly investigate these issues. Did you already try the first point listed here? https://forum.skylords.eu/index.php?/topic/4207-need-help-check-this-thread-first-clientupdater-troubleshooting/ If you would know more about the game's internals working you would not be surprised by it crashing, at all, quite the opposite you would be surprised that it even starts for so many players. EA never released 64 bit version (I doubt ), so if you think you can create it feel free to do
  5. As announced in our 11th community update, we decided to open source wav_to_snr (repository link). This is a very simple application that allows you to convert audio files to a format that is compatible with BattleForge called SNR. SNR is compressed a lot, and it is lossy compression (over 70% of data is lost). Sample count is the same as WAV, but for most samples only 4 bits instead of 16 bits is used for the value, that means 16 possibilities instead of 65536 possibilities. It is not that bad as it might look at first look. There is some function (difference from previous 2 samples) app
  6. there are tools that can change it, one of them was already mentioned in this thread (I have no experience with it, or any other tool that does the same, so can not say how user friendly that one is), but using that external tool is many orders of magnitude easier than correctly changing the game to do the same without the source code.
  7. @Omega1001 but EA did not write the game in C#, and they did not give us source code for the game, do you also have some example on how to add it to game without changing a source code?
  8. did you recently change any graphics settings?
  9. no I mean I can not reproduce you issue, for me tabbing out is instant. I have different issue that when starting game, or waiting for packet it does not respond at all.
  10. that should probably go to a separate thread. but I mainly use only one monitor, and I use exactly this so I can click in multiple windows and have no issue with it, and I never heard about this issue before. I know there is issue, that the window can not be moved when the game is loading (or waiting for a packet) which is annoying, but that can not be solved without complete rewrite of the game.
  11. World of Warcraft did have last time I play it, Wurm have, Path of Exile have, and I am sure there are other games as well.
  12. if it would be that easy, there would be nothing to do already Unfortunately I can not say why it is not that easy one of few cases where I agree with security trough obscurity
  13. Can you go to `Documents\BattleForge` and put there this `config.json`. Next time you try to start the game console window should appear. (for a short time) Can you try copy the from from it, or screenshot it? config.json
  14. can you please also include "crashdata.mdmp" from the same folder.
  15. If multi accounting would be allowed what would prevent people from having every single card multiple times in the first hour in the game? And the example WoW I assumed means World of Warcraft, right? Last time I played multi accounting was necessary to complete at least significant part of daily quests, because of the limit that you could complete only 20 of them each day, so that forced player to have multiple accounts, and did not allow them to do everything on single account, so I see exactly same problem with that game, except you can pay real money to have more accounts, which in my
  16. Yes it is technically easy to pause and resume the game. And yes reward system is the obvious blocker for this. (And no it is not as easy, as giving less rewards proportional to paused time)
  17. Save and exit would be most probably fine from rewards perspective, but saving is not implemented for multiplayer matches unfortunately
  18. First problem there are no single player matches. Even thou you as a player do not see a difference, all matches have server counterpart. Just pausing the game is technically possible and easy, BUT right now the would be given for that paused time too, so rewards system would need to be changed. And for that discussion I really do not remember, because it was over two years ago, but if I would guess it was not a priority, because it have more consequences that affect game balance, than is is a technical issue. @Skylo You should discuss that with design people in the team.
  19. In EA's time people can just buy any card they want (assuming they have enough money), here are all money transactions forbidden. And for the argument of only accumulating cards, how many years will need average player to accumulate all the cards?
  20. well I changing the generator to do this is not a big change, but limiting amount of maps from 65535 to ~100 and as I said you do not generate same maps as the game for the same seed, ecause you have different inputs, so it would either mean using same inputs as you in the game's generator (assuming these generators are actually 100% compatible) which would be additional work.. So you can share the maps you generate as community maps, but thats it, I do not think they will ever be used as official maps. (But is is just my opinion, you need to ask devs about that)
  21. from that description I have no idea what are you doing, so I do not know what can be the problem. by default random maps generate with same name, so generating next one overwrite the previous one, maybe that is related to your issue? And what is your end goal @Buddelmuddelwith "sorting" the maps by the way?
  22. if I will count 30s to generate and check map, and only diff 10, 4p, single terrain type and single styte, with no other variables, it can not be done under 22 days without any breaks.
  23. Open Map Editor, File->New Random Map Game Type: Skrimish Players: 1/2/4 Terrain Type: you can actually chose all combinations Map Style: again you can pick Seed: 1-65535 (or more) Difficulty: 1-10 ... where did I say 170000? It must have been some weird typo, or more like answer to some subset of all maps. Players 3 oprions, difficulty 10 options, seed 65535 variants 3*10*65535 = 1 966 050 Terrain type is chosen based on the
  24. how many messages did you need to delete to get view like this? I did not seen that 120-150 so there must have been messages between it to not fit on single screen. and that message was reaction to someone saying it was droping, because 2632 is increase, thats why that message end with a question mark.
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