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Posts
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Everything posted by Kubik
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how you know "log.txt files did not include any interesting messages"? Or how you define interesting? From the lines you posted, first one is not really an error, because it is context dependent in this case it means you "finish" the match, second one is error only for coloring purpose to makr that few nano seconds got wasted by memory realocation, even if it should be possible to avoid it, and the last one means exactly what it says, and is usually caused by WiFi, or other king of "bad" connection, and if that would be on our side everyone would lose connection at same time.
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you are correct I forgot about that aspect, but the people that can not get 2x are on lowest settings already
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we already talked about that, most people will not get big speed up from it. it will be caped at PC's capabilities, and I know for sure that some are not capable of 2x, and most is not capable of goind to 12x anyway. not capable of 2x mait it run faster, but not 2 times faster, so for some there is no difference between 2x and 8x.
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Halis want to add button that change 1 number which is possible (I only doubt usefullness) "- being able to go to a specific point in time of the replay" because the replay system just play the match and do players actions instead of you this is not possible inside BF "- be able to go backwards" for the same reason as above, there is no function to play animation backward, or any other logic (animations are most obvious example) "- have the option to show all players power simultaneously" getting the data is easy for me, so it is up to client developers if they will want to implement that, I do not see enough space on the screen to show it "nicely"
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I answered multiple threads with "similar" question at first look, but to point out difference in what is written here: @MagicPants ask only for notification when card is sold. (which seems bit useless to me) Not for ability to create auctions, or even search them. With that limited scope it would be useless also for the bots in my opinion. So your information is correct, if you read just the title of the question. If there is really a demand for such a function I may consider it. But no answer in 11 days probably mean there is no demand for it
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you can open boosters and each time you do there is 0,5% chance to find a promo (average 1 in 200 boosters) you can check the auction house or trade channels and pay for it, if you think you have enough
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by any chance do you know how much gold you get?
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@FirstWave install DX9 6. Check whether you have DirectX 9 ... http://download.microsoft.com/download/8/4/A/84A35BF1-DAFE-4AE8-82AF-AD2AE20B6B14/directx_Jun2010_redist.exe
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I think you forgot about concept of multiple boosters, that would definitely screw your calculations, because you would either create booster that would be significantly more valuable, or you would need to have also same amount of cards of each type and colour in each "pool" for each booster type. I do not think you can do that with 16 cards in smallest "pool" But also good luck convincing MrXLink that changing rarity distribution is good idea. (But last time he said he will maybe discuss it with Ultrakool some time later)
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I do not want to say EA did not screw this too (they screw a lot), but you are the only one reporting it, which strongly indicates it is something on your side. The game run multiple hours on my PC just fine. Even when the FPS bug happen the VRAM usage was fine. The game also run on Intel's Painting devices with 60 FPS
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My GPU also have 11 GB of VRAM and I never noticed any leaks there. When the game was released the high end GPUs have 1 GB VRAM and you say it can fill 11 GB Can you check that the game is the only thing that uses your VRAM?
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so what would happen with shaman and other uncommons that cost over 100 now?
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Wrong, I already said that, but MrXLink do not want to hear about it you get per 1 UR on average 5,13 R, 10,51 U, and 24,36 C but possible cards are in ratio per (68) 1 UR there is (137) 2,01 R, (147) 2,16 U, (171) 2,51 C so there is massive oversupply of commons @LikeThat the way you proposed only make expensive cards more expensive, because the rarity would increase amd cheaper cards cheaper, because their rarity would decrease. so after some iterations there will be even more commons, few uncommons, even less rares, and ultra rares will be cards that most people want, but they just can not affort them. Try to make reasonable prediction based on your proposal, and you will see if you get different ressults than I.
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I do not think your solution will work at all, it will have quite oposit effect no mater what cards you apply it to.
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so uncommons that now cost over 500 would be changed to ultra rares and cost even more, because teir supply would be over 6 times smaller commons that cost over 10 would become uncommons and again their price would rise siginificantly, because the supply would be almost 4 times smaller. And players that get these cards before the rarity change would be happy, because almost no one would have get them after the change and their price would skyrocket even more. and in next iteration Shaman would be candidate for promo
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that is another bug he said in 1 match no one disconnected if someone disconnect and units do not get killed, the game do not like server's description of victory and disconnect. I was not able to reproduce that, for me server correctly killed all the units, so how to reproduce it is unknown.
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to your second question EA somehow managed to ignore all setings, even the driver one saying to limit FPS (to 60 in most cases) and render frames as fast as you PC can handle. Only known solution is to restart the game when this happen. If you will check you GPU usage it will be at 100% or close to, and one CPU core will be at 100% usage. For me with 1080 Ti the GPU usage jump only to ~80% because my 32 core CPU can not keep up with single core performance, and 1/32 is not much so for me it take much longer before I notice it, unless I watching GPU usage chart. No one was able to identify when this weird behaivior trigger
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how would you imagine that working? and do you really think many people would be interested in it?
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no pleasee not copy EA's bugs
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you want to say you get same 8 cards in every booster? you already get 190 different cards from the boosters that include for example: Rogan Kayle PROMO, Enlightenment, Forest's Vim, Wrathgazer, Volcano, Nox Carrier, Grinder, Brannoc, Jorne, Corsair, Mine, Dryad, Lost Shade, Skyfire Drake, Sunstriders, Swamp Drake, Nomad, Giant Wyrm, Eruption, Regrowth
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https://trello.com/b/4HFfIUCA/skylords-reborn people complain in game to each other about problems, but do not report bugs to us so when we finally lear about them someone tell us that everyone know it
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https://en.cppreference.com/w/cpp/numeric/random/uniform_int_distribution and from the global statistic it works very well
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Would it be possible to add a maximum loading time in the config file?
Kubik replied to Halis's topic in Suggestions
I am using only SSDs for last few years and from my data some players do not load in 15 minutes I can not imagine on what they emulate the PC