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Kubik

Developer
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Everything posted by Kubik

  1. I mean that the limit was there for a reason, the game is quite slow, and some people have same computers as they have when the game was first released. For example replay speed of 32x, how many players can take advantage of that? If I lover the settings I can get something like ~18x. I was suggesting long ago to do some adjustments to minimal requirements, just to state that it might still run on the old HW, but some features might be unsupported (in sense as being too slow to use), but no one take that seriously I think.
  2. You really do not remember the times, when the game would crash with only 50 decks, or do you?
  3. 🤔 "bandit, stonekin and lost souls" , these would be impossible on any official map, because they do not have any squad in T1, and you can not get second orb without a squad.
  4. @gam3over is one of your CPU cores already at/near 100% when playing replay? (at what replay speed?)
  5. I assume you have 4 core CPU @Sylar right?
  6. Based on how long all these positions are open it seems quite unlikely 😢
  7. @Kapo I get it confirmed 🎉 this very unexpected place for the tag is doable. But Hanna wanted to stress out, that we do not have anyone right now to implement it. We have exactly 0 active people for Game Client Developer position 😞 So if it will be decided to to add guilds to the server, I do not think they will be accessible to players any time soon 😞
  8. oh I did not noticed you edited the image, let me ask someone if we can place text over that image 🙂
  9. Well then I have solution for you (even though I guess this post might get deleted 😛 because I was told to not write these messages, because someone can take it seriously). Go to EA's headquaters and ask nicely for the source code, of BF so we have access to everything and can change all things, not only things we managed to decompile (and understand).
  10. you assuming that because your nickname have only 4 letters? Or did you do some research?
  11. 🤔 then there is some misunderstanding "only have no TAG in the CHAT" well then there would be no tag at all anywhere? "you would see on the banner who belongs to what guild" what banner? Connection being that without any way to identify guild I do not see a point in having guild at all.
  12. if there will be no way to join a guild, no way to create a guild, no way to know if someone is in a guild, what is the point of having a guilds at all if only Admin created guilds will exist, but no one will see them anyway.
  13. how it can connects players if they have no access to it?
  14. I care, feel free to implement it yourself 😄
  15. it is easy to implement that command because there already is `/who name` command, but typing players name is terrible idea, it can be quite long, and there are 100s of players, and I can not imagine some typing out all their names to see what guild they have. Weekly process even if I ignore the infrastructure for automated upload of pictures, someone would need to manually inspect those pictures, because when players are allowed to draw, you always find some that draw lest say inappropriate things. The system messages are possible, but when just 2 people will be spamming trade chat you might not even be able to see that system notification if you get trade messages just after it 😞 so I do not see that as an practical way to show the guild
  16. What other ideas? I do not think there was any other ideas for chat 😞 Well using picture slot is possible BUT: what pictures to use? if currently available pictures would be used how would you recognize player image from guild image if new set of pictures would be added, what to do when we run out of pictures? tell players it is not possible to create new guilds right now? have many guild use same image? how would you recognize them? let players upload pictures? That would mean there would need to be an game update on every guild creation. Would players want to lose this customization? still not solves the chat part 😞
  17. even with my short name adding 3 letter tag would mean only few words will fit to an line, and imagine how bad it would be for players with over 3 times as long names. 😞 I already seen messages that have no word on first line, or worse have only 1 word on first line, which is really terrible to read. If color would be used to signify guild, how would you recognize which guild it is? Shortly I think tooltip is too bad 😞 (blame EA)
  18. It is caused by each unit having at least 5 speeds + modifiers (walk_speed, run_speed, current_walk_speed, current_run_speed, current_speed), and only 2 of those are correctly set, updating rest of the speeds seems to fix the issue. (At least for the scenario 4 drones, kill 2 with eruption, resurrect 2 with surge of light). I was not been able to reproduce it for Werebeasts, because they always died all 😄 and I did not try any other combination.
  19. By this I mean lack of people to do the UI changes, which is the blocking factor. And to the point about names, I did not mean that there would be too many requests to change names that can not be handled. I mean that changing names is bad in general. How many people in the real words you know changed name? Yes woman do so, and it cases issues, that mails can not be delivered, because mail was send to the old name... Putting guild tag behind the name, does not sound like an good idea either (at least not to me), because that way some players will not see the guild.
  20. @LEBOVIN that would be no small task to create 100 or maybe even more tooltips, and the issue still stands, because not everyone will be fine with the name being cut off. And "x characters" is really bad metrics: iiiiiiiiiiiiiiii MMMMM MMMMM you see the difference? (not even talking about RU using bigger font, so just used bold to give some idea, it is not meant to be accurate size comparison) So should that "x" be based on "i"? and be 16, or "M", and be 4?
  21. Not enough people to do all the things... Do you know someone who can help?
  22. GMs are given an option to change their name if they do not like it. First one I can Can think of is MephistoRoss, have you seen his name in the game? and that is not even longest name possible. Problem is the font M is larger, then I so it is not that hard to create name that does not fit already. Handling this on case by case basis for GMs is fine there is not that many of them, and even less with longer names. But can you imagine the amount of rename requests if players would find out that their name no longer fits? Can you imagine that people on your friend list would start changing names? How crazy that sounds?
  23. Creating Guilds on server side, with tags for players, basic administration capabilities, and chat is very easy task. Shared storage and deck sharing would be much more complicated features, because I guess you did not actually mean "like free PvP decks" that can be used by as many players as they want, that would mean each guild would need every card only once, instead of once per player. The real challenge is is the client UI, not only that it needs someone with time to do it, but right now I would even say that to me it sounds almost impossible. To be more specific the player tags, there is no place I can think of in the current UI where it can be added. The first obvious place would be before name, but some player names are already too long to fit in these small rectangles, so taking space that is already not enough is not a good idea. So even if you find someone who have enough time to do the UI, there is still the design problem where to put the tag, because without it, the guild seems weird (at best).
  24. You know that it is supposed to be even harder, but EA screw up, and did not provide enough different units and buildings, so there are a lot it is trying to generate, but have nothing in the pool, so it generates easier maps, than specified.
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