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Kubik

Developer
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Everything posted by Kubik

  1. ๐Ÿค”did you look at this topic?
  2. you can try checking if mechanical strain did not pull the GPU from the slot by a slight bit, and turbulence from the fans cause it to lose a contact under load randomly, but it definitely is not first reason I would think for disconnecting GPU ๐Ÿ˜ž
  3. "DXGI_ERROR_DEVICE_REMOVED" ๐Ÿค” what crazy things are you doing? are you reconnecting monitors, or worse, GPU itself? If you aren't doing anything like that then probably your computer is dying ๐Ÿ˜ข
  4. main.rsCargo.toml I do not mind these 2 files `card_templates.rs`contains enum `CardTemplate` which I take out from the proxy, so that contains some `secrets` and I am lazy to filter that out ๐Ÿ˜› it also derives `strum_macros::EnumIter` which should be enough for Rust programmer to imagine what it is, and for non Rust programmers the source code would be unreadable, because it is generated with macro. [WARNING] The code looks terrible, because I did the main logic it in just few minutes ๐Ÿ˜„ and especially the part that obtains the images is terrible, which was actually harder that the main logic itself ๐Ÿ˜„ and it contains really hack for mapping IDs. https://cardbase.skylords.eu/Cards/GetCards is useless because it does not have all cards, like "Amii Paladins", "Bandit Minefield", "Bandit Sniper", "Banzai Lord", "Coat of Protection"... And fixing that page would not be an easy task ๐Ÿ˜ž I know because I did looked at it, but if @T1421 want to help... we can talk about it ๐Ÿ™‚
  5. maybe it was not clear why UI was in bold and red. So hint number 2: [Open] Game Client Developer
  6. options are multiple. The most complicated one would be to create selection with sliders in the UI, then send that selection to the server, server would send it back to the game, and game would modify the probabilities based on that, but it would also require to change replay format ๐Ÿ˜ž so some work on server, lot of work in the UI, and lot of work in the client (because I have no clue how to change the replay format) Rewards could be proportionally decreased. Another option is to create an UI with check-boxes, then send these check boxes to the server, and server will be skipping seeds until it find one that have that have the wanted. Small work on server, and not that much work in UI (if you can find place for it), that would require no changes to the client because replay would already have all needed information. Rewards could be proportionally decreased. for example 0 if you select only 1 option, and 100% if you select everything. And another option I can think of is for test server only user config file that would define this. It would be only small change in the client, and test server replays are not guaranteed to work for others anyway. And one more option is to open the editor and generate the map yourself, and then play it in the community map section. (No changes required)
  7. but how? without source code? And what about people that have T4 on the left? will they need to reorder decks, or start without being able to play any card? and what about community maps where you start with more than one orb?
  8. ๐Ÿค” game's source code when? ๐Ÿค”
  9. ๐Ÿค” in MTG you need to play the mana, by "your human action" there is no "mana will be auto-magically played when you try to play a creature". It would be confusing mechanic at best, why some T1 can be played and some not, not sure if we can even enforce it, but then you would most probably get even more confusing error message.
  10. I have no clue how that orb selection works right now (no source code... ๐Ÿ˜ž ), no clue if it uses the card, or just the tokens in some event with no way of obtaining the card itself. So as of right now not possible. (Maybe in the future, but not now)
  11. half-orbs are possible, but which orb would you want to get when first card you spawn is half-orb card? you can not select that orb, so it could create an situation in which it would be the only card you can play on T1, just because all other T1 are for the other orb. That is the reason why half-orb T1, or neutral T1 will not exist.
  12. And I would like to see the source code of the game, but unfortunately I think both of us are out of luck ๐Ÿ˜ž "they have the dotted circle, showing its range of effect" that is not correct ๐Ÿ˜ž the circle is different size, than the range of the effect ๐Ÿ˜ž
  13. "DXGI_ERROR_DEVICE_REMOVED" ๐Ÿค” @Dreadfist are you doing something crazy? Like disconnecting monitor? Or reinstalling drivers during game play? If not I recommend checking that your GPU is correctly secured to the motherboard, and run some tests to ensure it is not your GPU dying.
  14. @Dreadfist Unexpected or constant crash? If you havenโ€™t restarted your game, send us your latest log, with a description of your problem. The log file we need is _log_proxy_latest.log. Restarted your game already? No worries, just send the previous log, which is _log_proxy_0.log, or an older one based on how many times you restarted the game, last 30 should be there. If your game closed without any error message, then please send us your crashdata.mdmp as well. Not sure where to find the logs? Here's where:
  15. you know they are random, and no one know what will be next month right?
  16. ๐Ÿค” really? As far as I know SMJ does not have any of the basic metric as for how much card was sold, and how many cards was sold for that price. It is April first here so I put a bit too much extreme numbers ๐Ÿ˜› but the points stands the same, for at least someone it will be too low number, no matter how high it will be, and it does not account for any further changes to the cards, or to the economy. ๐Ÿค” so 4 moths for first 3500 , but in less than 8 moths you get everything? So how did you managed to earn so much more in the other 4 moths? Have you considered that they was lower because of booster discount, and not reforging?
  17. So you would want commons to cost no more than 4 ? and promos to be not more than 1000 ? so you can buy any card within two days?
  18. Not really. Did you try enabling Fullscreen, and setting resolution to the Resolution of you monitor? (when Fullscreen is disabled, Resolution sets the window size)
  19. Well the app I posted uses only publicly available sources, I was considering to obtain the data from the game (including pictures), but that would be super easy tool for someone to reverse, and last information I have from @Zyna was that she wasn't yet sure if she wants to make the database format public or not, if that changes I can easily make it load images from game itself, and all the up to date data (or test server optionally), which should be much easier than getting them from wiki.
  20. sr_deck.exe making an deck viewer that works with card IDs (which can be easily shared as string) takes only few minutes (and then over two hours figuring out where to get images). You can find card IDs on wiki in Statistic section.
  21. And do you know someone who can update that website? And exporting the deck is not hard, just needs the right people.
  22. "/addeck deckname <code>" can be added on 3 places, in LUA, in proxy, on server I already tried to do it in proxy, and I can say that it is a terrible idea Doing it on server will not refresh decks so you would need to close the game and log in again for it to take effect, which is also terrible So only reasonable option is to do it in LUA where both chat UI, and decks are accessible, but we lack people to do that ๐Ÿ˜ž exporting deck is not any better ๐Ÿ˜ž so we lack the person to do the LUA part I would not expect a big UI challenge with this, but it just needs someone who does LUA. I do not see it realistic to create new tags specifically for forum. But maybe some of the web developers know how to do that. generating and posting images on discord does not look like good idea, because I think the bot would reach upload limit sooner rather than later. ๐Ÿ˜ž Card base is outdated, which is one of the reasons why it was removed from the top row on forum, and does not support importing decks ๐Ÿ˜ž
  23. You think way wrongly about this, it is not about supporting HW from 2009, but HW that I would consider old even in 2009. I really wonder how usable the game would be with these specs ๐Ÿ˜„ (first dual core was AMD "Athlon 64 X2 3800+" at 2.0 GHz in 2005 so that is technically above required spec by a lot ๐Ÿ˜ฎ, or Athlon XP from 2002 just hits the requirement) (Just a side note for fun I can run the game without a GPU, because my ThreadRipper CPU is powerful enough to run Direct X and when playing at 1x speed high details it runs fine ๐Ÿ˜„ ) You might not have encountered such people, or just think they disconnected, but some people load maps over 10 minutes. I did not do any profiling so I do not know which actions would be slightly affected, and which would be terribly affected, but for example deleting 127 mails take insanely long (on my PC), meant relative to the complexity of the operation anything above 1 second is insanely long ๐Ÿ˜ž Maybe it is time someone else push for some update to the requirements.
  24. I mean that the limit was there for a reason, the game is quite slow, and some people have same computers as they have when the game was first released. For example replay speed of 32x, how many players can take advantage of that? If I lover the settings I can get something like ~18x. I was suggesting long ago to do some adjustments to minimal requirements, just to state that it might still run on the old HW, but some features might be unsupported (in sense as being too slow to use), but no one take that seriously I think.
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