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JustCoco

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  1. MarcoMaar liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    This sounds great, for every new player that will encounter this and make it easy for them to progress through their achievements.
    Glad i could suggest smth useful
  2. Eirias liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    I used the "Stars" system for this example as a placeholder, alot of people encounter the difficulty system in games that is pointed out by stars , self-implying that the more stars the more difficult it is.
    It is self explanatory that each map has 3 difficulties with this example, every colored star points out which difficulty you've done.

    Now as a further approach to make it easier for players, the lobby could point out the difficulty accompanied by stars as seen in the below example:

     
    As an alternate possibility, the difficulty mentioned followed by stars, to make it even easier for players to understand the stars in the global map.

  3. Xamos liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    At the moment the only way to find out which maps you have left to complete on a certain difficulty, is to check the achievement , but even that does not display all of them.
    Now looking at the indicator for a player's rank, a simple idea came up, although not sure if it's easy to implement given the limit of the development tools.
    When a player completes a campaign map, a small dot or any other indicator that comes to mind can be used to show his progress on that map.
    A clearer way of understanding the idea is in the picture below. Each map will have 3 Dots (in my example) for each difficulty completed a dot will appear, with a maximum of 3, making it easier for everyone to understand which maps they have left to play and on which difficulty.

     
    Can be anything from a dot, to a star to w/e would fit.
  4. Majora liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    I used the "Stars" system for this example as a placeholder, alot of people encounter the difficulty system in games that is pointed out by stars , self-implying that the more stars the more difficult it is.
    It is self explanatory that each map has 3 difficulties with this example, every colored star points out which difficulty you've done.

    Now as a further approach to make it easier for players, the lobby could point out the difficulty accompanied by stars as seen in the below example:

     
    As an alternate possibility, the difficulty mentioned followed by stars, to make it even easier for players to understand the stars in the global map.

  5. Majora liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    At the moment the only way to find out which maps you have left to complete on a certain difficulty, is to check the achievement , but even that does not display all of them.
    Now looking at the indicator for a player's rank, a simple idea came up, although not sure if it's easy to implement given the limit of the development tools.
    When a player completes a campaign map, a small dot or any other indicator that comes to mind can be used to show his progress on that map.
    A clearer way of understanding the idea is in the picture below. Each map will have 3 Dots (in my example) for each difficulty completed a dot will appear, with a maximum of 3, making it easier for everyone to understand which maps they have left to play and on which difficulty.

     
    Can be anything from a dot, to a star to w/e would fit.
  6. Kubik liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    I used the "Stars" system for this example as a placeholder, alot of people encounter the difficulty system in games that is pointed out by stars , self-implying that the more stars the more difficult it is.
    It is self explanatory that each map has 3 difficulties with this example, every colored star points out which difficulty you've done.

    Now as a further approach to make it easier for players, the lobby could point out the difficulty accompanied by stars as seen in the below example:

     
    As an alternate possibility, the difficulty mentioned followed by stars, to make it even easier for players to understand the stars in the global map.

  7. Sykole liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    I used the "Stars" system for this example as a placeholder, alot of people encounter the difficulty system in games that is pointed out by stars , self-implying that the more stars the more difficult it is.
    It is self explanatory that each map has 3 difficulties with this example, every colored star points out which difficulty you've done.

    Now as a further approach to make it easier for players, the lobby could point out the difficulty accompanied by stars as seen in the below example:

     
    As an alternate possibility, the difficulty mentioned followed by stars, to make it even easier for players to understand the stars in the global map.

  8. Sykole liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    At the moment the only way to find out which maps you have left to complete on a certain difficulty, is to check the achievement , but even that does not display all of them.
    Now looking at the indicator for a player's rank, a simple idea came up, although not sure if it's easy to implement given the limit of the development tools.
    When a player completes a campaign map, a small dot or any other indicator that comes to mind can be used to show his progress on that map.
    A clearer way of understanding the idea is in the picture below. Each map will have 3 Dots (in my example) for each difficulty completed a dot will appear, with a maximum of 3, making it easier for everyone to understand which maps they have left to play and on which difficulty.

     
    Can be anything from a dot, to a star to w/e would fit.
  9. Loriens liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    At the moment the only way to find out which maps you have left to complete on a certain difficulty, is to check the achievement , but even that does not display all of them.
    Now looking at the indicator for a player's rank, a simple idea came up, although not sure if it's easy to implement given the limit of the development tools.
    When a player completes a campaign map, a small dot or any other indicator that comes to mind can be used to show his progress on that map.
    A clearer way of understanding the idea is in the picture below. Each map will have 3 Dots (in my example) for each difficulty completed a dot will appear, with a maximum of 3, making it easier for everyone to understand which maps they have left to play and on which difficulty.

     
    Can be anything from a dot, to a star to w/e would fit.
  10. Loriens liked a post in a topic by JustCoco in UI Suggestion - Quest Tab while within a game   
    There were moments where i had brain farts and  forgot what daily quests i had, and the first thing that came to mind was why not have a tab button at the top to allows you to access your quest progress , as it can be shown below.
    This will allow every player to track his progress while in a game.

  11. Metagross31 liked a post in a topic by JustCoco in UI Suggestion - Lobby Map and Difficulty Progress Indicator   
    At the moment the only way to find out which maps you have left to complete on a certain difficulty, is to check the achievement , but even that does not display all of them.
    Now looking at the indicator for a player's rank, a simple idea came up, although not sure if it's easy to implement given the limit of the development tools.
    When a player completes a campaign map, a small dot or any other indicator that comes to mind can be used to show his progress on that map.
    A clearer way of understanding the idea is in the picture below. Each map will have 3 Dots (in my example) for each difficulty completed a dot will appear, with a maximum of 3, making it easier for everyone to understand which maps they have left to play and on which difficulty.

     
    Can be anything from a dot, to a star to w/e would fit.
  12. Metagross31 liked a post in a topic by JustCoco in New Card Suggestion - Umbabwe   
    Was brainstorming around a bit regarding Warlock's ability and orb cost on how they could use some changes and in the end it struck me with another idea.
    The idea that came to mind was to allow Warlock to have a chain effect on his empowering ability (Witchcraft) similar to Timeshifter's Spirit bounce mechanic, meaning that the damage buff would be applied to other units besides his main target.
    In the end it hit me, why not already use a unit that's only encountered in PvE maps and  create a new card.
    And thus i present to you:

    Now numbers aren't exactly my thing, so i used w/e came to mind in the moment and basically the names as well.
    As for his abilities this is what came to mind.
    1. Meteor Shower
    Based on the fact that in RpVe and in the Campaign map "Oracle" he's using Meteor Shower, he can have it furthermore.
    2. Chain Witchcraft
    Bouncing bolt of witchcraft which targets a number of allies and buff's their damage by a percentage amount. (Upgrading the card could cause the number of affected units to increase, alongside other bonuses to either his HP or damage)
    Can use the mechanic of casting it every x seconds on units that do not have it.
  13. Metagross31 liked a post in a topic by JustCoco in UI Suggestion - Quest Tab while within a game   
    There were moments where i had brain farts and  forgot what daily quests i had, and the first thing that came to mind was why not have a tab button at the top to allows you to access your quest progress , as it can be shown below.
    This will allow every player to track his progress while in a game.

  14. Loriens liked a post in a topic by JustCoco in Issues with permanent global buffs like Incredible Mo and Wheel of Gifts   
    There is currently a bug where if you deploy the Incredible Mo (select the Insidious Mo Aura) and after that you use Mind Control on an enemy unit, the converted unit will maintain the debuff (Insidious Mo Aura) even though it became your unit.
    The weird thing is that in the Forge this does not happen, only in maps.
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