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  1. Past hour
  2. Close portal button isn't working properly. It doesn't respond to either hotkey or directly pressing the icon A common timer animation would be great to see when portal is going to be available for closing. Overall, this card isn't really working as described and to close portal you need to manually and constanly press the icon in hopes it will close soon, sometimes it does it almost instantly after 10 seconds timer and in most cases it doesn't react for additional 10 or more seconds.
  3. Today
  4. Just a quick update on the mini-tournament we had so far: In March, Ultralord's "FireBot" reached the top of the rankings, but at that point he was still the only contestant. In April, we saw more bots enter with a preliminary version. This time it was a tie for the first place between Ultralord's "FireBot" and Bergerb's "CsRushB". Stay tuned for the results of May's mini-tournament!
  5. In the end, I only tried defending so far 😄 personally, I always enjoy that more, for whatever reason. Don't want to spoil the points, but I think I can go higher.
  6. Yesterday
  7. By clicking "play" on the launcher, an error appears. The system cannot find "pcre3dll"
  8. By clicking "play" on the launcher, an error appears. The system cannot find "pcre3dll"
  9. From looking at existing functionalities that spawn buildings (outside of summoning them straight from cards) we know that EA did not intend for any units to ever have the ability to do that. Not during the time the original game was running at least. There are only abilities in the game that spawned buildings. Portal Nexus and Altar of Chaos, both buildings themselves. But instead of them having a generic mechanic that is simply able to create buildings, which is how the unit-spawn mechanic works, both of them have hyper specific, hardcoded and tailor-made mechanics that are only meant to do exactly the one thing they are doing. As such, these mechanics show a lot of quirks when used for something other than their intended purpose. One of these is that there is no ability preview next to the portraits when selecting multiple units. Because originally this is a buildings-only ability and unlike units buildings cannot be grouped.
  10. @OverseasPott, we´ve hidden your message because it contains personal data and everyone could see them. Additionally we´ve started the workflow for deletion of your 2nd account. Best regards, Vultagx
  11. Last week
  12. buonasera, ho terminato l'ultima missione per poter finire tutta la campagna in modalità standard ma invece di darmi le 3 bustine non mi ha dato nulla. C'è un modo per riceverli? I also tried exiting and re-entering the game but nothing VID_20240508_224935.mp4
  13. Welcome, aspiring Skylords, to your journey in mastering the art of deck building! Whether you're just stepping into the world of Skylords reborn or a returning player from Battleforge, the quest for that one perfect deck will always be a topic at hand. Nature is a faction that feels very cohesive and aesthetically pleasing. Its units feel wild and the spells have some form of serenity with them. The Nature Faction is often associated with Healing, Crowd Control (CC), and its Root Network. In most Nature decks, you’ll find an abundance of both Healing and CC, while Root Network decks have their own niche. Beginner Nature cards Players start the game with some Nature cards already in their collection. The following cards are a great starting point for any beginning Nature deck: !deck MqFZFOMsPDLELzM Windweavers: Windweavers are a reliable archer unit with a high damage value. As such, they are capable of carrying Nature through most challenges. Surge of Light: Surge of Light is a powerful healing tool that remains relevant even in higher tiers. Breeding Grounds: A support building that allows you, and your teammates, to spawn units with a discount. Curse of Oink: Curse of Oink is an instant CC spell with a downside. Great in defensive and offensive scenarios. Swamp Drake: Swamp Drake is an all-around great unit. It flies, is cheap, and has a built-in cc ability. Giant Wyrm: A flying creature with high damage output and a respectable amount of health, great for clearing any late-game threats. Regrowth: Regrowth is one of the most powerful and convenient healing spells in the game, with no extrinsic conditions, a low cooldown, and a high charge count that lets it be spammed. Budget Nature cards Some budget options to add to this deck would be: !deck MiIuLfV-KULOLtL Werebeasts: Werebeasts are melee units that heal themselves during, and outside of combat, which makes them a great addition to your tier 1 Nature arsenal. Ensnaring Roots: a tier 1 cc spell that prevents the enemy units from walking. This spell is great at picking of enemies from a safe distance. Deep One: Deep One is a beefy unit that can tank quite a lot of hits and is great against units of its own size. Creeping Paralysis: Creeping Paralysis is a delayed cc spell with no drawbacks. Thunderstorm: One of the few aoe damaging spells the nature faction has access to. Grimvine: Grimvine is a strong melee tier 4 unit that can be your main unit in the front line. Noxious Cloud: Noxious Cloud is a slow damaging spell that ramps up in damage over time in quite a large area. Premium Nature cards Some premium options to make your deck more powerful or efficient would be: !deck MvVvGoRmIWaBNpI Dryad: Dryad is a special unit that allows your other units to take less damage from enemy attacks. A great unit for every lower-tier army. Parasite Swarm: Parasite Swarm plays an important role for Pure Nature in many campaign maps, enabling the takeover of powerful enemy units. Shrine of Memory: Shrine of Memory is a building that allows you to regain power from your void-power pool faster than usual, enabling you to play more units and cast more spells. Forest Elder: As the only T4 Pure Nature, Forest Elder should be the linchpin of any Nature deck. The unit provides healing, damage, and is a walking Breeding Ground. Primeval Watcher: Primeval Watcher could be a non-budget alternative to Giant Wyrm. It has great damage that spreads to many enemies and has a cheap CC ability. Sanctuary: Sanctuary creates a spell-blocking aura around your units and lowers the duration of them being cc'ed. Mind Control: Mind Control allows the player to turn the strongest enemies into permanent allies. Deck examples An RPvE deck for both Advanced and Expert. !deck MqFvVZFMPuLYToRmIOMzMWaULSP-KnTsXBNpIgVIP A full Nature deck with the Root mechanic as its base. !deck MvVqFFYUMuLZFkGVUPSOMsP-KIPUL5VSPzMoRmIkI A full Nature deck with only common and uncommon cards. !deck MiIqFgVuLZFfVOM-KDLULOLELzMtLsI6G7GYUBLtY A generic all-round Nature deck. !deck MiIqFvVZFuLYTwYOM-KsPPLSPYUULqIoRmIzMBNDL If you have any questions regarding deck building with Nature on a budget or want to know how the perfect nature deck looks for each scenario, feel free to reach out via Discord or ask your questions below in this thread. Credits: Nature Deep Dive and SMJ
  14. I'm doing what it says, I hope it helps to fix it. _log_proxy_latest.log
  15. Would have to check on my PC, but over 20 for sure. I also always love hosting those! The Community maps in BF are really underrated imo. The rework of the UI in the community map section was one of the best changes in the past few years imo 🙂
  16. Ooo, that's interesting! How many people have sent their replays so far? BTW I love that there is community map contest - Warcraft 3 survived eons with custom maps/campaigns etc.; I hope BF community will survive + thrive on it too! ❤️
  17. From the replays I got thus far, it seems to be a pretty even split between offense and defense.
  18. I used Transcendence on my armies of Void Maws and/or Necrofuries. It works well there. Tranq, yeah, for PvE it is not that greatly useful, specifically for that lack of power units.
  19. It got fixed. Can be closed/deleted. Thanks.
  20. Transcendence combos quite well with decks, which use a lot of units in T4, such that you want an aoe damage buff rather than a single target buff like Unholy Hero. Examples for this would be Deathray, Rifle Cultist spam or even Emberstrike decks. Especially for Deathrays this works well, since they require lots of healing when using their ability and Transcendence buffs that too. Deathray+Overlord+Transcendence+Regrowth could form the core of such a strategy. Tranquility is a more PvP oriented spell. Without it, Amii decks have a hard time fighting large melee units in T2 like Vileblood or Lost Reaver. Tranquility allows you to chain-CC them while also increasing the damage they take. It can also work as a cheap buff+heal to support tactics like burrower split attacks.
  21. Dear @OverseasPott, thank you for reaching out to the Skylords-Team. We´ve checked and unbanned your account. Please try to login. Best regards, Vultagx
  22. Hi. I was one mission shy of completing two achievments - the game main story and Mo story. The empire. I was expecting to get 4 boosters - 1 bandit, 3 general. Once I finished, I got two mails. One was Bandit booster, the other I believe was some BFP. Now "The savior of Nyn" is in my completed achievments, but there is no date, just says "Completed - ". And I didn't get 3x booster reward. The other one, "The most dangerous game", is completed successfully. Anyone can take a look what happened? Why the achievment is not completed and where is my reward. Tried restarting the game a couple of times, didn't help. Thanks.
  23. Map of the Day is multiplayer only. We did this because we wanted to use it as a way to funnel players together on campaign maps similar to what happens with rPvE. The choice of which map is the MotD is random with weights. The longer a map has not been the MotD, the higher its chance to be chosen the next day.
  24. I was curious as to how map of the day functions. Some questions I have are is it randomly picked? Or is it on a set rotation? Are single player maps able to be map of the day?
  25. Hey everyone, I really like the design of the amii cards currently available, but to be honest, find it hard to find good combos or situations to use them. Apart from paladin, which I think is mostly selfexplanatory and its effect being quite cool for only 10 energy (on U3). But for the others, I am a bit lost. Tranquility and Transcendence seem so specific that I don't see me using them in decks. Any suggestions on how to better use / combo them? Tranquility on own unit does seem to not be that great in regards of not having any "power unit" in T2 with nature / shadow. I would see some effects on enemy units, but then it also only lasts 10 seconds.
  26. There are 4 files (in my experience) that are detected and quarantined by the antivirus. VirusTotal doesn't give a definitive answer. If you choose to play, you must restore these files and add them to AV exceptions. Since I resolved this, I had no further problems running the game, all was smooth. If you did add exceptions, maybe try and reinstall. Maybe some other file got damaged.
  27. Hello everyone, My antivirus program “Avira Secruity premium” always detects the file “proxy-test.dll” as a Trojan. In general, the game crashes very regularly after the update. At least once a day. Could this be related? Is the problem known? Thanks in advance!
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