Fairas Posted December 22, 2021 Share Posted December 22, 2021 I can change one Quest per day and it lower the Reward from 75 to 70 BFP. I cant never change this new Quest again. I think it would nice, if we can change Quests more than once. The Reward can also be lowerd every time. Maybe: 75-70-60-40... They Reason is, i dont want to play the Style the Quests offers me (for example 4 Player Campaigns, or Frost Cards when my prefered Deck dont have Frost Cards) Volin and Deadman like this Link to comment Share on other sites More sharing options...
Volin Posted January 19, 2022 Share Posted January 19, 2022 May I ask what is about this one? Usually we get team feedback on the serious suggestions and this one sounds quite serious to me. This topic shows up every now and then ingame and so it did on the discord before I left. The current mechanic feels quite restrictive to many and the proposed way seems to be a nice balance between a nudge to do something you would perhaps not without the incentive of a quest and some QoL. I remember, but may wrong here, that it was on the to-do list. But as we haven't heard of it for a while and pure fun features like booster shuffling get dev-time I just wanted to ask what is the current state on this? All good if it gets rejected, but then I can bury my dreams to see this one day. Link to comment Share on other sites More sharing options...
Majora Posted January 19, 2022 Share Posted January 19, 2022 3 minutes ago, Volin said: May I ask what is about this one? Usually we get team feedback on the serious suggestions and this one sounds quite serious to me. This topic shows up every now and then ingame and so it did on the discord before I left. The current mechanic feels quite restrictive to many and the proposed way seems to be a nice balance between a nudge to do something you would perhaps not without the incentive of a quest and some QoL. I remember, but may wrong here, that it was on the to-do list. But as we haven't heard of it for a while and pure fun features like booster shuffling get dev-time I just wanted to ask what is the current state on this? All good if it gets rejected, but then I can bury my dreams to see this one day. It's still on our to-do list 🙂 From my understanding, the reason booster shuffling got ''dev-time'' is because it was only one line of code, while the above mentioned suggestion takes more time to implement. Link to comment Share on other sites More sharing options...
Volin Posted January 19, 2022 Share Posted January 19, 2022 All good - many thanks for your super fast reply! This shuffling topic just reminded me of this one here and I felt free to ask about it. Nice to hear it is still on the table! Majora likes this Link to comment Share on other sites More sharing options...
Kubik Posted January 19, 2022 Share Posted January 19, 2022 1 hour ago, Volin said: booster shuffling get dev-time I will post here all the actual logic of of that feature: Quote cards.shuffle(&mut rand::thread_rng()); 🤣 yes this one line is all the logic. In total 39 lines was changed (including empty lines) because I decided to put it to new file, because that makes more sense to me, and I also added config option to skip/use this one line, and 2 new functions UI can use read write this config option 🙂 But it is not done, there are two kinds of "Client Developers", and UI (the checkbox) to enable it in game will not be added any time soon, even thou it is most probably low effort task it is quite deep in the priority stack. In comparison this feature requires Server developer, and most probably both kinds of client developers, to make it work, so I can not add few lines, to make it working without UI on my own 😞 Metagross31 likes this Link to comment Share on other sites More sharing options...
Volin Posted January 19, 2022 Share Posted January 19, 2022 3 hours ago, Kubik said: I will post here all the actual logic of of that feature: 🤣 yes this one line is all the logic. In total 39 lines was changed (including empty lines) because I decided to put it to new file, because that makes more sense to me, and I also added config option to skip/use this one line, and 2 new functions UI can use read write this config option 🙂 But it is not done, there are two kinds of "Client Developers", and UI (the checkbox) to enable it in game will not be added any time soon, even thou it is most probably low effort task it is quite deep in the priority stack. In comparison this feature requires Server developer, and most probably both kinds of client developers, to make it work, so I can not add few lines, to make it working without UI on my own 😞 Really that was not meant as an offense - not a tiny bit. I would not do it any different: Any work that can be done in almost no-time should be done at the moment it occurs. One of the best ways to manage many tasks which have different priorities and different levels of time consumption. Even low priority tasks should be done immediately if they consume no time - I understand that very well. It just reminded me as I felt this was "fun topic", what for me at least, would be the least priority in all topics. Still the above rule would also apply to me: If it is done in no time, I do it now. Even organizing where, when and who should it do would be more work then. Guys, you do so great, don't let you disctract by me 😄 Really just wanted to follow up this one, as the first time it showed up in forums it was a hot discussion and there was no reply under this topic Link to comment Share on other sites More sharing options...
Kubik Posted January 19, 2022 Share Posted January 19, 2022 🤔 why would I take it as an offense? I just want to show the "1 line change" and point out that we lack people. Spoiler (And hint that there is not that much else for me to do anyway 😄 ) Link to comment Share on other sites More sharing options...
Majora Posted January 20, 2022 Share Posted January 20, 2022 17 hours ago, Volin said: Really that was not meant as an offense - not a tiny bit. I would not do it any different: Any work that can be done in almost no-time should be done at the moment it occurs. One of the best ways to manage many tasks which have different priorities and different levels of time consumption. Even low priority tasks should be done immediately if they consume no time - I understand that very well. It just reminded me as I felt this was "fun topic", what for me at least, would be the least priority in all topics. Still the above rule would also apply to me: If it is done in no time, I do it now. Even organizing where, when and who should it do would be more work then. Guys, you do so great, don't let you disctract by me 😄 Really just wanted to follow up this one, as the first time it showed up in forums it was a hot discussion and there was no reply under this topic No worries, and it didnt come off as offensive at all 🙂 I think this current topic went under the radar because it was posted a few days after the anniversary patch (and we all worked our asses off making that deadline and were kind of dead for the week after 😛 ) and it was a topic that was answered in the past already. But yea, rerolling is still on our to-do list. Link to comment Share on other sites More sharing options...
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