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Slave Master: First killed Slave ends Mission


Kapo

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NAME: Script on Slave Master doesnt count Slaves correctly

DESCRIPTION: When doing the Solo Challenge for the contest, I'm always late so the Twilight creeps near the slaves. Not just now, many times before I found that the mission ends very abruptly with the "All Slaves have died!"-Message - and I was always thinking "what what, just a moment ago it looked allright? This time I had the camera pointed the right way: The Twilight Dragon cracks the first Cage open, kills the first Slave and the Mission ends with the message mentioned above - but the other cages are still alive and well.

REPRODUCIBILITY: I guess always.

SCREENSHOT/VIDEO/LOG:  Overwrote the replay 😞

ADDITIONAL INFORMATION: A simple dirty fix would be that you just change the message from "All Slaves have died!" to "The Twilight reached the Slaves!" or something. The other option would be to check how the scripts counts the living slaves, maybe it doesnt find the units while they are still in the cages I guess.

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I think the goal is the entire crew must survive. Nevertheless I would suggest something like for the Defenders in The Soultree. There it says something along the lines "... too many have died". Thus it automatically fits on all difficulties and in case of amount changes.

Edited by LEBOVIN
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  • 3 years later...

While we are talking about Slave Master, there is an issue with how map is cleared.
I played with... cant remember who sorry... and I stayed defending bottom part. My partner went up, took 2 orbs on the easter part and went to clean north east including Slave master but slaves couldnt be free'd at that time. Then he went on cleaning north west, free'd slaves, brought them into teleport, no problems there. And then he went to free other slaves on north east, but he couldnt do that coz when you hover your mouse over the slave cages to attack them, your units should destroy cages. But that was not the case, he couldnt select cages to attack, instead cursor didnt change into attack and he could only move units around.
I havent tried to replicate this as of yet... feel free to do this. 😃

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On 7/20/2024 at 8:05 PM, SteakRose said:

pretty sure you somehow bugged mo, if he doesnt go to the east, the cages stay white and cant be attacked.

He did go there, he was standing beside cages.

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On 7/24/2024 at 5:18 PM, bergerb said:

Interesting, did he do the stampede? The trigger for the cages to be unlocked is the stampede.

Do you have a replay?

Yes he did.
And no, unfortunately I dont have replay. 😞

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  • 2 weeks later...

Just tried it. Clearing the north east first, does mess with the scripts. But as soon as Mo does the stampede, the Cages are unlocked.

Maybe your partner manually initiated the stampede, since Mo becomes controllable, after the Slavemaster is killed.

For the "real" stampede to trigger, you'd have to have some units standing near him.

Otherwise the cages are not unlocked.

There would also have been this "And I'll huff, and I'll puff..." Outcry

Vysnia likes this
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