Jump to content

KhaorvaK

Member
  • Posts

    14
  • Joined

  • Last visited

Reputation Activity

  1. Dallarian liked a post in a topic by KhaorvaK in Trade bots legal?   
    exactly this.  If I see a good deal I turbo-click buy without thinking to beat someone else to it.  If you're missing a decimal point, someone's going to see it very quick and purchase it before you can do anything about it.  Best to be careful and doublecheck your listing before putting it up.
    The only reason your normal auctions don't go as fast is because those same people looking for deals aren't interested in your reasonably priced auctions.  But they're getting viewed just as frequently.
     
  2. KhaorvaK liked a post in a topic by Cocofang in Skylords unique relationship to speedrunning   
    So I think Skylords has a very unique relation to speedrunning that you usually never see in other games.
    To illustrate my point, imagine this situation:
    In some ego-shooter there is a very difficult room you have a shootout in and enemies come from all sides, there is little cover and ammo. Now imagine someone is searching for advice online and asks a community for help. What you can expect (aside from some "gitgud" replies) is probably people explaining where enemies come from, where to take cover at what moment and which enemies to focus on to get through. You know, normal gameplay stuff. Now imagine there is also someone that comes in and goes "lol this room is SO EASY, all you have to do is jump on the crate in the corner and shoot it with your revolver. the recoil makes it fall through the floor and you with it. now you are on the ground level. ezpz". What sort of reception do you think this sort of advice would get? Definitely not a positive one.
    That's because speedrunning and regularly playing the game are usually kept as two very distinct and separate ways to interact with a game.
    In Skylords, it's different. It has blurred together. Meta-gaming (approaching the game in a way that directly interfers with mechanics or uses hidden information of the game to gain advantages, playing outside the rules of the game) became part of normal gameplay.
    You see it expressed in sentiments and advice like:
    "the map is easy, just build Mark of the Keeper to mess with the ranged AI. if you keep them alive then scripted waves stop spawning"
    "yeah, it's pretty easy with Nightguard. that absurdly strong unit can be take over by her on this map, so just do that"
    "the timer doesn't matter. just block Jorne with buildings so he cannot follow his intended path"
    Many people have accepted this as the norm, the regular way to play Skylords. I don't know any other game where meta-gaming and exploit-strats from speedrunning are normalized to the point where when anyone asks for advice for specific maps the very first reply will most likely be something along those lines. Even the ambitious guide to all Expert maps lists known exploits as possible solutions.
    Some issues that come with this unique environment are:
    People start to completely and utterly depend on meta-gaming. Not only does it seem that many have never even played some maps without it, I regularly see people argue that exploits are downright necessary to beat some maps.
    Playing regularly gets looked upon unfavorably in multiplayer. If you don't do "whatever it takes" to win (as in, use the common exploits), you wasted everyone's time.
    It warps perceived power levels. Completely overpowered cards may be looked upon as - and I have fallen into this trap myself - "not so bad" because after all, there is this speedrunning exploit that's way more powerful.
    It warps perceived difficulty. Many Expert maps are extraordinarily difficult and require many tries and adjustments to deck and strategy if you attempt to solve them from scratch. But if you simply break the game, many hurdles downright vanish.
    You can perceive campaign PvE as "done" much sooner. Meta-gaming makes many maps much easier and quicker. You can tick them off, probably never revisiting them again because they are "solved".

    What I don't intend is to discredit speedrunning as a way to interact with the game and enjoy it. There is a lot of planning, learning, trial and error going into each speedrunning strat and many solutions people come up with are really clever. Trying to strain the games mechanics to their limits until they break and finding quirks to exploit for that one additional advantage that shaves another minute off your time is an impressive process. Not to mention some speedrunning strategies are very high-execution.
    What I am talking about is the various ways this game is affected by the blurred line between speedrunning and regular gameplay. The various exploits and meta-game strats that are commonplace in this approach across all video games do affect this game in very unique ways.
    What are some thoughts and experiences with this special environment?
  3. Larnak liked a post in a topic by KhaorvaK in The marctplace should not be a economic simulation!!!!!   
    I can almost guarantee you that those are not the successful traders.    
    -If there are only 1 or two parasite swarms on the market, sure you can buy up those 1 or two and re-list at a higher price. 
    -If you have to buy up 3 or more of those parasite swarms, I can almost guarantee you that it won't pay off.  Try it.  You'll be surprised.
    Why?  Because the market forces work.  As soon as I buy out 10 parasite swarms to start listing them, and I mark them up for WAY too much, I might sell ONE before the market corrects.  people see that parasite swarm's price is up.  The rest of us traders see that, and start undercutting them, but at a high enough price that we still make a profit.  That guy gets stuck with 10 parasite swarms that he can't move, and the market takes literally hours to correct itself.
     
  4. Larnak liked a post in a topic by KhaorvaK in The marctplace should not be a economic simulation!!!!!   
    I mean, you can think that, but you're wrong
    The game is and always has been a hybrid RTS/CCG.   There is no "necessary evil."  It's what makes the game unique and it's what brought the playerbase.  No ranting necessary. 
    If this makes the game "evil"  to you, then I'm not joking that you're playing the wrong game.   That's like willingly playing MTG and complaining that the game is P2W.  -pointing out the obvious nature of the game that has been baked into it from it's inception does not change the obvious nature of the game.  Play it or don't
  5. KhaorvaK liked a post in a topic by Dallarian in The marctplace should not be a economic simulation!!!!!   
    You are wrong in my view. Battleforge is first of all a card collection game. It is RTS as well, but a very poor one.
    Normal, successful RTS games do not hide your tech tree behind grind and paywall.
    If all cards were allowed, I believe the game would be more boring, and card gathering aspect is very important to keep activity. In RTS aspect Battleforge does not have a lot of to offer - very little PvE content and poor PvP mode. It has great ideas and awesome base for mechanics, but it did not receive enough love during initial development.
    Atleast thanks to excitiment from discovering new cards, there is a bit more live in the game. For example deciding between buying cheaper card than can still fill a role, or saving for more expensive and stronger other card.
    If we had access to all meta things from the start, we wouldn't even look at half of cards. If many gets get redesign, and we get more PvE content, then diversity would be great and unique experience. However, a lot of development must happen before fraction of this enter the game.
  6. Dallarian liked a post in a topic by KhaorvaK in The marctplace should not be a economic simulation!!!!!   
    here's another hot take that is bound to be unpopular:
    Buying out a card while it's low and marking up to sell high is a risk that rarely works out, because normal market forces will drive the price back down quicker than you can cash out on the risk.  As such, the successful traders don't buy out cards to artificially drive up prices.  They buy when it's smart to do so-  when the price is naturally low- and patiently wait to re-seed the market when it will pay off - when the price is naturally high.
    As such, the traders ARE regulating the market, in a good way-  They're keeping your valuable cards up in price, and you want that, because you want your cards to be worth something.  They're also keeping the obscenely high prices down: when some joker buys out the market, that's when your successful patient traders are going to come back in, undercut them, and make their profit-  at a more reasonable price. 
    So the successful traders are tending the market like a garden for everyone's benefit-  they're the ones weeding it and trimming back overgrowth.
     
    -I'm expecting the retort: "I don't want my card prices high!  I don't need my cards to be valuable,  I'd be ok with my cards being cheap if it meant other cards would be cheap."
    -the answer to that is:  you're playing the wrong game, then.  The random nature of the boosters and the fact that there is a marketplace at all is essential to what this game is, at its core: a ccg.  If you don't like it, there are other great RTSes that have no market element.
     
  7. Cryswar liked a post in a topic by KhaorvaK in Growing community. Growing diversity. Growing language barrier. Growing Concern.   
    so I took a bit of German in college, and went to Germany for a summer, and so I can understand it just a little when I'm seeing it typed out.  I'm a little fascinated, and not offended by it.
     
    But here's the thing you gotta understand, IMO:
    When someone puts you on ignore because they can't understand your language, it's not a judgement on you, necessarily.  It's not even saying they're upset at you speaking non-English. 
    All it's saying is:  That person doesn't see any purpose in having you in his chat windows at this moment.  And those chat windows are INCREDIBLY cramped- you have to make the most of your space as it is.
    So... I mean... I don't think it's being discriminated against.  I think it's a quality-of-life choice for that user, which has nothing to do with you. 
     
    Now... understanding that... you have a choice about whether you're going to speak non-English or not.  There are pros and cons to both, as you've outlined already in your post   But no one has to "not" block you just for equality's sake.  
  8. fiki574 liked a post in a topic by KhaorvaK in Frequent disconnects while playing   
    Rude player comes in, calls all the dev's hard work trash, gets mad when people don't take him seriously.  Calls them rude.  Classic!  I assume by the tone of your post, you learned to speak English in League of Legends?  lol
    I haven't had any disconnect issues.    I'm not in Germany. 
    If other people were having disconnect issues, then it would be something to address.   But you seem a bit alone on this. 
     
  9. Dallarian liked a post in a topic by KhaorvaK in Growing community. Growing diversity. Growing language barrier. Growing Concern.   
    so I took a bit of German in college, and went to Germany for a summer, and so I can understand it just a little when I'm seeing it typed out.  I'm a little fascinated, and not offended by it.
     
    But here's the thing you gotta understand, IMO:
    When someone puts you on ignore because they can't understand your language, it's not a judgement on you, necessarily.  It's not even saying they're upset at you speaking non-English. 
    All it's saying is:  That person doesn't see any purpose in having you in his chat windows at this moment.  And those chat windows are INCREDIBLY cramped- you have to make the most of your space as it is.
    So... I mean... I don't think it's being discriminated against.  I think it's a quality-of-life choice for that user, which has nothing to do with you. 
     
    Now... understanding that... you have a choice about whether you're going to speak non-English or not.  There are pros and cons to both, as you've outlined already in your post   But no one has to "not" block you just for equality's sake.  
  10. VolvoxGlobator liked a post in a topic by KhaorvaK in daily rotations   
    huh.  Ok.  I must have missed that.  The timing lately didn't seem like it. well my bad then, carry on.
  11. Linvega liked a post in a topic by KhaorvaK in Advertising the Game   
    I've been kind of wondering about this myself.    This effort is different in that it's re-launching an already-complete product, and will be facing different challenges than other games. I don't know if there will be additional content added, but I'm wondering about the longevity of this thing.  It seems like the game is mid-boost due to nostalgia and people realizing it's now live (like me),  and I imagine people will sort of drift off.  player-base attrition could be a lot worse for this game than a standard game.  I'm wondering what actions can be taken to continue to grow the player base.  If nothing else, to counter the constant atrophy I'm expecting.
  12. hall9000 liked a post in a topic by KhaorvaK in Advertising the Game   
    I've been kind of wondering about this myself.    This effort is different in that it's re-launching an already-complete product, and will be facing different challenges than other games. I don't know if there will be additional content added, but I'm wondering about the longevity of this thing.  It seems like the game is mid-boost due to nostalgia and people realizing it's now live (like me),  and I imagine people will sort of drift off.  player-base attrition could be a lot worse for this game than a standard game.  I'm wondering what actions can be taken to continue to grow the player base.  If nothing else, to counter the constant atrophy I'm expecting.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use