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Majora

Project Coordinator
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  1. Since I cant edit Challonge myself: the time in the Forum post is correct: today starting at 14:00 p.m. CEST (Berlin time). The stream will start about 30 minutes in advance.
  2. Why do you feel it needs a different description, and what did you have in mind? It's called like this because once the fleet is nearby, it gives Raven Walker support (losing the slow) As Metagross mentioned, I have never been a moderator 🙂 I'm Community Manager and Project Coördinator. We did open up the Community Manager position after I took on the role of Project Coördinator (since it's very time consuming to do both effectively), but didn't find a replacement yet. Since I'm also managing our Social Media channels, we have now opened the role of Social Media Manager to hopefully get some help in that department. So no, I'm not going anywere anytime soon, but it would be greatly appreciate to get some help 😄 Appreciate the kind words everyone, glad to see you are liking both the event and the update!
  3. A big thank you to @LEBOVIN, @Dallarian, @R4bitF00t, @Metagross31 @SpiritAlpha and our Map Testers for helping out with the Halloween Event! We really hope players can appreciate these kind of events 😄
  4. Please note: you need to restart the game to be able to download the map 🙂
  5. Thank you for your help, we are in dire need of more russian translators! 🙂 Please join the translations discord https://discord.gg/WMqvMVYgCH and send a message there, so you can be assigned a trial role. :)
  6. This is a known interaction/bug. Summoned Units (from Ravenheart, but also from Viridya for example) that are summoned AFTER a wheel of gift effect is activated, don't get the buff. Its caused by an interaction that only applies already-active-buffs to summoned cards. We hope to fix this some day, but sadly no promises.
  7. Greetings Skylords! This Community Update is a few days ahead of schedule because we have two events that we don't want you to miss! From today until 2nd of November there is a special Halloween event, and on Saturday 29th October we have a PvP tournament with a participation prize! Let's get you up to date. • Halloween Event The Lost Souls have altered the timeline for a special Halloween event! Instead of Encountering Twilight, Rogan Kayle finds himself in the face of new horrors. Enjoy a spooky experience on this adjusted map to celebrate Halloween, and the upcoming release of the new card "Evil Eye" with us! You can find the full event details here. This is a temporary event which ends on 2nd of November. Check it out now to not miss out! • Evil Eye release and adjustments Evil Eye will release next week in a small dedicated patch (which will not break replays). Players participating in the Halloween event will have the chance to be rewarded with the new Twilight card the moment it comes out! After the event is over Evil Eye will also be eligible to drop from General and Twilight boosters as an uncommon card. So save your boosters till then! Since its original reveal, we have made some adjustments to the card based on testing feedback. The original design had a couple of issues, including a lack of splash damage, squishiness, mobility issues and increased susceptibility against crowd control. While the damage output of the card has a very high potential peak, in practice the card turned out to be hard to use and didn't add much to the Twilight faction besides a new transformation effect. To make the card feel more rewarding to play, we gave it a new mechanic; a unit being attacked by Evil Eye explodes if it dies (thematically its insides are superheated and explode), dealing damage in a small area. Having on-enemy-death mechanics is already part of Twilight's identity (i.e. Twilight Warfare) and we found this could solve the splash issue in a more creative manner. While this addition goes against the single-target attacker role we originally had in mind, it makes the card more fun to play and gives the player the option to either focus on a strong unit (i.e. a boss) by making use of its passive Rage ability, or micro it to benefit from Searing Sight's new on-death ability. Lastly, we gave the card a much-needed health increase from 3300 to 3800. We are happy with how the card turned out, and hope you will enjoy playing it! CHANGED: Searing Sight Casts a superheated beam that deals 200 damage to a target enemy every second. If a unit directly attacked by Evil Eye dies, its corpse explodes, spewing forth boiling liquids that deal 1000 damage in a 15m radius, up to 3000 in total. Transform Evil Eye has the faction's ability "Transformation", allowing it to transform into other Twilight units. Because Evil Eye is already a strong tier 4 card, it has a special passive ability to make transforming it worthwhile. Conjuration If the unit is transformed, it will restore spell card charges. The card of every Fire, Nature, and Twilight spell will be granted one more charge and will be immediately reusable. The maximum number of possible card charges for a specific card will not be exceeded. ADDED: Rage Unit does increasingly more damage the longer it attacks, up to a maximum of 300% more damage, but falls back to its original damage output if it doesn't fight for 5 seconds or changes target. • New Card Reveal: Raven Walker While Evil Eye releases in the coming days, there are more new cards in development. We are hard at work adding a new legendary card into the game: the infamous Raven Walker. Raven Walker is a powerful tier 4 Legendary card, meaning only one can be summoned on the battlefield at a time (like i.e. Viridya or Ravenheart). Besides being a strong ranged unit, Raven Walker has the ability to corrupt the very air around it, causing played out cards to backlash, dealing huge amounts of damage to both allies and enemies, including buildings! If Ravenheart or its summoned Raven Ships are nearby, Raven Walker will lose its slow passive ability and move like a general XL unit. Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. Slow Unit has Slow movement. Blackpowder Turret Every 4 seconds, unit fires an explosive shot that deals 920 damage to enemies in a 10m radius around its target, up to 1380 in total. Knocks back small and medium units. Affects ground targets only. Corrupting Aura (100p) Activate to cast a destructive aura of 30m radius at the target location. Every card played out within it will backlash, dealing 10 times their power cost times their orb count as area damage distributed among all hostile and friendly entities, up to 10000 in total. Lasts for 30 seconds. Reusable every 60 seconds. Fleet Support If Raven Walker is within 25m radius of a Raven Ship or Ravenheart, it will lose Slow. Some of you might be wondering why Raven Walker is a Legendary card, instead of a Bandit card. While exploring our options, we found two issues with a Bandit approach. First, we feel Bandits as a faction is currently quite complete in terms of T4 units, and this unit would not add anything interesting to the faction; it would not be much different from Construct-decks which already use double Shadow for Nether Warp. Additionally, Raven Walker's Corrupting Aura ability works on buildings. This means it can be used even with healing spells to destroy enemies and important structures, allowing for a wide variety of decks to build around it. But because of how Corrupting Aura works, it can be stacked infinitely, which is problematic from a balance point of view. It does not come up often that we want something to be limited to a single instance, making this the perfect Legendary. It is also a good opportunity to expand the existing Legendary deck and slowly add Blight's entire raven squadron to the game. Raven Walker is planned to release in an upcoming content patch. We are not ready to announce a release date yet. • Tournaments / Events Since Community Updates are posted on a monthly schedule, events might come and go in between Community Updates. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! • NEW - Official Halloween Event - until 02-11-2022 The Lost Souls have altered the timeline for this special Halloween event! Instead of Encountering Twilight, Rogan Kayle finds himself in the face of new horrors. Enjoy a spooky experience and celebrate Halloween and the release of the new card "Evil Eye" with us! More information. • NEW - Official PvP Tournament - 29-10-2022 On Saturday 29.10 we are hosting an official PvP tournament with prizes! The tournament starts at 14:00 p.m. CEST (Berlin time) and will also be livestreamed on our Twitch. Every player who participates will get a booster, so be sure to join even if you are inexperienced! More information. • FINISHED - Battle of Tactics #2: Perfectly Balanced Ultralords latest contest has finished, and the winner reveal can be watched on Twitch. Big thanks to Ultralord for hosting this event, please let us know if you liked it! More information. • Host your own tournament / event Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Team changes We are glad to announce two new members to the team behind Skylords Reborn. WaterMelonLord has joined us as a Global Moderator. Cool. Mynoduesp has also joined the team as Quality Assurance (QA), helping with maintenance and player friendliness, for example by improving descriptions. We also had a couple of replies to our translator roles, thank you! We could always use more translators, so if you are fluid in French, Russian or German, please consider doing some translations for us. • Contribute to the Project We have opened up a new staff role: Social Media Manager. We heard multiple times that people are intimidated to join the team as a marketeer, so we split up the responsibilities and tasks, making the entry barrier a lot lower. As a Social Media Manager, you are responsible for keeping our Social Media channels (Facebook, Twitter, Reddit) up to date. Help with our Twitch and Instagram account would also be greatly appreciated. As always, we hope you will also consider helping out the project. Please take a look at all our open positions on how you can do so. There are also a variety of contributor roles like translator, that don't require you to join the staff, but still allow you to help out now and then. Please take a look. • In Conclusion And that's it for this Community Update, thanks for reading! As is tradition, this community update comes with a scratch code. The code will reward you with a Lost Souls-booster: LOST-SOUL-TIME-LINE The code is valid until December 1st, when we will bring you another Community Update. As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update #28
  8. Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Social Media Manager As a Social Media Manager, you are responsible for keeping our Social Media channels (Facebook, Twitter, Reddit) up to date. Help with our Twitch and Instagram account would also be greatly appreciated. Your tasks will include providing a consistent number of updates on our Socials; the latest Community Update, patch information, event announcements and fun posts that will lead to interaction and exposure. You will work closely with the Project Coordinator to make sure we share the right information at the right time. You will also be in charge of replying to comments and questions we receive on Social Media. Responsibilities • Responsible for the promotion of Skylords Reborn to draw in new and returning players. • Keeping our social media channels (Facebook, Twitter, Reddit) up-to-date. • Communication with the Community on our socials, answering questions or forwarding them to our moderators. Desired traits • Good written and verbal communication skills in English. • Demonstrable experience with Social Media management for a business or project. • Pro-active attitude: while you will work closely with the Project Coordinator on what posts can and can't be shared, we are looking for someone who comes up with their own ideas as well. Bonus traits • Speaking other languages than English. • Knowledge about the algorithm of Social Media to make sure our posts get the highest rate of success.
  9. All toggy's tournament were Bo3 Double Elimination as well 🙂
  10. This being the very first tournament that Toggy can actually play in himself, I expect nothing less than him making the finals.
  11. Sadly the decklist has too many buildings and I cant use it for the proleague. 5/7.
  12. The goal of Twilight Slayers was never to be on mine-tier PvE level goodness. Not all of our new cards need to be of the high power level, we just want to provide a nice mix of new options for players to play with. Ideally, players should not be able to tell if a card is from the new edition, because it blends so well with the other cards. Ofcourse, being new cards, they get a huge spotlight on them and players (rightfully so) give feedback on them, but not everything will be a Banzai Lord 🙂 Thats not to say that Slayers are perfectly fine in their current state (I'll leave that to the balance team), but don't expect them to take care of all PvE troubles, and doing your dishes while they are at it 😛
  13. Thanks for reporting, this issue should be fixed now.
  14. Hm fair enough, I can see the appeal in that. With suggestions like this (while always welcome!) you always have to take the hours into account that it would take to add this. Theoretically possible? Almost definitly. But it will come at the cost of other features and QoL changes. Since the game is run completely by volunteers, it can be tricky to get the right people working on this without delaying other features. I personally wouldnt hold my breath, but maybe at some point we could add the boss units to the list of spawnable units.
  15. Just to clarify, you are aware you can switch sides in the forge and spawn units from the market place right? In combination with the spawn enemy buttons (that you can also browse through btw), almost all units are available to you in this way.
  16. Very cool to see. I could definitly see an XL dino working out.
  17. This patch is planned to release upcoming Monday the 3rd.
  18. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • September Patch Release + Feedback Thread Our latest content patch released on September 14th and brought three new cards and many balance changes to the game. You can check out the patch notes here. We hope you are enjoying the many hours that went into creating it. As always, we would love to hear your feedback on the changes we have made to the game with this patch. What do you think of our first PvE nerfs? Do the various decks still feel usable? Have they changed much at all, etc.? Do you like the changes to card and factions (PvE and PvP)? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did we miss the mark, and what should we avoid in the future? Do you enjoy the new cards, are they balanced, do you like Hybrid Orbs? And what about our map changes? While these are some of the topics we are most interested about, feel free to offer any suggestions regarding the patch and the current direction of the game. Please provide your feedback here, or you can also join us at our balance discord to further discuss changes to cards. • Follow-up Achievement Patch In a small follow-up patch, currently planned for this upcoming Monday, we will make changes to some achievements in the game (and add some new ones!). We know players really like achievements, so we plan to continue adding and improving the experience. This patch will also contain some QoL changes. Skylords Reborn released with a base set of achievements, including 3 achievements which reward players for draining their BFP reserves. Unfortunately, since release we have seen that contrary to encouraging more play, these reserve achievements are actually driving players away from the game. Players will grind many hours in a row to finish all three achievements and in the process completely burn themselves out. Given this situation, we have decided to remove all 3 reserve achievements and replace them with general in-game playtime achievements that the player can complete at their own pace. These new achievements will be available to everyone, even those who previously completed the reserve achievements. Sadly, our newest achievements, added in our Force of Nature patch, were also not free from issues. "A Wrinkle in Time" caused a lot of confusion with its description and has been updated accordingly. Our new RPvE 10 achievement "Abandon Hope..." has proved to be quite popular, even with brand-new players who attempt it without being properly prepared. This has led to frustration among our more veteran players, who the achievement was meant to help by increasing the RPvE 10 player pool. As such, we have locked the achievement beyond PvE Rank 10, to prevent unprepared players from joining lobbies in hopes of easy boosters. Our Pure Fire achievement "Never Thought of Him" has had a very low completion rate and after talking to players we decided to reduce the restrictions. Now, only the player pursuing the achievement is required to use a Pure Fire deck, instead of the entire team. We have also made changes to Defending Hope to allow the player to activate Rogan with a building and not just a unit. While the fact Rogan required a unit to be activated was intended to be a fun puzzle-like challenge for the "A City Strongly Compact" achievement, we noticed this caused substantial frustration among players, especially those who were also trying to complete "The Long Journey Home" simultaneously. You can check out the full list of changes here. The patch is currently planned for release on Monday the 3rd. • New Card Reveal: Evil Eye While we just released our latest patch, we are already hard at work on creating new cards and content. Stay tuned to our Community Updates for more information about their release. Our last content patch already contained two new Twilight cards; Twilight Slayers and Twilight Crawlers. We might have kept the best for last, and are excited to reveal another new card coming to the faction in the future; the long requested Evil Eye! Please note: We are still testing the card. While we are generally happy about it, numbers and effects might still change before release. Evil Eye is a new tier 4 unit for Twilight decks, requiring two Nature and two Fire orbs. The card will be uncommon, and won't have an affinity. This ranged Demon Dominator deals increased damage the longer it can focus its sight on an enemy. Searing Sight Deals 200 damage to a target enemy every second. Evil Eye's sight deals increasingly more damage the longer it attacks, up to a maximum of 800 damage every second, but falls back to its original damage output if it doesn't fight for 5 seconds or changes targets. Has a range of 30m. Transform Evil Eye has the faction's ability "Transformation", allowing it to transform into other Twilight units. Because Evil Eye is already a strong tier 4 card, it has a special passive ability to make transforming it worthwhile. Conjuration If the unit is transformed, it will restore spell card charges. The card of every Fire, Nature, and Twilight spell will be granted one more charge and will be immediately reusable. The maximum number of possible card charges for a specific card will not be exceeded. Evil Eye has been requested as a playable card many times over the years, and we hope you look forward to playing with it in the future! • Art Spotlight The artwork for Evil Eye was created by SpiritAlpha. As always, it went through many iterations; work on the card started as early as June 2022! We collected some sketches to show a behind the scenes look at the work that went into the final design. First, SpiritAlpha provided 9 possible art compositions for Evil Eye. Our Art Critiques then voted for their favorite designs. The three top voted designs were picked to expand upon. Here you can see some of their exploration: In the end, we went for the first design, which is a take on Nano's Wrathgazer wallpaper. We then spend a ton of time getting the colors and scenery just right for the card, making sure it fit with other twilight designs and the card frame. 2009 / 2022 What do you think of the artwork? And do you enjoy these behind the scenes sections? Please let us know in the comments! • Tournaments / Events Since Community Updates are posted on a monthly schedule, events might come and go in between Community Updates. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! • NEW Battle of Tactics #2: Perfectly Balanced - 14-10-2022 until 23-10-2022 A new event soon to be hosted by Ultralord. To beat this challenge, you are required to play with a deck containing a perfect mix of cards. Four of each color, four of each tier, five of each card type, and every card has to be played out at least once (meaning you can't put filler cards into your deck). Keep an eye on the event calendar on the Forum or ingame news for the full rules and map! • Host your own tournament / event Want to host a tournament or event yourself? Please reach out to our Event Organizer, Metagross! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Team changes We are happy to welcome R4bitF00t to our team as Map Artist. He will help out the map department with the graphical side of things, which will greatly help our map projects that are currently in development. • Contribute to the Project As always, we hope you will also consider helping out the project. Please take a look at all our open positions on how you can do so. There are also a variety of contributor roles like translator, that don't require you to join the staff, but still allow you to help out now and then. Please take a look. • In Conclusion And that's it for this Community Update, thanks for reading! As is tradition, this community update comes with a scratch code. The code will reward you with a Twilight-booster: ISPY-WITH-HUGE-EYES The code is valid until November 1st, when we will bring you another Community Update. As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update #27
  19. Which was especially interesting for Twilight Princess, where they had the Gamecube version completely mirrored from the Wii version for this reason alone.
  20. Ad Dallarian mentioned, we have already added and improved many area's of the forge, from a new look to handy features like pause and powerwells/orbs (those are newly added by Skylords Reborn, they were not in the original). During our Bounty to create a new Forge for Spring, we realised how tricky it is to create a good new Forge. While the current one is indeed a bit boring, it is also very clear. We had entries that added a lot more eye candy, but removed the whole purpose of the Forge: to test things in a clean environment. While we think there is still a lot to gain (Halloween Forge would be fun!), the time it takes to create these kind of things drains resources away from other area's. Players with the skillset to create great forges, could also be working on new campaign maps for example. Im curious about other suggestions you had regarding features for the Forge. The biggest complaint was the lack of powerwells, and since then I havent heard many comments of things missing in the testing setup in the Forge. Personally I really like the feature to be able to play a card directly from a booster or the AH for testing purposes, the only annoying thing is if you want to spawn multiple of those cards (that you dont own yourself) you constantly have to open the menu again.
  21. Hotfix - 18 September 2022 General Changes In order to resolve prevalent desynch issues, the deployed fix that prevented units to clip through terrain with buildings has been reverted. The Community / PvP Search Bar tooltip now also mentions that it allows to search by author. Player Card Changes Frenetic Assault (Fire) / Frenetic Assault (Shadow): Corrected upgrade card descriptions in non-English languages. Twilight Crawlers: Adjusted card name in French to be more unique. Active ability Transformation: Tooltip on hover over of the ability activation icon now displays the correct tooltip. Twilight Creeper (Fire) / Twilight Creeper (Shadow): Adjusted card name to be more unique in German. Twilight Slayers (Fire) / Twilight Slayers (Shadow): Autocast ability Bow Attack: Improved description to be more consistent in German and Russian. Vileblood (Nature) : Passive ability Gifted Liquids: Fixed missing radius value. Non-Player Card Changes: Twilight Crawler (595): Adjusted entity name to be more unique in French.
  22. Hey there, When was the last time you played? 🙂
  23. Thanks, we'll look into it. Sorry for the inconvenience.
  24. There was a minor hotfix at 23:00 CEST yesterday that should have fixed this issue. Are you still experiencing it? We are still looking into fixing Desyncs, hopefully a hotfix tonight will take care of the issue.
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