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Majora

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  1. I know this one got overshadowed a bit by the new-patch-hype, but we would greatly appreciate the help from the community for making the implementation of voicelines possible. We already have two cards fully recorded and ready to go, with others in various stages of recordings, but they are currently on hold because of the mentioned issues. Please help us out 🙂
  2. That is definitely not the case. As you have hopefully noticed, it was not just a matter of just copy/pasting units in and calling it a day. Designing and balancing a faction for rpve, especially pure fire, is a tricky thing to do, especially with a small internal test base. Now that it has released to the public, we are gathering more feedback and will adjust accordingly. I encourage everyone to share what they like and dont like, but please keep in mind the team poured hours upon hours into this. BattleForge has a lot of moving parts, and getting everything right the first time is just a tricky thing to do. 🙂
  3. Greetings Skyfolk! This update contains our fourth balance patch for the game, brand new cards, and many other changes, enjoy! Check out our recent community update for more information. Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage. Where are balance changes discussed? For now we have a Discord server dedicated for this. An invite link to the server: https://discord.gg/NvSUwpf How can I join the test server? To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server. Changes A detailed list of all changes can be found on the wiki. However, since the patch notes are quite long, we prepared a summary document for you! You can find it attached to this post. Patch_400031_-_December_18_2021.pdf
  4. Hey Demiron, Just to make sure; we do really appreciated constructive feedback. Please never hesitate to let us know, I don't add the sentence to the community update just for show. And it greatly helps if you combine what you like and don't like, so we can get a better view of where your thoughts are coming from. Just saying ''This sucks'' is not very helpful, but feedback like yours is. As for the general topic (not aimed at you specifically); I think there is a misunderstanding about the reforging feature and our intend for new players. We had new players in mind when adding the system, but not in the sense of them specifically using it. Of course new players will have less spare cards laying around, but the fact that the main player base is using reforging should adjust the market to a more healthy point for new players. As mentioned a couple of times already, inflation is a real issue. If BFP are only added to the game, with no way of them to leave, prices will only rise and keep rising. Although the market is currently in turmoil, we expect it to stabilize after the reforge hype and the booster discounts are gone.
  5. I'll forward it to the devs, not sure if this is an oversight or intended 🙂
  6. A few months ago I asked RadicalX if he would be interested in updating the PvP guide, since I used the old one so much when I was starting out. I never expected it to turn into this 22.000 words of awesomeness though! Im really happy with how it turned out, and I hope it will help others with their start into PvP. Thanks a lot for your hard work RadicalX and Hiroooo!
  7. Welcome back! Glad to hear you are liking most of the changes we made. As for the things you don't like: • Reforge system: as a TCG player, I get where you are coming from. However, we found a lot of new players struggling to get the cards they needed. Because the game has no BFP sink, players who were with us from the beginning and kept playing, got more and more BFP. Which resulted in ultra rare cards raising in price, with no end in sight. In the EA days, this system was kept in check because the rate at which you would get BFP daily was so low, that the only real way to boost up your economy was investing money (or trading smart). While our new system worked really well in the beginning, the paywall if you start playing now is much higher then one year ago. For example, below you can see the price chart for Infect. It started out around 1100 and has steadily risen to 4850. Ultra rare drop rates are already quite low, but in practice it was even lower because bad ultra rares were taking up the drop rates of the ones people actually wanted. This resulted in cards like Infect being extremely expensive, with other ultra rare cards being as low as 40 BFP, sometimes even lower. Reforging hopes to solve this, by boosting up the bad ultra rare cards a bit (like you said, they are now valuable resources) and bringing down the most expensive ones. In practice, this will not result in Forest's Vim being the same price as Infect; use will still be the biggest factor effecting the price. But it should help making the expensive ultra rare cards easier to obtain, and fix the feel bad of unplayable cards. Though please note that our balance team intends to make all cards at least have some niche in the future. • No way to trade for gold: this is not an oversight but actually intended, I'm sure one of our designers can go a bit more into detail. We actually got a lot of comments that gold was not valueable enough. The Avatar system is meant as a clear gold sink; peope can now spend gold on something once they have upgraded all the cards. The reason Reforging costs gold is actually partly because of the issue you have with reforging; we want to add this feature to the game, but we don't want everyone to have unlimited access to it. We instead want to encourage people to play the game, not just for their daily BFP, but also beyond it for the gold they need for the other features. We are glad to see most players seem to like the new features, and rest assured we did not implement them lightly or ''just because''. And while you are completely entitled to your opinion, I hope I was able to give you a little bit of insight on the Why. 🙂 We expect the economy to need a little bit more time to settle into the new system, but will ofcourse keep a close eye on it and adjust accordingly.
  8. Please let us know if you liked the behind the scenes of the Advanced Filtering, and if you are interested in something similair on Reforging.
  9. Greetings Skylords! Happy Anniversary! Today marks the 1-year anniversary of the Skylords Reborn project. We hope you had a lot of fun reliving your BattleForge memories and are excited to give you a look into the future. • Anniversary Stream In case you missed it, we hosted a special anniversary stream yesterday. We celebrated the past, present en future of Skylords Reborn, with news, card reveals, give-aways and more! Sadly, something went wrong with the playback of yesterdays stream that we are not sure we can fix. Since we recorded it live with the 3 of us, and 2 audio tracks are broken, it does not make much sense for the viewer anymore. We are sorry for those who missed the stream and now can't watch it. If we cannot fix the video, we plan to do a retake for youtube, adjusting it to be some kind of looking back at 2021, that people can watch to see everything that has been added to Skylords Reborn since release. • Patch Reveal + Toggy Stream Our biggest surprise from the Anniversary Stream: our Anniversary Patch releases today! See the brand new cards and features in action during a special celebration stream hosted by Toggy tonight! There will also be a quiz where you can win the new cards, so be sure to check it out! The Stream is happening at twitch.tv/dastoggy We are very grateful for Toggy's support over the years and have officially rewarded him with Skylords of Honor today. Well deserved, and to many more years! • New Cards This patch will release five brand new cards into the game! We are excited that you will finally get your hands on the cards we have been working on for the past months. The following cards will be added to the game: Coat of Protection Coat of Protection is a new incentive to play Pure Frost. This tier 4 spell can be seen as the frost equivalent of Regrowth, helping the faction with some lategame support. Check out the full card-reveal here. Bandit Minefield Bandit Minefield is a new tier 2 Spell for Fire/Shadow that should greatly help the faction in PvP. It is a rare and does not have an affinity. Check out the full card-reveal, including the design process, here. Banzai Lord Banzai Lord is a powerful new tier 4 unit that can be splashed into, requiring only one shadow and one fire orb. He collects the corpses of fallen foes and allies to summon his darling birds. The card appears in two affinities, one with destructive birds, one with healing birds. You can find more information in the Bandit Deep Dive. Bandit Sniper Bandit Sniper is a new, ranged M counter for the Bandits-faction. It is an uncommon that does not have an affinity. It's ability Focus Shot allows the Bandit Sniper to live up to its name, dealing devastating damage to enemies at long range. Amii Paladin The shroud surrounding the Amii-faction is slowly lifted. Amii Paladins is our first look at the Amii-faction, after the never followed on tease from Amii Phantom back in the day. It's special ability ''Reflective Armor'' allows the unit to reflect 100% of incoming damage back into enemies, making them a challenging foe to fight. Amii Paladins has the new Amii Passive Ability "Elusive". Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%. This ability will be added to all current and future Amii units. Amii Phantom While not a new card, Amii Phantom has received a brand new look! Both her artwork and ingame look have been adjusted to fit with the vision of the Amii-Faction. Elusive has also been added, and we plan to change her voicelines (she currently has those from Nightguard) to complete her makeover. A word on Wasteland Terror Some of you might be wondering why Wasteland Terror (previously Wasteland Wing) is not included in this patch, even though he was revealed in an earlier communtiy update. Sadly, we were not able to make the anniversary deadline and could not include him in this patch. Rest assured that he we will be implemented in a future patch, though we are not able to tell when just yet. Until then, may you enjoy the clear blue skies while you still can.. • Voice Actors Update Now for some disappointing news. With the help of some talented voice actors, we have created some great voicelines to go along with our new (and some old) cards. Sadly, we ran into technical issues. For some reason, the game keeps crashing inconsistently while playing the new voicelines. Because this did not happen during our initial testing, we could not pinpoint the issue on time to solve it for this patch. Sadly we have to ship the new cards without their matching voicelines. We are really disappointed about this, and we hope to be able to find the solution soon and patch in the new voicelines in all their glory. For this we would love to get your help. Beside the new cards, we will also be adding voicelines for Dryad, Mountain Rowdy and Amii Phantom in the future. There are also already plans for other cards that are currently without voicelines, like Bandit Lancer or Warlock. We would like to give you a sneak peak of what we have been working on and give you a proper first impression of two new cards. Here is what you can expect from the sinister Banzai Lord: And here is what you will hear leading the Amii Paladins into battle: We would love to have the help of the community fixing the issues we ran into implementing these voicelines. If you have any understanding of coding and/or sound, please head over here and join us in solving this issue. • Balance Changes Alongside new cards and features, we will also release some balance changes this patch. Following the Bandits Deep Dive, there are a couple of changes in this patch, including Amok, Commando's, Windhunter, Sandstorm and Corsair. Further PvE-focussed balance changes will be implemented for Frost, with adjustments to Ice Age, Battleship, Maelstrom, Northern Keep, Retreating Circle and fan-favorite: Juice Tank. There are also some changes to popular cards like Sunderer, Dryad, Master Archers and Stormsinger, in combination with the new cards you can expect a fresh meta for PvP as well. You can check out all the details and explanations for the changes in the patch notes. Patch_400031_-_December_18_2021.pdf • Free PvP Decks Updated We expect new cards like Bandit Minefield to shake up the PvP scene and find it important that everyone who wants to play PvP can do so without grinding for cards or upgrades first. We have upgraded our free PvP decks to include the new cards, alongside adjustments to most decks to adapt to the meta changes that have happened since the introduction of the free PvP decks. Please note: to update the decks, we had to reset all the current decks. Sorry about the inconvenience. Here is a quick recap on where you can find the PvP decks: - Select the sword on the top right of the menu to select your 2 free PvP decks. - Free PvP decks are fully upgraded decks, that can only be used in PvP. - You can select two new decks every day*, if you want to switch things up. - You can freely swap around cards in those decks with cards in your collection to customize the decks to your liking. You can do this by clicking the tab in your inventory on the top left and changing General to Free PvP and vice-versa. *We have reduced the timer to change your two Free PvP decks from 7 days to 24 hours. • Updated PvP Starter Guides On top of changes to the standard free PvP decks, RadicalX and Hirooo got together to update their starter guide for PvP. Want to get into PvP but not sure where to start? In this guide you will find everything you need: deck descriptions, tips and tricks for every match-up, an overview of the pro's and con's of your deck and how beginner friendly the deck is to play! The guide ended up being longer than your average thesis, but we made sure to provide it with a clear layout so you can easily find your favorite deck and browse through the information you need. You can find the updated starter guide here, and be sure to join the Tutor and Apprentice discord that is specifically designed to help new players get started. Feel free to ask all your questions there. • New Fire rPvE Preset It is now possible to face the Fire faction in all its blazing glory in rPvE! You can expect a fresh new challenge for rPvE, including new bosses to fight against. While we did a lot of testing, we would love to hear your feedback on the balance of this new enemy. Please let us know your feedback on the forum or discord! • Reforging One of our biggest and most requested new features this patch is Reforging. The idea behind this new system is to give players a use for their spare cards without listing them on the Auction House. Players have no use for 40+ copies of the same common, and listing them for 3BFP on the AH has proven to be quite tedious and often unsuccessful. Additionally, the rise of expensive ultra rare cards is becoming a problem. We hope to tackle these issues with this new feature. Here is how it works; players can reforge four cards from their collection to create one brand new card, destroying the four cards in the process. The card that is created will depend on different factors such as the rarity and color of the input cards. Players can also increase their odds by selecting cards that have something in common, for example four buildings. Using higher rarity cards will also increase the odds of an ultra rare dropping. Should the odds of reforging into an ultra rare card ever exceed 100%, players will get some spare Forge Shards. These Shards can then be used to get a mini-booster. It is not possible to use or get a promo card when reforging. We expect this feature to have a large impact on the economy as a whole. Being able to exchange rares and cheap ultra rares for the chance of getting one of the more expensive ultra rares should bring their prices down. At the same time, this feature should increase the price of cheap ultra rares, since they are now valuable resources for reforging. While some of you might be worried that destroying four ultra rare cards to create one random one will further decrease the supply; please note that reforging multiple ultra rares is designed to be inefficient, thus discouraging the use of more than one ultra rare at a time, since the odds of getting an ultra rare does not improve over using a combination of rares and ultra rares. After the dust has settled, we expect this will bring a better balance to prices within a rarity. Because of the big shake-up this will have on the economy, we have closed the Auction House between the announcement of this system and the release of it. • Legacy Avatars We have added additional features regarding the player avatar you can select. It is now possible to buy the avatar that was previously only selectable with the creation of a new account for 15.000 gold. Additionally, once you have bought one of those avatars, they will be added to your collection, allowing you to swap freely! In the future we are also planning to add additional avatars that can be collected through special events or achievements. • Advanced Filtering Our developer Kubik has been working on improving the filtering of search results, both for the inventory and the auction house. Some of you showed interest in this progress, so we put together a document explaining how the current filtering works, why it's far from perfect, and how it will be changed. It's a bit more technical than the other documents we have shared with the community so far, but we hope you will enjoy this look behind the scenes! Advanced filtering.pdf • Booster Discounts + Santa As a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022. Additionally, every player will receive the Santa Claus card after playing a game. Happy Holidays Skylords! • Team Changes / Open Positions It has been a wild ride getting Skylords Reborn to the state it is now. We still have more new cards and exciting game modes in development, but need help getting them to you sooner. If you love the project, please consider helping us out, we would love to have you on our team. Below are three roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk! At the same time, we are sad to announce Carofex has left the team as a balance developer. We want to thank him for his contributions and wish him well! Open Position - Map Tester As a map tester you get early access to new maps and gamemodes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes check how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly. More information. Open Position - Client Developer As a game client developer you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files which are loaded by the client. Communication with the server happens through a proxy written in Rust. More information. Open Position - Game Server Developer As a game server developer you are responsible to maintain and develop the game servers. This includes add new features, track and fix bugs, optimize code, roll out new server updates, improve server monitoring etc. The servers are written in C++17, use boost asio for networking, MySQL as database, Prometheus and Grafana for monitoring etc. More information. • In Conclusion And that's it for this Community Update, thanks for reading! Remember; as a special treat for our one year anniversary, all boosters in the game will be 100BFP cheaper between 18-12-2021 and 18-01-2022. We also have a scratch code for you, which will reward you with a general booster: SKYL-ORDS-REBO-RN1Y The code is valid until January 8th 2022, which is when our next community update will release. We hope you will join us in the celebrations playing this new patch, and we would love to hear your feedback on how you experienced the past year of Skylords Reborn! Please let us know below. Happy holidays! Archive Community Update #13 Community Update #14 Community Update #15
  10. Hey everyone, As mentioned in the community update, we ran into issues implementing the voicelines. We would love to get the help from the community figuring this out. Issues we ran into: • The game sometimes ends a new voiceline with a loud snap. This seems to be unrelated to what voiceline is being played, and seems to happen about 20% of the time. • The game sometimes completely crashes after playing a new voiceline, most of the time repeating the last word of a line a couple of times before completely shutting down Skylords Reborn. • Wounded and Strike voicelines are not referenced in the ACK file, but the game does have audio files (and references them correctly) for existing units. We are not sure how to add these specific voicelines into the game. We have currently not been able to find a logic behind the snaps and crashes. When the lines do work, they work well. The quality is good, and they play when you expect them too. The files are also recorded in a similar way as the original EA voicelines (meaning short silence at the beginning and end, similar lenght, etc.). It seems some lines are more prone to crash or snap than others, but we have not been able to find any logic behind this. Here is what we have done so far: - Recorded voicelines in good quality (MP3 or Wav), in a comparable logic to EA's own recordings - Convert the files to one of the formats BattleForge uses - Create an ACK file for the new cards that references the voicelines in the game, using the same template as currently existing units. - Try out the voicelines in all kind of settings (at some point we even connected them to the login button to test them in quick succession). Current theories we have what are causing these errors: - Weird sounds and crashes might be caused by wrong size* - The issues could be caused by the converter/generator of SNR files - Corrupting memory allocator should not be possible by any data in any software, so it is a bug in the game. *With this we dont mean "size" as in file size, but "size'' of memory allocation or "size" of decompressed audio Which leads us to the current options: - Use 70% compressed wav. This would mean low quality sounds. We hope the community can improve the wav to snr to have more seamless result. - Find someone to reverse engineer this part of BF, and find the issue (Kubik did not yet find the root cause, only that it corrupts memory allocator somehow, which should be almost impossible) - Wav to snr mp3 branch can be improved / extended by someone (or a coordinated group) who understand coding and/or sound enough to add diagnostic information to the sound itself and find the root cause this way - Find someone who has dealt with this kind of issue for other EA games, who used the other codecs, and has (or can write) a convertor, and try those. - Do not implement sounds at all Please let us know if you have any questions, theories or, preferably, solutions. If there is anything you need for testing, please let us know!
  11. Hey everyone, Sadly, something went wrong with the playback of yesterdays stream that we are not sure we can fix. Since we recorded it live with the 3 of us, and 2 audio tracks are broken, it does not make much sense for the viewer anymore. We are sorry for those who missed the stream and now can't watch it. We will need all the time we have today to get the patch to you as soon as possible. If we cannot fix the video, we plan to do a retake for youtube, adjusting it to be some kind of looking back at 2021, that people can watch to see everything that has been added since release. Additionally, we will release the community update today, which contains all the info you might have missed yesterday. Edit: Community Update is live, be sure to check it out.
  12. We hope you enjoyed the stream! We are having some issues with the playback, for some reason me and Ladadoos audio input are not appearing in the playback. We hope we'll be able to fix this for those who missed the stream.
  13. Greetings Skylords! As mentioned in our Community Update, the 1-year anniversary of Skylords Reborn is almost here! Join us for a special anniversary stream on December 17th with news, card reveals, give-aways and more, celebrating the past, present and future of Skylords Reborn! The stream will start at 20:00 CET on December 17th on our official Twitch channel. We hope to see you there!
  14. As Metagross already said, we would love to have someone on the team to tackle these kind of things, but we simply dont have time for them ourselves 😞 I actually have a background in marketing, but not enough time to combine it with my current tasks. On top of that, the fact we cant spend money on marketing greatly limits our options. As for your specific points; 1. I would love to have someone on the team with more experience on this, but so far everytime we increase the ratio of posts, the Facebook algorithm ''punishes'' us with less reach. For example, if we have a community update on friday, and a tournament on sunday, both posts will perform worse. 2. The heavy hitters are the ones who request money, which we are not allowed to spend by EA rules. 3. That was a last-minute throw-together idea from me, but definitly something I would like to do more often! 4. We are planning some extra archievements to kick start new players. 5. We used to have this, but Multi-accounting became a big issue. 😞
  15. We actually have a very cool ''Deep Dive'' kind-of-document from Kubik coming up in the next community update, that goes into the state of the current filtering, and how we plan to improve it moving forward. 🙂
  16. Amii Phantom probably 🙂 But yes, EA only released one card for the shadow/nature faction. We are however hard at work to release new cards, including for the Amii faction.
  17. You are very welcome 🙂 Also, if you like dragons, I think Grim Bahir is one of the most beautiful looking units in the game. Another tip: you can actually try out each card in the Forge (main menu), by clicking it in the Auction House (or booster content page) and spawning it in the Forge. Happy holidays! And be sure to check out our anniversary stream on the 17th! 🙂
  18. Hey there, We officially released on December 18th 2020. All accounts were reset, and new progressions systems (like quests and achievements) were introduced. Those should speed up getting a decent collection.
  19. I suppose you mean look like in game, but if you mean a card overview, check this one out: https://allcards.skylords.eu/
  20. Fast reader! We are not able to announce a date yet. What I CAN say is that the voice acting for him is going very well!
  21. Greetings Skylords! It's been three weeks since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn. This update is kind of a Bandits-Special, with new card reveals, a Deep Dive for the faction and insight in the process of adding a new PvP card. Let's get started! Anniversary Stream Announcement Mark your calendars because we have some celebrating to do! On December 18th, Skylords Reborn reaches its 1-year anniversary. It has been a wild ride; from resurrecting the game to a playable state, to actively developing new features and even brand new cards. Join us for a special anniversary stream on December 17th with news, card reveals, give-aways and more, celebrating the past, present and future of Skylords Reborn! More details will be shared in the coming weeks. We hope to see you there! New Card Reveal Please note: We are still testing the card. While we are generally happy about it and feel comfortable revealing it, its numbers and effects might still change. We hope to release this card before the end of the year and will share more information at a later date. Today we are excited to reveal a card that might see play in both PvP and PvE, and solve some of the problems Bandits have in PvP. Bandit Minefield is a tier 2 Spell for Fire/Shadow. Upgrading the card reduces its cooldown (up to 10 seconds) and powercost (80 to 70). It will be a rare and won't have an affinity. Here is how the card works: Creates 4 clusters of mines in a line of 20m. If a hostile ground unit gets as close as 10m to a cluster, its mines will detonate in 6 bursting waves. Each wave deals 100 damage to hostile units and 25 damage to buildings in a 15m radius, up to 300 in total. If no enemy approaches a cluster within 10 seconds, its mines will disappear again. Affects ground targets only. Cannot damage wall segments, Power Wells or Monuments. Cannot be placed nearby hostile units or structures, excluding walls. Knocks back small units. Reusable every 35/35/35/25 seconds. Bandit Minefield requires the selection of source and target location. Mines will be placed in a straight line in the direction you choose. Design and expected use Because this is our first new card that will see play in the PvP-meta, we asked our designer RadicalX to share some insights about the design process of the card. We cover why the card was created, what role it has in the meta and how it was changed during testing. Bandits has been one of the weaker factions in PvP, so we are very excited to see how this new tool will help them out. Bandit_Minefield_Design_Choices.pdf Affinity and Rarity A quick word about this cards rarity and lack of affinity. Affinities were added to every expansion of BattleForge, mostly as a way to increase the number of cards in each expansion. While there are some cards where the different affinities result in interesting choices, there are also a lot of cards that struggle under this design restriction. The Skylord Reborn team decided that going forward, we will add affinities where they feel right, but leave them out when we can't add a meaningful difference between them, or adding them would undermine what the card is supposed to do. As for the rarity, we actually wrote a document about rarity, and according to those guidelines, Bandit Minefield will be a rare. It is worth noting that Bandit Minefield will be added to the free PvP-bandit deck. We expect this card to be crucial in the PvP scene, and find it important that everyone who wants to play PvP can do so without grinding for cards or upgrades first. Artwork The artwork has been designed by our talented artist Tweeto, and we thought it would be cool to share some sketches to show you the progress. As always, a lot of time and changes went into this artwork. A big thanks to Tweeto for constantly accepting feedback and improving the artwork. We are really happy with the final result, and hope you are too! Vote for Cardnames Just like with Coat of Protection and Wasteland Wing, we need your suggestions for the final cardname. During testing we came up with the cardname ''Bandit Minefield" and ''Treacherous Path" as the effect name. However, part of our promise to our Patrons is to let them help with naming new cards based on suggestions from the community. For this, we will need your help! Please reply in the comments below what you feel is the perfect cardname for this card and how you would name the ability. Example: Name: Bandit Minefield Ability: Treacherous Path Please only suggest one name. We will collect all the suggestions and let our Avatar-of-Frost-tier (and higher) Patrons vote for the final name, starting next week. Bandit Deep Dive Back in July we shared our Deep Dive into Frost; an exploration into what makes the faction tick and how we planned to tackle the issues Pure Frost struggled with. We have since then shifted our focus away from the frosty Lyrish Reaches and moved on to the scorching Southern Wastes; attached you will find the Bandits Deep Dive! In this document we will be exploring the Bandits-faction in detail, including upcoming changes and even a tease of another new card! It is our goal with documents such as these to give our players a glimpse into how we think about factions and where we are planning to take the game. Bandits_Deep_Dive.pdf Upcoming Tournaments & Events NEW: Official PvE Contest#4 Winter is coming - Until 17.12.2021 For this challenge, we want to see you succeed in playing the map Guns of Lyr, while accomplishing several winter and Christmas themed objectives. This event has a point system and boosters for the top performers. Check out the rules and how to apply here and have fun! FINISHED: Official PvE Contest#3 Skylords Raid Our 3th PvE contest has concluded, thanks to everyone who participated! Originally the idea was to have a stream, but because we are already streaming for our anniversary and most of the runs used the same tactics, the winners will instead be announced through a youtube video in the near-future. We also saw a lot less participants in this style of contest, so we will try to stay away from multiple-map contests in the future. • Host your own event / tournament Want to host a tournament or event? Please reach out to our Event Organisers Hiko or Metagross to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. New Team Members / Open Positions We are very happy to announce a new addition to our team: RookieN has joined the team as a Map Designer / Map Developer / Map Artist! You can expect great things from him, and we hope to be able to share them soon. We also added another Event Manager to the team; Metagross will work together with our other Event Manager Hiko to provide you with a steady stream of contests and tournaments. His community contest on King's Ridge was a success, so we are happy to officially welcome him to the team. At the same time we are sad to see Kerkk leave the team as a Web Developer. He unfortunately does not have enough time to help us out anymore. We would like to thank him for his time and all he did for Skylords Reborn! Last Community Update we posted our cry for help for Balance Developers, and we are very grateful for the response. We hope to add new Balance Developers to the team soon, who will help us implement new cards and balance changes. We did experience some delays because of the lack of staff for quite a while now, but we hope this will improve with new members being added to the team. This is always an area that we need help with, so if you are still interested, please let us know. There are still some other areas we would like additional help to expand and grow Skylords Reborn. If you want to help, we would love to have you on our team. Below we have highlighted some roles, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk! NEW: Open Position - Video Editor As a video editor you are responsible for creating exciting video content for Skylords Reborn. This can range from short card reveal videos to exciting trailers and cutting up Twitch-stream content for highlight videos on our Youtube channel. If you have any experience with audio post production, you can also help us out with the process of adding new voice-lines and sound effects into the game. More Information. Open Position - Artist While we absolutely love Tweeto's output, one artist can only do so much. As an artist you are responsible to create the visuals required for new content. This is a broad position and there are many areas where you could help in, depending on your skills and interests. Think of loading screen artwork for new maps, card artwork for new cards, visual UI elements for new features that involve adding UI to the game, banners for events/tournaments/community challenges/large game updates etc. More Information. Open Position - Marketeer / Outreach Coordinator As a Marketeer / Outreach Coordinator you are responsible to spread the word and create awareness about Skylords Reborn and to attract veteran and new players alike. This includes actively researching and reaching out to potentially interested streamers, youtubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. More Information. In Conclusion And that's it for this Community Update, thanks for reading! As is tradition, this community update comes with a scratch code. The code will reward you with a mini-booster: COMM-UNIT-YNEW-S15B The code is valid till December 25th. We will update you again on December 18th, during our 1-year anniversary! The next community update will probably stick to the 3 week schedule, meaning it will be posted on the 25th. As always, we are open to feedback so please let us know! Archive Community Update #12 Community Update #13 Community Update #14
  22. 3vs3 is not a ranked format, and thus not actively considered in balancing. 2vs2 is, but a lot less so than 1vs1 and PvE. The issue with a game like this is that a change that might be obvious in one area, might screw over another. For example, Dryad is considered pretty OP in 2vs2. But nerfing her to only effect ally units would impact pve as well. We have seen in the past that the PvE community really does not like nerfs because of PvP reasons. Considering 2vs2 does not get played a lot (which to be honest, is also a bit of a chicken-egg story), the backlash for nerfs that effect other game modes is pretty high. We try to compromise this as much as possible (from my understanding, dryad is currently being tested with a reduction to allies, instead of getting rid of it completely) but its a tricky path. As for ''the most OP combo wins'', I dont agree, however 2vs2 and 3vs3 play A LOT different from 1vs1, so you might have to readjust your views on certain cards and playstyles.
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