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Majora

Project Coordinator
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Everything posted by Majora

  1. Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Game Client Developer As a game client developer, you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and a bit of Rust if needed. Skylords Reborn uses LUA and XML in their .pak files, which are loaded by the client. Communication with the server happens through a proxy written in Rust. Responsibilities • Implement the client side of new features, which includes creating the views (interface) and controllers (logic for the interface). • Design the interface for the new features, or collaborate with artists and game designers accordingly. • Document bugs found by players. • Improve existing codebase through code refactors, bug solving or documentation. • Collaborate with artists, other developers and game designers. • Delegate translation tasks to our translators for text that requires translations. Desired traits • Willing to learn about how Skylords Reborn works internally (files in .pak). • Good programming experience with any language. • Basic understanding of (game) networking. Bonus traits • Basic Rust and LUA programming knowledge. • Experience modding in another game. • Basic knowledge of CI/CD.
  2. Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Game Server Developer As a game server developer, you are responsible to maintain and develop the game servers. This includes add new features, track and fix bugs, optimize code, improve server monitoring etc. The servers are written in C++17, use Boost.Asio for networking, MySQL as database, Prometheus and Grafana for monitoring etc. Responsibilities • Design an implementation and implement the server side of new features, which includes code, database and/or monitoring changes. • Document bugs found by players. • Improve existing codebase through code refactors, bug solving or documentation. • Collaborate with other server and client developers, and game designers. • Maintain and improve server stability, security, integrity and performance. • Ensure potential game-breaking changes are informed to other developers. For example, database changes that could break existing APIs. Desired traits • Demonstrable programming experience, preferably with C++17. • Knowledge and/or experience with multi-threading and concurrency. • Basic understanding of (game) networking. Bonus traits • Experience with Kubernetes, MySQL, Docker, Prometheus, Grafana, Rust. • Basic experience with Linux (Ubuntu). • Basic knowledge of CI/CD.
  3. Proofreader As a proofreader, you can greatly help us out with our written content. This could be checking the Community Updates (every 3 weeks), tournament posts and other written documents like Deep Dives for grammar errors or inconsistencies. You will get a discord role and early access to this content to provide early feedback. Tasks • Read over texts (announcements, community updates, forum posts, deep dives, etc.). • Point out grammar or spelling mistakes/inconsistencies or unclear sections. Desired traits • Fluent in English. • Able to provide feedback within 24/48 hours. Bonus traits • Experience with proofreading.
  4. Map Tester As a map tester, you get early access to new maps and game modes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes checking how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly. Responsibilities • Playtest current and new maps for possible issues or come up with improvements. • Try out different decks and tactics. • Look for and report bugs and unintended interactions. Desired traits • Have a flexible schedule and be able to provide constructive feedback. • Be able to conduct exploratory testing (in other words, interested in breaking things).
  5. Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Community Manager As a community manager, you are responsible with aiding the communication to and from the community. You will work closely with the Project Coordinator to communicate staff and project decisions to the community through, for example, the Community Updates and self-written announcements. Furthermore, you will act as a contact person for the community to share project feedback and suggestions and are expected to keep the staff informed and be up-to-date with the state of the community. Responsibilities • Be in touch with the community, both ingame and on our social media. • Stay up-to-date about current tasks and upcoming content and what has been shared with the community already. • Write a Community Update every month (with help from the Project Coordinator). • Work together with the Marketeer to interact with our community on social media. Desired traits • Good written communication skills in English. • Demonstrable involvement as a prominent figure in a (game) community. • Trustworthy, open-minded and caring for the community and project health. • Basic involvement with the project and BattleForge. Bonus traits • Good verbal communication skills in English.
  6. Interested in joining the team? Be sure to read this first. Below we go into detail about this specific position. Marketeer / Outreach Coordinator As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn and to attract veteran and new players alike! Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. Responsibilities • Responsible for the promotion of Skylords Reborn to draw in new and returning players. • Researching and reaching out to potentially interested streamers, YouTubers and media outlets. Desired traits • Good written and verbal communication skills in English. • Demonstrable experience building public relations. This includes writing e-mails or marketing posts and establishing and maintaining new relations. Bonus traits • Speaking other languages than English. • Having existing relations with potentially interested parties. • Experience with creating and sending out newsletters
  7. We dont have a concrete date yet. Since we all work on this in our free time, and there are a lot of moving parts, its hard to pinpoint a concrete release date and we prefer not to give false promises. However, we are currently finalizing the stuff we want to include in the next patch, so we are making progress. So SoonTM I suppose?
  8. Best of luck to all the players and have fun! Also, Dutchy, you can be my rival or a rookie, but not both.. 😛
  9. Greetings Skylords! Every three weeks, we give an update on the things going on behind the scenes of Skylords Reborn. Welcome to another Community Update! Before we dive in, please note there will be a Rookie Tournament today! More information in the event section below. • Wasteland Terror It has already been half a year since we first revealed the upcoming card Wasteland Terror. While originally planned to release alongside our Anniversary Patch, we underestimated the time it would take to create both a fitting in game look and its required visuals. However, after a lot of hard work, we have arrived at a place we are satisfied with. Wasteland Terror has become an awesome Bandit-take on the dragon model, and fires streams of sand that will lay waste to your enemies. We feel confident Wasteland Terror will make it into our upcoming content patch, and we hope you look forward to using it! View animation: • New Achievements With our next patch, we will add a couple of new achievements into the game. Those are aimed to both improve the new player experience, while also giving our more veteran players something to work towards. [ Infinitely Scaling Achievement ] First off is a recurring achievement, slightly increasing the incentive to reforge your cards: Reborn in Fire [1 Mini-booster] Reforge Cards (Unlocks every 20 reforges, scales infinitely) [ Beginner Achievements ] We found that for new players, the jump from the early game achievements to later game ones such as "complete all maps on advanced difficulty" was too steep. At the same time, the rate of card collection was too slow. To ease this transition, we have added a number of in-between-points in terms of achievements, which act as both more manageable goals to complete and more plentiful sources of early cards. Just a Story [1 Twilight booster] Complete Viridya and Brannoc's story on standard difficulty or higher (Encounters, Siege of Hope, Defending Hope, Soultree, Crusade, Sunbridge, King of the Giants, Titans, Ascension) The Most Dangerous Game [1 Bandits booster] Complete Mo's story on standard difficulty or higher {Mo, Ocean, Oracle, Slave Master, Convoy, Blight, Raven's End, Empire) A Debt Unpaid [20,000 gold] Complete the story related to the Treasure Fleet on advanced difficulty or higher. (Bad Harvest, Treasure Fleet, Mo, Blight, Slave Master, Convoy) A Mile in His Shoes [2 Stonekin boosters] Complete Rogan's story on advanced difficulty or higher (Encounters, Siege of Hope, Defending Hope, Crusade, King of the Giants, Titans, Dwarven Riddle, Guns of Lyr, Empire) A Wrinkle in Time [250 bfp] Win the 4-player map Empire spawning at least 5 different Lost Souls cards from a deck containing only frost, shadow, and Lost Souls cards. Godslayer [250 bfp] Win the 2-player maps Sunbridge and Insane God on any difficulty. Apprentice [1 booster] Win 20 randomly generated PvE matches of difficulty 5 or higher. [ Veteran PvE Achievements ] These new achievements provide a smoother transition towards ''play all maps on expert'', while also adding some unique challenges into the game. The Road Not Taken [3 boosters] Win 20 randomly generated PvE matches of difficulty 9 or higher. Turn Back All Ye Who Enter Here [6 boosters] Win 20 randomly generated PvE matches of difficulty 10. Nevermore [2 Bandit boosters] Complete Blight's story on expert difficulty (Blight, Raven's End, Slave Master, Ocean, and Oracle) Make it Double [2 Amii boosters] Complete all 2-player maps on expert difficulty. (Crusade, Sunbridge, Nightmare Shard, Nightmare's End, The Insane God, Slave Master and Convoy) Never Thought of Him [100,000 gold] Complete the story of Mo becoming the new king of the fire tribes on expert difficulty with all players in the map using decks containing only Fire cards. (Mo, Ocean, Oracle, Slave Master, Convoy, and Raven's End) The Long Journey Home [2 Frost boosters] Complete the story re-establishing the Kingdom of Lyr on expert difficulty using decks containing only frost cards. (Encounters with Twilight, Siege of Hope, Defending Hope, Bad Harvest, Dwarven Riddle, and Guns of Lyr) Not Even My Final Form [Rogan Kayle Card] Win the 1-player map Encounters with Twilight on expert difficulty without using T3 or T4 cards. Forest for the Tree [Viridya Card] Complete the 1-player map The Soultree on expert difficulty using only Nature cards from T1 and T2. A City Strongly Compact [Stronghold Card] Win the 1-player map Defending Hope on expert difficulty with a deck containing only spell and building cards. A Force of Nature [Promo Mana Wing] Complete all 1-player and 2-player scenarios on expert difficulty with all players in your team using decks containing only Nature cards. Those who complete "A Force of Nature" will be rewarded with a Promo Mana Wing! This promo is unique to this achievement and will not be available from boosters, but it will be trade-able. We hope you look forward to the challenge! Please note: these achievements are not yet on the live server! • Upcoming Balance Update rPvE Fire Fire was added as an enemy faction in rPvE in our Anniversary Patch. While we are currently working on adding Nature as the next faction to fight against, we have been keeping a close eye on the balance and player experience against Fire among all skill levels. With our next content patch, we will be making some changes to improve the experience. New Building: Flame Crystal • Spawns in Lvl. 4 and Lvl. 5 camps* • Will periodically remove debuffs and cc effects from allied units Fire can be extremely strong, but due to its high attack and low defense, it is extra vulnerable to Crowd Control spells. We want to counter this weakness with a brand-new building, while at the same time making changes to some of its more oppressive tools. View animation: Abaddon: • Damage: Decreased Brannoc: • Fire Sphere damage reduced Aspect of Summer • No longer prevents Ice Shields from being applied Fiend of Fire • Flame Breath: damage reduced Spitfire • Range: Decreased • Drastically reduce spawning in Lvl. 3 camps* Volcano • HP: Decreased • Size: Decreased • No longer spawns in Lvl. 3 camps* Plus a lot of changes to smooth out difficulties below 6. * Lvl 3 camps are usually right behind the T3/T4 camp; Lvl 4 camps are the row behind Lvl.3; Lvl. 5 is always the last row • Tournaments / Events • NEW - Official PvP Rookie Contest#2 Clashes of Swords - Today The Rookie Tournament is happening today! It will be accessible for all beginning players who are interested in improving their skills or being more involved with the competitive side of the community. View more information and sign-up • NEW - Official 2p rPvE Contest#3 Last Resort - UNTIL 30-04-2022 The rPvE event consists of teams of two going up against the map of the month on difficulty 2 to 6. They will be playing beside a set condition where they're not allowed to use spells or buildings but only units! View more information and sign-up • ONGOING - The PvP League - Phase II The league will consist of small groups (divisions) of about 8 players who will fight each other, one opponent per week. The season ends when everyone played everyone in the group, after which people will get promoted or demoted to match opponents of equal skills again. New players are encouraged to join as well! View more information and sign-up • FINISHED - Official PvE Contest#5: They See Me Walkin', They Hatin' Players had to complete Convoy on "Advanced Difficulty" while only using pure coloured decks, therefore limiting them from using mixed oriented cards! View more information and sign-up • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizers Hiko and/or Metagross to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Active Bounties A Skylords Bounty is an open-source task for the community to create something needed in one of the departments of Skylords Reborn. If your entry gets chosen, you can win a great prize, and we will reward everyone who applies with a serious attempt with a participation reward as well. A bounty is not a classic contest, and will run until the task is complete. We will give a heads-up when the entries are about to be closed (at least two weeks in advance). View more information on Active bounties. • OPEN - Spring Forge Bounty Spring Forge Bounty is an opportunity for the community to have full engagement with the next upcoming Forge. This allows everyone to submit a possible design for how they would like the Forge to look! A tutorial has been provided to assist and help the community take its first steps for doing so! • Team Changes Welcome Friendly Firefly! He's our new 2D Artist! He will be aiming towards working on backgrounds as well as icons for the game and more! Welcome LamonChan! He's one of our new Tool Developers. He will be aiming towards working on a variety of our tools to optimize the performance and experience for user interactions. We are always seeking additional help towards the project. Please help yourself to our open positions and If you see anything of interest, then feel free to apply! • We Need Your Help This section may come along various times, however we are doing it to visit or even revisit what's important to make this community and game prosper with more development and progression! Please feel free to take a look at our Open Positions to see where you can possibly help out! • Open Position - Balance Developer As a balance developer, you are responsible to implement design changes to in-game cards using our internal balancing tool. In other words, you are responsible to implement new cards and changes to existing cards. These implementation requests can come from balance updates and content patches from our Faction Designers, but also from the official Skylords Reborn map making team (for example, new bosses for a new map). An integral part of this role is learning our internal balancing tool, as that is the tool that allows us to perform all these changes. You are by no means required to have any programming experience. Read more and apply. • Open Position - Video Editor As a video editor, you are responsible for creating exciting video content for Skylords Reborn. This can range from short card reveal videos to exciting trailers and cutting up Twitch-stream content for highlight videos on our YouTube channel. If you have any experience with audio post-production, you can also help us out with the process of adding new voice-lines and sound effects into the game. Read more and apply. • Open Position - Game Client Developer As a game client developer, you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files, which are loaded by the client. Communication with the server happens through a proxy written in Rust. Read more and apply. • In Conclusion And that's it for this Community Update, thanks for reading! As is tradition, this community update comes with a scratch code. The code will reward you with a mini-booster: LATE-APRL-EART-HDAY The code is valid until 14th May 2022, when we will bring you another Community Update. As always, we are open to feedback, so please let us know if you have any questions, suggestions or comments! Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update #21
  10. As Dutchy mentioned, we do not have access to this data, and everyone is in the same boat (personally I spend hundreds of euro's on the original game as well 😅) However, we have adjusted the ingame economy to the fact that you cant buy cards with real money anymore. There are a variety of quests and achievements to complete for points and boosters, and you are rewarded points for simply playing each day as well. For PvP, you are able to grab free fully upgraded decks. This all should get you going in no time. If you simply want all the cards, you can always play on the test server, but be aware that 99% of the playerbase plays on the actual server, so besides for 1 player maps it does not really work.
  11. We are a bit understaffed so we honestly kind of neglected our least performing social media. We will kick it back up again, thanks 🙂
  12. This is intended. Monuments and wells are not considered buildings for most effects due to balance reasons.
  13. Here you go 🙂 ack_shadowflamedemon_spawning1.mp3 ack_shadowflamedemon_spawning2.mp3 ack_shadowflamedemon_spawning3.mp3 ack_shadowflamedemon_aggro2.mp3
  14. I think where it would make more sense is in tier 3. Cards that currently cost Nature/Nature/Fire or Fire/Fire/Nature would be cool to cost Nature/Fire and then a hybrid thirth orb.
  15. If I remember correctly, the issue is that the game gives you your first orb color depending on which element you spawn first. So if your first unit is a twilight unit, how can the game know what orb to select for you?
  16. I know, no worries. Just giving some context. Im constantly amazed about the things we can change without source code, while other simple things are suddenly locked behind the mysteries of EA.
  17. We are greatly limited by the lack of a source code, so some suggestions, while great, are hard or impossible for us to implement. For example, we cant show a number of how many times Mutating Frenzy has been activated, which obviously would be a nice thing to display.
  18. As Volin said, real money transactions will get you banned immediately and put the whole project at risk. See topic above. And since this is most of the time the next question; multiaccounting to hasten progression is also not allowed and will get you banned. Now that we got the harsh words out of the way; Skylords Reborn overhauled the complete economy and made it fit for an actual free to play game. There are achievement, quests, daily rewards and more to get you started with a decent collection without having too grind. There are also free PvP decks. 🙂
  19. Just personal experience but I never (not in EA days or in Skylords days) played Nightguard (same for teammates) and that map is definitly possible without it. I know not everyone enjoys playing maps for a long period of time, but I think people have grown so used to being able to clear a map the easy way, that they quickly see the normal way as non-playable. I really hope that a nerf to nightguard will reward players for trying different things again.
  20. Glad to hear it! Please feel free to share your concerns regarding Forest Elder in this topic:
  21. Releasing the pause button as a card would be the ultimate troll move haha
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