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Volin

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Everything posted by Volin

  1. Hey mate, I'm not really sure where I was when I wrote the above text. TO asked about Stonekin and I wrote a novel about LS... blame me ^^ To answer you question short: Playing Stonekin faction yourself in 10s is not recommendable. The time limit is too harsh for the slow Stonekin faction and your T2 and T3 tool case lacks to deal with harder maps. The only player that I saw playing Stonekin on a decent level there was Treim, and I remember a few failed matches 🙂 Even if you want to stray away from the standard meta decks that are usually recommended in 10s, I would stick to the classic Fire into Phoenix start as a beginner. As soon as your experience level rises you will see yourself where the journey will go for you
  2. Your onedrive is the problem, please check the troubleshooting FAQ
  3. Then Skylords Reborn has good news for you! Alone in the nature/fire department you have more archetypes of decks than ever you can explore (Abo-Spell, Evil Eye spam, Evil Eye spells, unit based T4 mix and a few more non Twilight decks like the above shown or the good old Thunderwagon/Dragon) Some of these decks are new in SR and some got stoooong buffs due to changed cards.
  4. Hey, this one may be a little beyond your budget if you take the whole deck, but if you leave out the Clusters for the beginning, you could go with something like this: If you go for a green T1 and therefore can drop the Mine, you should be able to build the core of this deck in less then 2 days. Cluster purple is inferior to the red affinity, but can also fill a slot in mid term
  5. The event has come to an end - what an overwhelming feedback and participation! Thanks all ❤️ The prizes have been sent out (except 2 Skylords with a full mailbox) - please contact me if you feel something went wrong! The event stream can be found here: The complete results are: The random draw was:
  6. @Thingol@whichwai I reinstalled SR last week after a long time. Yes, it is still an issue that Windows needs to be manually allowed to download and install this software as it may content harmful content. In very amateurish terms, it is something like this: Windows and most anti-virus rather look if the software is listed then really checking it for a virus. As SR is a community software it is not listed among anti-virus detection companys and therefore often flagged as "harmful" I'm sure an IT guy can explain better. But this is roughly how it works afaik. During my reinstallation my Windows cried hard that this software "may be harmful" - but it never said something like it said for you "it is harmful". And I can assure after installing it again everything was fine here. But probably doesn't help you much that a random guy in the internet says to you "It's fine" In the end you have to decide yourself if you take the "risk" to trust SR. But imagine how big the outcry probably would have been if this software really comes with a virus and around 100k people (that registered accounts) would have infected their PCs with this. I can just say, there is thousands of people running this, and if you search the forums, anything that is virus-related that you find, will just be this installation thingy and not a single word about actual harmful software.
  7. Hello Skylords, the rpve event "Stonekin Hunt" has come to an end and I want to thank you for the overwhelming participation 🥳 In total we received 47 submissions, 41 of them valid. One team played the wrong map and 5 did not open the chests - you really want me to repeat this once again, don't you? From that 47 replays were 2 played as trio 2 played as duo 4 played solo! Yes, solo! I have a replay for each color - sadly only one of them is valid. Overall 107 (!) unique people participated in the event - that is amazing! Thanks to multi-participations of some people a lot of Boosters can not be given out to the top 21 ranks (upper 50%, we rounded up) -> This means we have one guaranteed Booster for all people that sent in a valid replay. 23 Booster will go into a random draw between all the 107 players and in addition we draw the 5x 500 BFP from Bengel among the lower 50% of ranks. And now some fun facts: If we just look at the 4-player runs in the top 10 (yes, there is one non-4-player run up there) we see that Fire started to 89% in the upper positions Frost started to 78% in the upper positions Shadow started to 78% in position 3 Nature started to 89% in postion 4 Overall Frost and Fire are mostly playing together and are pretty dominant in the upper spots, while Shadow and Nature care for the lower side. To learn why tune in on our stream on friday Date: 31.03.2023 19:00 CEST Ultralord @Twitch The stream will include top runs, quiz questions (with prizes!) and some more interesting data from the event! See you on friday!
  8. I cannot understand this drama every time you personally do not like a change. Yes, I don't like all the changes either, but it would be sheer insanity not to note that the changes in general are simply obvious improvements and are met with great goodwill. After all, the annual surveys show this very good. But let's stick to very specific examples: I have always been one of those who thought the old Batariel deck was good the way it was. I always saw the inventory as the Fundus described above. I have been vocal about this. Was this opinion ignored? Not at all. Yes, Bata was eventually nerfed, but there were always different voices. There was a goal set by the team to include as many opinions as possible and to tone down the deck while keeping it open for speedruns and 10s. After the Bata nerf came out, the deck was pretty much ruined and there was nothing left of the core. Many, myself included, complained and argued. After some back and forth, the new feedback was taken and corrected, with the result: The deck is no longer the undisputed #1 fast deck, and the meta has opened up a bit, but it still has a solid place in the speedrun meta. Sure, I could cry because something has changed, and weep for the beautiful camp one-shots the deck has sometimes shown in good hands - but I could also look at it with a little more perspective and say, "Too bad, but it's still one of the fastest decks, and speedruns have become a little more varied and colorful for it. The balance changes alone have given SR dozens of fun and sometimes very strong new strategies. The fact that some people are talking about the end of the world because some niche strategy has fallen by the wayside, I really can't hear anymore. Let's take the Watcher: Yes, it was always a nice card, but it couldn't really do anything. Yes, there was a valid Amii deck with it, but that was more "how can I make the card useful" - I really liked playing it that way, but honestly, how many times did you see that? Once in a thousand games? I NEVER saw this deck played by anyone else at the time. I'm sure someone did, but that just goes to show how rare it was. The current Watcher has become an obvious improvement and one of the key cards in Pure Nature, and is really fun to play now. I know I'm not the only one who feels this way: I'd rather have a Watcher that does one thing right than a Watcher that's nice but fills niches. Of course, I wouldn't complain if it went back to 2 natural and 2 colorless - but if I had to choose, I'd definitely go with the new one! Do you have to see it that way? Of course not! But again, just because someone does not like a change does not mean that the change may not be seen as positive by others. The possibility of expressing one's opinion and the approval of one's own personal opinion have been confused in social and political discourse for some time now - the one has nothing to do with the other. tl;dr Just because you (feel) you are not listened to does not mean that no one is listened to.
  9. Totally viable, it is again a good deck for sure. And again good enough for very speedy runs
  10. But if the description is accurate, it sounds not as intended.
  11. Halftime! As it was announced I want to give you an intermediate ranking - here we are! Big thanks at all that send me replays, over 90% sticked to the given name scheme what helps a ton! In addition I want to add a bounty to spice things up a bit: I add 5 Boosters per person, out of my own pocket, if anybody beats the fastest time of "Battlefield at Noon" (Arabika, BlueBerryBoy, Damo, Hirooo, Nya...Ny...Nicken and Radical)
  12. It was hosted by the official SR Twitch, but sadly it was not highlighted and is lost 😞
  13. Is there a limit in length, or is possible to combine a certain searching option like copies>1 or copies>4 with 100-300 card id's if someone would make himself the work? Was answered in the discord, 3000 character filters in the config are doable!
  14. added 5x 500 BFP to the random draw! Thanks @Bengel
  15. Due to popular request I will make a half time ranking as we had the last time (anonymous as last time). I would appreciate if you all share your times with me. Last event this lead to a nice race for the top1-3 and was great fun for both teams as far as I know
  16. Seeing this brings back good memories! There were a lot of good memes last time. Then I'll expand the prize pool again: Every contest-related meme sent to me that we show in the stream gets a booster out of my pocket. Jury, me!
  17. This revive is a community project and has no association with EA. But the economy was revamped in a way that you can build up some nice decks in no time via daily quests and achievements
  18. I still think a small increase to the timer would already open up 10s for more decks (reliably). I personally don't think LS air maps are the biggest problem. On the one hand it is a rare thing to happen and still the motm that were like this were some of the most enjoying motms ever. Plus it comes to addition that even the best groups I played in usually decided to skip those if they occur randomly or if we tried them we failed hard every single time. I think a possible solution for more diversity could be a slightly increased timer and/or little more starting energy to reduce waiting game. Even if you play meta decks the timer is really harsh on harder maps. For sure 10s can and should have a certain fail rate, but just in my humble opinion it could be a little bit lower, just slightly. This changes would be quite simple and make more diversity possible. Btw were drifting off like crazy here 😁
  19. Fire enemy can also be beaten by any faction in that skill level we are speaking about. Fire is in between the other factions usually in both T2 and T3. And even for the late game high fire power bases of fire any faction has a tool. (with very minor exceptions, looking at you with my Frost Deck, Mr Fiend of Fire) And fun fact: Fire rpve even trys to counter a bit our strong fire start (meta) with many ugly M Counters. Sometimes against Fire you are even better with a non fire start yourself. But here too everything is doable. Agree in everything in general, just emphasize the high skill level we are speaking about. Fire can not only solve your problems, but also the problems of your mate, what makes it absolutely superior as starting option imo.
  20. I can of course speak only for myself on this issue, but: Not at all! Of course there can occur very easy 10s where the common meta starts and decks are a bit over the top, but this is more rare then maps that can even challenge a good team. And as a 10 team is (should be) a bunch of very good players you can still run for a good time on that easier maps - just for fun. Just a few days ago I had a set where I played with a good pal that is an really good 10 player, we both played Fire into Shadow starts - and we rolled some maps where we lost 3 or 4 games in a row to the timer. Could we have won the maps with perfect execution (and probably voice for faster communication)? Yes for sure. Still none of us did a major miss-play. It was just the little things that added up (T3/4 spawners, double T3 incomes, very close T4 with boss, T3 close to Pos4 T2, a very weak team (or rather one player) on the other lane that we had to bail out instead of receiving help from that easier lane). It was often just one slight execution mistake on our side that denied our victory in the end. And as long as you can't guarantee to win every game, it is a challenge, and as long it is fun to me. There is a thread here in the forums were Kybaka asked for just a tiny little extension to timer of 10s. Ky is an awesome good player and many other very experienced players supported this (including myself). But as long as timer is an issue even for good groups, I see no problem with the card balancing at all. The early game in a 10 can easily take 12-15mins, so even if players are taking the best possible start, they still need a crazy long time for getting T3 and then T4 on a map - and exactly that is what I like about 10s so much. While 70-80% of a BG9 happen in T4, in a BG10 most of the map happens in the early game. This early game is most enjoyable to me, because I do not only need the best possible card setup, I also need good teamplay and perfect execution of all players. And even tho random maps are not thaaaat random to people with a high experience level, there is still many factors that you just see as you encounter them. You need to react very quickly and accordingly, in addition to that high level of experience to know what happens if you do this or that. And I go with the statement of Anske here: Yeah Fire starts are superior (seeing them stand-alone) in every BG level or player amount. But as we often said, Shadow has its strength in the early RB and is speedrunners choice. Fire and Shadow work insanely good together. But see the performance and strengths of Nature and Frost also: I would make a high bet that Nature is the most used start for PvE overall. Beginners love Nature starts, they are most easy to handle and give players a good feeling. Nature can also be a good teamplayer in almost any casual pve scenario, do we need to rebalance the non-nature T1 to this level for that - I don't think so. Frost T1 is also very popular, often seen in many BGs and cpve scenarios and the Mage alone with its superior early match CC is worth the pick. It feels most pleasant to play and we not even looking at more experienced strategys like Northern Keep for invincible units, a good dmg buff that scales great into late game, the highest dps T1 archers, an incredible good tanking unit it has on T1 and the very good CC spell. I feel that every T1 has its pros and cons. And that fire is the fastest start (if seen stand alone) and that it offers more team-play options as other colors in BG 10 due to the very special circumstances in a 10 has nothing to do with a bad balance imo. Its just this special situation why it shines so bright here. tl;dr: I feel all T1 have their pros and cons and I feel it not boring to bring the same start to a certain situation over and over again, as long at it is still challenging. EDIT-PS: Don't get me wrong, if the team finds a way to strengthen other T1 colors in BG10, without impacting pvp and without burning too much dev-resources you could say nothing against that! But I fear this would cost too much resources for a thing that is not really a problem, this issue is not worth much dev time, if at all (to me personally). For me this is a non-issue for above reasons.
  21. Welcome mate! If you are looking for more community probably check out the discord server as it is usually very active
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