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Draconnor

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  1. Loriens liked a post in a topic by Draconnor in Higher Tier archers - give T3/4 walls some love.   
    I did some tests and bandit inflantry is a lot weaker then expected - because bandit buffs are non cumulative

    screen contains a test of Dark Spere Riffle Cultist with each of buffs (40%>30%>20%) and "cumulative buffs" that always have the damage of the highest buff... so no way to get more than 50%

  2. Deadman liked a post in a topic by Draconnor in Higher Tier archers - give T3/4 walls some love.   
    Its not a breakthrough of any kind - but  for me BF always lacked for T3 and T4 archers that would give some additional love to Walls in Campaign middle or late game.
    Currently Riffle Cultist are only one... and still they are more "nuke unit" that regular archers.

    I knew that there are not many free models left in the game. Except maybe Twilight Slayers (They would be great at T3 btw) - but i may have some ideas.

    - Elite units - Like T3 repainted Gray Rangers (or white ones that wont be blue ), better Darkelf Killers (t3-4), Death Hunters (t4), Rifle Hunters (t3 forst version of cultists) etc.
    - Permanent or very long spell buffs for archers. Like range and damage buff but only for S unit...
    - New factions - Elemental Rangers or Amii Spirit Assasins
    - Shrinked M unit clusters - like S size Frost Sorcerers or Gladiatrix squad.

    Just something to give some love to walls after T1 and early T2. Campaing only, because they would me mostly useless in PvP (T3) and randoms (no walls)... well maybe with Wintertide...

    Skylords needs any new content... even such small as archers usefull only in campaign.


    Its first part of give some love ideas. Others will be
    - Give ANYTHING new. Even if its only a new affinity for 4 old cards
    - Give AA towers some love (because all AA towers except maybe blaster - are useless)
    - Give Frost some love (because Frost have nothing outstanding in campaign games compared to other colors - and i see it only as feed faction)
     
  3. VinSkillerx liked a post in a topic by Draconnor in Higher Tier archers - give T3/4 walls some love.   
    Its not a breakthrough of any kind - but  for me BF always lacked for T3 and T4 archers that would give some additional love to Walls in Campaign middle or late game.
    Currently Riffle Cultist are only one... and still they are more "nuke unit" that regular archers.

    I knew that there are not many free models left in the game. Except maybe Twilight Slayers (They would be great at T3 btw) - but i may have some ideas.

    - Elite units - Like T3 repainted Gray Rangers (or white ones that wont be blue ), better Darkelf Killers (t3-4), Death Hunters (t4), Rifle Hunters (t3 forst version of cultists) etc.
    - Permanent or very long spell buffs for archers. Like range and damage buff but only for S unit...
    - New factions - Elemental Rangers or Amii Spirit Assasins
    - Shrinked M unit clusters - like S size Frost Sorcerers or Gladiatrix squad.

    Just something to give some love to walls after T1 and early T2. Campaing only, because they would me mostly useless in PvP (T3) and randoms (no walls)... well maybe with Wintertide...

    Skylords needs any new content... even such small as archers usefull only in campaign.


    Its first part of give some love ideas. Others will be
    - Give ANYTHING new. Even if its only a new affinity for 4 old cards
    - Give AA towers some love (because all AA towers except maybe blaster - are useless)
    - Give Frost some love (because Frost have nothing outstanding in campaign games compared to other colors - and i see it only as feed faction)
     
  4. Metagross31 liked a post in a topic by Draconnor in Higher Tier archers - give T3/4 walls some love.   
    Its not a breakthrough of any kind - but  for me BF always lacked for T3 and T4 archers that would give some additional love to Walls in Campaign middle or late game.
    Currently Riffle Cultist are only one... and still they are more "nuke unit" that regular archers.

    I knew that there are not many free models left in the game. Except maybe Twilight Slayers (They would be great at T3 btw) - but i may have some ideas.

    - Elite units - Like T3 repainted Gray Rangers (or white ones that wont be blue ), better Darkelf Killers (t3-4), Death Hunters (t4), Rifle Hunters (t3 forst version of cultists) etc.
    - Permanent or very long spell buffs for archers. Like range and damage buff but only for S unit...
    - New factions - Elemental Rangers or Amii Spirit Assasins
    - Shrinked M unit clusters - like S size Frost Sorcerers or Gladiatrix squad.

    Just something to give some love to walls after T1 and early T2. Campaing only, because they would me mostly useless in PvP (T3) and randoms (no walls)... well maybe with Wintertide...

    Skylords needs any new content... even such small as archers usefull only in campaign.


    Its first part of give some love ideas. Others will be
    - Give ANYTHING new. Even if its only a new affinity for 4 old cards
    - Give AA towers some love (because all AA towers except maybe blaster - are useless)
    - Give Frost some love (because Frost have nothing outstanding in campaign games compared to other colors - and i see it only as feed faction)
     
  5. Sebu liked a post in a topic by Draconnor in Longer Deck names   
    Its possible to allow longer deck names?
    Currently naming decks for each mission and position is hard While few characters more and deck name would be saying anything about is usefulness
  6. Torban liked a post in a topic by Draconnor in Decomposer   
    On Bad Harvest you don't have these additional minutes - as some point you simply must defend the wagon or die. So fixing decomposer - forces one or two players to do their intended work of defending wagon at least few minutes... its MUCH more that feeding 5 units.

    and about Comparasion to Guns of Lyr

    On speed GoL you need two players with speed decks and two feeders that still can defend few minutes and understand map basics at least. And still without decpomposer Position 1 and 2 are forced to stay alive about 8 min... its not that easy for new players without cards and upgrades.

    and finally - indeed most of maps can be done solo (so without decomposer) BUT for many of them it needs time and MUCH higher amount of skill.... and still soloing don't generate feed beggars... or something that in my native language is called "lerned helplesness" - when someone became to lazy to make something at his own.
  7. Metagross31 liked a post in a topic by Draconnor in Longer Deck names   
    Its possible to allow longer deck names?
    Currently naming decks for each mission and position is hard While few characters more and deck name would be saying anything about is usefulness
  8. Dallarian liked a post in a topic by Draconnor in Longer Deck names   
    Its possible to allow longer deck names?
    Currently naming decks for each mission and position is hard While few characters more and deck name would be saying anything about is usefulness
  9. Volin liked a post in a topic by Draconnor in Longer Deck names   
    Its possible to allow longer deck names?
    Currently naming decks for each mission and position is hard While few characters more and deck name would be saying anything about is usefulness
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