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Asraiel

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Everything posted by Asraiel

  1. promo does not only mean a diffrent apearance it also doubbles the charces of its type example construct insted of only 4 u can have 8 charges without it u cant have that amount in a deck. promos is a nice thing to add to boosters so its getting more exciting to open them and feel the happyness if u manage to get one. but it would crach its price and also the price of the normal card. if promo then from stuff taht doesnt get used so much as it is in pve with lyrish knights. or cards that are expensive to play. but best would be promo for new cards that eventualy made it into the game or a promo cannontower, promo magma hurler stuff that is more likly on the common card base after makeing it thru the singleplayer maps u only need a good player that pulls u thru the other maps. the hardes are only those singleplayer maps that have a time limit the others are easy special after reaching t3 and t4
  2. well i a gree on 1 player maps but on the rest theres a no but that idea would include to have the same rewards for the other colors so it would lead to flood the market with swampdrakes, razorleaves, constructs, harvester and other pure colored promos and thats wy im against such a promo reward. i allredy dislike the neutral card reward that is currently in would u buy a promo firedancer if u allredy have a promo firedance even if its untradeble? i would guess no only if u have allredy all cards and dont know what to do with ur bfp's then maybe
  3. Skins, Icons, Avatar Frames, Colored User Name, Colored or Animanted Deck Avatar Frame such things would be nice to see as rewards ether for achivments or other stuff ingame or outgame, for like donators or tournament winners/participants, leaderbord PVP Top 10 of the month getting the diamond colored avatar frame (for example) or else does only one thing destroying the market it needs to be a rewards that fits for the playerbase would also lead to the point of haveing somany promo firedancers in the game. and pure decks allow the use of neutral cards just to mention that *data link i got from fiki: https://stats.skylords.eu
  4. but what if someson dos solo ravens end? normaly its 4x4 orbs if solo its only -3 orbs so its 13 orbs and that divided by 1 would lead to that 1 person gets 13000 gold per run. so there will be soon or allredy existing startegys used to make a run as short as possible. even if its not seen as speed i could lesd to be more rewarding that 4 player doing a speedrun on other map. i did mentoion myself a way to solve the gold and xp gain in games by useing the time needed. if made fast (speed) the overall gain is still higher that by completing it in normal but only a tiny bit. like: 0-10min 1000 gold 1000xp +200 gold & xp for win 10-20min 2000 gold 2000xp +200 gold & xp for win 20-30min 3000 gold 3000xp + 200 gold & xp for win 30-40min 4000 gold 4000xp + 200 gold & xp for win 40- mins 5000 gold 5000xp +200 gold & xp for win so if a sppedrun party makes 3 wins in the time of 30 mins they get 400 gold & xp more + the bonusgold from the chests if opend, than a party that needed 30 mins for 1 match. but if their faster they get even more but there are also loadinging screens and getting rdy again and so on. *no clue how many xp is gained usualy (never checked) but these are only excample numbres the most oposing replys against something that would interphere with the current speedrun tactics i've seen so far comming from proud selfclaimed speedrunners (no names mentioned) and not from casual. shure most feeders used in speedruns are casuals but those that do the work in a speedrun arent.
  5. As you fellow Skylords might have seen in the Forum or the Discord there is a lot of discussion about if the Decomposer should be rebalanced or not. In order to find out what the wishes are of you fellow Skylords, i lunched this poll. The poll will end at Saturday the 17. April at 20:00 Happy voteing Here some channels about the Topic: https://discord.gg/z3G93Fcmhe
  6. nice webpage thx for the link but and that at 19:30 CEST where are the other 94k players would be sweet to see only 1-2k online
  7. here some examples for a change maybe someone has a artistic talent to write Skylords Reborn in the same way as Battle Forge is written.
  8. @anonyme0273 morning thats correct in CEST timezone buit what is with the other time zones? tells me the game could need some more players from Australia & Asia the majority is Europa followed by America during prime time in eu these's not much problem wuth the active playerbase alldo i could be more for shure
  9. would be nice to have a Megathread for the balancing ideas or the cards that needs a balancing @Metagross31 can u post the balancing discord im allredy in 2 skylords discords dont know how many diffrent discords for skylords it gives
  10. Ignore function for the forums translator says: Funktion für die Foren ignorieren but i guess u ment: function to ignore user's but for that it gives a funtion just ignore it. i have the choise to read and react to post if i want to ignor them i do so no need for a function if u dont like me, my artistic way of useing the english language or the suggestions i make. wy does u react to them? just ignore them würde sagen ich bin mit allen Wassern gewaschen or enlish i know every trick in the book got a very thick skin
  11. Doesnt tell anything Ignore function for the forums which specific "function" or all of them? if last is ment then u should change topic to: Ignore the forums Would be better to place this topic in "General Talk"
  12. well there is a huge pool of ideas to make the game attrect more players but the problem is its a community behind it and not a company so creation new content to the game takes way longer and even if some of the donations are used to hire proffessionals for projekts it still needs time to realize new stuff. and on volunteer base its only a very slow process since working for free has its limits rl goes first and working for free and useing the own freetime also has limits on how much someone wants to invest. sadly playerbase decreses faster that new content make it into the game. but we as community can spred the word of this game do streams post it in other forums bring our friends to the game and so much more this is also some kind of volunteer work. if every player would bring only 1 buddy to play the game it would doubble the playerpool allredy. Maybe add a achivment to the game to bring someone to the game (adding a registration option to name the person who recuted u) and reward it with maybe 1 booster per new registration + the new person may also get a reward Would be sweet to have a tool to see what on is worked on what kinda ideas are in the makeing. just like the dev platform in the old days where everyone could see how the devlopment of the game proceeds
  13. This srceenshot is from the 8. April made at 9:20 am CEST. there aint many players considering the game has one server for the intire world
  14. my personal advise: best dont change to much, tiny changes have a higher chance of makeing it in the game and allways take the effects of the max upgraded version ur changes are mommoth like which would destroy the balance of many other cards Plage for example the effect applies to 8 targets and each parasit can pass over 4 times so a maxium of 32 target can be infected (if it can effect a target 2x i cant tell)
  15. Evocator's Wov (shadow): Adding the effect to also blocking the spawn of NPC Spawnhuts for the same duration Batariel (shadow) Increase the the time of no dmg dealt from 4 sec to 6 sec Earthen Gift (both affinitys) lower colored orbs to 2 neutral, 1 nature 1 frost
  16. changeing the area zone were enemy units spawn to a non building zone so that units cant be kept from spawning in maps like it getting used in guns of lyr or Convoy so that the add waves can spawn in the map seen it in many games that some tactics were used to do speedruns or making even a expert map very simple to beat solo cause the edge of the map where units spwan in where blocked with buildings so they didnt made it in the map and secialy on enemy units keepeng them from destroying the buildings since they didnt spawn
  17. dmg spells need a ground unit in its presents to be played out. applying it to only ground goes to much in op mode for some gamestyles also the powercost reduction of 33% it to high in my opinion. better try to banace it with the other t4 spell dmg cards of each collor like Noxious Cloud, Ice Tornado, Cluster Explosion which all togheter shar the orb requirement of 2 colorless and 2 colored and dealing dmg over time so getting instead of 40 hp/2sec/unit to 100hp and that over 20 sec so all units togheter healing 5000hp instead of 2000hp meaning makeing the spell unity more powerfull than equilibrium + having a shared HP pool as well and is cheaper to cast. Equilibrium heals up to 5000hp for 125 power ur change in Unity would heal up to 5 units each up to 1000 hp (combined 5000hp) + units cant die aslong as 1 unit still has 1 hp + powercost is only 110 kinda OP my opinnion Unit skill is a 100% kill no matter the hp as long it doesnt have the leader imunity which is kinda a unique ability just like voodoo shack does on buildings
  18. the mentoned cards in this quote are primaly units but there are also buildings and spells in the game that doesnt get used often like: Girlpower, Envenom, Fire Bomb, Glacier Shell, Mumbo Jumbo, Snapjaws, Bandit Spearmen, Ghostspears, Lost Priest, Revenant's Blessing and many more (these are t1 and t2 cards) *it may that some of the example cards have a higher use in pvp (due to being a pve player i cant tell) Useage of a card also comes withe the price (BFP) of it and how accesseble it is, nerfing cards that just being used very often aint the right way (cause that would also lead to nerf t1 cards) specialy for t4 color specific cards i made a post for a new card that would solve the problem in one way
  19. A possebility would be makeing a balancing and try it on testservers to then make more ajustments if needed. if i would have to choose i would first lay the focus on cards that are almost never used by players. maybe those cards can be found over card traccers or so to realy find the not used ones and then start there with ajustments and balancing. balancing of used cards allways have many pros and contras also to keep in mind that the nostalgic factor needs to be kept since the majority of the players know the game from EA and every change erases a part of the game like it was. makeing unused cards more popular aint a bad thing. for the example the Lost Spirit Ship a card often used in rpve and pve changeing it kind destroys the nostalgic factor that the card has and if it get buffed or debuffed it will always have many peoples that wouldnt like it. a diffrent story would be if a set of new cards would get into the game like in other topis the combination of shadow/nature or Fire/Frost then a balancing thruly is needed specialy for pvp use. in pve it doesnt have much impact. cause the major goal of every map in pve and rpve is to win
  20. that would be the best way but it will take long to find the best choise cause there are so many cards its not good to only look at the orbs there cause the units in that case differs a lot in dmg and hp + also what type of dmg and hp (counter) also bonus skills and passiv skills. Spirit ship is good counter for medium units and has a knock back on small and medium but doesnt have a main attack so even by setting a target it will attack otherstuff as well and not focus the target. whats more it has less hp (on 0 upgrades its allredy 2800hp) than the warlord. on the otherhand warlord is also a melee ground unit so it applies the how many melee units can attak the same target on XL vs XL its limited to 3 units per target. but also has to be taken in consideration that it can attack while moveing compaired to groundunits with long range attacks which need to stop in order to attack. just to mention a few diffrence finding there a healthy balance will be hard + it also need to be taken a look what other units, spells and building are supprotet from its colorcombination + the rarety of the card itself and powercost to get the overall picture. and upon changeing 1 unit what does that mean to the balancing, what other cards has to be rebalanced in due to the change.
  21. Well kinda simple replaceing the loadingscreens that still have the Battleforge Title with new Skylords Reborn Screens so that the name is nicely displayd. change of the task logo () to the Skylords logo maybe even change the ingame currency from BFP to SRP since to the ea contract its not allowed to marketing it as battleforge,
  22. Reset option for Saviour of Nyn, Hero of the Realm and Among the Old Gods for the price of 400 BFP x Rewarded Booster Saviour of Nyn 1200 BFP Hero of the Realm 2000 BFP Among the Old Gods 3200 BFP or for even more Achivments
  23. a nice deck here is a other combination also very cheap and powerfull from left to right t1-t4 starting with Nature t1 with heals and croud controll followed by t2 Frost with longrange and croudcontoll of small units, then t3 Fire with the cheap and powerfull magma hurler and suppression to silence towers, as defence + Heal the Hammerfall (nature) then the other cards as in the main post. a good and worth addition to the deck is a Shaman it can replace ether Ray of light or stone tempest with this deck its possible to run RPvE 9 alldo some upgrades and additional charges will help alot
  24. challange and achivment yes alldo reward booster i dont know cause over time the cardpool expands and before there's a solutions against the inflation of the card value i wouldnt add more rewards of bossters. gold as reward ok or maybe special booster only containing upgrades
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