In rPVE void manipulation is key. In every LSS deck you will not be able to effort a fire orb for SoW, thatfor cultist master + furnace. That is especially true for 1 player maps. 2 player is situational on the enemy and 4 player will always have SoW. SoW was around 60 BFP, Furnace of Flesh was a common card for 3 BFP, Nomad was around 3 BFP as well, Embalmer Shrine was kinda non stable and was around 70-100. Earthshaker is very very situational and only worth against Twilight maps, so i wouldnt really like to get that one added. Same goes for Curse of Oink Might be easiest if ill just add those considered 'core' cards. I will only consider an LSS deck here as it gets to complicated if i would do the same for Batariel decks as well 1 Player:Core Units: Forsaken, Frost Mage, Shadow Phoenix, Cultist Master, LSS(red), Rifle CultistsCore Buildings: Soul Splicer, Embalmer's Shrine, Ice Barrier, Furnace of Flesh, Breeding Grounds, Resource Booster, Amii-Monument, Flame CrystalCore Spells:Motivate, Offering (green), Home Soil, Unholy Hero, Revenge, Equilibrium( green), RegrowthAlternative Units: Skeleton Warriors, Master Archers, Fallen Skyelf,Alternative Buildings: Construction HutAlternative Spells: Unholy PowerMulti Player:Core Units: Forsaken, Skeleton Warriors, Nomad( green), Sunstriders, Frost Mage,Shadow Phoenix, Cultist Master, LSS (red), Bloodhorn( purple), Rifle CultistsCore Buildings: Embalmer's Shrine, Furnace of Flesh, Breeding Grounds, Resource Booster, Flame Crystal, SoW, Ice BarrierCore Spells: Motivate, Eruption, Mine, Offering (green), Unholy Hero, Revenge, Equilibrium( green), Regrowth, Home SoilAlternative Units: Fallen Skyelf, Ashbone Pyro, Bloodhorn (red), Master archersAlternative Buildings: Construction Hut, Amii Monument, Healing Gardens, Blaster Cannon (red)Alternative Spells: Frenetic Assault (both affinities), Curse of Oink, Thunderstorm, Soulshatter, Infect, Earthshaker, Disenchant( green), Mumbo Jumbo(red), Frostbite(purple), Unholy Power, Life Weaving, Matter Mastery (green)I might missed out on 1 or 2 cards but thats basically it. Notice that i mean with 'Alternative' Cards, that those are situational. That means that they are either an option if you have a free deck slot or are necassery only against one certain enemy type( for example frenetic assault is only worth a deck slot against Twilight). I would much rather see those absolute Core Cards that are in both mode types( i didnt differ between 2 and 4 player maps as most of those cards are similar. Also notice that shadow starts have a higher value than frost starts( frost is only in multi player due to its viability in 2 player maps).