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Dutchy

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  1. Dutchy liked a post in a topic by R4bitF00t in Map Editor Tutorial - Creating a Map   
    In this part of the tutorial, we will go over how to create your first map, save it and make it playable.
    It may seem like a pretty lengthy post for something so simple, but I just wanted to make the tutorial foolproof and cover some additional, not well known things.
    In reality, this step in the map creation takes about one or two minutes.
    If you encounter any issues, don't hesitate to ask in Skylords Reborn Map Making Discord.
     
    • Content

    Creating a Map Saving the Map Making the Map Playable Map Name and Description Team Setup and Player Kits Starting Location Starting Monument PAKing the Map PvP Maps Next Chapter  
    • Creating a Map

    Now that we have the editor open, let's create our first map, shall we?
    In the top left of the editor window, click on File -> New...

    Now we can select the size of our map. To start with, we'll go with the smaller 256x256 map.

     
    • Saving the Map
    Now that we are greeted by an empty map, let's first try saving our map. (this step is optional, you can save the map at a later stage)
    Since we haven't done anything with the map yet, we'll need to save the map as.
    You can either open the File tab, or press Ctrl+Shift+S keys (notice the shortcuts next to the actions in the File tab)
    In the future, you can save the map after every edit you make with the Ctrl+S shortcut - this will be your best friend.

    You can save the map wherever you want on your computer, but the default save location is best. The reason is that the editor will pak our map into that same folder, so we have everything together. Be sure to follow the naming convention (see quote below).
    Unfortunately, the map editor is full of traps for map makers that crash the editor. I will try to point out any known crash or corruption causing issues as I go along (you can also check the FAQ).
    SAVE AS OFTEN AS YOU CAN - EVEN AFTER ONLY A COUPLE OF CHANGES
     
    • Making the Map Playable

    To actually see the map in the game, we first need to go through several steps:
    Update map name and description Setup teams and player kits Place and assign starting location for each player Place and assign starting monument for each player Let's look at the individual steps now.
     
    • Map Name and Description
    Now that we have saved our map, we can add an in-game map name and description.
    Open Map Settings -> Edit Map Description

     
    In here, we need to fill in the in-game map name and description (shown on loading screen and in map selection) for all languages.
    You don't need to actually translate the name and description, I used Google Translate for this example, but you can leave everything in English. Then click OK - you will get a pop-up that the map description has been successfully updated.
        
     
    • Team Setup and Player Kits
    After we've saved the map name and description, it's time to decide what type of map we'll be making - PvE / PvP and how many players.
    We do that by going into Map Settings -> Team Setup & Player Kits.

    In here, we can select if we want the map to be PvE or PvP, and how many players there should be.
    We can adjust the fog of war (FOW) settings for the players.
    And set the individual players starting power and void power (AI doesn't work with power, so there is no need to set the starting power for the NPC enemies).
    Ideally, choose one of the available presets!
    Fiddling with the teams can prevent the map from being playable.
    You can add more players to the teams, just don't change the team order.
    (Tip: Usual sweet spot for player starting power and void is 200 / 200)
       
     
    If you want to fiddle with the settings, you can manually add more teams with the New Team button. And add Computer players to a team selected in the list with the New Player button. Adjusting the teams and players manually comes with some risk though.
    Be sure to be familiar enough with the basics before experimenting with teams.
    For each player, you also need a player kit - that is actually what determines which players control which entities. These can be created with the New button under the Player Kit section.
      
    Let's go with the PvE 2P preset, so we can have a friend to play the map with us.
    After we are done making changes, click the Save button at the bottom of the window.
     
    • Starting Location
    Now it is time to set the player's starting position.
    For that, we'll need to open our first tool - Entity Placement.
    We can find it under Windows -> Entity Placement or Shift + E shortcut.

    A new window will open up - for now, we'll need the Misc tab and under the root folder, we can select the Starting Point.

    Now we'll have this little object following our cursor around, we can place it by left-clicking the mouse.

    Congratulations! You've placed your first object on the map. But we still need to make it functional.
    For that, we will need another tool - Entity Properties.
    Open it again through the Windows tab.
    With the Entity Properties window open, you will notice that it is completely empty. Also, that you cannot click the Starting Point you just placed, you will instead place another one.
    That is because we are in the Entity Placement mode, and we need to get to the Selection mode. You can do that by pressing the blue "0" button in the editor toolbar, or by pressing the Q shortcut (remember this shortcut, it will be your second-best friend).
    If you need to delete any extra placed Starting Point, use the Ctrl + Z shortcut for now (already on our third-best friend, let's stop counting for now).

    Now that we are in the proper entity selecting mode, let's select the Starting Point we just placed by clicking on it. The Entity Properties window will now show some information about the selected object. We need to assign the correct Player Kit to the Starting Point. Do that by clicking None and selecting the pk_kit1.
    Why pk_kit1? If you look into the Team Setup & Player Kits, you will see that the pk_kit1 is assigned to our Human pl_Player1. You might remember that I mentioned that the player kit is actually what determines who controls what squad/building.
    Setting up the first Starting Point is a good time to make a quick-save (Ctrl + S).

    Instead of selecting the Starting Point from Entity Placement again, you can select our first starting point, press Ctrl + C to copy the object and then Ctrl + V to paste the object to the location of the cursor.
    Under normal circumstances, copy-pasting entities preserves their team setup and their player kits. But due to the nature of the Starting Points, the player kit gets reset to None - a player cannot have multiple starting locations.
    So let's select our new Starting Point and assign it to our Player2 (pk_kit2).
    You don't need to place and assign Starting Points for the computer players.
    Setting up the second Starting Point is another good time to save the map.

     
    • Starting Monument
    We could actually see the map in-game and play it at this point, but without any structures or monuments, the player will lose instantly at the start of the map - so let's fix that!
    In the Entity Placement, go into the Token Slots tab and select TokenNormal.
    This is a standard monument. All the monuments are functionally the same, the only difference is visual - so pick whichever you want.

    Place one monument near Player1 Starting Point (or right under it) and another near the Player2 Starting Point.
    Now, we will need to assign the players to the monuments - simply click them with the Selection tool active (Q) and set it up in the Entity Properties window, same as we did for the player Starting Points.
    This is another great spot to save the map - by now you certainly get the message.

    Awesome! 
     
    • PAKing the Map
    Saving the map is not the same as PAKing it. The editor works with .map files - that is what you save with Ctrl + S. But the game only sees a PAKed version of the map.
    When PAKing, the editor takes all the files associated with the map - the .map file and the map's folder - and merges them into a new file (think of WinRAR or WinZip). This PAK file can be seen by the game as the final map.

    Lucky for us, the editor can PAK the map - simply go to File -> PAK Map

    If everything is set up correctly, you will get a pop-up saying the map PAKing was successful.
    The PAKed map can be found in Documents/BattleForge/map folder.

    Now we can start the game, go to the User Generated Maps node (remember, we made a 2P PvE map) and search for the map name that you set in the Map Description step.
     

    We can actually start our map now and have a look around, exciting!
    Notice that when playing solo - the monument we set for the other player is missing. That is because the game automatically deletes all entities set to a human player that is not present at the start of the map.
     

     
    • PvP Maps
    Creating a PvP map is just as simple.
    Set up the Map Description and in the Team Setup & Player Kits step - choose whichever PvP preset you want. Place the starting positions and monuments for all the players and PAK the map.
    You will find your PvP maps in the Sparring Grounds node.
    We will not be going into further detail about PvP maps in this tutorial.
     
     
    • Next Chapter

    Now you have everything you need to get to map making.
    In the next chapter, we'll talk about placing and working with entities.
     
    • Working with Entities •
     

  2. Dutchy liked a post in a topic by Skylords Reborn in Welcome to our Forum!   
    View download and install instructions here: https://forum.skylords.eu/index.php?/topic/7149-skylords-reborn-download/
    Feel free to also join our Discord server since most day-to-day activity and communication happens there: https://discord.gg/HkxG8UdNEn 
  3. Kapo liked a post in a topic by Dutchy in Welcome to our Forum!   
    Feel free to also join our Discord server since most day-to-day activity and communication happens there:  https://discord.gg/HkxG8UdNEn
  4. Dutchy liked a post in a topic by S1ndicate in Account in others PC.   
    Thanks They helped. Now I'm going to play and not lose touch with the game 🤤
  5. S1ndicate liked a post in a topic by Dutchy in Account in others PC.   
    As long as you only use 1 account, it doesn't matter on how many different pc's/laptops you log in with. 
  6. Metagross31 liked a post in a topic by Dutchy in Amii   
    In case you didn't see this video yet: https://youtu.be/PQXlwkfklKU
     
  7. Dutchy liked a post in a topic by Majora in Community Update - January 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    • Skylord Reborn 3rd Anniversary

    Happy New Year, everyone! We hope 2024 will be a wonderful year for every one of you! 
    December 2023 marked the 3rd Anniversary of Skylords Reborn, and we are happy you are here to celebrate it with us!
    In case you missed it, we hosted a special Anniversary Stream last Friday, which you can rewatch here. 

    In this Community Update, we would like to take a look back at 2023, and share what 2024 has in store for Skylords Reborn. We have a lot to talk about, so let's get started!
     
    • Looking back at 2023

    Can you believe it's already been a year since we added cosmetics? Here is a quick summary of every patch we released in 2023. 
     
    January 14th, 2023

    Early in 2023, we released our 2nd Anniversary Patch. The patch contained three new cards; Sanctuary, a Tier 4 Nature spell to go along with our ongoing Pure Nature rework, Raven Archwalker, our first Legendary card, and Worldbreaker Gun Promo, the first Promo building in the game. 


    This patch also introduced cosmetics; unlockable ways for Skylords to personalize their banner and avatar border. We also added 32 new achievements, many balance changes, and a ton of Quality of Life features; like a longer Marketplace option, more advanced filtering options including a handy in-game guide, and an import/export deck function.


    February 27th, 2023

    As with most major patches, our follow-up patch was a small one, containing some bugfixes, and the QoL option for players to re-roll the same quest multiple times. The minimum quest reward after re-rolls was changed to 50 BFP. 
     
    April 8th, 2023

    After our successful Halloween Event, we wanted to surprise Skylords with an Easter-themed event. While the map and general idea were received positively, we probably should not have attached a speedrun contest to it. Players expressed playing the map once was fun, but grinding the clunky Egg-push mechanic for the top time turned out to be a bit tedious. 

    Regardless, completing the special map ''The Easter Tree" on any difficulty resulted in the completion of the newly added achievement "Bunny Brawler", which automatically rewarded Skylords with a new Easter-themed banner. We saw that banner equipped a lot around the holidays, so we are happy to see it being received so positively. 

    This patch also contained some bugfixes, and a change to the friend list to display only online friends by default, a much requested change. 
     
    May 19th - 2023

    In May, we released another big content patch, called appropriately called Nature's Awakening. Alongside many Nature-themed changes, the patch also contained one new card: Sleetstorm.

    The spotlight for this patch, however, was on the addition of the Nature faction to rPvE, joining Fire as the second Skylords-Reborn exclusive addition to the game mode. Hodron spend a lot of time balancing the faction and making it fun to play against, which you can read more about in our interview. The patch also contained many balance changes, mostly focusing on our Pure Nature rework. 

    The patch also included many Quality of Life changes, including a single-player pause feature, key-down vs key-up interaction, the ability to copy text or import a deck from the in-game chat, and gold chests being openable in combat. Lastly, the patch also included our first part of our Gold rework, a few campaign map changes, and a rework of the community map section. 


    This rework allows Skylords to have an easier time finding great community-made maps, by showing more information, and having featured maps for maps that are especially good or unique. We also had an event on two of those great community maps: An Expedition South and Lyrish Uprising. We would once again like to stress that every Skylords Reborn installation comes with a Map Editor, so feel free to add your creations to the list! 
     
    July 25th - 2023

    Sadly, the major content patch came alongside some annoying bugs, the most infamous being the lag in the Forge after playing for a while. The issue should be solved, though we still sometimes receive reports of similar behavior. If this is the case for you, please report it to our team to investigate. 
    We also used this occasion to fix some inconsistencies in card descriptions and enabled playback for outdated replays. However, because replays are playbacks (instead of being a video), if cards were used that have since been changed, it can still result in not accurately reflecting the original gameplay. Regardless, it solved a major headache for our Event Department and Community Events to still be able to access replays if the game had been patched in a way that only effected a few cards that were not present in their replays. 
     
    October 28th - 2023

    For our Halloween patch, we added a new Pumpkin avatar for Skylords to unlock by playing the custom map Spooky Encounters once more during the Halloween season. The patch also contained one new card: the long awaited Soulstone. This card saw the longest development cycle yet, but we are very proud of how it turned out. 

    There was one more thing for Skylords to unlock: we released a special Fire-themed Forge, locked behind an achievement we noticed not many players were participating in due to the old lackluster reward. We are happy to see an increase in the completion rate after adding the special Forge. 
    Lastly, we also released a bunch of balance changes, bugfixes, and a batch of Quality of Life changes, like a higher deck-limit (500), a warning notification for queuing up with a low deck level for ranked (pointing towards the free PvP decks), and some improvements to comparing profiles. 

    The Fire-themed Forge can be unlocked by completing the achievement "Never Thought of Him"
     
    December - 2023 -> January 2024

    Originally, our plan was to bring out a patch for our 3rd Anniversary in December. Sadly, we had to delay after crucial staff members became sick. Which brings us to...
     
    • Looking ahead at 2024

    We are kicking off 2024 with our first content patch, and today we are happy to announce the patch date:
    January 26th - 2024

    Our first content patch of 2024 will contain various previously announced features. You can expect to see the new card Lost Manabeast, our overhaul of the rPvE difficulty system, our Lost Souls Rework, balance changes, and quality of life features, like buttons in the Forge to pause, speed up and slowdown. While we are trying to include previously announced cards like Tectonic Shift and Bedrock, technical issues are plaguing their developments, so we can't make the promise they will be included yet. 
     
    2024

    While we are not able to provide a concrete roadmap for 2024, we are able to share some general information about what we have planned for the new year. We have spent a lot of 2023 working on map-content, and we are very excited to share what we have been working on! The following content can be expected further along in 2024: 
     
    New Campaign Maps

    2024 will see the release of some brand-new campaign maps! There are currently four maps in development, three 2-player maps, and one 1-player map. The first two maps you can expect will be Unexpected Visitors and Into the Jungle, which are part of our new Key of Ashia story campaign, filling in some of the questions the original campaign failed to answer. In Unexpected Visitors, you will face the Lost Souls to protect the last Amii tribe, while Into the Jungle tasks you with finding a new safe haven for them. We did a short live-play of Into the Jungle during our stream.

    Unexpected Visitors will be the first new campaign map of Skylords Reborn.
     
    New Cards

    You can expect more new cards, including three for the Amii faction: Amii Golem, Amii Simulacrum and Amii Skydancer, bringing long-awaited higher tier units to the faction. We will reveal more about these new cards in the upcoming Community Updates. 
    Besides new Amii cards, we also have a couple of other new cards in various stages of development. 
     
    More voice-acting

    Alongside voicing our new campaign-maps, we are also working on providing voices for both new and old cards alike. A teaser of the Amii Golem was already heard in the Amii-teaser above, but we also have talented people working on Burning Spears and other cards that patched without voice-lines. 

    To navigate the players through the new campaign, we have also worked on a Frost Skylord named Gaeron, artwork made by our artist Tweeto. Gaeron was an Imperial Captain defending a Lyrish town. He is shortly mentioned in the original lore book in the game, and we thought he would be a fitting candidate to expand upon. We have found a great voice-actor to voice him during our search back in June.
     
    Balance changes

    We are always tweaking cards and looking for opportunities to make underplayed but cards with potential viable, and 2024 will be no different. Be sure to join our balance discord if you want to join the discussion and/or provide suggestions! A lot of the changes in SR are community suggestions, after all!
     
    More Map Content

    2024 will continue our vision of focusing on returning content. We are especially excited about Map Modifiers, special conditions that can be activated on campaign maps to provide new and exciting challenges. Modifiers that increase the defense of enemies, or cause them to explode once defeated, are simple examples that can already impact maps drastically. We plan to bundle these with a highlighted Map of the Day campaign map, resulting in additional rewards for Skylords facing the challenge. 

    Example screenshot of Map Modifiers. Work in progress.

    With new campaign maps, expanding on rPvE and Map Modifiers freshening up the original Campaign Maps, 2024 should be a good year for replayable content! 
     
    • Events

    Kicking off 2024 we also have a new event to enjoy!
     
    • NEW - Amii Training Camp
    While we eagerly wait for new Amii cards, let's find out if you fully master the excising ones! Play rPvE with only Amii Paladins and Amii Phantoms on Tier 2 and see how fast you can get! More information.
     
     • FIRST PHASE - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Community Spotlight - Masters of the Forge

    In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. There are currently 10 episodes to watch:
    • Episode 1: Dutchy, Lead Moderator - Watch now.
    • Episode 2: Majora, Project Coordinator - Watch now.
    • Episode 3: Volin, Testing Coordinator -  Watch now.
    • Episode 4: RadicalX, Faction Designer - Watch now.
    • Episode 5: Ult, Server Developer - Watch now.
    • Episode 6: Ultralord, Video Editor - Watch now.
    • Episode 7: Zyna & Ladadoos, Admins - Watch now.


    • New: Episode 8: Maze, Web Developer - Watch now.
    In this episode, Maze and Kapo talk about the moderation tool, different APIs, and of course in great detail about Maze' wonderful website, the Skylords Marketplace Journal (www.smj.cards)
     
    • New: Episode 9: Windhunter, Lead Designer - Watch now.
    In this episode, Windhunter and Kapo talk all about design, the priorities of picking what to change next, the state of the economy and loads of submitted questions from Fire-Frost to Deepdives, and what's upcoming in the next months and years. 
     
    • New: Episode 10: Emmaerzeh & Hodron - Watch now.
    This episode is all about the art of map-making, in all variations from campaign, rPvE and PvP-maps; with a highlight on how (community) mapmaking is done.
     
    • Contribute

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!


    We are especially looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn! More information.
    Please consider applying for this position; we would love to gather both new and old players alike in 2024 to check out our new campaign maps. We are also looking for someone who can help us with our newsletter. 
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: LOOK-BACK-YEAR-2023
    The code is valid until February 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update December 2023
  8. Dutchy liked a post in a topic by Majora in Community Update - January 2024   
    In addition to the community update, I'd also like to take this time to share some of my personal thoughts as we transition into year 4 of Skylords Reborn. 

    3 years and 43 Community Updates in the books! Working on this yearly recap sure was a trip down memory lane with many "Did we really release that this year?". With so many moving parts and various things in development, things can start to blur a bit. Due to the nature of map making, this felt like a year in which we did a ton of work behind the scenes, but couldn't show off our hard work yet. I'm excited we can now finally start to reveal what the team has been working on.
    I hope our monthly community updates still managed to show we are hard at work, and had enough to reveal for players to feel engaged with the project. In hindsight, there were some things that we probably announced too early, (for example the Lost Soul Rework) but with so many variables in our project (our team now has 50 volunteers!) that is bound to happen now and then. I am extremely proud of the work our team put out this year, and I can't wait for players to get their hands on our new campaign maps. 
    Speaking of the team, we had a bunch of lovely people joining as volunteers! I am super grateful that 3 years in, we still have so many people with dedication and love for the project that they are willing to spend their free time on it. The following Skylords joined in 2023:
    CrazyCockerell and Titan as Tech-artists
    Piskr as Client Developer
    Pierakor as Tool Developer
    Lucas Ansei as Web Developer
    Ultralord as Video Editor
    Volin as Map Tester Coordinator
    Damo and Hrdina Impéria as Map Designers
    Kayrie as Map Artist. 
    Discoheart and Noah.K as Audio Editor 
    Vultagx and Linkz as Global Moderator
    ElementG is currently in his trial period for Tech-artist

    But it would be unfair to not also give a shout-out to the members who left the team during 2023: 
    Katchau (developer) left the team
    Nukie left the event department
    Watermelon Lord, Nukie, Pfirsichkralle and Dallarian left the Moderator department

    Thank you all for your work for the project!
    Besides the team, I would like to give a personal shout out to Kapo and Dreamlord. You know Kapo from his CCC and Masters of the Forge series, but he does not get nearly enough credit for how much he does for the project and has always been a reliable friend, whether it be proofreading my documents, or getting a Rayman statue imported from another country. Dreamlord has been our favorite Banzaiii Lorrrd and I have been consistently impressed by not only his quality voice acting but his professionalism and willingness to help out, sometimes on short notice. Besides doing voice-overs for our trailers, you can also expect to hear him in our loading screen narrations for the new maps in 2024. I have high hopes for his voice-acting career, and I hope 2024 will be the breakthrough year for him! 
    2023 was a year full of highs and lows. My girlfriend and I got our own apartment and a lovely cat named Lyra. At the same time I saw friends struggling with depression, break-ups, war and death of loved ones. The world can be a rough place, so please take care of yourself and each other. 
    What was your highlight for 2023? And what are you most excited about for 2024? Would love to hear it in the comments!
    Thank you so much for being a part of this lovely community. 
  9. Metagross31 liked a post in a topic by Dutchy in 3rd Anniversary Stream - 29th of December - 20:00 CET   
    Looking forward to this! 
  10. Majora liked a post in a topic by Dutchy in 3rd Anniversary Stream - 29th of December - 20:00 CET   
    Looking forward to this! 
  11. Dutchy liked a post in a topic by Majora in 3rd Anniversary Stream - 29th of December - 20:00 CET   
    Greetings Skylords,
    Join us to celebrate the 3rd anniversary of Skylords Reborn! 
    We are grateful that we were not only successful in bringing BattleForge back, but are now able to celebrate its 3rd anniversary with this lovely community. For this occasion, we would like to give you a sneak peek of an upcoming new campaign map, planned for release in 2024.

    We invite all of you to join us on Friday, the 29th of December, at 20:00 CET for a special anniversary stream on our official Twitch channel. Alongside some information about our upcoming content, there will also be giveaways and a Q&A. So come chill with us!
    There will be five staff members on the stream; Majora, Hanna, Ladadoos, Windhunter and RadicalX. If you have any questions for us, let us know in the comments below!
     
  12. Dutchy liked a post in a topic by Ultralord in Crappy Card Drawing Collection   
    I know you are waiting for the next promo card.
    But after Rogan and Vivi have a Promo Party, Moon was so sad - i have to make a Promo Moon.
    Normal version is in first post.
    But here you find the Gif 🙂
     
  13. Kapo liked a post in a topic by Dutchy in Master of the Forge #7 - [GM] Ladadoos & [GM] Zyna, Project Lead - 19.11.2023 19:30 CEST   
    @LichterLoh You can also reach out to me on Discord if the video did not answer your question(s).
  14. Kapo liked a post in a topic by Dutchy in Master of the Forge #7 - [GM] Ladadoos & [GM] Zyna, Project Lead - 19.11.2023 19:30 CEST   
    If you want an answer to question 3, I recommend to watch my interview with Kapo 🙂 
     
     
  15. Metagross31 liked a post in a topic by Dutchy in [Guide] How to support Skylords Reborn   
    SOLDIER
    Quick Tier - the most helpful clicks to settle in
    Help drive the most essential metric by subscribing to the official Skylords YouTube channel, and like the trailer. Done
    Join the Skylords Discord to stay on top of news, and help build an enjoyable community. Done
    Subscribe to the other official Skylords Reborn socials: Instagram, Facebook, Reddit, and TikTok. Done
     CHAMPION
    Basic Tier - become a part of the community
    Subscribe to BattleForge content creators, and like their videos if you enjoy them. Done
    Participate in events - not just for prices, but to support event hosts. Done
    Make sure beginners are welcomed properly: Answer questions, and play multiplayer maps with them. Done
    Read the monthly Community Update and help spread correct information about the state of the project. Done
    Interact with forum posts or Discord messages through likes, emoticons etc. - the creators will appreciate that. Done
    Make a proper bug report when you encounter a bug or crash. Done
    This rarely happens, but: report rule violations, either ingame or on the #contact-staff Discord channel. Done
    Suggest the game to people you know that will enjoy a RTS/TCG game, but make sure you coordinate with the Skylords team Outreach Coordinator when contacting high profile people or outlets. Done
     HERO
    Dedicated Tier - invest some time to make the Skylords experience better
    Accompany some Twitch streamers, while the community is still small, one viewer more or less makes a huge difference. Done
    Participate in the votes or share your decks on the SMJ community deck section. Done
    Become an educator: Help others understand core concepts like void power or faction mechanics, and give advice on expert maps on the ingame strategy channel or on the deckbuilding channel on Discord. Done
    Write a beginner guide or a deck building/strategy guide on the forum, or a more general one like the one you are reading right now. Done
    Create something: make a painting, a graphic, a short clip, a song, a text, a meme, an animated GIF or just some cookies, and share it in the art, video or meme channel. Done
    Become a sponsor of a community contest/event to beef up its prize pool. Done
    Join the discussion and give quality feedback on the Balance Discord. Done
     SKYLORD
    Invested Tier - halfway down the rabbit hole
    Become a Contributor: There are several roles that don't require you to join the team, like Map Tester, Translator, Proofreader, Art Critique, or Internal Tester. Done
    Get involved into more detail-focussed Discords, like lore, descriptions, mapmaking, or rPvE. Done
    Help maintain the Skylords Reborn Wiki by either adding or updating articles.
    Create an enjoyable community map.
    Host an event for other Skylords to enjoy, be it PvE, PvP or something else. Done
    Contribute to Skylords Open Source projects.
    Become a content creator on YouTube, or start to stream the game on Twitch. Done
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    3 things left to do on the list!
    I am getting close for a full Bingo! 🙂
  16. Kapo liked a post in a topic by Dutchy in [Guide] How to support Skylords Reborn   
    SOLDIER
    Quick Tier - the most helpful clicks to settle in
    Help drive the most essential metric by subscribing to the official Skylords YouTube channel, and like the trailer. Done
    Join the Skylords Discord to stay on top of news, and help build an enjoyable community. Done
    Subscribe to the other official Skylords Reborn socials: Instagram, Facebook, Reddit, and TikTok. Done
     CHAMPION
    Basic Tier - become a part of the community
    Subscribe to BattleForge content creators, and like their videos if you enjoy them. Done
    Participate in events - not just for prices, but to support event hosts. Done
    Make sure beginners are welcomed properly: Answer questions, and play multiplayer maps with them. Done
    Read the monthly Community Update and help spread correct information about the state of the project. Done
    Interact with forum posts or Discord messages through likes, emoticons etc. - the creators will appreciate that. Done
    Make a proper bug report when you encounter a bug or crash. Done
    This rarely happens, but: report rule violations, either ingame or on the #contact-staff Discord channel. Done
    Suggest the game to people you know that will enjoy a RTS/TCG game, but make sure you coordinate with the Skylords team Outreach Coordinator when contacting high profile people or outlets. Done
     HERO
    Dedicated Tier - invest some time to make the Skylords experience better
    Accompany some Twitch streamers, while the community is still small, one viewer more or less makes a huge difference. Done
    Participate in the votes or share your decks on the SMJ community deck section. Done
    Become an educator: Help others understand core concepts like void power or faction mechanics, and give advice on expert maps on the ingame strategy channel or on the deckbuilding channel on Discord. Done
    Write a beginner guide or a deck building/strategy guide on the forum, or a more general one like the one you are reading right now. Done
    Create something: make a painting, a graphic, a short clip, a song, a text, a meme, an animated GIF or just some cookies, and share it in the art, video or meme channel. Done
    Become a sponsor of a community contest/event to beef up its prize pool. Done
    Join the discussion and give quality feedback on the Balance Discord. Done
     SKYLORD
    Invested Tier - halfway down the rabbit hole
    Become a Contributor: There are several roles that don't require you to join the team, like Map Tester, Translator, Proofreader, Art Critique, or Internal Tester. Done
    Get involved into more detail-focussed Discords, like lore, descriptions, mapmaking, or rPvE. Done
    Help maintain the Skylords Reborn Wiki by either adding or updating articles.
    Create an enjoyable community map.
    Host an event for other Skylords to enjoy, be it PvE, PvP or something else. Done
    Contribute to Skylords Open Source projects.
    Become a content creator on YouTube, or start to stream the game on Twitch. Done
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    3 things left to do on the list!
    I am getting close for a full Bingo! 🙂
  17. Dutchy liked a post in a topic by Kapo in [Guide] How to support Skylords Reborn   
    HOW TO SUPPORT


    Not so rarely new Skylords ask a simple question on Discord or the forums: How can I help? As we all wish for more players, there are things you can do to help to make Skylords Reborn succeed. Skylords Reborn can be supported through many actions, some of them are just two minutes for some clicks, others are a long-term commitment.
    Important Disclaimer: This guide does not rank people by importance - these are suggestions how to help the game succeed, ranked by their needed involvement level. Also, you don't have to “climb this ladder” to become part of the Skylords Reborn team.
    Hopefully some of these suggestions speak to you, and inspire you to take some action:

     
     SOLDIER
    Quick Tier - the most helpful clicks to settle in
    Help drive the most essential metric by subscribing to the official Skylords YouTube channel, and like the trailer. Join the Skylords Discord to stay on top of news, and help build an enjoyable community. Subscribe to the other official Skylords Reborn socials: Instagram, Facebook, Reddit, and TikTok.  CHAMPION
    Basic Tier - become a part of the community
    Subscribe to BattleForge content creators, and like their videos if you enjoy them. Participate in events - not just for prizes, but to support event hosts. Make sure beginners are welcomed properly: Answer questions, and play multiplayer maps with them. Read the monthly Community Update and help spread correct information about the state of the project. Interact with forum posts or Discord messages through likes, emoticons etc. - the creators will appreciate that. Make a proper bug report when you encounter a bug or crash. This rarely happens, but: report rule violations, either ingame or on the #contact-staff Discord channel. Suggest the game to people you know that will enjoy a RTS/TCG game, but make sure you coordinate with the Skylords team Outreach Coordinator when contacting high profile people or outlets.  HERO
    Dedicated Tier - invest some time to make the Skylords experience better
    Accompany some Twitch streamers, while the community is still small, one viewer more or less makes a huge difference. Participate in the votes or share your decks on the SMJ community deck section. Become an educator: Help others understand core concepts like void power or faction mechanics, and give advice on expert maps on the ingame strategy channel or on the deckbuilding channel on Discord. Write a beginner guide or a deck building/strategy guide on the forum, or a more general one like the one you are reading right now. Create something: make a painting, a graphic, a short clip, a song, a text, a meme, an animated GIF or just some cookies, and share it in the art, video or meme channel. Become a sponsor of a community contest/event to beef up its prize pool. Join the discussion and give quality feedback on the Balance Discord.
       SKYLORD
     Invested Tier - halfway down the rabbit hole
    Become a Contributor: There are several roles that don't require you to join the team, like Map Tester, Translator, Proofreader, Art Critique, or Internal Tester. Get involved into more detail-focussed Discords, like lore, descriptions, mapmaking, or rPvE. Help maintain the Skylords Reborn Wiki by either adding or updating articles. Create an enjoyable community map. Host an event for other Skylords to enjoy, be it PvE, PvP or something else. Contribute to Skylords Open Source projects. Become a content creator on YouTube, or start to stream the game on Twitch.  

    Maybe this rather long list inspired you to help in one way or another. 
    As a final suggestion: If you have free resources, you might be interested in joining the Skylords Reborn team and directly work on the game to make it better! Please be aware that almost everybody thinks “I'm not good enough” at first. Don't let that stop you! There are loads of different positions for nearly every skill set. 
     


    If you have any suggestion about something I missed, please write it in a comment down below, so I may add it!
    Kapo.
  18. honorabili liked a post in a topic by Dutchy in Will playing on a lan get me banned?   
    Thank you for asking first! 
    There is no risk to get banned. Though, please be careful with one sided trades. 
     
    Enjoy the Lan Party! And do a good word for us 🙏
     
    (if you get banned for whatever reason, pm me, or another mod, on discord and we will sort it out)
  19. Kapo liked a post in a topic by Dutchy in Skylords Reborn PvP Rookie Tournament Fall 2023   
    May the winner of the Rookie Tournament grow up to be as good as the legendary RadicalX!
  20. Metagross31 liked a post in a topic by Dutchy in How does a beginner get a Shaman?   
    Maps only provide upgrades for your cards. If you want to obtain a shaman, you'll either have to get lucky from a booster, or purchase one from the auction house.
  21. Kapo liked a post in a topic by Dutchy in How does a beginner get a Shaman?   
    Maps only provide upgrades for your cards. If you want to obtain a shaman, you'll either have to get lucky from a booster, or purchase one from the auction house.
  22. Dutchy liked a post in a topic by Kapo in Master of the Forge #6 - [GM] Ultralord, Video Editor - 04.11.2023 19:30 CEST   
    Skylords and Skyladies;
    Masters of the Forge will shine a light on all those people working so tirelessly on Skylords Reborn - for the average Skylord, [Game Masters] are elite, mythical creatures too many know nothing about, and we will hopefully change that. So, in this dev-talk-like podcast series we will meet several Masters of the Forge in person, and hopefully I will be able to ask them questions that are interesting to you. And, you will also get the chance to ask them some questions! The series will be streamed on Twitch and afterwards uploaded on YouTube.
    Please note that while the content created is supported by the SR Team and will be all about Skylords Reborn, this is no official event or dev-talk. The focus will be around the guest, what their duties are, how they feel about the game and its development - we will not elaborate future changes in depth or announce anything fancy. But hopefully we will know more about the guest and how It's like to be part of the SR Team.
    As my sixth guest, I invited [GM] @Ultralord, Video Editor; well known not only for videos but also as a profound artist (#giggle), but most famous for his amazing streams.
     
    Quick Overview:
    Guest                         [GM] Ultralord, Video Editor Date                           04. 11. 2023 Time                          19:30 CEST Link                            www.twitch.tv/kapostream
    If you got any questions you would want to see asked, you are very welcome to drop me a DM here on the forums (@Kapo) or on Discord (#kapojones).
    Kapo
     
    Previous Episodes:
    #1 [GM] Dutchy, Lead Moderator
    #2 [GM] Majora, Project Coordinator
    #3 [GM] Volin, Testing Coordinator
    #4 [GM] RadicalX, Faction Designer
    #5 [GM] Ult, Server Developer
  23. Metagross31 liked a post in a topic by Dutchy in Will playing on a lan get me banned?   
    Thank you for asking first! 
    There is no risk to get banned. Though, please be careful with one sided trades. 
     
    Enjoy the Lan Party! And do a good word for us 🙏
     
    (if you get banned for whatever reason, pm me, or another mod, on discord and we will sort it out)
  24. Metagross31 liked a post in a topic by Dutchy in Skylords Reborn PvP Rookie Tournament Fall 2023   
    There are no banned cards in pvp tournament. 
     
     
    Unless specifically mentioned in the initial post.
  25. Dutchy liked a post in a topic by Kapo in Achievement „The New Sun“   
    Hey,
    You are not the first one to be mistaken about this - your task is not to play with Twilight cards, but cards from the Twilight Edition.
    #
    You can recognize them by the symbol (not color) on the lower right of every card. You can also sort your cards by Edition, or enter "edition:3" in the search field. 
    So long story short: Its not about Twilight as a faction, but to play the initially released maps with the initially released set of cards which was called "Twilight Edition". Also check out the Wiki:

    https://skylords-reborn.fandom.com/wiki/Editions
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