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Dutchy

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Everything posted by Dutchy

  1. ye, I have so many designs still in my head. It will be difficult to pick 2 and send those in 😕
  2. I have made multiple cards and will update this post when I create more. I have not yet decided which ones I will be sending in for the event, so I will be collecting them here. The artwork seen on the cards is "stolen" from Magic the Gathering cards. Serra will be using the Firedancer model. Gift of Immortality: Activate to crate a summoning zone around Serra. Own units within a 20m radius will be immune to death. Lasts for 10 seconds. Reusable every 40 seconds. Gift of Insignificance: Activate to transform up to 10 enemy units within a 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for a while. Reusable every 20 seconds. Siege: Deals 100% more damage against structures. Swift: Moves at high speed. Skyelf of Lightning will be using the Skyelf model. Lightning strike: Every 1,6 seconds, unit casts a lance of lightning that deals 134 damage to enemies. High Guard: Activate to bind to a friendly building. Cannot attack while bound. Electric Flow: The affected building will become static and deal 100+8% to enemies attacking the building. x% is based on enemy total health. Skyelf of Rejuvenation will be using the Skyelf model. Nature Blade: Every 1,6 seconds, unit casts a lance of lightning that deals 150 damage to enemies. High Guard: Activate to bind to a friendly building. Cannot attack while bound. Rejuvenation Beam: The affected building will becomes a well of youth and heals friendly units within a 30m radius for 6% of their total health every 2 second. Voice of the Forest will be based on the Sunstrider model. Poison Tip Arrows: Every 2.5 seconds, unit fires arrows at enemies that deal 76 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds. Multishot: Unit may shoot at three targets at once. Regeneration: Unit constantly regenerates 24 life points per second. Swift: Moves at high speed. Forest Mare will be based on the Lyrish Knight model. Ensnare: Activate to cover an area of 20m radius around Forst Mare in roots that fetter enemies to the ground. Rooted units are immobile but still able to use ranged attacks and special abilities. Affects ground targets only. Lasts for 15 seconds. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds. Swift: Moves at high speed. Stomp: Tramples small units.
  3. Dutchy

    freeze

    Hey @namno, I checked your history, you did pay for a frost booster and got the cards added to your account. The booster contained the following: Master Archers, Timeless One, Glacier Shell, Frontier Keep, Lightblade, Northstar, Warden Sigil, Glaciation.
  4. I would love to see either Bloodhorn or Batariel
  5. Awesome stream! Always love to watch them. I am still sad you didn't put Shadow Mage as S 😞
  6. Favorite: Lyrish Knight All of them very well done!
  7. I believe Conjuration is applied when you transform from Evil Eye into something else.
  8. https://discord.com/channels/173414671678832640/173414795066867712/922959811618943046 There you go 😄
  9. After completing the achievement to beat all the campaign maps on expert, you get warped into a different dimention (new achievement) where everything has been taken over by Lost Souls. This gives you the ability to reply every map with different look and enemies, very similair to the spooky encounters map. Why make new maps if we can reuse existing maps 😛
  10. Respectable 24th place 😄 Awesome stream once again! Great interaction and great commentary, very well prepared!
  11. Today is the day! sign-ups are still open and are free! For everyone who played at least both rounds of Bo3 gets a participation price 😄
  12. HYPE! Awesome "new" map Awesome new card preview And awesome to have a new Global Moderator!
  13. Disclaimer: This is more a fun deck. Not advised for beginners. Might have difficulty clearing harder rpve 9 maps. Hey Skylords, I've been playing around with some rpve decks and wanted to share one of my favorites: T1: Standard T1 fire start with Nomad G, Eruption and Mine. Of course a Shadow start is also viable to get your Resource Booster out earlier T2: Bandit Minefield to take the T3 camp easier. T3: At T3, build your Shadow orb as T3 to get early boosters. You can start building your army of Gunners afterwards if you are not the one building the Shrine of War. T4: Get your second fire orb and start going ham on the camps with your Gunners + spell support. - Why Corsair? Corsair buffs all friendly Bandit units by 60%!!! - How do you keep your Gunners alive? By applying unity on your Gunners they will share 1 life pool. If you cast Blood Healing, the whole group will heal. - Make sure you do not target your own units with Amok as it affects both hostile and friendly entities. - Unity works on 8 units. If you have more than 8 gunners, make sure you use both Unity to cover as many units as possible, without too much overlap. Attached you can find a replay with all four players playing a gunners deck in the current MotM. Its a whole lot of fun! 2022-10-24_14-18-41_RPvEFourPlayers_diff9_s47334_{GM}Dutchy_Volin_kleppie_{GM}Nukie_time_0_14_59.5_v259.pmv Thanks to @Volin @Nukie @kleppie for doing this run with me!
  14. After a short discussion on our discord, I decided to make this quiz. You need to name all the Twilight edition (first edition) cards that were in the original game. The time limit is 20 min. Feel free to share your results! https://www.sporcle.com/games/manawingbattlefo/ultimate-skylords-quiz
  15. Awesome deck, and great explanation. I would like to add 1 thing. For people who will to try out this, or similar kinds of decks: If you play Resource Booster as you get Tier 2 (or 3) on all your current wells, and you need to enlighten a Tier 4 unit after (Batariel, forest elder, Dreadnough or any other), please avoid building the 2 wells at the tier 4 camp. The initial payment of 200 power for a pay-off in about 3 min is not worth the delay on your units. When/if you play a buff Batariel deck, never build the 2 wells as you cycle through your power anyways with SoW/cultist+FoF. The chance is very low you actually be spending the 900 power you got when you enter the last few camps.
  16. pve league changed me, I've seen the light and darkness simultaneously. It still haunts me...
  17. That was exactly the reason why we easily won this game, without that extra juice we would have lost the physiological game 😉
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